mirror of
https://github.com/kuhyx/slavic_game_jam.git
synced 2026-07-04 15:03:10 +02:00
- Entering any dangerous square (visual or audio) now ends the game - Added game over sound effect with descending melody - Game over triggers restart from beginning - Updated UI messages to reflect deadly nature of dangers - Enhanced challenge: no second chances, must complete without touching dangers - Updated documentation to reflect new high-stakes gameplay
128 lines
4.6 KiB
Markdown
128 lines
4.6 KiB
Markdown
# Danger Field Game
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A challenging browser-based danger field game where players must navigate through a deadly minefield using visual and audio cues. One wrong step ends the game!
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## Features
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### Core Gameplay
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- **Player Movement**: Navigate using WASD keys or arrow keys
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- **Open Minefield**: No internal walls - only outer boundary is impassable
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- **Deadly Dangers**: Both visual and hidden dangers end the game instantly
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- **High Stakes**: Navigate carefully - there are no second chances!
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- **Goal**: Reach the exit (🏁) without touching any dangerous squares
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### Feedback Systems
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- **Visual Feedback**:
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- **Safe squares**: Pure white appearance
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- **Visual danger squares**: Animated red with warning patterns (no audio)
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- **Audio danger squares**: Look identical to safe squares (white)
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- Exit square pulses green with a flag symbol
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- Player has a glowing green circle with subtle animations
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- **Audio Feedback**:
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- **Directional proximity warnings**: Spatial audio indicates direction of hidden dangers
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- **Left/Right**: Sound pans to the side where danger is located
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- **Up/Down**: Pitch changes (higher for above, lower for below)
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- **Multiple directions**: Combined audio cues for complex danger patterns
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- **Danger sounds**: When stepping on audio danger squares
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- **Victory melody**: When completing the maze
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- Built with Web Audio API with stereo panning and pitch modulation
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- **Haptic Feedback**:
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- **Game Over**: Strong vibration pattern when touching dangerous squares
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- **Victory**: Celebration vibration pattern when reaching the exit
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- Toggle on/off functionality
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### Technical Features
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- **HTML5 Canvas Rendering**: Smooth 60fps graphics
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- **Modular Architecture**: Clean separation of concerns
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- **Responsive Design**: Works on desktop and mobile devices
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- **Modern JavaScript**: ES6+ features and modules
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- **Open Field Design**: No maze walls, only boundary constraints
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## Getting Started
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### Prerequisites
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- Node.js (v20+ recommended)
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- Modern web browser with Web Audio API support
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### Installation
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1. Clone or download the project
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2. Install dependencies:
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```bash
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npm install
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```
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3. Start the development server:
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```bash
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npm run dev
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```
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4. Open your browser and navigate to the provided local URL (typically `http://localhost:5173`)
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### Building for Production
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```bash
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npm run build
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```
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## How to Play
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1. **Movement**: Use WASD keys or arrow keys to move your character (green circle)
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2. **Avoid All Dangers**: Both red squares and hidden audio dangers are **deadly**!
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3. **Game Over**: Stepping on any dangerous square ends the game immediately
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4. **Directional Audio Cues**:
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- **Left/Right panning**: Sound comes from the side where hidden dangers are located
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- **Pitch variation**: Higher pitch for dangers above, lower pitch for dangers below
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- **Proximity warnings**: Listen carefully to avoid hidden dangers
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5. **Open Navigation**: Move freely through the field - only the outer boundary blocks you
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6. **Find the Exit**: Navigate to the green flag (🏁) to complete the level
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7. **Challenge**: Complete the field without touching any dangerous squares!
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8. **Headphone Recommended**: Use headphones or good speakers for optimal directional audio experience
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## Game Controls
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- **W / ↑**: Move up
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- **A / ←**: Move left
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- **S / ↓**: Move down
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- **D / →**: Move right
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- **Sound Toggle**: Enable/disable audio feedback
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- **Vibration Toggle**: Enable/disable haptic feedback
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## Technical Architecture
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The game is built with a modular architecture:
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- `game.js`: Main game loop and state management
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- `player.js`: Player entity and rendering
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- `maze.js`: Field generation and rendering
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- `audio.js`: Sound effects and Web Audio API integration
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- `input.js`: Keyboard input handling
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- `style.css`: Game styling and responsive design
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## Browser Compatibility
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- **Audio**: Requires Web Audio API support with stereo panning (all modern browsers)
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- **Vibration**: Requires Vibration API support (mobile browsers, some desktop)
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- **Graphics**: HTML5 Canvas support (all modern browsers)
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- **Directional Audio**: Best experienced with headphones or stereo speakers
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## Development
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This project uses Vite for fast development and building. The codebase follows modern JavaScript standards with ES6+ modules.
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### Project Structure
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```
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src/
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├── main.js # Entry point
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├── game.js # Main game class
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├── player.js # Player entity
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├── maze.js # Maze generation and rendering
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├── audio.js # Audio system
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├── input.js # Input handling
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└── style.css # Styling
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```
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## License
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This project is open source and available under the MIT License.
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