2.8 KiB
Part 1: Project Setup
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Step 1.1: Create New Project
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Open Epic Games Launcher
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Click "Unreal Engine" tab on the left sidebar
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Click yellow "Launch" button next to your UE5 version
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Wait for Unreal Engine to open (this may take 1-2 minutes)
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In the "Unreal Project Browser" window that appears:
- At the top, select "Games" category (should be selected by default)
- Click "Blank" template (empty square icon)
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On the right side panel, configure:
- Project Defaults: Blueprint (not C++)
- Target Platform: Desktop
- Quality Preset: Maximum
- Starter Content: UNCHECKED (we don't need it)
- Raytracing: UNCHECKED
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At the bottom:
- Choose folder location where you want to save
- Name the project:
BulletHellGame
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Click "Create" button (bottom right, yellow)
Expected Result
Unreal Editor opens with an empty level. You should see:
- Main 3D viewport in the center
- Outliner panel on the right (showing "Untitled" level)
- Details panel on the right side
NOTE: The Content Drawer is NOT open by default. To open it:
- Click "Content Drawer" button at the bottom of the screen, OR
- Press
Ctrl+Space, OR- Go to Window → Content Drawer
Step 1.2: Set Up 2D Game View
Since bullet-hell games are typically 2D, we'll set up a top-down orthographic view.
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In the main viewport, look at the top-left corner
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Click the dropdown that says "Perspective"
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Select "Top" from the dropdown menu (
Alt + J) -
To set up proper camera for the game:
- Go to menu bar (the top bar): Edit (Second from left, next to "File" and "Window") → Project Settings
- In the left sidebar, search for "Maps & Modes" (Project → 4th from the top, next to GameplayTags and Movies)
- Click on "Maps & Modes"
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Under "Default Modes":
- Find "Default GameMode" dropdown
- We'll create our own later, leave it for now
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Close Project Settings window (X in top right)
Step 1.3: Create Folder Structure
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Look at the Content Browser at the bottom of the screen
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You should see "Content" folder on the left panel
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Right-click on "Content" folder → New Folder
- Name it:
Blueprints
- Name it:
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Right-click on "Content" folder → New Folder
- Name it:
Materials
- Name it:
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Right-click on "Content" folder → New Folder
- Name it:
Sprites(for 2D textures)
- Name it:
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Right-click on "Content" folder → New Folder
- Name it:
UI
- Name it:
Expected Result
Content Browser shows 4 folders:
Content/
├── Blueprints/
├── Materials/
├── Sprites/
└── UI/