feat: finihed part 8 cpp approach

This commit is contained in:
Krzysztof kuhy Rudnicki 2026-01-17 21:31:33 +01:00
parent ca7a9f6d78
commit b019246d28
69 changed files with 64311 additions and 8146 deletions

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@ -2,6 +2,6 @@
"BuildId": "37670630",
"Modules":
{
"BulletHellCPP": "libUnrealEditor-BulletHellCPP-5827.so"
"BulletHellCPP": "libUnrealEditor-BulletHellCPP-2780.so"
}
}

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@ -2,6 +2,7 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
GlobalDefaultGameMode=/Game/Blueprints/BP_STGGameMode.BP_STGGameMode_C
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0

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@ -82,3 +82,16 @@ DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.Defaul
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
+DefaultMappingContexts=(InputMappingContext=None,Priority=0,bAddImmediately=True,bRegisterWithUserSettings=False)
UserSettingsClass=/Script/EnhancedInput.EnhancedInputUserSettings
DefaultPlayerMappableKeyProfileClass=/Script/EnhancedInput.EnhancedPlayerMappableKeyProfile
DefaultWorldInputClass=/Script/EnhancedInput.EnhancedPlayerInput
bSendTriggeredEventsWhenInputIsFlushed=True
bEnableUserSettings=False
EnhancedInput.EnableDefaultMappingContexts=True
EnhancedInput.OnlyTriggerLastActionInChord=True
bLogOnDeprecatedConfigUsed=True
bEnableWorldSubsystem=False
EnhancedInput.bShouldLogAllWorldSubsystemInputs=False

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@ -17,13 +17,13 @@ void EmptyLinkFunctionForGeneratedCodeBulletHellCPP_init() {}
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xE8D8518A,
0xDA26B14E,
0x82936A84,
0x588D3ED4,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_BulletHellCPP.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_BulletHellCPP.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_BulletHellCPP(Z_Construct_UPackage__Script_BulletHellCPP, TEXT("/Script/BulletHellCPP"), Z_Registration_Info_UPackage__Script_BulletHellCPP, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xE8D8518A, 0xDA26B14E));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_BulletHellCPP(Z_Construct_UPackage__Script_BulletHellCPP, TEXT("/Script/BulletHellCPP"), Z_Registration_Info_UPackage__Script_BulletHellCPP, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x82936A84, 0x588D3ED4));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -0,0 +1,92 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BulletHellCPP/STGGameMode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSTGGameMode() {}
// Begin Cross Module References
BULLETHELLCPP_API UClass* Z_Construct_UClass_ASTGGameMode();
BULLETHELLCPP_API UClass* Z_Construct_UClass_ASTGGameMode_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
UPackage* Z_Construct_UPackage__Script_BulletHellCPP();
// End Cross Module References
// Begin Class ASTGGameMode
void ASTGGameMode::StaticRegisterNativesASTGGameMode()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(ASTGGameMode);
UClass* Z_Construct_UClass_ASTGGameMode_NoRegister()
{
return ASTGGameMode::StaticClass();
}
struct Z_Construct_UClass_ASTGGameMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "STGGameMode.h" },
{ "ModuleRelativePath", "STGGameMode.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ASTGGameMode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_ASTGGameMode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
(UObject* (*)())Z_Construct_UPackage__Script_BulletHellCPP,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGGameMode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ASTGGameMode_Statics::ClassParams = {
&ASTGGameMode::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x009002ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ASTGGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_ASTGGameMode_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_ASTGGameMode()
{
if (!Z_Registration_Info_UClass_ASTGGameMode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ASTGGameMode.OuterSingleton, Z_Construct_UClass_ASTGGameMode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ASTGGameMode.OuterSingleton;
}
template<> BULLETHELLCPP_API UClass* StaticClass<ASTGGameMode>()
{
return ASTGGameMode::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(ASTGGameMode);
ASTGGameMode::~ASTGGameMode() {}
// End Class ASTGGameMode
// Begin Registration
struct Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ASTGGameMode, ASTGGameMode::StaticClass, TEXT("ASTGGameMode"), &Z_Registration_Info_UClass_ASTGGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ASTGGameMode), 3083596696U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_1207468865(TEXT("/Script/BulletHellCPP"),
Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -0,0 +1,54 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "STGGameMode.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef BULLETHELLCPP_STGGameMode_generated_h
#error "STGGameMode.generated.h already included, missing '#pragma once' in STGGameMode.h"
#endif
#define BULLETHELLCPP_STGGameMode_generated_h
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_10_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesASTGGameMode(); \
friend struct Z_Construct_UClass_ASTGGameMode_Statics; \
public: \
DECLARE_CLASS(ASTGGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/BulletHellCPP"), NO_API) \
DECLARE_SERIALIZER(ASTGGameMode)
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_10_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
ASTGGameMode(ASTGGameMode&&); \
ASTGGameMode(const ASTGGameMode&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ASTGGameMode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASTGGameMode); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(ASTGGameMode) \
NO_API virtual ~ASTGGameMode();
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_7_PROLOG
#define FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_10_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_10_INCLASS_NO_PURE_DECLS \
FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h_10_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> BULLETHELLCPP_API UClass* StaticClass<class ASTGGameMode>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_praca_magisterska_games_unreal_BulletHellGame_BulletHellCPP_Source_BulletHellCPP_STGGameMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@ -1,6 +1,7 @@
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGGameDirector.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGProjectile.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGPawn.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGEnemy.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGHUDManager.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGEnemy.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGProjectile.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGEnemySpawner.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGGameDirector.h
/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGGameMode.h

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@ -0,0 +1,77 @@
-c
-pipe
-msse4.2
-Wall
-Werror
-Wdelete-non-virtual-dtor
-Wenum-conversion
-Wbitfield-enum-conversion
-Wno-enum-enum-conversion
-Wno-enum-float-conversion
-Wno-ambiguous-reversed-operator
-Wno-deprecated-anon-enum-enum-conversion
-Wno-deprecated-volatile
-Wno-unused-but-set-variable
-Wno-unused-but-set-parameter
-Wno-ordered-compare-function-pointers
-Wno-bitwise-instead-of-logical
-Wno-deprecated-copy
-Wno-deprecated-copy-with-user-provided-copy
-Wno-invalid-unevaluated-string
-Wno-nan-infinity-disabled
-Wno-gnu-string-literal-operator-template
-Wno-inconsistent-missing-override
-Wno-invalid-offsetof
-Wno-switch
-Wno-tautological-compare
-Wno-unknown-pragmas
-Wno-unused-function
-Wno-unused-lambda-capture
-Wno-unused-local-typedef
-Wno-unused-private-field
-Wno-unused-variable
-Wno-undefined-var-template
-Wno-shadow
-Wundef
-Wno-float-conversion
-Wno-implicit-float-conversion
-Wno-implicit-int-conversion
-Wno-c++11-narrowing
-Wno-dllexport-explicit-instantiation-decl
-fdiagnostics-absolute-paths
-fdiagnostics-color
-Wno-undefined-bool-conversion
-ffp-contract=off
-fno-delete-null-pointer-checks
-O3
-fexceptions
-DPLATFORM_EXCEPTIONS_DISABLED=0
-gdwarf-4
-ggnu-pubnames
-fvisibility-ms-compat
-fvisibility-inlines-hidden
-DUSE_DEBUG_LOGGING=0
-DUSE_EVENT_LOGGING=0
--driver-mode=g++
-gz=zlib
-nostdinc++
-isystem"ThirdParty/Unix/LibCxx/include"
-isystem"ThirdParty/Unix/LibCxx/include/c++/v1"
-fbinutils-version=2.36
-fno-math-errno
-fno-rtti
-mssse3
-fPIC
-ftls-model=local-dynamic
-target x86_64-unknown-linux-gnu
--sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu"
@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.Shared.rsp"
-include-pch "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/BulletHellCPPEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch"
-include "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/Definitions.BulletHellCPP.h"
-x c++
-std=c++20
-fpch-validate-input-files-content
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Source/BulletHellCPP/STGGameMode.cpp"
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.cpp.d"
-o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.cpp.o"

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@ -0,0 +1,77 @@
-c
-pipe
-msse4.2
-Wall
-Werror
-Wdelete-non-virtual-dtor
-Wenum-conversion
-Wbitfield-enum-conversion
-Wno-enum-enum-conversion
-Wno-enum-float-conversion
-Wno-ambiguous-reversed-operator
-Wno-deprecated-anon-enum-enum-conversion
-Wno-deprecated-volatile
-Wno-unused-but-set-variable
-Wno-unused-but-set-parameter
-Wno-ordered-compare-function-pointers
-Wno-bitwise-instead-of-logical
-Wno-deprecated-copy
-Wno-deprecated-copy-with-user-provided-copy
-Wno-invalid-unevaluated-string
-Wno-nan-infinity-disabled
-Wno-gnu-string-literal-operator-template
-Wno-inconsistent-missing-override
-Wno-invalid-offsetof
-Wno-switch
-Wno-tautological-compare
-Wno-unknown-pragmas
-Wno-unused-function
-Wno-unused-lambda-capture
-Wno-unused-local-typedef
-Wno-unused-private-field
-Wno-unused-variable
-Wno-undefined-var-template
-Wno-shadow
-Wundef
-Wno-float-conversion
-Wno-implicit-float-conversion
-Wno-implicit-int-conversion
-Wno-c++11-narrowing
-Wno-dllexport-explicit-instantiation-decl
-fdiagnostics-absolute-paths
-fdiagnostics-color
-Wno-undefined-bool-conversion
-ffp-contract=off
-fno-delete-null-pointer-checks
-O3
-fexceptions
-DPLATFORM_EXCEPTIONS_DISABLED=0
-gdwarf-4
-ggnu-pubnames
-fvisibility-ms-compat
-fvisibility-inlines-hidden
-DUSE_DEBUG_LOGGING=0
-DUSE_EVENT_LOGGING=0
--driver-mode=g++
-gz=zlib
-nostdinc++
-isystem"ThirdParty/Unix/LibCxx/include"
-isystem"ThirdParty/Unix/LibCxx/include/c++/v1"
-fbinutils-version=2.36
-fno-math-errno
-fno-rtti
-mssse3
-fPIC
-ftls-model=local-dynamic
-target x86_64-unknown-linux-gnu
--sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu"
@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.Shared.rsp"
-include-pch "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/BulletHellCPPEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch"
-include "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/Definitions.BulletHellCPP.h"
-x c++
-std=c++20
-fpch-validate-input-files-content
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/UnrealEditor/Inc/BulletHellCPP/UHT/STGGameMode.gen.cpp"
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.gen.cpp.d"
-o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.gen.cpp.o"

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@ -0,0 +1,24 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGHUDManager.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemySpawner.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameDirector.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGHUDManager.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemySpawner.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameDirector.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-2780.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
--start-group
--end-group

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@ -4,6 +4,7 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemySpawner.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameDirector.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.init.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/BulletHellCPP.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGHUDManager.cpp.o"
@ -12,6 +13,7 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameDirector.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP-5827.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"

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@ -0,0 +1,24 @@
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-soname="libUnrealEditor-BulletHellCPP-6893.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
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@ -0,0 +1,24 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
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-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
-rpath-link="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux"
-L"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux"
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGHUDManager.gen.cpp.o"
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.cpp.o"
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemy.cpp.o"
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-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
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View File

@ -0,0 +1,24 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGHUDManager.gen.cpp.o"
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGProjectile.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameDirector.gen.cpp.o"
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGGameMode.gen.cpp.o"
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-soname="libUnrealEditor-BulletHellCPP-7535.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
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View File

@ -0,0 +1,24 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
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-soname="libUnrealEditor-BulletHellCPP-8274.so"
-rpath="${ORIGIN}/../../../../../../../aur/unreal-engine-bin/Engine/Plugins/EnhancedInput/Binaries/Linux"
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View File

@ -4,6 +4,7 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGEnemySpawner.gen.cpp.o"
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@ -12,6 +13,7 @@
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"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/PerModuleInline.gen.cpp.o"
-soname="libUnrealEditor-BulletHellCPP.so"
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View File

@ -1,10 +1,12 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/STGPawn.gen.cpp.o"
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View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-2780.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Slate -lUnrealEditor-SlateCore -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -lUnrealEditor-UMG -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2780.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2780.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2780.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-2780.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-2780.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-6893.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Slate -lUnrealEditor-SlateCore -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -lUnrealEditor-UMG -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-6893.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-6893.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-6893.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-6893.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-6893.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-7063.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Slate -lUnrealEditor-SlateCore -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -lUnrealEditor-UMG -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7063.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7063.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7063.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7063.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7063.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-7515.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Slate -lUnrealEditor-SlateCore -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -lUnrealEditor-UMG -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7515.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7515.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7515.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7515.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7515.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-7535.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Slate -lUnrealEditor-SlateCore -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -lUnrealEditor-UMG -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7535.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7535.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7535.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-7535.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-7535.debug"

View File

@ -0,0 +1,14 @@
#!/bin/sh
# Automatically generated by UnrealBuildTool
# *DO NOT EDIT*
set -o errexit
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/clang++" --driver-mode=g++ -fuse-ld=lld -Wl,--compress-debug-sections=zlib -rdynamic -shared -Wl,--gdb-index -Wl,-rpath='${ORIGIN}' -Wl,-rpath-link='${ORIGIN}' -Wl,-rpath='${ORIGIN}'/.. -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Qualcomm/Linux -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/PhysX3/Unix/x86_64-unknown-linux-gnu -Wl,-rpath='${ORIGIN}'/../../../Engine/Binaries/ThirdParty/Intel/Embree/Embree2140/Linux/x86_64-unknown-linux-gnu/lib -Wl,--disable-new-dtags -Wl,--as-needed -Wl,--hash-style=gnu -Wl,--build-id -target x86_64-unknown-linux-gnu --sysroot="../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -B"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib" -L"../Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/usr/lib64" -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.so" -Wl,@"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/BulletHellCPP/libUnrealEditor-BulletHellCPP-8274.so.rsp" -Wl,--start-group -lpthread -ldl -lUnrealEditor-Slate -lUnrealEditor-SlateCore -lUnrealEditor-Engine -lUnrealEditor-Core -lUnrealEditor-CoreUObject -lUnrealEditor-InputCore -lUnrealEditor-EnhancedInput -lUnrealEditor-UMG -Wl,--unresolved-symbols=ignore-in-shared-libs -Wl,--end-group -lrt -lm -nodefaultlibs -LThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/ ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++.a ThirdParty/Unix/LibCxx/lib/Unix/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lpthread -lgcc_s -lgcc
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/dump_syms" -c -o "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8274.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.so"
"/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/BreakpadSymbolEncoder" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8274.so.psym" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.sym"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --strip-all "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8274.so_nodebug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --only-keep-debug "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.so" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.debug"
"/home/kuhy/aur/unreal-engine-bin/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v23_clang-18.1.0-rockylinux8/x86_64-unknown-linux-gnu/bin/llvm-objcopy" --add-gnu-debuglink="/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.debug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Intermediate/Build/Linux/x64/UnrealEditor/Development/libUnrealEditor-BulletHellCPP-8274.so_nodebug" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.so.temp"
mv "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.so.temp" "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.so"
chmod 644 "/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Binaries/Linux/libUnrealEditor-BulletHellCPP-8274.debug"

View File

@ -167,6 +167,8 @@
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/8/8U/EHI4RP0PLS9ZFHQFR5I0BU.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/A/LQ/ZEH6K0VOX8NPFBWSS23SGX.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/TestLevel.umap",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/BulletHellLevel.umap",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/Blueprints/BP_STGGameMode.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/D/2C/D49DSVCL2YTR7PCC188PW7.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/1/TL/CO04SBGBJROXZ89L1UWLOS.uasset",
"/home/kuhy/praca_magisterska/games/unreal/BulletHellGame/BulletHellCPP/Content/__ExternalActors__/NewMap/0/1J/3F8OUTKF225WSNVT9WRM0T.uasset",

View File

@ -0,0 +1,12 @@
#include "STGGameMode.h"
#include "STGPawn.h"
ASTGGameMode::ASTGGameMode()
{
// Default to C++ pawn class
// Override this in Project Settings or create a Blueprint child of STGGameMode
// and set DefaultPawnClass to BP_Player there
DefaultPawnClass = ASTGPawn::StaticClass();
bStartPlayersAsSpectators = false;
}

View File

@ -0,0 +1,14 @@
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "STGGameMode.generated.h"
UCLASS()
class BULLETHELLCPP_API ASTGGameMode : public AGameModeBase
{
GENERATED_BODY()
public:
ASTGGameMode();
};

View File

@ -71,20 +71,37 @@ void ASTGPawn::BeginPlay()
Super::BeginPlay();
CurrentLives = MaxLives;
// Add Input Mapping Context
if (APlayerController* PlayerController = Cast<APlayerController>(Controller))
{
if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PlayerController->GetLocalPlayer()))
{
Subsystem->AddMappingContext(DefaultMappingContext, 0);
}
}
// Try to add Input Mapping Context (works when placed in level with Auto Possess)
SetupInputMappingContext();
// Initialize HUD with starting values (delayed to ensure HUD is ready)
FTimerHandle TimerHandle;
GetWorldTimerManager().SetTimer(TimerHandle, this, &ASTGPawn::UpdateHUD, 0.1f, false);
}
void ASTGPawn::PossessedBy(AController* NewController)
{
Super::PossessedBy(NewController);
// Add Input Mapping Context when possessed (works when spawned by GameMode)
SetupInputMappingContext();
}
void ASTGPawn::SetupInputMappingContext()
{
if (APlayerController* PlayerController = Cast<APlayerController>(Controller))
{
if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PlayerController->GetLocalPlayer()))
{
// Only add if not already added
if (!Subsystem->HasMappingContext(DefaultMappingContext))
{
Subsystem->AddMappingContext(DefaultMappingContext, 0);
}
}
}
}
void ASTGPawn::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);

View File

@ -113,6 +113,9 @@ public:
void HandleDeath();
void AddScore(int32 Points);
protected:
virtual void PossessedBy(AController* NewController) override;
private:
FTimerHandle TimerHandle_Fire;
bool bIsFiring = false;
@ -121,4 +124,5 @@ private:
float FireTimer = 0.0f;
void UpdateHUD();
void SetupInputMappingContext();
};

View File

@ -25,17 +25,11 @@ For UI, we use **Widget Blueprints** for visual layout (drag-and-drop is better
In Widget Designer:
1. **First, make the root widget transparent:**
- Select the **root widget** at the very top of Hierarchy (named `WBP_HUD` or similar)
- In Details panel → **Appearance** → **Color and Opacity**
- Click the color box and set **Alpha (A) to 0** (fully transparent)
- This ensures the game is visible behind the HUD
2. **Add a Canvas Panel** (if not already present):
1. **Add a Canvas Panel** (if not already present):
- Drag **Canvas Panel** from Palette → Panel onto the root
- This is your container for all UI elements
3. **Add Text blocks** (drag each from Palette → Common onto the Canvas Panel):
2. **Add Text blocks** (drag each from Palette → Common onto the Canvas Panel):
- Drag a **Text** widget → rename to `txt_Score` (click on it in Hierarchy, press F2)
- Drag another **Text** widget → rename to `txt_Lives`
- Drag another **Text** widget → rename to `txt_Timer`

View File

@ -49,17 +49,28 @@ public:
```cpp
#include "STGGameMode.h"
#include "STGPawn.h"
#include "UObject/ConstructorHelpers.h"
ASTGGameMode::ASTGGameMode()
{
// Set default pawn class to our player
// Find and use the BP_Player Blueprint class
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/BP_Player"));
if (PlayerPawnBPClass.Succeeded())
{
DefaultPawnClass = PlayerPawnBPClass.Class;
}
else
{
// Fallback to C++ class if Blueprint not found
DefaultPawnClass = ASTGPawn::StaticClass();
}
// Disable auto-possess (we'll handle spawning ourselves)
bStartPlayersAsSpectators = false;
}
```
> **Note:** The path `/Game/BP_Player` assumes BP_Player is in your Content root folder. If you placed it elsewhere (e.g., Content/Blueprints/), adjust the path accordingly (e.g., `/Game/Blueprints/BP_Player`).
---
## Step 8.3: Set Game Mode in Project Settings