// Copyright [2023] Krzysztof Rudnicki #ifndef GAME_CPP #define GAME_CPP #include "../breakout/game.hpp" Game::Game(unsigned int width, unsigned int height) : State(GAME_ACTIVE), Keys(), Width(width), Height(height) { } Game::~Game() { } void Game::Init() { } void Game::Update(float dt) { } void Game::ProcessInput(float dt) { } void Game::Render() { } #endif // GAME_CPP