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// Copyright [2023] Krzysztof Rudnicki
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#ifndef GAME_CPP
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#define GAME_CPP
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#include "../breakout/game.hpp"
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Game::Game(unsigned int width, unsigned int height)
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: State(GAME_ACTIVE), Keys(), Width(width), Height(height) {
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}
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Game::~Game() {
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}
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void Game::Init() {
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}
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void Game::Update(float dt) {
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}
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void Game::ProcessInput(float dt) {
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}
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void Game::Render() {
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}
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2023-07-02 14:44:29 +02:00
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#endif
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// GAME_CPP
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