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1.9 KiB
1.9 KiB
Sliding-Square Puzzle Solver
Parses a screenshot of a sliding-square puzzle and solves it via BFS.
Setup
cd puzzle_solver
python -m venv .venv && source .venv/bin/activate
pip install opencv-python-headless numpy
Usage
# From workspace root, with venv active:
# Step 1 – Parse screenshot to editable JSON
python -m puzzle_solver parse screenshot.png -o puzzle.json
# Step 2 – Review & fix any "unknown" squares in puzzle.json
# (set "type" to: normal / portal / teleporter / key / lock)
# Step 3 – Solve
python -m puzzle_solver solve puzzle.json
# One-shot (no manual review)
python -m puzzle_solver run screenshot.png
# Debug overlay (visualise detected squares on image)
python -m puzzle_solver debug screenshot.png -o debug.png
Game mechanics
| Square | JSON type | Description |
|---|---|---|
| Empty outline | normal |
Regular landing square |
| Solid fill | player |
Starting position |
| Ring inside | goal |
Target destination |
| Inner square offset | portal |
Pass through from the side marked by "side" |
| Antenna line(s) | teleporter |
Warp to paired teleporter ("group" id) |
| Key symbol | key |
Removes matching lock ("lock_id") |
| Lock symbol | lock |
Solid until matching key collected, then vanishes |
Movement
You slide in a cardinal direction (up/down/left/right) until you hit another square. If you slide off the grid without hitting anything, you die.
Algorithm
BFS over state = (position, set_of_active_locks). Explores all
reachable states and returns the shortest move sequence to the goal.