engineer-thesis-WUT/breakout/game.cpp

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// Copyright [2023] Krzysztof Rudnicki
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#ifndef GAME_CPP
#define GAME_CPP
#include "../breakout/game.hpp"
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Game::Game(unsigned int width, unsigned int height)
: State(GAME_ACTIVE), Keys(), Width(width), Height(height) {
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}
Game::~Game() {
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}
void Game::Init() {
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}
void Game::Update(float dt) {
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}
void Game::ProcessInput(float dt) {
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}
void Game::Render() {
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}
#endif
// GAME_CPP