mirror of
https://github.com/kuhyx/praca_magisterska.git
synced 2026-07-06 16:43:15 +02:00
178 lines
4.5 KiB
Markdown
178 lines
4.5 KiB
Markdown
# Appendix B: Troubleshooting
|
|
|
|
[← Appendix A: Variables](appendix-a-variables.md) | [Back to Index](README.md) | [Appendix C: Unity Conversion →](appendix-c-unity-conversion.md)
|
|
|
|
---
|
|
|
|
## Player doesn't move
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Verify IMC_Default Input Mapping Context is added in BeginPlay
|
|
2. Check that IA_Move Input Action exists and has correct key bindings
|
|
3. Ensure "Possess" is called on player pawn (automatic with GameMode)
|
|
4. Verify MoveSpeed > 0
|
|
5. Check if blueprint has errors (Compile button should be green checkmark)
|
|
6. Make sure Enhanced Input plugin is enabled (Edit → Plugins → Enhanced Input)
|
|
7. **CRITICAL:** Verify Project Settings → Input → Default Classes are set to Enhanced Input
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## Bullets don't spawn
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Check BulletClass variable is set to BP_Bullet
|
|
2. Verify SpawnActor node has valid class
|
|
3. Check that fire logic is connected to execution flow
|
|
4. Ensure the FireVolley function is connected to the fire rate limiter
|
|
5. Verify BP_Bullet blueprint compiles without errors
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## No collisions detected
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Verify collision components have "Generate Overlap Events" checked
|
|
2. Check collision channels are set correctly
|
|
3. Ensure "Collision Enabled" is set to "Query Only" or "Query and Physics"
|
|
4. Verify both actors have collision components (not just one)
|
|
5. Check that the Cast To nodes succeed (add print statements to debug)
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## UI doesn't appear
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Check HUD widget is created and added to viewport
|
|
2. Verify ScoreManager is in the level
|
|
3. Check widget blueprint compiles without errors
|
|
4. Ensure "Add to Viewport" node is connected in execution flow
|
|
5. Verify text color is visible against background (try white text)
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## Enemies don't spawn
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Check EnemyClass is set in Spawner
|
|
2. Verify SpawningActive is true
|
|
3. Check spawn position is within camera view
|
|
4. Ensure BP_EnemySpawner is placed in the level
|
|
5. Verify the SpawnCurve asset is assigned
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## Game runs too fast/slow
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. All movement should multiply by DeltaSeconds
|
|
2. Check speed values (may need adjustment for Unreal scale)
|
|
3. Unreal uses centimeters; multiply Unity values by ~100
|
|
4. Verify no duplicate Event Tick processing
|
|
5. Check frame rate (use `stat fps` console command)
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## Input works in editor but not in packaged build
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Ensure all Input Actions and IMC_Default are saved
|
|
2. Check that assets are not in a "Developer" folder (excluded from builds)
|
|
3. Verify Project Settings input classes are set correctly
|
|
4. Try clearing Saved and Intermediate folders, then rebuild
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## Blueprint won't compile
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Look at the Compiler Results panel for specific errors
|
|
2. Check for circular references between blueprints
|
|
3. Ensure all required inputs are connected
|
|
4. Verify variable types match (no type mismatches)
|
|
5. Look for "Access None" errors (null references)
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## Camera doesn't show the game correctly
|
|
|
|
<details>
|
|
<summary><b>Click to expand solutions</b></summary>
|
|
|
|
1. Verify camera position: `X=0, Y=0, Z=1000`
|
|
2. Verify camera rotation: `X=-90, Y=0, Z=0` (looking down)
|
|
3. Check "Auto Activate for Player" is enabled
|
|
4. For orthographic: Set Projection Mode and Ortho Width
|
|
5. Ensure no other cameras are taking priority
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
## General Debugging Tips
|
|
|
|
### Enable Print Statements
|
|
|
|
```
|
|
Right-click → Print String → Type message
|
|
```
|
|
|
|
Add these throughout your blueprints to track execution flow.
|
|
|
|
### Check Output Log
|
|
|
|
- **Window → Developer Tools → Output Log**
|
|
- Shows blueprint errors, warnings, and print statements
|
|
|
|
### Use Breakpoints
|
|
|
|
- Right-click any blueprint node → **Add Breakpoint**
|
|
- Execution pauses at that point during Play mode
|
|
- Step through with F10/F11
|
|
|
|
### Visualize Collisions
|
|
|
|
- In viewport: **Show → Collision**
|
|
- Shows collision shapes in play mode
|
|
|
|
### Console Commands
|
|
|
|
- Press `~` (tilde) to open console
|
|
- `stat fps` - Show frame rate
|
|
- `show collision` - Toggle collision visualization
|
|
|
|
---
|
|
|
|
[← Appendix A: Variables](appendix-a-variables.md) | [Back to Index](README.md) | [Appendix C: Unity Conversion →](appendix-c-unity-conversion.md)
|