mirror of
https://github.com/kuhyx/praca_magisterska.git
synced 2026-07-04 13:23:05 +02:00
chore: code for schmup in unreal
This commit is contained in:
parent
d971fc7ee6
commit
75831bf8d3
@ -1,4 +1,7 @@
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/Intermediate
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/DerivedDataCache
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/Saved
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/Content
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/.vscode
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/Plugins/UnrealMCP/Intermediate
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/Plugins/UnrealMCP/Content
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@ -252,3 +252,6 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/UnrealEd.CookerSettings]
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bCookOnTheFlyForLaunchOn=True
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@ -1,3 +1,8 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=2C34EDE0F5BC4D6BB55E5DD6D81E3BB9
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[/Script/Engine.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Entry
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EditorStartupMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Script/magisterka.ShootEmUpGameMode
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@ -81,4 +81,17 @@ DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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+ActionMappings=(ActionName="Fire",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+ActionMappings=(ActionName="Special",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
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+AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000)
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+AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
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+AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
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@ -2,8 +2,12 @@
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-pipe
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-msse4.2
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-I"."
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
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-I"Runtime/Core/Public"
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-I"Runtime/Core/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
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-I"Runtime/TraceLog/Public"
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-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
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-Wall
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@ -75,6 +75,6 @@
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-fpch-instantiate-templates
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-std=c++20
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-fpch-validate-input-files-content
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"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h"
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-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.d"
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-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch"
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"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h"
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-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.d"
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-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch"
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@ -2,8 +2,12 @@
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-pipe
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-msse4.2
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-I"."
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
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-I"Runtime/Core/Public"
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-I"Runtime/Core/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
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-I"Runtime/TraceLog/Public"
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-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
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-Wall
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@ -75,6 +75,6 @@
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-fpch-instantiate-templates
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-std=c++20
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-fpch-validate-input-files-content
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"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h"
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-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.d"
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-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch"
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"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h"
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-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.d"
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-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch"
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@ -3,12 +3,19 @@
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-msse4.2
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-I"."
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
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-I"Runtime/CoreUObject/Public"
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-I"Runtime/CoreUObject/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
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-I"Runtime/Core/Public"
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-I"Runtime/Core/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
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-I"Runtime/TraceLog/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
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-I"Runtime/CorePreciseFP/Public"
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-I"Runtime/CorePreciseFP/Internal"
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-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
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@ -81,6 +81,6 @@
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-fpch-instantiate-templates
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-std=c++20
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-fpch-validate-input-files-content
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"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h"
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-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.d"
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-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch"
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"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h"
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-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.d"
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-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch"
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@ -3,12 +3,19 @@
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-msse4.2
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-I"."
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
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-I"Runtime/CoreUObject/Public"
|
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-I"Runtime/CoreUObject/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
|
||||
-I"Runtime/Core/Public"
|
||||
-I"Runtime/Core/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
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-I"Runtime/TraceLog/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
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-I"Runtime/CorePreciseFP/Public"
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-I"Runtime/CorePreciseFP/Internal"
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-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
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@ -81,6 +81,6 @@
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-fpch-instantiate-templates
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-std=c++20
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-fpch-validate-input-files-content
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"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h"
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-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.d"
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-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch"
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"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h"
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-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.d"
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-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch"
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@ -3,289 +3,496 @@
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-msse4.2
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-I"."
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI"
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-I"Runtime/Engine/Classes"
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-I"Runtime/Engine/Public"
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-I"Runtime/Engine/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
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-I"Runtime/Core/Public"
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-I"Runtime/Core/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
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-I"Runtime/TraceLog/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI"
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-I"Runtime/CoreOnline/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
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-I"Runtime/CoreUObject/Public"
|
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-I"Runtime/CoreUObject/Internal"
|
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
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-I"Runtime/CorePreciseFP/Public"
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-I"Runtime/CorePreciseFP/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/VNI"
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-I"Runtime/FieldNotification/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/VNI"
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-I"Runtime/Net/Core/Classes"
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-I"Runtime/Net/Core/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/VNI"
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-I"Runtime/Net/Common/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI"
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-I"Runtime/ImageCore/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI"
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-I"Runtime/Json/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/VNI"
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-I"Runtime/JsonUtilities/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI"
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-I"Runtime/SlateCore/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT"
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-I"Runtime/DeveloperSettings/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI"
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-I"Runtime/InputCore/Classes"
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-I"Runtime/InputCore/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/VNI"
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-I"Runtime/ApplicationCore/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/UHT"
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-I"Runtime/RHI/Public"
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-I"Runtime/Slate/Public"
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-I"Runtime/ImageWrapper/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/UHT"
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-I"Runtime/Messaging/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/VNI"
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-I"Runtime/MessagingCommon/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/UHT"
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-I"Runtime/RenderCore/Public"
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-I"Runtime/RenderCore/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/VNI"
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-I"Runtime/OpenGLDrv/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/VNI"
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-I"Runtime/Analytics/AnalyticsET/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/VNI"
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-I"Runtime/Analytics/Analytics/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/VNI"
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-I"Runtime/Sockets/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/VNI"
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-I"Runtime/AssetRegistry/Public"
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-I"Runtime/AssetRegistry/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/VNI"
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-I"Runtime/EngineMessages/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/UHT"
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-I"Runtime/EngineSettings/Classes"
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-I"Runtime/EngineSettings/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/UHT"
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-I"Runtime/SynthBenchmark/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/UHT"
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-I"Runtime/GameplayTags/Classes"
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-I"Runtime/GameplayTags/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/VNI"
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-I"Runtime/PacketHandlers/PacketHandler/Classes"
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-I"Runtime/PacketHandlers/PacketHandler/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/VNI"
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-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/VNI"
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-I"Runtime/AudioPlatformConfiguration/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/VNI"
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-I"Runtime/MeshDescription/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/VNI"
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-I"Runtime/StaticMeshDescription/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/VNI"
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-I"Runtime/SkeletalMeshDescription/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/VNI"
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-I"Runtime/AnimationCore/Public"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/UHT"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/VNI"
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-I"Runtime/PakFile/Public"
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-I"Runtime/PakFile/Internal"
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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/UHT"
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/VNI"
|
||||
-I"Runtime/PropertyPath/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/VNI"
|
||||
-I"Runtime/NavigationSystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/VNI"
|
||||
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/VNI"
|
||||
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/VNI"
|
||||
-I"Runtime/Experimental/ChaosSolverEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Simulation/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/VNI"
|
||||
-I"Developer/MeshBuilder/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/VNI"
|
||||
-I"Runtime/MeshUtilitiesCommon/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/VNI"
|
||||
-I"Runtime/MaterialShaderQualitySettings/Classes"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/VNI"
|
||||
-I"Editor/ToolMenusEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/VNI"
|
||||
-I"Editor/StatusBar/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/VNI"
|
||||
-I"Runtime/Interchange/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/VNI"
|
||||
-I"Runtime/Interchange/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/VNI"
|
||||
-I"Developer/DeveloperToolSettings/Classes"
|
||||
-I"Developer/DeveloperToolSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/VNI"
|
||||
-I"Editor/SubobjectDataInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/VNI"
|
||||
-I"Editor/SubobjectEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/VNI"
|
||||
-I"Developer/PhysicsUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/VNI"
|
||||
-I"Developer/WidgetRegistration/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/VNI"
|
||||
-I"Editor/ActorPickerMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/VNI"
|
||||
-I"Editor/SceneDepthPickerMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/VNI"
|
||||
-I"Editor/AnimationEditMode/Public"
|
||||
-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
|
||||
-isystem"ThirdParty/RapidJSON/1.1.0"
|
||||
|
||||
@ -361,6 +361,6 @@
|
||||
-fpch-instantiate-templates
|
||||
-std=c++20
|
||||
-fpch-validate-input-files-content
|
||||
"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.d"
|
||||
-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.d"
|
||||
-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch"
|
||||
@ -3,289 +3,496 @@
|
||||
-msse4.2
|
||||
-I"."
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI"
|
||||
-I"Runtime/Engine/Classes"
|
||||
-I"Runtime/Engine/Public"
|
||||
-I"Runtime/Engine/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
|
||||
-I"Runtime/Core/Public"
|
||||
-I"Runtime/Core/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
|
||||
-I"Runtime/TraceLog/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI"
|
||||
-I"Runtime/CoreOnline/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
|
||||
-I"Runtime/CoreUObject/Public"
|
||||
-I"Runtime/CoreUObject/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
|
||||
-I"Runtime/CorePreciseFP/Public"
|
||||
-I"Runtime/CorePreciseFP/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/VNI"
|
||||
-I"Runtime/FieldNotification/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/VNI"
|
||||
-I"Runtime/Net/Core/Classes"
|
||||
-I"Runtime/Net/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/VNI"
|
||||
-I"Runtime/Net/Common/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI"
|
||||
-I"Runtime/ImageCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI"
|
||||
-I"Runtime/Json/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/VNI"
|
||||
-I"Runtime/JsonUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI"
|
||||
-I"Runtime/SlateCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/VNI"
|
||||
-I"Runtime/DeveloperSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI"
|
||||
-I"Runtime/InputCore/Classes"
|
||||
-I"Runtime/InputCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/VNI"
|
||||
-I"Runtime/ApplicationCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/VNI"
|
||||
-I"Runtime/RHI/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/VNI"
|
||||
-I"Runtime/Slate/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/VNI"
|
||||
-I"Runtime/ImageWrapper/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/VNI"
|
||||
-I"Runtime/Messaging/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/VNI"
|
||||
-I"Runtime/MessagingCommon/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/VNI"
|
||||
-I"Runtime/RenderCore/Public"
|
||||
-I"Runtime/RenderCore/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/VNI"
|
||||
-I"Runtime/OpenGLDrv/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/VNI"
|
||||
-I"Runtime/Analytics/AnalyticsET/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/VNI"
|
||||
-I"Runtime/Analytics/Analytics/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/VNI"
|
||||
-I"Runtime/Sockets/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/VNI"
|
||||
-I"Runtime/AssetRegistry/Public"
|
||||
-I"Runtime/AssetRegistry/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/VNI"
|
||||
-I"Runtime/EngineMessages/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/VNI"
|
||||
-I"Runtime/EngineSettings/Classes"
|
||||
-I"Runtime/EngineSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/VNI"
|
||||
-I"Runtime/SynthBenchmark/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/VNI"
|
||||
-I"Runtime/GameplayTags/Classes"
|
||||
-I"Runtime/GameplayTags/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/VNI"
|
||||
-I"Runtime/PacketHandlers/PacketHandler/Classes"
|
||||
-I"Runtime/PacketHandlers/PacketHandler/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/VNI"
|
||||
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/VNI"
|
||||
-I"Runtime/AudioPlatformConfiguration/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/VNI"
|
||||
-I"Runtime/MeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/VNI"
|
||||
-I"Runtime/StaticMeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/VNI"
|
||||
-I"Runtime/SkeletalMeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/VNI"
|
||||
-I"Runtime/AnimationCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/VNI"
|
||||
-I"Runtime/PakFile/Public"
|
||||
-I"Runtime/PakFile/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/VNI"
|
||||
-I"Runtime/RSA/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/VNI"
|
||||
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsCore/VNI"
|
||||
-I"Runtime/PhysicsCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosCore/VNI"
|
||||
-I"Runtime/Experimental/ChaosCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Chaos/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Chaos/VNI"
|
||||
-I"Runtime/Experimental/Chaos/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Voronoi/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Voronoi/VNI"
|
||||
-I"Runtime/Experimental/Voronoi/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCore/VNI"
|
||||
-I"Runtime/GeometryCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosVDRuntime/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosVDRuntime/VNI"
|
||||
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SignalProcessing/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SignalProcessing/VNI"
|
||||
-I"Runtime/SignalProcessing/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioExtensions/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioExtensions/VNI"
|
||||
-I"Runtime/AudioExtensions/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixerCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixerCore/VNI"
|
||||
-I"Runtime/AudioMixerCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixer/VNI"
|
||||
-I"Runtime/AudioMixer/Classes"
|
||||
-I"Runtime/AudioMixer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TargetPlatform/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TargetPlatform/VNI"
|
||||
-I"Developer/TargetPlatform/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureFormat/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureFormat/VNI"
|
||||
-I"Developer/TextureFormat/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DesktopPlatform/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DesktopPlatform/VNI"
|
||||
-I"Developer/DesktopPlatform/Public"
|
||||
-I"Developer/DesktopPlatform/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkEngine/VNI"
|
||||
-I"Runtime/AudioLink/AudioLinkEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkCore/VNI"
|
||||
-I"Runtime/AudioLink/AudioLinkCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CookOnTheFly/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CookOnTheFly/VNI"
|
||||
-I"Runtime/CookOnTheFly/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Networking/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Networking/VNI"
|
||||
-I"Runtime/Networking/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureBuildUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureBuildUtilities/VNI"
|
||||
-I"Developer/TextureBuildUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Horde/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Horde/VNI"
|
||||
-I"Developer/Horde/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClothSysRuntimeIntrfc/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClothSysRuntimeIntrfc/VNI"
|
||||
-I"Runtime/ClothingSystemRuntimeInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/IrisCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/IrisCore/VNI"
|
||||
-I"Runtime/Experimental/Iris/Core/Public"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-isystem"ThirdParty/RapidJSON/1.1.0"
|
||||
|
||||
@ -361,6 +361,6 @@
|
||||
-fpch-instantiate-templates
|
||||
-std=c++20
|
||||
-fpch-validate-input-files-content
|
||||
"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.d"
|
||||
-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.d"
|
||||
-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch"
|
||||
@ -3,28 +3,48 @@
|
||||
-msse4.2
|
||||
-I"."
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/VNI"
|
||||
-I"Runtime/Slate/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
|
||||
-I"Runtime/Core/Public"
|
||||
-I"Runtime/Core/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
|
||||
-I"Runtime/TraceLog/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
|
||||
-I"Runtime/CoreUObject/Public"
|
||||
-I"Runtime/CoreUObject/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
|
||||
-I"Runtime/CorePreciseFP/Public"
|
||||
-I"Runtime/CorePreciseFP/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI"
|
||||
-I"Runtime/InputCore/Classes"
|
||||
-I"Runtime/InputCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI"
|
||||
-I"Runtime/Json/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI"
|
||||
-I"Runtime/SlateCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/VNI"
|
||||
-I"Runtime/DeveloperSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/VNI"
|
||||
-I"Runtime/ApplicationCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/VNI"
|
||||
-I"Runtime/RHI/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/VNI"
|
||||
-I"Runtime/ImageWrapper/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI"
|
||||
-I"Runtime/ImageCore/Public"
|
||||
-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
|
||||
-isystem"ThirdParty/RapidJSON/1.1.0"
|
||||
|
||||
@ -99,6 +99,6 @@
|
||||
-fpch-instantiate-templates
|
||||
-std=c++20
|
||||
-fpch-validate-input-files-content
|
||||
"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.d"
|
||||
-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.d"
|
||||
-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch"
|
||||
@ -3,289 +3,496 @@
|
||||
-msse4.2
|
||||
-I"."
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/VNI"
|
||||
-I"Programs/UnrealLightmass/Public"
|
||||
-I"Editor/UnrealEd/Classes"
|
||||
-I"Editor/UnrealEd/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/VNI"
|
||||
-I"Editor/AssetDefinition/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
|
||||
-I"Runtime/Core/Public"
|
||||
-I"Runtime/Core/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
|
||||
-I"Runtime/TraceLog/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
|
||||
-I"Runtime/CoreUObject/Public"
|
||||
-I"Runtime/CoreUObject/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
|
||||
-I"Runtime/CorePreciseFP/Public"
|
||||
-I"Runtime/CorePreciseFP/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/VNI"
|
||||
-I"Runtime/AssetRegistry/Public"
|
||||
-I"Runtime/AssetRegistry/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI"
|
||||
-I"Runtime/Engine/Classes"
|
||||
-I"Runtime/Engine/Public"
|
||||
-I"Runtime/Engine/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI"
|
||||
-I"Runtime/CoreOnline/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/VNI"
|
||||
-I"Runtime/FieldNotification/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/VNI"
|
||||
-I"Runtime/Net/Core/Classes"
|
||||
-I"Runtime/Net/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/VNI"
|
||||
-I"Runtime/Net/Common/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI"
|
||||
-I"Runtime/ImageCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI"
|
||||
-I"Runtime/Json/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/VNI"
|
||||
-I"Runtime/JsonUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI"
|
||||
-I"Runtime/SlateCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/VNI"
|
||||
-I"Runtime/DeveloperSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI"
|
||||
-I"Runtime/InputCore/Classes"
|
||||
-I"Runtime/InputCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/VNI"
|
||||
-I"Runtime/ApplicationCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/VNI"
|
||||
-I"Runtime/RHI/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/VNI"
|
||||
-I"Runtime/Slate/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/VNI"
|
||||
-I"Runtime/ImageWrapper/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/VNI"
|
||||
-I"Runtime/Messaging/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/VNI"
|
||||
-I"Runtime/MessagingCommon/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/VNI"
|
||||
-I"Runtime/RenderCore/Public"
|
||||
-I"Runtime/RenderCore/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/VNI"
|
||||
-I"Runtime/OpenGLDrv/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/VNI"
|
||||
-I"Runtime/Analytics/AnalyticsET/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/VNI"
|
||||
-I"Runtime/Analytics/Analytics/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/VNI"
|
||||
-I"Runtime/Sockets/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/VNI"
|
||||
-I"Runtime/EngineMessages/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/VNI"
|
||||
-I"Runtime/EngineSettings/Classes"
|
||||
-I"Runtime/EngineSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/VNI"
|
||||
-I"Runtime/SynthBenchmark/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/VNI"
|
||||
-I"Runtime/GameplayTags/Classes"
|
||||
-I"Runtime/GameplayTags/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/VNI"
|
||||
-I"Runtime/PacketHandlers/PacketHandler/Classes"
|
||||
-I"Runtime/PacketHandlers/PacketHandler/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/VNI"
|
||||
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/VNI"
|
||||
-I"Runtime/AudioPlatformConfiguration/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/VNI"
|
||||
-I"Runtime/MeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/VNI"
|
||||
-I"Runtime/StaticMeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/VNI"
|
||||
-I"Runtime/SkeletalMeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/VNI"
|
||||
-I"Runtime/AnimationCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/VNI"
|
||||
-I"Runtime/PakFile/Public"
|
||||
-I"Runtime/PakFile/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/VNI"
|
||||
-I"Runtime/RSA/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/VNI"
|
||||
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsCore/VNI"
|
||||
-I"Runtime/PhysicsCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosCore/VNI"
|
||||
-I"Runtime/Experimental/ChaosCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Chaos/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Chaos/VNI"
|
||||
-I"Runtime/Experimental/Chaos/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Voronoi/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Voronoi/VNI"
|
||||
-I"Runtime/Experimental/Voronoi/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCore/VNI"
|
||||
-I"Runtime/GeometryCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosVDRuntime/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosVDRuntime/VNI"
|
||||
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SignalProcessing/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SignalProcessing/VNI"
|
||||
-I"Runtime/SignalProcessing/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioExtensions/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioExtensions/VNI"
|
||||
-I"Runtime/AudioExtensions/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixerCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixerCore/VNI"
|
||||
-I"Runtime/AudioMixerCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixer/VNI"
|
||||
-I"Runtime/AudioMixer/Classes"
|
||||
-I"Runtime/AudioMixer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TargetPlatform/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TargetPlatform/VNI"
|
||||
-I"Developer/TargetPlatform/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureFormat/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureFormat/VNI"
|
||||
-I"Developer/TextureFormat/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DesktopPlatform/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DesktopPlatform/VNI"
|
||||
-I"Developer/DesktopPlatform/Public"
|
||||
-I"Developer/DesktopPlatform/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkEngine/VNI"
|
||||
-I"Runtime/AudioLink/AudioLinkEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkCore/VNI"
|
||||
-I"Runtime/AudioLink/AudioLinkCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CookOnTheFly/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CookOnTheFly/VNI"
|
||||
-I"Runtime/CookOnTheFly/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Networking/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Networking/VNI"
|
||||
-I"Runtime/Networking/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureBuildUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureBuildUtilities/VNI"
|
||||
-I"Developer/TextureBuildUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Horde/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Horde/VNI"
|
||||
-I"Developer/Horde/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClothSysRuntimeIntrfc/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClothSysRuntimeIntrfc/VNI"
|
||||
-I"Runtime/ClothingSystemRuntimeInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/IrisCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/IrisCore/VNI"
|
||||
-I"Runtime/Experimental/Iris/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneCapture/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneCapture/VNI"
|
||||
-I"Runtime/MovieSceneCapture/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Renderer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Renderer/VNI"
|
||||
-I"Runtime/Renderer/Public"
|
||||
-I"Runtime/Renderer/Internal"
|
||||
-I"../Shaders/Public"
|
||||
-I"../Shaders/Shared"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementFramework/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementFramework/VNI"
|
||||
-I"Runtime/TypedElementFramework/Tests"
|
||||
-I"Runtime/TypedElementFramework/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementRuntime/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementRuntime/VNI"
|
||||
-I"Runtime/TypedElementRuntime/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationDataController/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationDataController/VNI"
|
||||
-I"Developer/AnimationDataController/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationBlueprintEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationBlueprintEditor/VNI"
|
||||
-I"Editor/AnimationBlueprintEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Kismet/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Kismet/VNI"
|
||||
-I"Editor/Kismet/Classes"
|
||||
-I"Editor/Kismet/Public"
|
||||
-I"Editor/Kismet/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Persona/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Persona/VNI"
|
||||
-I"Editor/Persona/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletonEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletonEditor/VNI"
|
||||
-I"Editor/SkeletonEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationWidgets/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationWidgets/VNI"
|
||||
-I"Developer/AnimationWidgets/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolWidgets/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolWidgets/VNI"
|
||||
-I"Developer/ToolWidgets/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenus/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenus/VNI"
|
||||
-I"Developer/ToolMenus/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditor/VNI"
|
||||
-I"Editor/AnimationEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AdvancedPreviewScene/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AdvancedPreviewScene/VNI"
|
||||
-I"Editor/AdvancedPreviewScene/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyEditor/VNI"
|
||||
-I"Editor/PropertyEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorConfig/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorConfig/VNI"
|
||||
-I"Editor/EditorConfig/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorFramework/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorFramework/VNI"
|
||||
-I"Editor/EditorFramework/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorSubsystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorSubsystem/VNI"
|
||||
-I"Editor/EditorSubsystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InteractiveToolsFramework/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InteractiveToolsFramework/VNI"
|
||||
-I"Runtime/InteractiveToolsFramework/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/VNI"
|
||||
-I"Editor/ActorPickerMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/VNI"
|
||||
-I"Editor/SceneDepthPickerMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/VNI"
|
||||
-I"Editor/AnimationEditMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/VNI"
|
||||
-I"Runtime/Interchange/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DirectoryWatcher/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DirectoryWatcher/VNI"
|
||||
-I"Developer/DirectoryWatcher/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Documentation/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Documentation/VNI"
|
||||
-I"Editor/Documentation/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MainFrame/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MainFrame/VNI"
|
||||
-I"Editor/MainFrame/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Projects/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Projects/VNI"
|
||||
-I"Runtime/Projects/Public"
|
||||
-I"Runtime/Projects/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SandboxFile/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SandboxFile/VNI"
|
||||
-I"Runtime/SandboxFile/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SourceControl/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SourceControl/VNI"
|
||||
-I"Developer/SourceControl/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UncontrolledChangelists/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UncontrolledChangelists/VNI"
|
||||
-I"Developer/UncontrolledChangelists/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEdMessages/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEdMessages/VNI"
|
||||
-I"Editor/UnrealEdMessages/Classes"
|
||||
-I"Editor/UnrealEdMessages/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/BlueprintGraph/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/BlueprintGraph/VNI"
|
||||
-I"Editor/BlueprintGraph/Classes"
|
||||
-I"Editor/BlueprintGraph/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HTTP/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HTTP/VNI"
|
||||
-I"Runtime/Online/HTTP/Public"
|
||||
-I"Runtime/Online/HTTP/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FunctionalTesting/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FunctionalTesting/VNI"
|
||||
-I"Developer/FunctionalTesting/Classes"
|
||||
-I"Developer/FunctionalTesting/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationController/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationController/VNI"
|
||||
-I"Developer/AutomationController/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationTest/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationTest/VNI"
|
||||
-I"Runtime/AutomationTest/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Localization/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Localization/VNI"
|
||||
-I"Developer/Localization/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioEditor/VNI"
|
||||
-I"Editor/AudioEditor/Classes"
|
||||
-I"Editor/AudioEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/LevelEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/LevelEditor/VNI"
|
||||
-I"Editor/LevelEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CommonMenuExtensions/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CommonMenuExtensions/VNI"
|
||||
-I"Editor/CommonMenuExtensions/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Settings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Settings/VNI"
|
||||
-I"Developer/Settings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/VREditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/VREditor/VNI"
|
||||
-I"Editor/VREditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ViewportInteraction/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ViewportInteraction/VNI"
|
||||
-I"Editor/ViewportInteraction/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/VNI"
|
||||
-I"Runtime/HeadMountedDisplay/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/VNI"
|
||||
-I"Runtime/Landscape/Classes"
|
||||
-I"Runtime/Landscape/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/VNI"
|
||||
-I"Editor/DetailCustomizations/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClassViewer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClassViewer/VNI"
|
||||
-I"Editor/ClassViewer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/VNI"
|
||||
-I"Editor/GraphEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/VNI"
|
||||
-I"Editor/StructViewer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowser/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowser/VNI"
|
||||
-I"Editor/ContentBrowser/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTools/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTools/VNI"
|
||||
-I"Developer/AssetTools/Public"
|
||||
-I"Developer/AssetTools/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Merge/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Merge/VNI"
|
||||
-I"Developer/Merge/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CollectionManager/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CollectionManager/VNI"
|
||||
-I"Developer/CollectionManager/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowserData/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowserData/VNI"
|
||||
-I"Editor/ContentBrowserData/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/VNI"
|
||||
-I"Runtime/NetworkFileSystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/VNI"
|
||||
-I"Runtime/UMG/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/VNI"
|
||||
-I"Runtime/MovieScene/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/VNI"
|
||||
-I"Runtime/TimeManagement/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/VNI"
|
||||
-I"Runtime/UniversalObjectLocator/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/VNI"
|
||||
-I"Runtime/MovieSceneTracks/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/VNI"
|
||||
-I"Runtime/Experimental/Animation/Constraints/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/VNI"
|
||||
-I"Runtime/PropertyPath/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/VNI"
|
||||
-I"Runtime/NavigationSystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/VNI"
|
||||
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/VNI"
|
||||
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/VNI"
|
||||
-I"Runtime/Experimental/ChaosSolverEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Simulation/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/VNI"
|
||||
-I"Developer/MeshBuilder/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/VNI"
|
||||
-I"Runtime/MeshUtilitiesCommon/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/VNI"
|
||||
-I"Runtime/MaterialShaderQualitySettings/Classes"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/VNI"
|
||||
-I"Editor/ToolMenusEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/VNI"
|
||||
-I"Editor/StatusBar/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/VNI"
|
||||
-I"Runtime/Interchange/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/VNI"
|
||||
-I"Developer/DeveloperToolSettings/Classes"
|
||||
-I"Developer/DeveloperToolSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/VNI"
|
||||
-I"Editor/SubobjectDataInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/VNI"
|
||||
-I"Editor/SubobjectEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/VNI"
|
||||
-I"Developer/PhysicsUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/VNI"
|
||||
-I"Developer/WidgetRegistration/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTasks/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTasks/VNI"
|
||||
-I"Runtime/GameplayTasks/Classes"
|
||||
-I"Runtime/GameplayTasks/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTagsEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTagsEditor/VNI"
|
||||
-I"Editor/AssetTagsEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilities/VNI"
|
||||
-I"Developer/MeshUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshMergeUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshMergeUtilities/VNI"
|
||||
-I"Developer/MeshMergeUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/VNI"
|
||||
-I"Developer/MeshReductionInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/VNI"
|
||||
-I"Runtime/RawMesh/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/VNI"
|
||||
-I"Developer/MaterialUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/VNI"
|
||||
-I"Editor/KismetCompiler/Public"
|
||||
-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
|
||||
-isystem"ThirdParty/RapidJSON/1.1.0"
|
||||
|
||||
@ -361,6 +361,6 @@
|
||||
-fpch-instantiate-templates
|
||||
-std=c++20
|
||||
-fpch-validate-input-files-content
|
||||
"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.d"
|
||||
-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.d"
|
||||
-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch"
|
||||
@ -3,289 +3,496 @@
|
||||
-msse4.2
|
||||
-I"."
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/VNI"
|
||||
-I"Programs/UnrealLightmass/Public"
|
||||
-I"Editor/UnrealEd/Classes"
|
||||
-I"Editor/UnrealEd/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/VNI"
|
||||
-I"Editor/AssetDefinition/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
|
||||
-I"Runtime/Core/Public"
|
||||
-I"Runtime/Core/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
|
||||
-I"Runtime/TraceLog/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
|
||||
-I"Runtime/CoreUObject/Public"
|
||||
-I"Runtime/CoreUObject/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
|
||||
-I"Runtime/CorePreciseFP/Public"
|
||||
-I"Runtime/CorePreciseFP/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/VNI"
|
||||
-I"Runtime/AssetRegistry/Public"
|
||||
-I"Runtime/AssetRegistry/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI"
|
||||
-I"Runtime/Engine/Classes"
|
||||
-I"Runtime/Engine/Public"
|
||||
-I"Runtime/Engine/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI"
|
||||
-I"Runtime/CoreOnline/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/VNI"
|
||||
-I"Runtime/FieldNotification/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/VNI"
|
||||
-I"Runtime/Net/Core/Classes"
|
||||
-I"Runtime/Net/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/VNI"
|
||||
-I"Runtime/Net/Common/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI"
|
||||
-I"Runtime/ImageCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI"
|
||||
-I"Runtime/Json/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/VNI"
|
||||
-I"Runtime/JsonUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI"
|
||||
-I"Runtime/SlateCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/VNI"
|
||||
-I"Runtime/DeveloperSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI"
|
||||
-I"Runtime/InputCore/Classes"
|
||||
-I"Runtime/InputCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/VNI"
|
||||
-I"Runtime/ApplicationCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/VNI"
|
||||
-I"Runtime/RHI/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/VNI"
|
||||
-I"Runtime/Slate/Public"
|
||||
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|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/VNI"
|
||||
-I"Runtime/ImageWrapper/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/VNI"
|
||||
-I"Runtime/Messaging/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/VNI"
|
||||
-I"Runtime/MessagingCommon/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/VNI"
|
||||
-I"Runtime/RenderCore/Public"
|
||||
-I"Runtime/RenderCore/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/VNI"
|
||||
-I"Runtime/OpenGLDrv/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/VNI"
|
||||
-I"Runtime/Analytics/AnalyticsET/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/VNI"
|
||||
-I"Runtime/Analytics/Analytics/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/VNI"
|
||||
-I"Runtime/Sockets/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/VNI"
|
||||
-I"Runtime/EngineMessages/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/VNI"
|
||||
-I"Runtime/EngineSettings/Classes"
|
||||
-I"Runtime/EngineSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/VNI"
|
||||
-I"Runtime/SynthBenchmark/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/VNI"
|
||||
-I"Runtime/GameplayTags/Classes"
|
||||
-I"Runtime/GameplayTags/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/VNI"
|
||||
-I"Runtime/PacketHandlers/PacketHandler/Classes"
|
||||
-I"Runtime/PacketHandlers/PacketHandler/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/VNI"
|
||||
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/VNI"
|
||||
-I"Runtime/AudioPlatformConfiguration/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/VNI"
|
||||
-I"Runtime/MeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/VNI"
|
||||
-I"Runtime/StaticMeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/VNI"
|
||||
-I"Runtime/SkeletalMeshDescription/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/VNI"
|
||||
-I"Runtime/AnimationCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/VNI"
|
||||
-I"Runtime/PakFile/Public"
|
||||
-I"Runtime/PakFile/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/VNI"
|
||||
-I"Runtime/RSA/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/VNI"
|
||||
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsCore/VNI"
|
||||
-I"Runtime/PhysicsCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosCore/VNI"
|
||||
-I"Runtime/Experimental/ChaosCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Chaos/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Chaos/VNI"
|
||||
-I"Runtime/Experimental/Chaos/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Voronoi/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Voronoi/VNI"
|
||||
-I"Runtime/Experimental/Voronoi/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCore/VNI"
|
||||
-I"Runtime/GeometryCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosVDRuntime/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosVDRuntime/VNI"
|
||||
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SignalProcessing/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SignalProcessing/VNI"
|
||||
-I"Runtime/SignalProcessing/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioExtensions/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioExtensions/VNI"
|
||||
-I"Runtime/AudioExtensions/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixerCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixerCore/VNI"
|
||||
-I"Runtime/AudioMixerCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioMixer/VNI"
|
||||
-I"Runtime/AudioMixer/Classes"
|
||||
-I"Runtime/AudioMixer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TargetPlatform/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TargetPlatform/VNI"
|
||||
-I"Developer/TargetPlatform/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureFormat/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureFormat/VNI"
|
||||
-I"Developer/TextureFormat/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DesktopPlatform/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DesktopPlatform/VNI"
|
||||
-I"Developer/DesktopPlatform/Public"
|
||||
-I"Developer/DesktopPlatform/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkEngine/VNI"
|
||||
-I"Runtime/AudioLink/AudioLinkEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioLinkCore/VNI"
|
||||
-I"Runtime/AudioLink/AudioLinkCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CookOnTheFly/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CookOnTheFly/VNI"
|
||||
-I"Runtime/CookOnTheFly/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Networking/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Networking/VNI"
|
||||
-I"Runtime/Networking/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureBuildUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TextureBuildUtilities/VNI"
|
||||
-I"Developer/TextureBuildUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Horde/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Horde/VNI"
|
||||
-I"Developer/Horde/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClothSysRuntimeIntrfc/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClothSysRuntimeIntrfc/VNI"
|
||||
-I"Runtime/ClothingSystemRuntimeInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/IrisCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/IrisCore/VNI"
|
||||
-I"Runtime/Experimental/Iris/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneCapture/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneCapture/VNI"
|
||||
-I"Runtime/MovieSceneCapture/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Renderer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Renderer/VNI"
|
||||
-I"Runtime/Renderer/Public"
|
||||
-I"Runtime/Renderer/Internal"
|
||||
-I"../Shaders/Public"
|
||||
-I"../Shaders/Shared"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementFramework/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementFramework/VNI"
|
||||
-I"Runtime/TypedElementFramework/Tests"
|
||||
-I"Runtime/TypedElementFramework/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementRuntime/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TypedElementRuntime/VNI"
|
||||
-I"Runtime/TypedElementRuntime/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationDataController/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationDataController/VNI"
|
||||
-I"Developer/AnimationDataController/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationBlueprintEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationBlueprintEditor/VNI"
|
||||
-I"Editor/AnimationBlueprintEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Kismet/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Kismet/VNI"
|
||||
-I"Editor/Kismet/Classes"
|
||||
-I"Editor/Kismet/Public"
|
||||
-I"Editor/Kismet/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Persona/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Persona/VNI"
|
||||
-I"Editor/Persona/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletonEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletonEditor/VNI"
|
||||
-I"Editor/SkeletonEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationWidgets/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationWidgets/VNI"
|
||||
-I"Developer/AnimationWidgets/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolWidgets/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolWidgets/VNI"
|
||||
-I"Developer/ToolWidgets/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenus/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenus/VNI"
|
||||
-I"Developer/ToolMenus/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditor/VNI"
|
||||
-I"Editor/AnimationEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AdvancedPreviewScene/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AdvancedPreviewScene/VNI"
|
||||
-I"Editor/AdvancedPreviewScene/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyEditor/VNI"
|
||||
-I"Editor/PropertyEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorConfig/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorConfig/VNI"
|
||||
-I"Editor/EditorConfig/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorFramework/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorFramework/VNI"
|
||||
-I"Editor/EditorFramework/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorSubsystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EditorSubsystem/VNI"
|
||||
-I"Editor/EditorSubsystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InteractiveToolsFramework/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InteractiveToolsFramework/VNI"
|
||||
-I"Runtime/InteractiveToolsFramework/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/VNI"
|
||||
-I"Editor/ActorPickerMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/VNI"
|
||||
-I"Editor/SceneDepthPickerMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/VNI"
|
||||
-I"Editor/AnimationEditMode/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/VNI"
|
||||
-I"Runtime/Interchange/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DirectoryWatcher/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DirectoryWatcher/VNI"
|
||||
-I"Developer/DirectoryWatcher/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Documentation/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Documentation/VNI"
|
||||
-I"Editor/Documentation/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MainFrame/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MainFrame/VNI"
|
||||
-I"Editor/MainFrame/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Projects/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Projects/VNI"
|
||||
-I"Runtime/Projects/Public"
|
||||
-I"Runtime/Projects/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SandboxFile/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SandboxFile/VNI"
|
||||
-I"Runtime/SandboxFile/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SourceControl/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SourceControl/VNI"
|
||||
-I"Developer/SourceControl/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UncontrolledChangelists/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UncontrolledChangelists/VNI"
|
||||
-I"Developer/UncontrolledChangelists/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEdMessages/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEdMessages/VNI"
|
||||
-I"Editor/UnrealEdMessages/Classes"
|
||||
-I"Editor/UnrealEdMessages/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/BlueprintGraph/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/BlueprintGraph/VNI"
|
||||
-I"Editor/BlueprintGraph/Classes"
|
||||
-I"Editor/BlueprintGraph/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HTTP/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HTTP/VNI"
|
||||
-I"Runtime/Online/HTTP/Public"
|
||||
-I"Runtime/Online/HTTP/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FunctionalTesting/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FunctionalTesting/VNI"
|
||||
-I"Developer/FunctionalTesting/Classes"
|
||||
-I"Developer/FunctionalTesting/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationController/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationController/VNI"
|
||||
-I"Developer/AutomationController/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationTest/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationTest/VNI"
|
||||
-I"Runtime/AutomationTest/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Localization/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Localization/VNI"
|
||||
-I"Developer/Localization/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioEditor/VNI"
|
||||
-I"Editor/AudioEditor/Classes"
|
||||
-I"Editor/AudioEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/LevelEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/LevelEditor/VNI"
|
||||
-I"Editor/LevelEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CommonMenuExtensions/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CommonMenuExtensions/VNI"
|
||||
-I"Editor/CommonMenuExtensions/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Settings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Settings/VNI"
|
||||
-I"Developer/Settings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/VREditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/VREditor/VNI"
|
||||
-I"Editor/VREditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ViewportInteraction/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ViewportInteraction/VNI"
|
||||
-I"Editor/ViewportInteraction/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/VNI"
|
||||
-I"Runtime/HeadMountedDisplay/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/VNI"
|
||||
-I"Runtime/Landscape/Classes"
|
||||
-I"Runtime/Landscape/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/VNI"
|
||||
-I"Editor/DetailCustomizations/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClassViewer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClassViewer/VNI"
|
||||
-I"Editor/ClassViewer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/VNI"
|
||||
-I"Editor/GraphEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/VNI"
|
||||
-I"Editor/StructViewer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowser/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowser/VNI"
|
||||
-I"Editor/ContentBrowser/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTools/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTools/VNI"
|
||||
-I"Developer/AssetTools/Public"
|
||||
-I"Developer/AssetTools/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Merge/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Merge/VNI"
|
||||
-I"Developer/Merge/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CollectionManager/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CollectionManager/VNI"
|
||||
-I"Developer/CollectionManager/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowserData/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowserData/VNI"
|
||||
-I"Editor/ContentBrowserData/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/VNI"
|
||||
-I"Runtime/NetworkFileSystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/VNI"
|
||||
-I"Runtime/UMG/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/VNI"
|
||||
-I"Runtime/MovieScene/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/VNI"
|
||||
-I"Runtime/TimeManagement/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/VNI"
|
||||
-I"Runtime/UniversalObjectLocator/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/VNI"
|
||||
-I"Runtime/MovieSceneTracks/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/VNI"
|
||||
-I"Runtime/Experimental/Animation/Constraints/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/VNI"
|
||||
-I"Runtime/PropertyPath/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/VNI"
|
||||
-I"Runtime/NavigationSystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/VNI"
|
||||
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/VNI"
|
||||
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/VNI"
|
||||
-I"Runtime/Experimental/ChaosSolverEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Simulation/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/VNI"
|
||||
-I"Developer/MeshBuilder/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/VNI"
|
||||
-I"Runtime/MeshUtilitiesCommon/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/VNI"
|
||||
-I"Runtime/MaterialShaderQualitySettings/Classes"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/VNI"
|
||||
-I"Editor/ToolMenusEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/VNI"
|
||||
-I"Editor/StatusBar/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/VNI"
|
||||
-I"Runtime/Interchange/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/VNI"
|
||||
-I"Developer/DeveloperToolSettings/Classes"
|
||||
-I"Developer/DeveloperToolSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/VNI"
|
||||
-I"Editor/SubobjectDataInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/VNI"
|
||||
-I"Editor/SubobjectEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/VNI"
|
||||
-I"Developer/PhysicsUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/VNI"
|
||||
-I"Developer/WidgetRegistration/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTasks/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTasks/VNI"
|
||||
-I"Runtime/GameplayTasks/Classes"
|
||||
-I"Runtime/GameplayTasks/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTagsEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTagsEditor/VNI"
|
||||
-I"Editor/AssetTagsEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilities/VNI"
|
||||
-I"Developer/MeshUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshMergeUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshMergeUtilities/VNI"
|
||||
-I"Developer/MeshMergeUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/VNI"
|
||||
-I"Developer/MeshReductionInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/VNI"
|
||||
-I"Runtime/RawMesh/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/VNI"
|
||||
-I"Developer/MaterialUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/VNI"
|
||||
-I"Editor/KismetCompiler/Public"
|
||||
-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
|
||||
-isystem"ThirdParty/RapidJSON/1.1.0"
|
||||
|
||||
@ -361,6 +361,6 @@
|
||||
-fpch-instantiate-templates
|
||||
-std=c++20
|
||||
-fpch-validate-input-files-content
|
||||
"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.d"
|
||||
-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.d"
|
||||
-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch"
|
||||
@ -3,289 +3,496 @@
|
||||
-msse4.2
|
||||
-I"."
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/VNI"
|
||||
-I"Programs/UnrealLightmass/Public"
|
||||
-I"Editor/UnrealEd/Classes"
|
||||
-I"Editor/UnrealEd/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/VNI"
|
||||
-I"Editor/AssetDefinition/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI"
|
||||
-I"Runtime/Core/Public"
|
||||
-I"Runtime/Core/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI"
|
||||
-I"Runtime/TraceLog/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
|
||||
-I"Runtime/CoreUObject/Public"
|
||||
-I"Runtime/CoreUObject/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI"
|
||||
-I"Runtime/CorePreciseFP/Public"
|
||||
-I"Runtime/CorePreciseFP/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/VNI"
|
||||
-I"Runtime/AssetRegistry/Public"
|
||||
-I"Runtime/AssetRegistry/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI"
|
||||
-I"Runtime/Engine/Classes"
|
||||
-I"Runtime/Engine/Public"
|
||||
-I"Runtime/Engine/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI"
|
||||
-I"Runtime/CoreOnline/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/VNI"
|
||||
-I"Runtime/FieldNotification/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/VNI"
|
||||
-I"Runtime/Net/Core/Classes"
|
||||
-I"Runtime/Net/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/VNI"
|
||||
-I"Runtime/Net/Common/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI"
|
||||
-I"Runtime/ImageCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI"
|
||||
-I"Runtime/Json/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/VNI"
|
||||
-I"Runtime/JsonUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI"
|
||||
-I"Runtime/SlateCore/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/VNI"
|
||||
-I"Runtime/HeadMountedDisplay/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/VNI"
|
||||
-I"Runtime/Landscape/Classes"
|
||||
-I"Runtime/Landscape/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/VNI"
|
||||
-I"Editor/DetailCustomizations/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClassViewer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ClassViewer/VNI"
|
||||
-I"Editor/ClassViewer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/VNI"
|
||||
-I"Editor/GraphEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/VNI"
|
||||
-I"Editor/StructViewer/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowser/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowser/VNI"
|
||||
-I"Editor/ContentBrowser/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTools/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTools/VNI"
|
||||
-I"Developer/AssetTools/Public"
|
||||
-I"Developer/AssetTools/Internal"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Merge/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Merge/VNI"
|
||||
-I"Developer/Merge/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CollectionManager/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CollectionManager/VNI"
|
||||
-I"Developer/CollectionManager/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowserData/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ContentBrowserData/VNI"
|
||||
-I"Editor/ContentBrowserData/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/VNI"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/VNI"
|
||||
-I"Runtime/NetworkFileSystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/VNI"
|
||||
-I"Runtime/UMG/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/VNI"
|
||||
-I"Runtime/MovieScene/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/VNI"
|
||||
-I"Runtime/TimeManagement/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/VNI"
|
||||
-I"Runtime/UniversalObjectLocator/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/VNI"
|
||||
-I"Runtime/MovieSceneTracks/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/VNI"
|
||||
-I"Runtime/Experimental/Animation/Constraints/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/VNI"
|
||||
-I"Runtime/PropertyPath/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/VNI"
|
||||
-I"Runtime/NavigationSystem/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/VNI"
|
||||
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/VNI"
|
||||
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/VNI"
|
||||
-I"Runtime/Experimental/ChaosSolverEngine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Core/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/VNI"
|
||||
-I"Runtime/Experimental/Dataflow/Simulation/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/VNI"
|
||||
-I"Developer/MeshBuilder/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/VNI"
|
||||
-I"Runtime/MeshUtilitiesCommon/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/VNI"
|
||||
-I"Runtime/MaterialShaderQualitySettings/Classes"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/VNI"
|
||||
-I"Editor/ToolMenusEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/VNI"
|
||||
-I"Editor/StatusBar/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/VNI"
|
||||
-I"Runtime/Interchange/Engine/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/VNI"
|
||||
-I"Developer/DeveloperToolSettings/Classes"
|
||||
-I"Developer/DeveloperToolSettings/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/VNI"
|
||||
-I"Editor/SubobjectDataInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/VNI"
|
||||
-I"Editor/SubobjectEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/VNI"
|
||||
-I"Developer/PhysicsUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/VNI"
|
||||
-I"Developer/WidgetRegistration/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTasks/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTasks/VNI"
|
||||
-I"Runtime/GameplayTasks/Classes"
|
||||
-I"Runtime/GameplayTasks/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTagsEditor/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetTagsEditor/VNI"
|
||||
-I"Editor/AssetTagsEditor/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilities/VNI"
|
||||
-I"Developer/MeshUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshMergeUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshMergeUtilities/VNI"
|
||||
-I"Developer/MeshMergeUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/VNI"
|
||||
-I"Developer/MeshReductionInterface/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/VNI"
|
||||
-I"Runtime/RawMesh/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/VNI"
|
||||
-I"Developer/MaterialUtilities/Public"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/UHT"
|
||||
-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/VNI"
|
||||
-I"Editor/KismetCompiler/Public"
|
||||
-isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
|
||||
-isystem"ThirdParty/RapidJSON/1.1.0"
|
||||
|
||||
@ -361,6 +361,6 @@
|
||||
-fpch-instantiate-templates
|
||||
-std=c++20
|
||||
-fpch-validate-input-files-content
|
||||
"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.d"
|
||||
-o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h"
|
||||
-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.d"
|
||||
-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch"
|
||||
Binary file not shown.
Binary file not shown.
@ -0,0 +1,253 @@
|
||||
[SectionsToSave]
|
||||
bCanSaveAllSections=false
|
||||
Section=CurrentIniVersion
|
||||
|
||||
[DevOptions.StaticLighting]
|
||||
bAllowMultiThreadedStaticLighting=True
|
||||
ViewSingleBounceNumber=-1
|
||||
bUseBilinearFilterLightmaps=True
|
||||
bCompressLightmaps=True
|
||||
bUseConservativeTexelRasterization=True
|
||||
bAccountForTexelSize=True
|
||||
bUseMaxWeight=True
|
||||
MaxTriangleLightingSamples=8
|
||||
MaxTriangleIrradiancePhotonCacheSamples=4
|
||||
bAllow64bitProcess=True
|
||||
DefaultStaticMeshLightingRes=32
|
||||
bAllowCropping=False
|
||||
bGarbageCollectAfterExport=True
|
||||
bRebuildDirtyGeometryForLighting=True
|
||||
bUseEmbree=true
|
||||
bVerifyEmbree=false
|
||||
bUseEmbreePacketTracing=false
|
||||
bUseFastVoxelization=false
|
||||
bUseEmbreeInstancing=false
|
||||
bUseFilteredCubemapForSkylight=true
|
||||
MappingSurfaceCacheDownsampleFactor=2
|
||||
|
||||
[DevOptions.StaticLightingSceneConstants]
|
||||
StaticLightingLevelScale=1
|
||||
VisibilityRayOffsetDistance=.1
|
||||
VisibilityNormalOffsetDistance=3
|
||||
VisibilityNormalOffsetSampleRadiusScale=.5
|
||||
VisibilityTangentOffsetSampleRadiusScale=.8
|
||||
SmallestTexelRadius=.1
|
||||
LightGridSize=100
|
||||
AutomaticImportanceVolumeExpandBy=500
|
||||
MinimumImportanceVolumeExtentWithoutWarning=10000.0
|
||||
|
||||
[DevOptions.StaticLightingMaterial]
|
||||
bUseDebugMaterial=False
|
||||
ShowMaterialAttribute=None
|
||||
EmissiveSampleSize=128
|
||||
DiffuseSampleSize=128
|
||||
SpecularSampleSize=128
|
||||
TransmissionSampleSize=256
|
||||
NormalSampleSize=256
|
||||
TerrainSampleScalar=4
|
||||
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
|
||||
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
|
||||
|
||||
[DevOptions.MeshAreaLights]
|
||||
bVisualizeMeshAreaLightPrimitives=False
|
||||
EmissiveIntensityThreshold=.01
|
||||
MeshAreaLightGridSize=100
|
||||
MeshAreaLightSimplifyNormalAngleThreshold=25
|
||||
MeshAreaLightSimplifyCornerDistanceThreshold=.5
|
||||
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
|
||||
MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
|
||||
|
||||
[DevOptions.PrecomputedDynamicObjectLighting]
|
||||
bVisualizeVolumeLightSamples=False
|
||||
bVisualizeVolumeLightInterpolation=False
|
||||
NumHemisphereSamplesScale=2
|
||||
SurfaceLightSampleSpacing=300
|
||||
FirstSurfaceSampleLayerHeight=50
|
||||
SurfaceSampleLayerHeightSpacing=250
|
||||
NumSurfaceSampleLayers=2
|
||||
DetailVolumeSampleSpacing=300
|
||||
VolumeLightSampleSpacing=3000
|
||||
MaxVolumeSamples=250000
|
||||
bUseMaxSurfaceSampleNum=True
|
||||
MaxSurfaceLightSamples=500000
|
||||
|
||||
[DevOptions.VolumetricLightmaps]
|
||||
BrickSize=4
|
||||
MaxRefinementLevels=3
|
||||
VoxelizationCellExpansionForSurfaceGeometry=.1
|
||||
VoxelizationCellExpansionForVolumeGeometry=.25
|
||||
VoxelizationCellExpansionForLights=.1
|
||||
TargetNumVolumetricLightmapTasks=800
|
||||
MinBrickError=.01
|
||||
SurfaceLightmapMinTexelsPerVoxelAxis=1.0
|
||||
bCullBricksBelowLandscape=true
|
||||
LightBrightnessSubdivideThreshold=.3
|
||||
|
||||
[DevOptions.PrecomputedVisibility]
|
||||
bVisualizePrecomputedVisibility=False
|
||||
bCompressVisibilityData=True
|
||||
bPlaceCellsOnOpaqueOnly=True
|
||||
NumCellDistributionBuckets=800
|
||||
CellRenderingBucketSize=5
|
||||
NumCellRenderingBuckets=5
|
||||
PlayAreaHeight=220
|
||||
MeshBoundsScale=1.2
|
||||
VisibilitySpreadingIterations=1
|
||||
MinMeshSamples=14
|
||||
MaxMeshSamples=40
|
||||
NumCellSamples=24
|
||||
NumImportanceSamples=40
|
||||
|
||||
[DevOptions.PrecomputedVisibilityModeratelyAggressive]
|
||||
MeshBoundsScale=1
|
||||
VisibilitySpreadingIterations=1
|
||||
|
||||
[DevOptions.PrecomputedVisibilityMostAggressive]
|
||||
MeshBoundsScale=1
|
||||
VisibilitySpreadingIterations=0
|
||||
|
||||
[DevOptions.VolumeDistanceField]
|
||||
VoxelSize=75
|
||||
VolumeMaxDistance=900
|
||||
NumVoxelDistanceSamples=800
|
||||
MaxVoxels=3992160
|
||||
|
||||
[DevOptions.StaticShadows]
|
||||
bUseZeroAreaLightmapSpaceFilteredLights=False
|
||||
NumShadowRays=8
|
||||
NumPenumbraShadowRays=8
|
||||
NumBounceShadowRays=1
|
||||
bFilterShadowFactor=True
|
||||
ShadowFactorGradientTolerance=0.5
|
||||
bAllowSignedDistanceFieldShadows=True
|
||||
MaxTransitionDistanceWorldSpace=50
|
||||
ApproximateHighResTexelsPerMaxTransitionDistance=50
|
||||
MinDistanceFieldUpsampleFactor=3
|
||||
MinUnoccludedFraction=.0005
|
||||
StaticShadowDepthMapTransitionSampleDistanceX=100
|
||||
StaticShadowDepthMapTransitionSampleDistanceY=100
|
||||
StaticShadowDepthMapSuperSampleFactor=2
|
||||
StaticShadowDepthMapMaxSamples=4194304
|
||||
|
||||
[DevOptions.ImportanceTracing]
|
||||
bUseStratifiedSampling=True
|
||||
NumHemisphereSamples=16
|
||||
MaxHemisphereRayAngle=89
|
||||
NumAdaptiveRefinementLevels=2
|
||||
AdaptiveBrightnessThreshold=1
|
||||
AdaptiveFirstBouncePhotonConeAngle=4
|
||||
AdaptiveSkyVarianceThreshold=.5
|
||||
bUseRadiositySolverForSkylightMultibounce=True
|
||||
bCacheFinalGatherHitPointsForRadiosity=False
|
||||
bUseRadiositySolverForLightMultibounce=False
|
||||
|
||||
[DevOptions.PhotonMapping]
|
||||
bUsePhotonMapping=True
|
||||
bUseFinalGathering=True
|
||||
bUsePhotonDirectLightingInFinalGather=False
|
||||
bVisualizeCachedApproximateDirectLighting=False
|
||||
bUseIrradiancePhotons=True
|
||||
bCacheIrradiancePhotonsOnSurfaces=True
|
||||
bVisualizePhotonPaths=False
|
||||
bVisualizePhotonGathers=True
|
||||
bVisualizePhotonImportanceSamples=False
|
||||
bVisualizeIrradiancePhotonCalculation=False
|
||||
bEmitPhotonsOutsideImportanceVolume=False
|
||||
ConeFilterConstant=1
|
||||
NumIrradianceCalculationPhotons=400
|
||||
FinalGatherImportanceSampleFraction=.6
|
||||
FinalGatherImportanceSampleConeAngle=10
|
||||
IndirectPhotonEmitDiskRadius=200
|
||||
IndirectPhotonEmitConeAngle=30
|
||||
MaxImportancePhotonSearchDistance=2000
|
||||
MinImportancePhotonSearchDistance=20
|
||||
NumImportanceSearchPhotons=10
|
||||
OutsideImportanceVolumeDensityScale=.0005
|
||||
DirectPhotonDensity=350
|
||||
DirectIrradiancePhotonDensity=350
|
||||
DirectPhotonSearchDistance=200
|
||||
IndirectPhotonPathDensity=5
|
||||
IndirectPhotonDensity=600
|
||||
IndirectIrradiancePhotonDensity=300
|
||||
IndirectPhotonSearchDistance=200
|
||||
PhotonSearchAngleThreshold=.5
|
||||
IrradiancePhotonSearchConeAngle=10
|
||||
bUsePhotonSegmentsForVolumeLighting=true
|
||||
PhotonSegmentMaxLength=1000
|
||||
GeneratePhotonSegmentChance=.01
|
||||
|
||||
[DevOptions.IrradianceCache]
|
||||
bAllowIrradianceCaching=True
|
||||
bUseIrradianceGradients=False
|
||||
bShowGradientsOnly=False
|
||||
bVisualizeIrradianceSamples=True
|
||||
RecordRadiusScale=.8
|
||||
InterpolationMaxAngle=20
|
||||
PointBehindRecordMaxAngle=10
|
||||
DistanceSmoothFactor=4
|
||||
AngleSmoothFactor=4
|
||||
SkyOcclusionSmoothnessReduction=.5
|
||||
MaxRecordRadius=1024
|
||||
CacheTaskSize=64
|
||||
InterpolateTaskSize=64
|
||||
|
||||
[DevOptions.StaticLightingMediumQuality]
|
||||
NumShadowRaysScale=2
|
||||
NumPenumbraShadowRaysScale=4
|
||||
ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
|
||||
MinDistanceFieldUpsampleFactor=3
|
||||
NumHemisphereSamplesScale=2
|
||||
NumImportanceSearchPhotonsScale=1
|
||||
NumDirectPhotonsScale=2
|
||||
DirectPhotonSearchDistanceScale=.5
|
||||
NumIndirectPhotonPathsScale=1
|
||||
NumIndirectPhotonsScale=2
|
||||
NumIndirectIrradiancePhotonsScale=2
|
||||
RecordRadiusScaleScale=.75
|
||||
InterpolationMaxAngleScale=1
|
||||
IrradianceCacheSmoothFactor=.75
|
||||
NumAdaptiveRefinementLevels=3
|
||||
AdaptiveBrightnessThresholdScale=.5
|
||||
AdaptiveFirstBouncePhotonConeAngleScale=1
|
||||
AdaptiveSkyVarianceThresholdScale=1
|
||||
|
||||
[DevOptions.StaticLightingHighQuality]
|
||||
NumShadowRaysScale=4
|
||||
NumPenumbraShadowRaysScale=8
|
||||
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
|
||||
MinDistanceFieldUpsampleFactor=5
|
||||
NumHemisphereSamplesScale=4
|
||||
NumImportanceSearchPhotonsScale=2
|
||||
NumDirectPhotonsScale=2
|
||||
DirectPhotonSearchDistanceScale=.5
|
||||
NumIndirectPhotonPathsScale=2
|
||||
NumIndirectPhotonsScale=4
|
||||
NumIndirectIrradiancePhotonsScale=2
|
||||
RecordRadiusScaleScale=.75
|
||||
InterpolationMaxAngleScale=.75
|
||||
IrradianceCacheSmoothFactor=.75
|
||||
NumAdaptiveRefinementLevels=3
|
||||
AdaptiveBrightnessThresholdScale=.25
|
||||
AdaptiveFirstBouncePhotonConeAngleScale=2
|
||||
AdaptiveSkyVarianceThresholdScale=.5
|
||||
|
||||
[DevOptions.StaticLightingProductionQuality]
|
||||
NumShadowRaysScale=8
|
||||
NumPenumbraShadowRaysScale=32
|
||||
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
|
||||
MinDistanceFieldUpsampleFactor=5
|
||||
NumHemisphereSamplesScale=8
|
||||
NumImportanceSearchPhotonsScale=3
|
||||
NumDirectPhotonsScale=4
|
||||
DirectPhotonSearchDistanceScale=.5
|
||||
NumIndirectPhotonPathsScale=2
|
||||
NumIndirectPhotonsScale=8
|
||||
NumIndirectIrradiancePhotonsScale=2
|
||||
RecordRadiusScaleScale=.5625
|
||||
InterpolationMaxAngleScale=.75
|
||||
IrradianceCacheSmoothFactor=.75
|
||||
NumAdaptiveRefinementLevels=3
|
||||
AdaptiveBrightnessThresholdScale=.25
|
||||
AdaptiveFirstBouncePhotonConeAngleScale=2.5
|
||||
AdaptiveSkyVarianceThresholdScale=.5
|
||||
|
||||
@ -98,43 +98,43 @@ UnrealGame-LinuxArm64-Shipping:
|
||||
UnrealGame: UnrealGame-Linux-Development
|
||||
|
||||
magisterka-Android-DebugGame:
|
||||
$(BUILD) magisterka Android DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka Android DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-Android-Development:
|
||||
$(BUILD) magisterka Android Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka Android Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-Android-Shipping:
|
||||
$(BUILD) magisterka Android Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka Android Shipping -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-Linux-DebugGame:
|
||||
$(BUILD) magisterka Linux DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka Linux DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-Linux-Development:
|
||||
$(BUILD) magisterka Linux Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka Linux Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-Linux-Shipping:
|
||||
$(BUILD) magisterka Linux Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka Linux Shipping -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-LinuxArm64-DebugGame:
|
||||
$(BUILD) magisterka LinuxArm64 DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka LinuxArm64 DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-LinuxArm64-Development:
|
||||
$(BUILD) magisterka LinuxArm64 Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka LinuxArm64 Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka-LinuxArm64-Shipping:
|
||||
$(BUILD) magisterka LinuxArm64 Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterka LinuxArm64 Shipping -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterka: magisterka-Linux-Development
|
||||
|
||||
magisterkaEditor-Linux-DebugGame:
|
||||
$(BUILD) magisterkaEditor Linux DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterkaEditor Linux DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterkaEditor-Linux-Development:
|
||||
$(BUILD) magisterkaEditor Linux Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS)
|
||||
$(BUILD) magisterkaEditor Linux Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS)
|
||||
|
||||
magisterkaEditor: magisterkaEditor-Linux-Development
|
||||
|
||||
configure:
|
||||
$(BUILD) -ProjectFiles -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" -Game
|
||||
$(BUILD) -ProjectFiles -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" -Game
|
||||
|
||||
.PHONY: $(TARGETS)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 56 KiB |
Binary file not shown.
Binary file not shown.
@ -0,0 +1,8 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
bAgreeToCrashUpload=false
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -0,0 +1,76 @@
|
||||
#include "BackgroundScroller.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "Components/SceneComponent.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
ABackgroundScroller::ABackgroundScroller()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
|
||||
SetRootComponent(Root);
|
||||
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMesh> PlaneMesh(TEXT("/Engine/BasicShapes/Plane.Plane"));
|
||||
|
||||
const int32 SegmentCount = 3;
|
||||
Segments.Reserve(SegmentCount);
|
||||
for (int32 Index = 0; Index < SegmentCount; ++Index)
|
||||
{
|
||||
UStaticMeshComponent* Segment = CreateDefaultSubobject<UStaticMeshComponent>(*FString::Printf(TEXT("Segment_%d"), Index));
|
||||
Segment->SetupAttachment(Root);
|
||||
Segment->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
||||
Segment->SetRelativeRotation(FRotator(0.f, 0.f, 0.f));
|
||||
Segment->SetRelativeScale3D(FVector(20.f, 20.f, 1.f));
|
||||
if (PlaneMesh.Succeeded())
|
||||
{
|
||||
Segment->SetStaticMesh(PlaneMesh.Object);
|
||||
}
|
||||
Segments.Add(Segment);
|
||||
}
|
||||
|
||||
ScrollSpeed = 300.f;
|
||||
SegmentLength = 2000.f;
|
||||
}
|
||||
|
||||
void ABackgroundScroller::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
for (int32 Index = 0; Index < Segments.Num(); ++Index)
|
||||
{
|
||||
if (Segments[Index])
|
||||
{
|
||||
Segments[Index]->SetRelativeLocation(FVector(0.f, Index * SegmentLength, -200.f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ABackgroundScroller::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
for (int32 Index = 0; Index < Segments.Num(); ++Index)
|
||||
{
|
||||
if (UStaticMeshComponent* Segment = Segments[Index])
|
||||
{
|
||||
FVector Location = Segment->GetComponentLocation();
|
||||
Location.Y -= ScrollSpeed * DeltaSeconds;
|
||||
if (Location.Y <= -SegmentLength)
|
||||
{
|
||||
Location.Y += SegmentLength * Segments.Num();
|
||||
}
|
||||
Segment->SetWorldLocation(Location);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ABackgroundScroller::ResetSegment(UStaticMeshComponent* Segment, float OffsetMultiplier)
|
||||
{
|
||||
if (!Segment)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const FVector BaseLocation(0.f, OffsetMultiplier * SegmentLength, -200.f);
|
||||
Segment->SetRelativeLocation(BaseLocation);
|
||||
}
|
||||
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "BackgroundScroller.generated.h"
|
||||
|
||||
class UStaticMeshComponent;
|
||||
|
||||
UCLASS()
|
||||
class MAGISTERKA_API ABackgroundScroller : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
ABackgroundScroller();
|
||||
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
void ResetSegment(UStaticMeshComponent* Segment, float OffsetMultiplier);
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
USceneComponent* Root;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
TArray<UStaticMeshComponent*> Segments;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Scroll")
|
||||
float ScrollSpeed;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Scroll")
|
||||
float SegmentLength;
|
||||
};
|
||||
340
games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.cpp
Normal file
340
games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.cpp
Normal file
@ -0,0 +1,340 @@
|
||||
#include "ShootEmUpEnemy.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "DrawDebugHelpers.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
#include "ShootEmUpProjectile.h"
|
||||
#include "ShootEmUpPlayerPawn.h"
|
||||
#include "ShootEmUpGameMode.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
AShootEmUpEnemy::AShootEmUpEnemy()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
CollisionComponent = CreateDefaultSubobject<USphereComponent>(TEXT("Collision"));
|
||||
SetRootComponent(CollisionComponent);
|
||||
CollisionComponent->InitSphereRadius(40.0f);
|
||||
CollisionComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
CollisionComponent->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
CollisionComponent->OnComponentBeginOverlap.AddDynamic(this, &AShootEmUpEnemy::OnEnemyOverlap);
|
||||
|
||||
MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
|
||||
MeshComponent->SetupAttachment(RootComponent);
|
||||
MeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
||||
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshA(TEXT("/Engine/BasicShapes/Cone.Cone"));
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshB(TEXT("/Engine/BasicShapes/Cylinder.Cylinder"));
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshC(TEXT("/Engine/BasicShapes/Sphere.Sphere"));
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMesh> MeshD(TEXT("/Engine/BasicShapes/Cube.Cube"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialInterface> Material(TEXT("/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial"));
|
||||
MeshTypeA = MeshA.Succeeded() ? MeshA.Object : nullptr;
|
||||
MeshTypeB = MeshB.Succeeded() ? MeshB.Object : nullptr;
|
||||
MeshTypeC = MeshC.Succeeded() ? MeshC.Object : nullptr;
|
||||
MeshTypeD = MeshD.Succeeded() ? MeshD.Object : nullptr;
|
||||
BaseMaterial = Material.Succeeded() ? Material.Object : nullptr;
|
||||
if (MeshTypeA)
|
||||
{
|
||||
MeshComponent->SetStaticMesh(MeshTypeA);
|
||||
}
|
||||
if (BaseMaterial)
|
||||
{
|
||||
MeshComponent->SetMaterial(0, BaseMaterial);
|
||||
}
|
||||
|
||||
MoveSpeed = 250.0f;
|
||||
MaxHealth = 5;
|
||||
ShootInterval = 1.5f;
|
||||
ScoreValue = 100;
|
||||
BulletDamage = 1.0f;
|
||||
BulletSpeed = 800.0f;
|
||||
Lifetime = 120.0f;
|
||||
|
||||
TimeSinceLastShot = 0.0f;
|
||||
CurrentHealth = MaxHealth;
|
||||
Archetype = EEnemyArchetype::TypeA;
|
||||
TimeAlive = 0.0f;
|
||||
HorizontalPhase = FMath::FRandRange(0.f, 360.f);
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
CurrentHealth = MaxHealth;
|
||||
CachedGameMode = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this));
|
||||
ConfigureAppearance();
|
||||
|
||||
if (Lifetime > 0.f)
|
||||
{
|
||||
SetLifeSpan(Lifetime);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
TimeSinceLastShot += DeltaSeconds;
|
||||
TimeAlive += DeltaSeconds;
|
||||
|
||||
const FVector DesiredVelocity = ComputeDesiredVelocity(DeltaSeconds);
|
||||
if (!DesiredVelocity.IsNearlyZero())
|
||||
{
|
||||
const FVector NewLocation = GetActorLocation() + DesiredVelocity * DeltaSeconds;
|
||||
FVector ClampedLocation = NewLocation;
|
||||
ClampedLocation.Z = 0.f;
|
||||
SetActorLocation(ClampedLocation);
|
||||
}
|
||||
|
||||
HandleShooting(DeltaSeconds);
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::SetArchetype(EEnemyArchetype InType)
|
||||
{
|
||||
Archetype = InType;
|
||||
ConfigureAppearance();
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::HandleProjectileImpact(float IncomingDamage, AShootEmUpProjectile* FromProjectile)
|
||||
{
|
||||
CurrentHealth -= FMath::RoundToInt(IncomingDamage);
|
||||
if (CurrentHealth <= 0)
|
||||
{
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->NotifyEnemyKilled(this);
|
||||
}
|
||||
DrawDebugSphere(GetWorld(), GetActorLocation(), 120.f, 24, FColor::Orange, false, 0.6f, 0, 2.f);
|
||||
RequestDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::SetPlayerReference(APawn* InPlayer)
|
||||
{
|
||||
PlayerPawn = InPlayer;
|
||||
}
|
||||
|
||||
FVector AShootEmUpEnemy::ComputeDesiredVelocity(float DeltaSeconds)
|
||||
{
|
||||
const FVector CurrentLocation = GetActorLocation();
|
||||
FVector DesiredVelocity = FVector::ZeroVector;
|
||||
|
||||
const FVector CenterLocation(0.f, 0.f, CurrentLocation.Z);
|
||||
FVector ToCenter = CenterLocation - CurrentLocation;
|
||||
ToCenter.Z = 0.f;
|
||||
const FVector Bias = ToCenter * 0.4f;
|
||||
|
||||
switch (Archetype)
|
||||
{
|
||||
case EEnemyArchetype::TypeA:
|
||||
{
|
||||
const FVector Down = FVector(0.f, -1.f, 0.f) * MoveSpeed;
|
||||
DesiredVelocity = Down + Bias;
|
||||
break;
|
||||
}
|
||||
case EEnemyArchetype::TypeB:
|
||||
{
|
||||
const float Phase = FMath::DegreesToRadians(HorizontalPhase + TimeAlive * 160.f);
|
||||
const FVector Wave(FMath::Sin(Phase) * MoveSpeed * 0.7f, -MoveSpeed * 0.8f + FMath::Cos(Phase) * MoveSpeed * 0.5f, 0.f);
|
||||
DesiredVelocity = Wave + Bias;
|
||||
break;
|
||||
}
|
||||
case EEnemyArchetype::TypeC:
|
||||
{
|
||||
const float Phase = FMath::DegreesToRadians(TimeAlive * 220.f);
|
||||
const FVector Spiral(FMath::Cos(Phase) * MoveSpeed, -MoveSpeed * 0.4f + FMath::Sin(Phase) * MoveSpeed * 0.6f, 0.f);
|
||||
DesiredVelocity = Spiral + Bias * 0.5f;
|
||||
break;
|
||||
}
|
||||
case EEnemyArchetype::TypeD:
|
||||
{
|
||||
const float InwardFactor = FMath::Clamp(TimeAlive / 6.f, 0.f, 1.f);
|
||||
const FVector DownFast = FVector(0.f, -MoveSpeed * (1.f + InwardFactor), 0.f);
|
||||
const float Phase = FMath::DegreesToRadians(HorizontalPhase + TimeAlive * 240.f);
|
||||
const FVector Swirl(FMath::Sin(Phase) * MoveSpeed * 1.3f, FMath::Cos(Phase) * MoveSpeed * 1.3f, 0.f);
|
||||
DesiredVelocity = DownFast + Swirl + Bias * 0.6f;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
DesiredVelocity = FVector(0.f, -MoveSpeed, 0.f) + Bias;
|
||||
break;
|
||||
}
|
||||
|
||||
DesiredVelocity.Z = 0.f;
|
||||
return DesiredVelocity;
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::ConfigureAppearance()
|
||||
{
|
||||
UMaterialInstanceDynamic* DynMat = MeshComponent->CreateAndSetMaterialInstanceDynamic(0);
|
||||
if (!DynMat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (Archetype)
|
||||
{
|
||||
case EEnemyArchetype::TypeA:
|
||||
if (MeshTypeA)
|
||||
{
|
||||
MeshComponent->SetStaticMesh(MeshTypeA);
|
||||
}
|
||||
DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Red);
|
||||
MeshComponent->SetRelativeScale3D(FVector(0.7f, 0.7f, 1.2f));
|
||||
MoveSpeed = 220.f;
|
||||
ShootInterval = 1.4f;
|
||||
BulletSpeed = 900.f;
|
||||
BulletDamage = 1.0f;
|
||||
ScoreValue = 120;
|
||||
break;
|
||||
case EEnemyArchetype::TypeB:
|
||||
if (MeshTypeB)
|
||||
{
|
||||
MeshComponent->SetStaticMesh(MeshTypeB);
|
||||
}
|
||||
DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Green);
|
||||
MeshComponent->SetRelativeScale3D(FVector(0.9f, 0.6f, 1.5f));
|
||||
MoveSpeed = 260.f;
|
||||
ShootInterval = 1.0f;
|
||||
BulletSpeed = 1100.f;
|
||||
BulletDamage = 1.2f;
|
||||
ScoreValue = 160;
|
||||
break;
|
||||
case EEnemyArchetype::TypeC:
|
||||
if (MeshTypeC)
|
||||
{
|
||||
MeshComponent->SetStaticMesh(MeshTypeC);
|
||||
}
|
||||
DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Blue);
|
||||
MeshComponent->SetRelativeScale3D(FVector(1.3f, 1.3f, 0.8f));
|
||||
MoveSpeed = 320.f;
|
||||
ShootInterval = 2.2f;
|
||||
BulletSpeed = 700.f;
|
||||
BulletDamage = 1.5f;
|
||||
ScoreValue = 200;
|
||||
break;
|
||||
case EEnemyArchetype::TypeD:
|
||||
if (MeshTypeD)
|
||||
{
|
||||
MeshComponent->SetStaticMesh(MeshTypeD);
|
||||
}
|
||||
DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Yellow);
|
||||
MeshComponent->SetRelativeScale3D(FVector(1.0f, 1.0f, 1.0f));
|
||||
MoveSpeed = 420.f;
|
||||
ShootInterval = 0.6f;
|
||||
BulletSpeed = 1400.f;
|
||||
BulletDamage = 1.5f;
|
||||
ScoreValue = 260;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::HandleShooting(float DeltaSeconds)
|
||||
{
|
||||
if (ShootInterval <= 0.f || !PlayerPawn.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TimeSinceLastShot < ShootInterval)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const FVector EnemyLocation = GetActorLocation();
|
||||
FVector ToPlayer = FVector::ForwardVector;
|
||||
if (APawn* Player = PlayerPawn.Get())
|
||||
{
|
||||
ToPlayer = (Player->GetActorLocation() - EnemyLocation).GetSafeNormal();
|
||||
}
|
||||
|
||||
switch (Archetype)
|
||||
{
|
||||
case EEnemyArchetype::TypeA:
|
||||
ShootDirectedAtPlayer(4, 6.f, BulletSpeed, BulletDamage, FLinearColor::Red);
|
||||
break;
|
||||
case EEnemyArchetype::TypeB:
|
||||
ShootRadialPattern(12, 180.f, BulletSpeed * 0.9f, BulletDamage, FLinearColor::Green);
|
||||
break;
|
||||
case EEnemyArchetype::TypeC:
|
||||
ShootDirectedAtPlayer(1, 2.f, BulletSpeed * 1.4f, BulletDamage * 1.5f, FLinearColor::Blue);
|
||||
break;
|
||||
case EEnemyArchetype::TypeD:
|
||||
ShootRadialPattern(24, 360.f, BulletSpeed * 1.2f, BulletDamage, FLinearColor::Yellow);
|
||||
ShootDirectedAtPlayer(8, 25.f, BulletSpeed, BulletDamage, FLinearColor::Yellow);
|
||||
break;
|
||||
}
|
||||
|
||||
TimeSinceLastShot = 0.f;
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::ShootRadialPattern(int32 BulletCount, float SpreadAngleDeg, float BulletSpeedLocal, float DamageScalar, const FLinearColor& ColorTint)
|
||||
{
|
||||
if (!CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this));
|
||||
}
|
||||
|
||||
if (!CachedGameMode.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const FVector Origin = GetActorLocation();
|
||||
const float StepAngle = SpreadAngleDeg / FMath::Max(1, BulletCount);
|
||||
const float StartAngle = -SpreadAngleDeg * 0.5f;
|
||||
|
||||
for (int32 Index = 0; Index < BulletCount; ++Index)
|
||||
{
|
||||
const float AngleDeg = StartAngle + StepAngle * Index;
|
||||
const float AngleRad = FMath::DegreesToRadians(AngleDeg);
|
||||
const FVector Direction(FMath::Sin(AngleRad), FMath::Cos(AngleRad), 0.0f);
|
||||
CachedGameMode->SpawnEnemyProjectile(Origin, Direction, BulletSpeedLocal, DamageScalar, ColorTint);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::ShootDirectedAtPlayer(int32 BulletCount, float AngleVarianceDeg, float BulletSpeedLocal, float DamageScalar, const FLinearColor& ColorTint)
|
||||
{
|
||||
if (!CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this));
|
||||
}
|
||||
|
||||
if (!CachedGameMode.IsValid() || !PlayerPawn.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const FVector Origin = GetActorLocation();
|
||||
const FVector ToPlayer = (PlayerPawn->GetActorLocation() - Origin).GetSafeNormal();
|
||||
|
||||
for (int32 Index = 0; Index < BulletCount; ++Index)
|
||||
{
|
||||
const float RandomAngle = FMath::FRandRange(-AngleVarianceDeg, AngleVarianceDeg);
|
||||
const FRotator Rotator(0.f, RandomAngle, 0.f);
|
||||
const FVector Direction = Rotator.RotateVector(ToPlayer);
|
||||
CachedGameMode->SpawnEnemyProjectile(Origin, Direction, BulletSpeedLocal, DamageScalar, ColorTint);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::RequestDestroy()
|
||||
{
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->RegisterEnemyDestroyed(this);
|
||||
}
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void AShootEmUpEnemy::OnEnemyOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
|
||||
{
|
||||
if (AShootEmUpPlayerPawn* Player = Cast<AShootEmUpPlayerPawn>(OtherActor))
|
||||
{
|
||||
Player->HandleProjectileImpact(BulletDamage, nullptr);
|
||||
HandleProjectileImpact(CurrentHealth, nullptr);
|
||||
}
|
||||
}
|
||||
98
games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.h
Normal file
98
games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.h
Normal file
@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Pawn.h"
|
||||
#include "ShootEmUpEnemy.generated.h"
|
||||
|
||||
class USphereComponent;
|
||||
class UStaticMeshComponent;
|
||||
class AShootEmUpProjectile;
|
||||
class AShootEmUpGameMode;
|
||||
class UMaterialInterface;
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EEnemyArchetype : uint8
|
||||
{
|
||||
TypeA,
|
||||
TypeB,
|
||||
TypeC,
|
||||
TypeD
|
||||
};
|
||||
|
||||
UCLASS(Abstract)
|
||||
class MAGISTERKA_API AShootEmUpEnemy : public APawn
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
AShootEmUpEnemy();
|
||||
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
void SetArchetype(EEnemyArchetype InType);
|
||||
EEnemyArchetype GetArchetype() const { return Archetype; }
|
||||
|
||||
void HandleProjectileImpact(float IncomingDamage, AShootEmUpProjectile* FromProjectile);
|
||||
|
||||
int32 GetScoreValue() const { return ScoreValue; }
|
||||
|
||||
void SetPlayerReference(APawn* InPlayer);
|
||||
|
||||
protected:
|
||||
virtual FVector ComputeDesiredVelocity(float DeltaSeconds);
|
||||
virtual void ConfigureAppearance();
|
||||
virtual void HandleShooting(float DeltaSeconds);
|
||||
|
||||
void ShootRadialPattern(int32 BulletCount, float SpreadAngleDeg, float BulletSpeed, float DamageScalar, const FLinearColor& ColorTint);
|
||||
void ShootDirectedAtPlayer(int32 BulletCount, float AngleVarianceDeg, float BulletSpeed, float DamageScalar, const FLinearColor& ColorTint);
|
||||
|
||||
void RequestDestroy();
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
USphereComponent* CollisionComponent;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
UStaticMeshComponent* MeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Enemy")
|
||||
float MoveSpeed;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Enemy")
|
||||
int32 MaxHealth;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Enemy")
|
||||
float ShootInterval;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Enemy")
|
||||
int32 ScoreValue;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Enemy")
|
||||
float BulletDamage;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Enemy")
|
||||
float BulletSpeed;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Enemy")
|
||||
float Lifetime;
|
||||
|
||||
float TimeSinceLastShot;
|
||||
int32 CurrentHealth;
|
||||
float TimeAlive;
|
||||
float HorizontalPhase;
|
||||
|
||||
TWeakObjectPtr<APawn> PlayerPawn;
|
||||
TWeakObjectPtr<AShootEmUpGameMode> CachedGameMode;
|
||||
|
||||
private:
|
||||
EEnemyArchetype Archetype;
|
||||
|
||||
UStaticMesh* MeshTypeA;
|
||||
UStaticMesh* MeshTypeB;
|
||||
UStaticMesh* MeshTypeC;
|
||||
UStaticMesh* MeshTypeD;
|
||||
UMaterialInterface* BaseMaterial;
|
||||
|
||||
UFUNCTION()
|
||||
void OnEnemyOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
|
||||
};
|
||||
350
games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.cpp
Normal file
350
games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.cpp
Normal file
@ -0,0 +1,350 @@
|
||||
#include "ShootEmUpGameMode.h"
|
||||
#include "ShootEmUpPlayerPawn.h"
|
||||
#include "ShootEmUpProjectile.h"
|
||||
#include "ShootEmUpHUD.h"
|
||||
#include "BackgroundScroller.h"
|
||||
#include "DrawDebugHelpers.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "TimerManager.h"
|
||||
|
||||
AShootEmUpGameMode::AShootEmUpGameMode()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
DefaultPawnClass = AShootEmUpPlayerPawn::StaticClass();
|
||||
HUDClass = AShootEmUpHUD::StaticClass();
|
||||
|
||||
GameDuration = 90.f;
|
||||
InitialSpawnInterval = 2.2f;
|
||||
MinimumSpawnInterval = 0.3f;
|
||||
PlayerSpawnLocation = FVector(0.f, -800.f, 0.f);
|
||||
|
||||
ElapsedTime = 0.f;
|
||||
CurrentSpawnInterval = InitialSpawnInterval;
|
||||
Score = 0;
|
||||
LivesRemaining = 2;
|
||||
PlayerLevel = 1;
|
||||
bGameOver = false;
|
||||
bVictory = false;
|
||||
|
||||
SpawnSteps.Add(FEnemySpawnStep(0.f, 2.2f, EEnemyArchetype::TypeA));
|
||||
SpawnSteps.Add(FEnemySpawnStep(20.f, 1.6f, EEnemyArchetype::TypeB));
|
||||
SpawnSteps.Add(FEnemySpawnStep(40.f, 1.2f, EEnemyArchetype::TypeC));
|
||||
SpawnSteps.Add(FEnemySpawnStep(60.f, 0.8f, EEnemyArchetype::TypeD));
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
InitializePlayer();
|
||||
InitializeBackground();
|
||||
|
||||
ScheduleNextSpawn(InitialSpawnInterval);
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
if (bGameOver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateTimer(DeltaSeconds);
|
||||
UpdateDifficulty(DeltaSeconds);
|
||||
CleanupDestroyedActors();
|
||||
|
||||
if (ElapsedTime >= GameDuration)
|
||||
{
|
||||
if (ActiveEnemies.Num() == 0)
|
||||
{
|
||||
TriggerGameOver(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::NotifyEnemyKilled(AShootEmUpEnemy* Enemy)
|
||||
{
|
||||
if (!Enemy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (PlayerPawn.IsValid())
|
||||
{
|
||||
PlayerPawn->NotifyEnemyDestroyed(Enemy->GetScoreValue());
|
||||
Score = PlayerPawn->GetScore();
|
||||
PlayerLevel = PlayerPawn->GetPlayerLevel();
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::RegisterEnemyDestroyed(AShootEmUpEnemy* Enemy)
|
||||
{
|
||||
ActiveEnemies.RemoveAll([Enemy](const TWeakObjectPtr<AShootEmUpEnemy>& Ptr)
|
||||
{
|
||||
return !Ptr.IsValid() || Ptr.Get() == Enemy;
|
||||
});
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::SpawnEnemyProjectile(const FVector& Origin, const FVector& Direction, float Speed, float Damage, const FLinearColor& Tint)
|
||||
{
|
||||
if (!EnemyProjectileClass)
|
||||
{
|
||||
EnemyProjectileClass = AShootEmUpProjectile::StaticClass();
|
||||
}
|
||||
|
||||
UWorld* World = GetWorld();
|
||||
if (!World)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FActorSpawnParameters Params;
|
||||
Params.Owner = this;
|
||||
AShootEmUpProjectile* Projectile = World->SpawnActor<AShootEmUpProjectile>(EnemyProjectileClass, Origin, Direction.Rotation(), Params);
|
||||
if (Projectile)
|
||||
{
|
||||
Projectile->InitProjectile(Direction, Speed, 6.f, false, Damage, Tint);
|
||||
ActiveEnemyProjectiles.Add(Projectile);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::HandlePlayerDamaged(int32 InLivesRemaining)
|
||||
{
|
||||
LivesRemaining = InLivesRemaining;
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::HandlePlayerDeath()
|
||||
{
|
||||
if (bGameOver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TriggerGameOver(false);
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::HandlePlayerRespawnRequest()
|
||||
{
|
||||
if (!PlayerPawn.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HandleScreenClearRequested();
|
||||
PlayerPawn->OnRespawn(PlayerSpawnLocation);
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::HandleScoreUpdated(int32 NewScore)
|
||||
{
|
||||
Score = NewScore;
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::HandlePlayerLevelUp(int32 NewLevel)
|
||||
{
|
||||
PlayerLevel = NewLevel;
|
||||
|
||||
if (APlayerController* PC = UGameplayStatics::GetPlayerController(this, 0))
|
||||
{
|
||||
if (AShootEmUpHUD* HUD = PC ? Cast<AShootEmUpHUD>(PC->GetHUD()) : nullptr)
|
||||
{
|
||||
const FString Message = FString::Printf(TEXT("Level %d"), NewLevel);
|
||||
HUD->SetLevelUpMessage(Message, 2.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::HandleScreenClearRequested()
|
||||
{
|
||||
TArray<TWeakObjectPtr<AShootEmUpProjectile>> ProjectilesCopy = ActiveEnemyProjectiles;
|
||||
for (auto& ProjectilePtr : ProjectilesCopy)
|
||||
{
|
||||
if (ProjectilePtr.IsValid())
|
||||
{
|
||||
ProjectilePtr->Destroy();
|
||||
}
|
||||
}
|
||||
ActiveEnemyProjectiles.Empty();
|
||||
|
||||
TArray<AShootEmUpEnemy*> EnemiesCopy;
|
||||
for (const auto& EnemyPtr : ActiveEnemies)
|
||||
{
|
||||
if (AShootEmUpEnemy* Enemy = EnemyPtr.Get())
|
||||
{
|
||||
EnemiesCopy.Add(Enemy);
|
||||
}
|
||||
}
|
||||
|
||||
for (AShootEmUpEnemy* Enemy : EnemiesCopy)
|
||||
{
|
||||
if (Enemy)
|
||||
{
|
||||
Enemy->HandleProjectileImpact(999.f, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
if (UWorld* World = GetWorld())
|
||||
{
|
||||
DrawDebugSphere(World, PlayerSpawnLocation, 900.f, 32, FColor::Purple, false, 1.0f, 0, 6.f);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::InitializePlayer()
|
||||
{
|
||||
if (APlayerController* PC = UGameplayStatics::GetPlayerController(this, 0))
|
||||
{
|
||||
if (APawn* ExistingPawn = PC->GetPawn())
|
||||
{
|
||||
PlayerPawn = Cast<AShootEmUpPlayerPawn>(ExistingPawn);
|
||||
}
|
||||
else
|
||||
{
|
||||
APawn* SpawnedPawn = PC->GetWorld()->SpawnActor<APawn>(DefaultPawnClass, PlayerSpawnLocation, FRotator::ZeroRotator);
|
||||
if (SpawnedPawn)
|
||||
{
|
||||
PC->Possess(SpawnedPawn);
|
||||
PlayerPawn = Cast<AShootEmUpPlayerPawn>(SpawnedPawn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerPawn.IsValid())
|
||||
{
|
||||
LivesRemaining = PlayerPawn->GetLivesRemaining();
|
||||
Score = PlayerPawn->GetScore();
|
||||
PlayerLevel = PlayerPawn->GetPlayerLevel();
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::InitializeBackground()
|
||||
{
|
||||
if (!BackgroundClass)
|
||||
{
|
||||
BackgroundClass = ABackgroundScroller::StaticClass();
|
||||
}
|
||||
|
||||
if (UWorld* World = GetWorld())
|
||||
{
|
||||
World->SpawnActor<ABackgroundScroller>(BackgroundClass, FVector::ZeroVector, FRotator::ZeroRotator);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::ScheduleNextSpawn(float Delay)
|
||||
{
|
||||
if (bGameOver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GetWorldTimerManager().SetTimer(SpawnTimerHandle, this, &AShootEmUpGameMode::OnSpawnTimerElapsed, Delay, false);
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::SpawnEnemyByArchetype(EEnemyArchetype Archetype)
|
||||
{
|
||||
UWorld* World = GetWorld();
|
||||
if (!World)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FVector SpawnLocation = GenerateSpawnLocation();
|
||||
FActorSpawnParameters Params;
|
||||
Params.Owner = this;
|
||||
AShootEmUpEnemy* Enemy = World->SpawnActor<AShootEmUpEnemy>(AShootEmUpEnemy::StaticClass(), SpawnLocation, FRotator::ZeroRotator, Params);
|
||||
if (Enemy)
|
||||
{
|
||||
Enemy->SetArchetype(Archetype);
|
||||
Enemy->SetPlayerReference(PlayerPawn.Get());
|
||||
ActiveEnemies.Add(Enemy);
|
||||
}
|
||||
}
|
||||
|
||||
FVector AShootEmUpGameMode::GenerateSpawnLocation() const
|
||||
{
|
||||
const float Bias = FMath::Pow(FMath::FRandRange(-1.f, 1.f), 3); // bias towards center
|
||||
const float YBias = FMath::Pow(FMath::FRandRange(-1.f, 1.f), 3);
|
||||
const float X = Bias * 900.f;
|
||||
const float Y = 1200.f + FMath::Abs(YBias) * 400.f;
|
||||
const float Z = 0.f;
|
||||
return FVector(X, Y, Z);
|
||||
}
|
||||
|
||||
EEnemyArchetype AShootEmUpGameMode::SelectCurrentArchetype() const
|
||||
{
|
||||
TArray<EEnemyArchetype> AvailableTypes;
|
||||
for (const FEnemySpawnStep& Step : SpawnSteps)
|
||||
{
|
||||
if (ElapsedTime >= Step.StartTime)
|
||||
{
|
||||
AvailableTypes.AddUnique(Step.Archetype);
|
||||
}
|
||||
}
|
||||
|
||||
if (AvailableTypes.Num() == 0)
|
||||
{
|
||||
AvailableTypes.Add(EEnemyArchetype::TypeA);
|
||||
}
|
||||
|
||||
const int32 RandomIndex = FMath::RandRange(0, AvailableTypes.Num() - 1);
|
||||
return AvailableTypes[RandomIndex];
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::UpdateDifficulty(float DeltaSeconds)
|
||||
{
|
||||
float StageInterval = InitialSpawnInterval;
|
||||
for (const FEnemySpawnStep& Step : SpawnSteps)
|
||||
{
|
||||
if (ElapsedTime >= Step.StartTime)
|
||||
{
|
||||
StageInterval = FMath::Min(StageInterval, Step.SpawnInterval);
|
||||
}
|
||||
}
|
||||
|
||||
const float RampTarget = InitialSpawnInterval - (ElapsedTime / GameDuration) * (InitialSpawnInterval - MinimumSpawnInterval);
|
||||
const float TargetInterval = FMath::Clamp(FMath::Min(StageInterval, RampTarget), MinimumSpawnInterval, InitialSpawnInterval);
|
||||
CurrentSpawnInterval = FMath::FInterpTo(CurrentSpawnInterval, TargetInterval, DeltaSeconds, 0.7f);
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::CleanupDestroyedActors()
|
||||
{
|
||||
ActiveEnemyProjectiles.RemoveAll([](const TWeakObjectPtr<AShootEmUpProjectile>& Ptr)
|
||||
{
|
||||
return !Ptr.IsValid();
|
||||
});
|
||||
|
||||
ActiveEnemies.RemoveAll([](const TWeakObjectPtr<AShootEmUpEnemy>& Ptr)
|
||||
{
|
||||
return !Ptr.IsValid();
|
||||
});
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::TriggerGameOver(bool bPlayerWon)
|
||||
{
|
||||
bGameOver = true;
|
||||
bVictory = bPlayerWon;
|
||||
GetWorldTimerManager().ClearTimer(SpawnTimerHandle);
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::OnSpawnTimerElapsed()
|
||||
{
|
||||
if (bGameOver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ElapsedTime >= GameDuration)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const EEnemyArchetype Archetype = SelectCurrentArchetype();
|
||||
SpawnEnemyByArchetype(Archetype);
|
||||
|
||||
ScheduleNextSpawn(CurrentSpawnInterval);
|
||||
}
|
||||
|
||||
void AShootEmUpGameMode::UpdateTimer(float DeltaSeconds)
|
||||
{
|
||||
ElapsedTime += DeltaSeconds;
|
||||
}
|
||||
121
games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.h
Normal file
121
games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.h
Normal file
@ -0,0 +1,121 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "ShootEmUpEnemy.h"
|
||||
#include "ShootEmUpGameMode.generated.h"
|
||||
|
||||
class AShootEmUpPlayerPawn;
|
||||
class AShootEmUpProjectile;
|
||||
class AShootEmUpEnemy;
|
||||
class AShootEmUpHUD;
|
||||
class ABackgroundScroller;
|
||||
|
||||
USTRUCT()
|
||||
struct FEnemySpawnStep
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
float StartTime;
|
||||
|
||||
UPROPERTY()
|
||||
float SpawnInterval;
|
||||
|
||||
UPROPERTY()
|
||||
EEnemyArchetype Archetype;
|
||||
|
||||
FEnemySpawnStep()
|
||||
: StartTime(0.f)
|
||||
, SpawnInterval(3.f)
|
||||
, Archetype(EEnemyArchetype::TypeA)
|
||||
{
|
||||
}
|
||||
|
||||
FEnemySpawnStep(float InTime, float InInterval, EEnemyArchetype InType)
|
||||
: StartTime(InTime)
|
||||
, SpawnInterval(InInterval)
|
||||
, Archetype(InType)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class MAGISTERKA_API AShootEmUpGameMode : public AGameModeBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
AShootEmUpGameMode();
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
|
||||
void NotifyEnemyKilled(AShootEmUpEnemy* Enemy);
|
||||
void RegisterEnemyDestroyed(AShootEmUpEnemy* Enemy);
|
||||
void SpawnEnemyProjectile(const FVector& Origin, const FVector& Direction, float Speed, float Damage, const FLinearColor& Tint);
|
||||
|
||||
void HandlePlayerDamaged(int32 LivesRemaining);
|
||||
void HandlePlayerDeath();
|
||||
void HandlePlayerRespawnRequest();
|
||||
void HandleScoreUpdated(int32 NewScore);
|
||||
void HandlePlayerLevelUp(int32 NewLevel);
|
||||
void HandleScreenClearRequested();
|
||||
|
||||
float GetRemainingTime() const { return FMath::Max(0.f, GameDuration - ElapsedTime); }
|
||||
int32 GetScore() const { return Score; }
|
||||
int32 GetLives() const { return LivesRemaining; }
|
||||
int32 GetPlayerLevel() const { return PlayerLevel; }
|
||||
bool IsGameOver() const { return bGameOver; }
|
||||
bool IsVictory() const { return bVictory; }
|
||||
|
||||
protected:
|
||||
void InitializePlayer();
|
||||
void InitializeBackground();
|
||||
void ScheduleNextSpawn(float Delay);
|
||||
void SpawnEnemyByArchetype(EEnemyArchetype Archetype);
|
||||
FVector GenerateSpawnLocation() const;
|
||||
EEnemyArchetype SelectCurrentArchetype() const;
|
||||
void UpdateDifficulty(float DeltaSeconds);
|
||||
void CleanupDestroyedActors();
|
||||
void TriggerGameOver(bool bPlayerWon);
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Config")
|
||||
float GameDuration;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Config")
|
||||
float InitialSpawnInterval;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Config")
|
||||
float MinimumSpawnInterval;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Config")
|
||||
TSubclassOf<AShootEmUpProjectile> EnemyProjectileClass;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Config")
|
||||
TSubclassOf<ABackgroundScroller> BackgroundClass;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Config")
|
||||
FVector PlayerSpawnLocation;
|
||||
|
||||
private:
|
||||
void OnSpawnTimerElapsed();
|
||||
void UpdateTimer(float DeltaSeconds);
|
||||
|
||||
FTimerHandle SpawnTimerHandle;
|
||||
|
||||
TWeakObjectPtr<AShootEmUpPlayerPawn> PlayerPawn;
|
||||
TArray<TWeakObjectPtr<AShootEmUpEnemy>> ActiveEnemies;
|
||||
TArray<TWeakObjectPtr<AShootEmUpProjectile>> ActiveEnemyProjectiles;
|
||||
|
||||
TArray<FEnemySpawnStep> SpawnSteps;
|
||||
|
||||
float ElapsedTime;
|
||||
float CurrentSpawnInterval;
|
||||
int32 Score;
|
||||
int32 LivesRemaining;
|
||||
int32 PlayerLevel;
|
||||
|
||||
bool bGameOver;
|
||||
bool bVictory;
|
||||
};
|
||||
116
games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.cpp
Normal file
116
games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.cpp
Normal file
@ -0,0 +1,116 @@
|
||||
#include "ShootEmUpHUD.h"
|
||||
#include "ShootEmUpGameMode.h"
|
||||
#include "Engine/Canvas.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
|
||||
AShootEmUpHUD::AShootEmUpHUD()
|
||||
{
|
||||
ScoreColor = FLinearColor::White;
|
||||
TimerColor = FLinearColor::Yellow;
|
||||
LifeColor = FLinearColor::Green;
|
||||
AlertColor = FLinearColor::Red;
|
||||
LevelUpMessageTimer = 0.f;
|
||||
}
|
||||
|
||||
void AShootEmUpHUD::DrawHUD()
|
||||
{
|
||||
Super::DrawHUD();
|
||||
|
||||
if (!Canvas)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const float Margin = 32.f;
|
||||
|
||||
DrawScore(Margin, Margin);
|
||||
DrawLives(Margin, Margin + 48.f);
|
||||
DrawTimer(Canvas->SizeX - 300.f, Margin);
|
||||
DrawLevelUp(Canvas->SizeX * 0.5f - 150.f, Margin * 0.5f);
|
||||
DrawGameOver(Canvas->SizeX * 0.5f - 200.f, Canvas->SizeY * 0.5f - 50.f);
|
||||
}
|
||||
|
||||
void AShootEmUpHUD::SetLevelUpMessage(const FString& Message, float Duration)
|
||||
{
|
||||
LevelUpMessage = Message;
|
||||
LevelUpMessageTimer = Duration;
|
||||
}
|
||||
|
||||
void AShootEmUpHUD::DrawScore(float X, float Y)
|
||||
{
|
||||
if (AShootEmUpGameMode* GM = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this)))
|
||||
{
|
||||
const FString ScoreText = FString::Printf(TEXT("Score: %d"), GM->GetScore());
|
||||
FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(ScoreText), GEngine->GetLargeFont(), ScoreColor);
|
||||
TextItem.EnableShadow(FLinearColor::Black);
|
||||
Canvas->DrawItem(TextItem);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpHUD::DrawLives(float X, float Y)
|
||||
{
|
||||
if (AShootEmUpGameMode* GM = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this)))
|
||||
{
|
||||
const int32 Lives = GM->GetLives();
|
||||
FString LifeText = TEXT("Lives: ");
|
||||
for (int32 Index = 0; Index < Lives; ++Index)
|
||||
{
|
||||
LifeText.Append(TEXT("[+] "));
|
||||
}
|
||||
if (Lives <= 0)
|
||||
{
|
||||
LifeText = TEXT("Lives: [x]");
|
||||
}
|
||||
|
||||
FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(LifeText), GEngine->GetLargeFont(), LifeColor);
|
||||
TextItem.EnableShadow(FLinearColor::Black);
|
||||
Canvas->DrawItem(TextItem);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpHUD::DrawTimer(float X, float Y)
|
||||
{
|
||||
if (AShootEmUpGameMode* GM = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this)))
|
||||
{
|
||||
const float Remaining = GM->GetRemainingTime();
|
||||
const int32 Minutes = FMath::FloorToInt(Remaining / 60.f);
|
||||
const int32 Seconds = FMath::FloorToInt(FMath::Fmod(Remaining, 60.f));
|
||||
const FString TimerText = FString::Printf(TEXT("Time: %02d:%02d"), Minutes, Seconds);
|
||||
|
||||
FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(TimerText), GEngine->GetLargeFont(), TimerColor);
|
||||
TextItem.EnableShadow(FLinearColor::Black);
|
||||
Canvas->DrawItem(TextItem);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpHUD::DrawLevelUp(float X, float Y)
|
||||
{
|
||||
if (LevelUpMessageTimer <= 0.f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LevelUpMessageTimer -= GetWorld()->GetDeltaSeconds();
|
||||
const FString Text = LevelUpMessage.IsEmpty() ? TEXT("Level Up!") : LevelUpMessage;
|
||||
|
||||
FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(Text), GEngine->GetLargeFont(), AlertColor);
|
||||
TextItem.EnableShadow(FLinearColor::Black);
|
||||
Canvas->DrawItem(TextItem);
|
||||
}
|
||||
|
||||
void AShootEmUpHUD::DrawGameOver(float X, float Y)
|
||||
{
|
||||
if (AShootEmUpGameMode* GM = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this)))
|
||||
{
|
||||
if (!GM->IsGameOver())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const FString ResultText = GM->IsVictory() ? TEXT("Mission Complete!") : TEXT("Game Over");
|
||||
FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(ResultText), GEngine->GetLargeFont(), AlertColor);
|
||||
TextItem.EnableShadow(FLinearColor::Black);
|
||||
Canvas->DrawItem(TextItem);
|
||||
}
|
||||
}
|
||||
36
games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.h
Normal file
36
games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.h
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/HUD.h"
|
||||
#include "ShootEmUpHUD.generated.h"
|
||||
|
||||
class AShootEmUpGameMode;
|
||||
class AShootEmUpPlayerPawn;
|
||||
|
||||
UCLASS()
|
||||
class MAGISTERKA_API AShootEmUpHUD : public AHUD
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
AShootEmUpHUD();
|
||||
|
||||
virtual void DrawHUD() override;
|
||||
|
||||
void SetLevelUpMessage(const FString& Message, float Duration);
|
||||
|
||||
protected:
|
||||
void DrawScore(float X, float Y);
|
||||
void DrawLives(float X, float Y);
|
||||
void DrawTimer(float X, float Y);
|
||||
void DrawLevelUp(float X, float Y);
|
||||
void DrawGameOver(float X, float Y);
|
||||
|
||||
FLinearColor ScoreColor;
|
||||
FLinearColor TimerColor;
|
||||
FLinearColor LifeColor;
|
||||
FLinearColor AlertColor;
|
||||
|
||||
float LevelUpMessageTimer;
|
||||
FString LevelUpMessage;
|
||||
};
|
||||
@ -0,0 +1,336 @@
|
||||
#include "ShootEmUpPlayerPawn.h"
|
||||
#include "ShootEmUpProjectile.h"
|
||||
#include "ShootEmUpGameMode.h"
|
||||
#include "DrawDebugHelpers.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "GameFramework/FloatingPawnMovement.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "TimerManager.h"
|
||||
#include "Camera/CameraComponent.h"
|
||||
#include "GameFramework/SpringArmComponent.h"
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
AShootEmUpPlayerPawn::AShootEmUpPlayerPawn()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
CollisionComponent = CreateDefaultSubobject<USphereComponent>(TEXT("Collision"));
|
||||
SetRootComponent(CollisionComponent);
|
||||
CollisionComponent->InitSphereRadius(1.0f);
|
||||
CollisionComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
CollisionComponent->SetCollisionProfileName(TEXT("Pawn"));
|
||||
CollisionComponent->SetGenerateOverlapEvents(true);
|
||||
|
||||
MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh"));
|
||||
MeshComponent->SetupAttachment(RootComponent);
|
||||
MeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
||||
MeshComponent->SetRelativeScale3D(FVector(0.5f, 1.2f, 0.4f));
|
||||
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMesh> ConeMesh(TEXT("/Engine/BasicShapes/Cone.Cone"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialInterface> BaseMaterial(TEXT("/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial"));
|
||||
if (ConeMesh.Succeeded())
|
||||
{
|
||||
MeshComponent->SetStaticMesh(ConeMesh.Object);
|
||||
MeshComponent->SetRelativeRotation(FRotator(90.f, 0.f, 0.f));
|
||||
}
|
||||
if (BaseMaterial.Succeeded())
|
||||
{
|
||||
MeshComponent->SetMaterial(0, BaseMaterial.Object);
|
||||
}
|
||||
|
||||
MovementComponent = CreateDefaultSubobject<UFloatingPawnMovement>(TEXT("Movement"));
|
||||
MovementComponent->MaxSpeed = 1200.0f;
|
||||
|
||||
SpringArmComponent = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArm"));
|
||||
SpringArmComponent->SetupAttachment(RootComponent);
|
||||
SpringArmComponent->TargetOffset = FVector(0.f, 0.f, 500.f);
|
||||
SpringArmComponent->SetRelativeRotation(FRotator(-90.f, 0.f, 0.f));
|
||||
SpringArmComponent->bDoCollisionTest = false;
|
||||
|
||||
CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("Camera"));
|
||||
CameraComponent->SetupAttachment(SpringArmComponent, USpringArmComponent::SocketName);
|
||||
CameraComponent->ProjectionMode = ECameraProjectionMode::Orthographic;
|
||||
CameraComponent->OrthoWidth = 2200.f;
|
||||
|
||||
FireInterval = 0.15f;
|
||||
ProjectileSpeed = 2200.f;
|
||||
ProjectileDamage = 1.0f;
|
||||
MaxLives = 2;
|
||||
HitInvulnerabilityDuration = 1.5f;
|
||||
ArenaHalfWidth = 1200.f;
|
||||
ArenaHalfHeight = 1800.f;
|
||||
|
||||
bIsFiring = false;
|
||||
bSpecialUsed = false;
|
||||
|
||||
Score = 0;
|
||||
PlayerLevel = 1;
|
||||
LivesRemaining = MaxLives;
|
||||
InvulnerabilityTimer = 0.f;
|
||||
LevelUpFlashTimer = 0.f;
|
||||
|
||||
AutoPossessPlayer = EAutoReceiveInput::Player0;
|
||||
PlayerMaterial = nullptr;
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
CachedGameMode = Cast<AShootEmUpGameMode>(UGameplayStatics::GetGameMode(this));
|
||||
if (UStaticMeshComponent* Mesh = MeshComponent)
|
||||
{
|
||||
PlayerMaterial = Mesh->CreateAndSetMaterialInstanceDynamic(0);
|
||||
if (PlayerMaterial)
|
||||
{
|
||||
PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::White);
|
||||
}
|
||||
}
|
||||
|
||||
if (!PlayerProjectileClass)
|
||||
{
|
||||
PlayerProjectileClass = AShootEmUpProjectile::StaticClass();
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
if (!MoveInput.IsNearlyZero())
|
||||
{
|
||||
MovementComponent->AddInputVector(MoveInput);
|
||||
}
|
||||
|
||||
FVector Location = GetActorLocation();
|
||||
Location.X = FMath::Clamp(Location.X, -ArenaHalfWidth, ArenaHalfWidth);
|
||||
Location.Y = FMath::Clamp(Location.Y, -ArenaHalfHeight, ArenaHalfHeight);
|
||||
Location.Z = FMath::Clamp(Location.Z, -50.f, 50.f);
|
||||
SetActorLocation(Location);
|
||||
|
||||
if (InvulnerabilityTimer > 0.f)
|
||||
{
|
||||
InvulnerabilityTimer -= DeltaSeconds;
|
||||
}
|
||||
|
||||
if (LevelUpFlashTimer > 0.f)
|
||||
{
|
||||
LevelUpFlashTimer -= DeltaSeconds;
|
||||
if (LevelUpFlashTimer <= 0.f)
|
||||
{
|
||||
if (PlayerMaterial)
|
||||
{
|
||||
PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::White);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateVisuals(DeltaSeconds);
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
|
||||
{
|
||||
Super::SetupPlayerInputComponent(PlayerInputComponent);
|
||||
|
||||
PlayerInputComponent->BindAxis(TEXT("MoveForward"), this, &AShootEmUpPlayerPawn::MoveForward);
|
||||
PlayerInputComponent->BindAxis(TEXT("MoveRight"), this, &AShootEmUpPlayerPawn::MoveRight);
|
||||
PlayerInputComponent->BindAction(TEXT("Fire"), IE_Pressed, this, &AShootEmUpPlayerPawn::StartFiring);
|
||||
PlayerInputComponent->BindAction(TEXT("Fire"), IE_Released, this, &AShootEmUpPlayerPawn::StopFiring);
|
||||
PlayerInputComponent->BindAction(TEXT("Special"), IE_Pressed, this, &AShootEmUpPlayerPawn::PerformSpecial);
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::HandleProjectileImpact(float DamageAmount, AShootEmUpProjectile* FromProjectile)
|
||||
{
|
||||
if (InvulnerabilityTimer > 0.f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LivesRemaining = FMath::Max(0, LivesRemaining - 1);
|
||||
InvulnerabilityTimer = HitInvulnerabilityDuration;
|
||||
|
||||
DrawDebugSphere(GetWorld(), GetActorLocation(), 100.f, 20, FColor::Red, false, 0.5f, 0, 2.f);
|
||||
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->HandlePlayerDamaged(LivesRemaining);
|
||||
}
|
||||
|
||||
if (LivesRemaining <= 0)
|
||||
{
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->HandlePlayerDeath();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->HandlePlayerRespawnRequest();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::NotifyEnemyDestroyed(int32 ScoreReward)
|
||||
{
|
||||
Score += ScoreReward;
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->HandleScoreUpdated(Score);
|
||||
}
|
||||
|
||||
const int32 ExpectedLevel = FMath::Clamp(Score / 500 + 1, 1, 10);
|
||||
if (ExpectedLevel > PlayerLevel)
|
||||
{
|
||||
PlayerLevel = ExpectedLevel;
|
||||
LevelUp();
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::ClearScreenSpecial()
|
||||
{
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->HandleScreenClearRequested();
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::OnRespawn(const FVector& SpawnPoint)
|
||||
{
|
||||
SetActorLocation(SpawnPoint);
|
||||
InvulnerabilityTimer = HitInvulnerabilityDuration;
|
||||
MoveInput = FVector::ZeroVector;
|
||||
if (MovementComponent)
|
||||
{
|
||||
MovementComponent->StopMovementImmediately();
|
||||
}
|
||||
if (PlayerMaterial)
|
||||
{
|
||||
PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::White);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::MoveForward(float Value)
|
||||
{
|
||||
MoveInput.Y = FMath::Clamp(Value, -1.f, 1.f);
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::MoveRight(float Value)
|
||||
{
|
||||
MoveInput.X = FMath::Clamp(Value, -1.f, 1.f);
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::StartFiring()
|
||||
{
|
||||
bIsFiring = true;
|
||||
FireOnce();
|
||||
GetWorldTimerManager().SetTimer(FireTimerHandle, this, &AShootEmUpPlayerPawn::FireOnce, FireInterval, true, FireInterval);
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::StopFiring()
|
||||
{
|
||||
bIsFiring = false;
|
||||
GetWorldTimerManager().ClearTimer(FireTimerHandle);
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::FireOnce()
|
||||
{
|
||||
if (!PlayerProjectileClass || !CachedGameMode.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const FVector SpawnLocation = GetActorLocation() + FVector(0.f, 50.f, 0.f);
|
||||
const TArray<FVector> Directions = BuildFireDirections();
|
||||
|
||||
for (const FVector& Direction : Directions)
|
||||
{
|
||||
FActorSpawnParameters Params;
|
||||
Params.Owner = this;
|
||||
Params.Instigator = this;
|
||||
AShootEmUpProjectile* Projectile = GetWorld()->SpawnActor<AShootEmUpProjectile>(PlayerProjectileClass, SpawnLocation, Direction.Rotation(), Params);
|
||||
if (Projectile)
|
||||
{
|
||||
Projectile->InitProjectile(Direction, ProjectileSpeed, 4.0f, true, ProjectileDamage, FLinearColor::White);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::PerformSpecial()
|
||||
{
|
||||
if (bSpecialUsed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bSpecialUsed = true;
|
||||
ClearScreenSpecial();
|
||||
LevelUpFlashTimer = 1.0f;
|
||||
if (PlayerMaterial)
|
||||
{
|
||||
PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::Purple);
|
||||
}
|
||||
|
||||
DrawDebugSphere(GetWorld(), GetActorLocation(), 320.f, 24, FColor::Purple, false, 1.0f, 0, 4.f);
|
||||
}
|
||||
|
||||
TArray<FVector> AShootEmUpPlayerPawn::BuildFireDirections() const
|
||||
{
|
||||
TArray<FVector> Directions;
|
||||
const FVector ForwardDir(0.f, 1.f, 0.f);
|
||||
const FVector RightDir(1.f, 0.f, 0.f);
|
||||
|
||||
switch (PlayerLevel)
|
||||
{
|
||||
case 1:
|
||||
Directions.Add(ForwardDir);
|
||||
break;
|
||||
case 2:
|
||||
Directions.Add(ForwardDir);
|
||||
Directions.Add((ForwardDir + RightDir * 0.25f).GetSafeNormal());
|
||||
Directions.Add((ForwardDir - RightDir * 0.25f).GetSafeNormal());
|
||||
break;
|
||||
case 3:
|
||||
Directions.Add(ForwardDir);
|
||||
Directions.Add((ForwardDir + RightDir * 0.35f).GetSafeNormal());
|
||||
Directions.Add((ForwardDir - RightDir * 0.35f).GetSafeNormal());
|
||||
Directions.Add(RightDir);
|
||||
Directions.Add(-RightDir);
|
||||
break;
|
||||
default:
|
||||
Directions.Add(ForwardDir);
|
||||
Directions.Add((ForwardDir + RightDir * 0.35f).GetSafeNormal());
|
||||
Directions.Add((ForwardDir - RightDir * 0.35f).GetSafeNormal());
|
||||
Directions.Add(RightDir);
|
||||
Directions.Add(-RightDir);
|
||||
Directions.Add(-ForwardDir);
|
||||
break;
|
||||
}
|
||||
|
||||
return Directions;
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::LevelUp()
|
||||
{
|
||||
LevelUpFlashTimer = 1.0f;
|
||||
if (PlayerMaterial)
|
||||
{
|
||||
PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::MakeRandomColor());
|
||||
}
|
||||
|
||||
DrawDebugSphere(GetWorld(), GetActorLocation(), 160.f, 16, FColor::Purple, false, 1.0f, 0, 3.f);
|
||||
|
||||
if (CachedGameMode.IsValid())
|
||||
{
|
||||
CachedGameMode->HandlePlayerLevelUp(PlayerLevel);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpPlayerPawn::UpdateVisuals(float DeltaSeconds)
|
||||
{
|
||||
// Reserved for future VFX hooks; keep function to host level-up flashes or damage flicker.
|
||||
}
|
||||
109
games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.h
Normal file
109
games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.h
Normal file
@ -0,0 +1,109 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Pawn.h"
|
||||
#include "ShootEmUpPlayerPawn.generated.h"
|
||||
|
||||
class USphereComponent;
|
||||
class UStaticMeshComponent;
|
||||
class UFloatingPawnMovement;
|
||||
class USpringArmComponent;
|
||||
class UCameraComponent;
|
||||
class AShootEmUpProjectile;
|
||||
class AShootEmUpGameMode;
|
||||
class UMaterialInstanceDynamic;
|
||||
|
||||
UCLASS()
|
||||
class MAGISTERKA_API AShootEmUpPlayerPawn : public APawn
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
AShootEmUpPlayerPawn();
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override;
|
||||
|
||||
void HandleProjectileImpact(float DamageAmount, AShootEmUpProjectile* FromProjectile);
|
||||
void NotifyEnemyDestroyed(int32 ScoreReward);
|
||||
|
||||
int32 GetScore() const { return Score; }
|
||||
int32 GetLivesRemaining() const { return LivesRemaining; }
|
||||
int32 GetPlayerLevel() const { return PlayerLevel; }
|
||||
bool HasUsedSpecial() const { return bSpecialUsed; }
|
||||
|
||||
void OnRespawn(const FVector& SpawnPoint);
|
||||
void ClearScreenSpecial();
|
||||
|
||||
protected:
|
||||
void MoveForward(float Value);
|
||||
void MoveRight(float Value);
|
||||
void StartFiring();
|
||||
void StopFiring();
|
||||
void FireOnce();
|
||||
void PerformSpecial();
|
||||
|
||||
TArray<FVector> BuildFireDirections() const;
|
||||
|
||||
void LevelUp();
|
||||
|
||||
void UpdateVisuals(float DeltaSeconds);
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
USphereComponent* CollisionComponent;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
UStaticMeshComponent* MeshComponent;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
UFloatingPawnMovement* MovementComponent;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
USpringArmComponent* SpringArmComponent;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
UCameraComponent* CameraComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Combat")
|
||||
TSubclassOf<AShootEmUpProjectile> PlayerProjectileClass;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Combat")
|
||||
float FireInterval;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Combat")
|
||||
float ProjectileSpeed;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Combat")
|
||||
float ProjectileDamage;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Player")
|
||||
int32 MaxLives;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Player")
|
||||
float HitInvulnerabilityDuration;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Player")
|
||||
float ArenaHalfWidth;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Player")
|
||||
float ArenaHalfHeight;
|
||||
|
||||
bool bIsFiring;
|
||||
bool bSpecialUsed;
|
||||
|
||||
int32 Score;
|
||||
int32 PlayerLevel;
|
||||
int32 LivesRemaining;
|
||||
float InvulnerabilityTimer;
|
||||
float LevelUpFlashTimer;
|
||||
|
||||
FVector MoveInput;
|
||||
|
||||
FTimerHandle FireTimerHandle;
|
||||
|
||||
TWeakObjectPtr<AShootEmUpGameMode> CachedGameMode;
|
||||
|
||||
UPROPERTY()
|
||||
UMaterialInstanceDynamic* PlayerMaterial;
|
||||
};
|
||||
@ -0,0 +1,125 @@
|
||||
#include "ShootEmUpProjectile.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "GameFramework/ProjectileMovementComponent.h"
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "ShootEmUpEnemy.h"
|
||||
#include "ShootEmUpPlayerPawn.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "Engine/CollisionProfile.h"
|
||||
|
||||
AShootEmUpProjectile::AShootEmUpProjectile()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
CollisionComponent = CreateDefaultSubobject<USphereComponent>(TEXT("Collision"));
|
||||
SetRootComponent(CollisionComponent);
|
||||
CollisionComponent->InitSphereRadius(6.0f);
|
||||
CollisionComponent->SetCollisionProfileName(UCollisionProfile::Projectile_ProfileName);
|
||||
CollisionComponent->SetGenerateOverlapEvents(true);
|
||||
CollisionComponent->OnComponentBeginOverlap.AddDynamic(this, &AShootEmUpProjectile::OnProjectileOverlap);
|
||||
CollisionComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
CollisionComponent->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
|
||||
MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Visual"));
|
||||
MeshComponent->SetupAttachment(RootComponent);
|
||||
MeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
||||
MeshComponent->SetRelativeScale3D(FVector(0.2f));
|
||||
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMesh> SphereMesh(TEXT("/Engine/BasicShapes/Sphere.Sphere"));
|
||||
if (SphereMesh.Succeeded())
|
||||
{
|
||||
MeshComponent->SetStaticMesh(SphereMesh.Object);
|
||||
}
|
||||
|
||||
MovementComponent = CreateDefaultSubobject<UProjectileMovementComponent>(TEXT("Movement"));
|
||||
MovementComponent->InitialSpeed = 2000.0f;
|
||||
MovementComponent->MaxSpeed = 4000.0f;
|
||||
MovementComponent->ProjectileGravityScale = 0.0f;
|
||||
MovementComponent->bRotationFollowsVelocity = true;
|
||||
|
||||
DefaultSpeed = 1500.0f;
|
||||
DefaultLifeSpan = 5.0f;
|
||||
DefaultDamage = 1.0f;
|
||||
|
||||
bFromPlayer = false;
|
||||
Damage = DefaultDamage;
|
||||
|
||||
PrimaryActorTick.bCanEverTick = false;
|
||||
}
|
||||
|
||||
void AShootEmUpProjectile::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if (!IsPendingKill())
|
||||
{
|
||||
SetLifeSpan(DefaultLifeSpan);
|
||||
}
|
||||
}
|
||||
|
||||
void AShootEmUpProjectile::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
}
|
||||
|
||||
void AShootEmUpProjectile::InitProjectile(const FVector& Direction, float Speed, float LifeSeconds, bool bPlayerBullet, float InDamage, const FLinearColor& TintColor)
|
||||
{
|
||||
bFromPlayer = bPlayerBullet;
|
||||
Damage = InDamage > 0.f ? InDamage : DefaultDamage;
|
||||
|
||||
const FVector NormalizedDirection = Direction.GetSafeNormal(FVector::ForwardVector);
|
||||
MovementComponent->Velocity = NormalizedDirection * (Speed > 0.f ? Speed : DefaultSpeed);
|
||||
|
||||
if (LifeSeconds > 0.f)
|
||||
{
|
||||
SetLifeSpan(LifeSeconds);
|
||||
}
|
||||
|
||||
UMaterialInstanceDynamic* DynMat = MeshComponent->CreateAndSetMaterialInstanceDynamic(0);
|
||||
if (DynMat)
|
||||
{
|
||||
DynMat->SetVectorParameterValue(TEXT("Color"), TintColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
MeshComponent->SetVectorParameterValueOnMaterials(TEXT("Color"), TintColor);
|
||||
}
|
||||
|
||||
CollisionComponent->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
}
|
||||
|
||||
void AShootEmUpProjectile::OnProjectileOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
|
||||
{
|
||||
if (!OtherActor || OtherActor == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (AShootEmUpProjectile* OtherProjectile = Cast<AShootEmUpProjectile>(OtherActor))
|
||||
{
|
||||
Destroy();
|
||||
if (IsValid(OtherProjectile))
|
||||
{
|
||||
OtherProjectile->Destroy();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (bFromPlayer)
|
||||
{
|
||||
if (AShootEmUpEnemy* HitEnemy = Cast<AShootEmUpEnemy>(OtherActor))
|
||||
{
|
||||
HitEnemy->HandleProjectileImpact(Damage, this);
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AShootEmUpPlayerPawn* Player = Cast<AShootEmUpPlayerPawn>(OtherActor))
|
||||
{
|
||||
Player->HandleProjectileImpact(Damage, this);
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "ShootEmUpProjectile.generated.h"
|
||||
|
||||
class USphereComponent;
|
||||
class UStaticMeshComponent;
|
||||
class UProjectileMovementComponent;
|
||||
|
||||
UCLASS()
|
||||
class MAGISTERKA_API AShootEmUpProjectile : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
AShootEmUpProjectile();
|
||||
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
|
||||
void InitProjectile(const FVector& Direction, float Speed, float LifeSeconds, bool bPlayerBullet, float InDamage, const FLinearColor& TintColor);
|
||||
|
||||
bool IsPlayerProjectile() const { return bFromPlayer; }
|
||||
float GetDamage() const { return Damage; }
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
private:
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
USphereComponent* CollisionComponent;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
UStaticMeshComponent* MeshComponent;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category = "Components")
|
||||
UProjectileMovementComponent* MovementComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Projectile")
|
||||
float DefaultSpeed;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Projectile")
|
||||
float DefaultLifeSpan;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Projectile")
|
||||
float DefaultDamage;
|
||||
|
||||
bool bFromPlayer;
|
||||
float Damage;
|
||||
|
||||
UFUNCTION()
|
||||
void OnProjectileOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
|
||||
};
|
||||
@ -37,7 +37,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -54,7 +54,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -74,7 +74,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -92,7 +92,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -109,7 +109,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -129,7 +129,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -147,7 +147,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -164,7 +164,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -184,7 +184,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -202,7 +202,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Test",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -219,7 +219,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Test",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -239,7 +239,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Test",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -257,7 +257,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Shipping",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -274,7 +274,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Shipping",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -294,7 +294,7 @@
|
||||
"magisterka",
|
||||
"Linux",
|
||||
"Shipping",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -312,7 +312,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -329,7 +329,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -349,7 +349,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -367,7 +367,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -384,7 +384,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -404,7 +404,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -422,7 +422,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -439,7 +439,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -459,7 +459,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -477,7 +477,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Test",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -494,7 +494,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Test",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -514,7 +514,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Test",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -532,7 +532,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Shipping",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -549,7 +549,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Shipping",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -569,7 +569,7 @@
|
||||
"magisterka",
|
||||
"LinuxArm64",
|
||||
"Shipping",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -587,7 +587,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -604,7 +604,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -624,7 +624,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"Debug",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -642,7 +642,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -659,7 +659,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -679,7 +679,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"DebugGame",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -697,7 +697,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -714,7 +714,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
@ -734,7 +734,7 @@
|
||||
"magisterkaEditor",
|
||||
"Linux",
|
||||
"Development",
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-waitmutex",
|
||||
"-clean"
|
||||
],
|
||||
@ -752,7 +752,7 @@
|
||||
{
|
||||
"name": "Launch magisterka (Debug)",
|
||||
"request": "launch",
|
||||
"program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-Debug",
|
||||
"program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-Debug",
|
||||
"preLaunchTask": "magisterka Linux Debug Build",
|
||||
"args": [
|
||||
],
|
||||
@ -764,7 +764,7 @@
|
||||
{
|
||||
"name": "Launch magisterka (DebugGame)",
|
||||
"request": "launch",
|
||||
"program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-DebugGame",
|
||||
"program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-DebugGame",
|
||||
"preLaunchTask": "magisterka Linux DebugGame Build",
|
||||
"args": [
|
||||
],
|
||||
@ -776,7 +776,7 @@
|
||||
{
|
||||
"name": "Launch magisterka (Development)",
|
||||
"request": "launch",
|
||||
"program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame",
|
||||
"program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame",
|
||||
"preLaunchTask": "magisterka Linux Development Build",
|
||||
"args": [
|
||||
],
|
||||
@ -788,7 +788,7 @@
|
||||
{
|
||||
"name": "Launch magisterka (Test)",
|
||||
"request": "launch",
|
||||
"program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-Test",
|
||||
"program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-Test",
|
||||
"preLaunchTask": "magisterka Linux Test Build",
|
||||
"args": [
|
||||
],
|
||||
@ -800,7 +800,7 @@
|
||||
{
|
||||
"name": "Launch magisterka (Shipping)",
|
||||
"request": "launch",
|
||||
"program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-Shipping",
|
||||
"program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-Shipping",
|
||||
"preLaunchTask": "magisterka Linux Shipping Build",
|
||||
"args": [
|
||||
],
|
||||
@ -815,7 +815,7 @@
|
||||
"program": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/UnrealEditor-Linux-Debug",
|
||||
"preLaunchTask": "magisterkaEditor Linux Debug Build",
|
||||
"args": [
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject"
|
||||
],
|
||||
"cwd": "/home/kuhy/aur/unreal-engine-bin",
|
||||
"type": "cppdbg",
|
||||
@ -828,7 +828,7 @@
|
||||
"program": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame",
|
||||
"preLaunchTask": "magisterkaEditor Linux DebugGame Build",
|
||||
"args": [
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject"
|
||||
],
|
||||
"cwd": "/home/kuhy/aur/unreal-engine-bin",
|
||||
"type": "cppdbg",
|
||||
@ -841,7 +841,7 @@
|
||||
"program": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/UnrealEditor",
|
||||
"preLaunchTask": "magisterkaEditor Linux Development Build",
|
||||
"args": [
|
||||
"/home/kuhy/Unreal Projects/magisterka/magisterka.uproject"
|
||||
"/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject"
|
||||
],
|
||||
"cwd": "/home/kuhy/aur/unreal-engine-bin",
|
||||
"type": "cppdbg",
|
||||
@ -857,7 +857,7 @@
|
||||
"args": [
|
||||
"-projectfiles",
|
||||
"-vscode",
|
||||
"-project=/home/kuhy/Unreal Projects/magisterka/magisterka.uproject",
|
||||
"-project=/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject",
|
||||
"-game",
|
||||
"-engine",
|
||||
"-dotnet"
|
||||
|
||||
Loading…
Reference in New Issue
Block a user