diff --git a/games/unreal/magisterka/.ignore b/games/unreal/magisterka/.ignore index e2f2f8b..f66a768 100644 --- a/games/unreal/magisterka/.ignore +++ b/games/unreal/magisterka/.ignore @@ -1,4 +1,7 @@ /Intermediate +/DerivedDataCache /Saved /Content /.vscode +/Plugins/UnrealMCP/Intermediate +/Plugins/UnrealMCP/Content diff --git a/games/unreal/magisterka/Config/DefaultEngine.ini b/games/unreal/magisterka/Config/DefaultEngine.ini index 5b5adad..52253fa 100644 --- a/games/unreal/magisterka/Config/DefaultEngine.ini +++ b/games/unreal/magisterka/Config/DefaultEngine.ini @@ -252,3 +252,6 @@ ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= +[/Script/UnrealEd.CookerSettings] +bCookOnTheFlyForLaunchOn=True + diff --git a/games/unreal/magisterka/Config/DefaultGame.ini b/games/unreal/magisterka/Config/DefaultGame.ini index 85e98b9..c48cc4b 100644 --- a/games/unreal/magisterka/Config/DefaultGame.ini +++ b/games/unreal/magisterka/Config/DefaultGame.ini @@ -1,3 +1,8 @@ [/Script/EngineSettings.GeneralProjectSettings] ProjectID=2C34EDE0F5BC4D6BB55E5DD6D81E3BB9 + +[/Script/Engine.GameMapsSettings] +GameDefaultMap=/Engine/Maps/Entry +EditorStartupMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Script/magisterka.ShootEmUpGameMode diff --git a/games/unreal/magisterka/Config/DefaultInput.ini b/games/unreal/magisterka/Config/DefaultInput.ini index a919105..130ce10 100644 --- a/games/unreal/magisterka/Config/DefaultInput.ini +++ b/games/unreal/magisterka/Config/DefaultInput.ini @@ -81,4 +81,17 @@ DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks -ConsoleKeys=Tilde +ConsoleKeys=Tilde ++ActionMappings=(ActionName="Fire",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++ActionMappings=(ActionName="Special",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ++AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) ++AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) ++AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) ++AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000) ++AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) ++AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) ++AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000) ++AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000) ++AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) ++AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp index 354ac7c..cffeb56 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp @@ -2,8 +2,12 @@ -pipe -msse4.2 -I"." +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -Wall diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp.old index 2b3f579..354ac7c 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch.rsp.old @@ -75,6 +75,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp index 2bc3727..aec53b8 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp @@ -2,8 +2,12 @@ -pipe -msse4.2 -I"." +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -Wall diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp.old index 6d8a0c0..2bc3727 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch.rsp.old @@ -75,6 +75,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Core/SharedPCH.Core.RTTI.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp index f59dbb7..2635e0f 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp @@ -3,12 +3,19 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode" -I"Runtime/CoreUObject/Public" -I"Runtime/CoreUObject/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI" -I"Runtime/CorePreciseFP/Public" -I"Runtime/CorePreciseFP/Internal" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp.old index 36a5fc1..f59dbb7 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch.rsp.old @@ -81,6 +81,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp index 00ed65f..f3c7b67 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp @@ -3,12 +3,19 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode" -I"Runtime/CoreUObject/Public" -I"Runtime/CoreUObject/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI" -I"Runtime/CorePreciseFP/Public" -I"Runtime/CorePreciseFP/Internal" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp.old index c5a645c..00ed65f 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch.rsp.old @@ -81,6 +81,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/CoreUObject/SharedPCH.CoreUObject.RTTI.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp index 4caab7d..7d69fb6 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp @@ -3,289 +3,496 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI" -I"Runtime/Engine/Classes" -I"Runtime/Engine/Public" -I"Runtime/Engine/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI" -I"Runtime/CoreOnline/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode" -I"Runtime/CoreUObject/Public" -I"Runtime/CoreUObject/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI" -I"Runtime/CorePreciseFP/Public" -I"Runtime/CorePreciseFP/Internal" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/VNI" -I"Runtime/FieldNotification/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/VNI" -I"Runtime/Net/Core/Classes" -I"Runtime/Net/Core/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/VNI" -I"Runtime/Net/Common/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI" -I"Runtime/ImageCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI" -I"Runtime/Json/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/VNI" -I"Runtime/JsonUtilities/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI" -I"Runtime/SlateCore/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/VNI" -I"Runtime/DeveloperSettings/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI" -I"Runtime/InputCore/Classes" -I"Runtime/InputCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/VNI" -I"Runtime/ApplicationCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/VNI" -I"Runtime/RHI/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/VNI" -I"Runtime/Slate/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/VNI" -I"Runtime/ImageWrapper/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Messaging/VNI" -I"Runtime/Messaging/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MessagingCommon/VNI" -I"Runtime/MessagingCommon/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RenderCore/VNI" -I"Runtime/RenderCore/Public" -I"Runtime/RenderCore/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/OpenGLDrv/VNI" -I"Runtime/OpenGLDrv/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnalyticsET/VNI" -I"Runtime/Analytics/AnalyticsET/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Analytics/VNI" -I"Runtime/Analytics/Analytics/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Sockets/VNI" -I"Runtime/Sockets/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/VNI" -I"Runtime/AssetRegistry/Public" -I"Runtime/AssetRegistry/Internal" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineMessages/VNI" -I"Runtime/EngineMessages/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/EngineSettings/VNI" -I"Runtime/EngineSettings/Classes" -I"Runtime/EngineSettings/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SynthBenchmark/VNI" -I"Runtime/SynthBenchmark/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GameplayTags/VNI" -I"Runtime/GameplayTags/Classes" -I"Runtime/GameplayTags/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PacketHandler/VNI" -I"Runtime/PacketHandlers/PacketHandler/Classes" -I"Runtime/PacketHandlers/PacketHandler/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ReliableHComp/VNI" -I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioPlatformConfiguration/VNI" -I"Runtime/AudioPlatformConfiguration/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshDescription/VNI" -I"Runtime/MeshDescription/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StaticMeshDescription/VNI" -I"Runtime/StaticMeshDescription/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SkeletalMeshDescription/VNI" -I"Runtime/SkeletalMeshDescription/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationCore/VNI" -I"Runtime/AnimationCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PakFile/VNI" -I"Runtime/PakFile/Public" -I"Runtime/PakFile/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RSA/VNI" -I"Runtime/RSA/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkReplayStreaming/VNI" -I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public" 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-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/VNI" -I"Developer/WidgetRegistration/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/VNI" -I"Editor/ActorPickerMode/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/VNI" -I"Editor/SceneDepthPickerMode/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/VNI" -I"Editor/AnimationEditMode/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -isystem"ThirdParty/RapidJSON/1.1.0" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp.old index bbbaa77..4caab7d 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch.rsp.old @@ -361,6 +361,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp index dae3033..aba1106 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp @@ -3,289 +3,496 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI" -I"Runtime/Engine/Classes" -I"Runtime/Engine/Public" -I"Runtime/Engine/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI" -I"Runtime/CoreOnline/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI" 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-I"Developer/FunctionalTesting/Classes" -I"Developer/FunctionalTesting/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationController/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationController/VNI" -I"Developer/AutomationController/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationTest/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AutomationTest/VNI" -I"Runtime/AutomationTest/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Localization/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Localization/VNI" -I"Developer/Localization/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioEditor/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AudioEditor/VNI" -I"Editor/AudioEditor/Classes" -I"Editor/AudioEditor/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UELibSampleRate/VNI" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/LevelEditor/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/LevelEditor/VNI" -I"Editor/LevelEditor/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CommonMenuExtensions/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CommonMenuExtensions/VNI" -I"Editor/CommonMenuExtensions/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Settings/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Settings/VNI" -I"Developer/Settings/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/VREditor/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/VREditor/VNI" -I"Editor/VREditor/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/ViewportInteraction/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ViewportInteraction/VNI" -I"Editor/ViewportInteraction/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/HeadMountedDisplay/VNI" -I"Runtime/HeadMountedDisplay/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Landscape/VNI" -I"Runtime/Landscape/Classes" -I"Runtime/Landscape/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DetailCustomizations/VNI" -I"Editor/DetailCustomizations/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GraphEditor/VNI" -I"Editor/GraphEditor/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StructViewer/VNI" -I"Editor/StructViewer/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetworkFileSystem/VNI" -I"Runtime/NetworkFileSystem/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UMG/VNI" -I"Runtime/UMG/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieScene/VNI" -I"Runtime/MovieScene/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TimeManagement/VNI" -I"Runtime/TimeManagement/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UniversalObjectLocator/VNI" -I"Runtime/UniversalObjectLocator/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MovieSceneTracks/VNI" -I"Runtime/MovieSceneTracks/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Constraints/VNI" -I"Runtime/Experimental/Animation/Constraints/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PropertyPath/VNI" -I"Runtime/PropertyPath/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NavigationSystem/VNI" -I"Runtime/NavigationSystem/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/GeometryCollectionEngine/VNI" -I"Runtime/Experimental/GeometryCollectionEngine/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldSystemEngine/VNI" -I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ChaosSolverEngine/VNI" -I"Runtime/Experimental/ChaosSolverEngine/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowCore/VNI" -I"Runtime/Experimental/Dataflow/Core/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowEngine/VNI" -I"Runtime/Experimental/Dataflow/Engine/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DataflowSimulation/VNI" -I"Runtime/Experimental/Dataflow/Simulation/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshBuilder/VNI" -I"Developer/MeshBuilder/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshUtilitiesCommon/VNI" -I"Runtime/MeshUtilitiesCommon/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MSQS/VNI" -I"Runtime/MaterialShaderQualitySettings/Classes" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ToolMenusEditor/VNI" -I"Editor/ToolMenusEditor/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/StatusBar/VNI" -I"Editor/StatusBar/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeCore/VNI" -I"Runtime/Interchange/Core/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InterchangeEngine/VNI" -I"Runtime/Interchange/Engine/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperToolSettings/VNI" -I"Developer/DeveloperToolSettings/Classes" -I"Developer/DeveloperToolSettings/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectDataInterface/VNI" -I"Editor/SubobjectDataInterface/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SubobjectEditor/VNI" -I"Editor/SubobjectEditor/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/PhysicsUtilities/VNI" -I"Developer/PhysicsUtilities/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/WidgetRegistration/VNI" -I"Developer/WidgetRegistration/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ActorPickerMode/VNI" -I"Editor/ActorPickerMode/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SceneDepthPickerMode/VNI" -I"Editor/SceneDepthPickerMode/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AnimationEditMode/VNI" -I"Editor/AnimationEditMode/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -isystem"ThirdParty/RapidJSON/1.1.0" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp.old index add1fe1..dae3033 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch.rsp.old @@ -361,6 +361,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp index f6c8873..3d6c993 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp @@ -3,28 +3,48 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Slate/VNI" -I"Runtime/Slate/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode" -I"Runtime/CoreUObject/Public" -I"Runtime/CoreUObject/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI" -I"Runtime/CorePreciseFP/Public" -I"Runtime/CorePreciseFP/Internal" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI" -I"Runtime/InputCore/Classes" -I"Runtime/InputCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI" -I"Runtime/Json/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI" -I"Runtime/SlateCore/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/VNI" -I"Runtime/DeveloperSettings/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/VNI" -I"Runtime/ApplicationCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RHI/VNI" -I"Runtime/RHI/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageWrapper/VNI" -I"Runtime/ImageWrapper/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI" -I"Runtime/ImageCore/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -isystem"ThirdParty/RapidJSON/1.1.0" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp.old index 76ffbbf..f6c8873 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch.rsp.old @@ -99,6 +99,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/Slate/SharedPCH.Slate.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp index dc85e13..bf41533 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp @@ -3,289 +3,496 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/VNI" -I"Programs/UnrealLightmass/Public" -I"Editor/UnrealEd/Classes" -I"Editor/UnrealEd/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/VNI" -I"Editor/AssetDefinition/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" -I"Runtime/TraceLog/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VNI" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreUObject/VerseVMBytecode" -I"Runtime/CoreUObject/Public" -I"Runtime/CoreUObject/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CorePreciseFP/VNI" -I"Runtime/CorePreciseFP/Public" -I"Runtime/CorePreciseFP/Internal" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetRegistry/VNI" -I"Runtime/AssetRegistry/Public" -I"Runtime/AssetRegistry/Internal" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Engine/VNI" -I"Runtime/Engine/Classes" -I"Runtime/Engine/Public" -I"Runtime/Engine/Internal" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/CoreOnline/VNI" -I"Runtime/CoreOnline/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/FieldNotification/VNI" -I"Runtime/FieldNotification/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCore/VNI" -I"Runtime/Net/Core/Classes" -I"Runtime/Net/Core/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/NetCommon/VNI" -I"Runtime/Net/Common/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ImageCore/VNI" -I"Runtime/ImageCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Json/VNI" -I"Runtime/Json/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/JsonUtilities/VNI" -I"Runtime/JsonUtilities/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/SlateCore/VNI" -I"Runtime/SlateCore/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/DeveloperSettings/VNI" -I"Runtime/DeveloperSettings/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/InputCore/VNI" -I"Runtime/InputCore/Classes" -I"Runtime/InputCore/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/ApplicationCore/UHT" 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+-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshMergeUtilities/VNI" -I"Developer/MeshMergeUtilities/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/VNI" -I"Developer/MeshReductionInterface/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/VNI" -I"Runtime/RawMesh/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/VNI" -I"Developer/MaterialUtilities/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/VNI" -I"Editor/KismetCompiler/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -isystem"ThirdParty/RapidJSON/1.1.0" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp.old index 23ab424..dc85e13 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch.rsp.old @@ -361,6 +361,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp index d1bd7f7..a5bf91a 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp @@ -3,289 +3,496 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/VNI" -I"Programs/UnrealLightmass/Public" -I"Editor/UnrealEd/Classes" -I"Editor/UnrealEd/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/VNI" -I"Editor/AssetDefinition/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" 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+-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MeshReductionInterface/VNI" -I"Developer/MeshReductionInterface/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/VNI" -I"Runtime/RawMesh/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/VNI" -I"Developer/MaterialUtilities/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/VNI" -I"Editor/KismetCompiler/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -isystem"ThirdParty/RapidJSON/1.1.0" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp.old index 5cd79e4..d1bd7f7 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch.rsp.old @@ -361,6 +361,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp index 10c304f..d6d45f5 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp @@ -3,289 +3,496 @@ -msse4.2 -I"." -I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/UnrealEd/VNI" -I"Programs/UnrealLightmass/Public" -I"Editor/UnrealEd/Classes" -I"Editor/UnrealEd/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/AssetDefinition/VNI" -I"Editor/AssetDefinition/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/Core/VNI" -I"Runtime/Core/Public" -I"Runtime/Core/Internal" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/TraceLog/VNI" 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+-I"../Intermediate/Build/Linux/UnrealEditor/Inc/RawMesh/VNI" -I"Runtime/RawMesh/Public" -I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/MaterialUtilities/VNI" -I"Developer/MaterialUtilities/Public" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/UHT" +-I"../Intermediate/Build/Linux/UnrealEditor/Inc/KismetCompiler/VNI" -I"Editor/KismetCompiler/Public" -isystem"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include" -isystem"ThirdParty/RapidJSON/1.1.0" diff --git a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp.old b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp.old index 7fd4be1..10c304f 100644 --- a/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp.old +++ b/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch.rsp.old @@ -361,6 +361,6 @@ -fpch-instantiate-templates -std=c++20 -fpch-validate-input-files-content -"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h" --MD -MF"/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.d" --o "/home/kuhy/Unreal Projects/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch" \ No newline at end of file +"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h" +-MD -MF"/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.d" +-o "/home/kuhy/praca_magisterska/games/unreal/magisterka/Intermediate/Build/Linux/x64/magisterkaEditor/Development/UnrealEd/SharedPCH.UnrealEd.RTTI.Cpp20.h.gch" \ No newline at end of file diff --git a/games/unreal/magisterka/Intermediate/Build/XmlConfigCache.bin b/games/unreal/magisterka/Intermediate/Build/XmlConfigCache.bin index bbb4cd2..76f96e3 100644 Binary files a/games/unreal/magisterka/Intermediate/Build/XmlConfigCache.bin and b/games/unreal/magisterka/Intermediate/Build/XmlConfigCache.bin differ diff --git a/games/unreal/magisterka/Intermediate/CachedAssetRegistry_0.bin b/games/unreal/magisterka/Intermediate/CachedAssetRegistry_0.bin index 4ce084c..a249f58 100644 Binary files a/games/unreal/magisterka/Intermediate/CachedAssetRegistry_0.bin and b/games/unreal/magisterka/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/games/unreal/magisterka/Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini b/games/unreal/magisterka/Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini new file mode 100644 index 0000000..e431639 --- /dev/null +++ b/games/unreal/magisterka/Intermediate/Config/CoalescedSourceConfigs/Lightmass.ini @@ -0,0 +1,253 @@ +[SectionsToSave] +bCanSaveAllSections=false +Section=CurrentIniVersion + +[DevOptions.StaticLighting] +bAllowMultiThreadedStaticLighting=True +ViewSingleBounceNumber=-1 +bUseBilinearFilterLightmaps=True +bCompressLightmaps=True +bUseConservativeTexelRasterization=True +bAccountForTexelSize=True +bUseMaxWeight=True +MaxTriangleLightingSamples=8 +MaxTriangleIrradiancePhotonCacheSamples=4 +bAllow64bitProcess=True +DefaultStaticMeshLightingRes=32 +bAllowCropping=False +bGarbageCollectAfterExport=True +bRebuildDirtyGeometryForLighting=True +bUseEmbree=true +bVerifyEmbree=false +bUseEmbreePacketTracing=false +bUseFastVoxelization=false +bUseEmbreeInstancing=false +bUseFilteredCubemapForSkylight=true +MappingSurfaceCacheDownsampleFactor=2 + +[DevOptions.StaticLightingSceneConstants] +StaticLightingLevelScale=1 +VisibilityRayOffsetDistance=.1 +VisibilityNormalOffsetDistance=3 +VisibilityNormalOffsetSampleRadiusScale=.5 +VisibilityTangentOffsetSampleRadiusScale=.8 +SmallestTexelRadius=.1 +LightGridSize=100 +AutomaticImportanceVolumeExpandBy=500 +MinimumImportanceVolumeExtentWithoutWarning=10000.0 + +[DevOptions.StaticLightingMaterial] +bUseDebugMaterial=False +ShowMaterialAttribute=None +EmissiveSampleSize=128 +DiffuseSampleSize=128 +SpecularSampleSize=128 +TransmissionSampleSize=256 +NormalSampleSize=256 +TerrainSampleScalar=4 +DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000) +EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000) + +[DevOptions.MeshAreaLights] +bVisualizeMeshAreaLightPrimitives=False +EmissiveIntensityThreshold=.01 +MeshAreaLightGridSize=100 +MeshAreaLightSimplifyNormalAngleThreshold=25 +MeshAreaLightSimplifyCornerDistanceThreshold=.5 +MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1 +MeshAreaLightGeneratedDynamicLightSurfaceOffset=30 + +[DevOptions.PrecomputedDynamicObjectLighting] +bVisualizeVolumeLightSamples=False +bVisualizeVolumeLightInterpolation=False +NumHemisphereSamplesScale=2 +SurfaceLightSampleSpacing=300 +FirstSurfaceSampleLayerHeight=50 +SurfaceSampleLayerHeightSpacing=250 +NumSurfaceSampleLayers=2 +DetailVolumeSampleSpacing=300 +VolumeLightSampleSpacing=3000 +MaxVolumeSamples=250000 +bUseMaxSurfaceSampleNum=True +MaxSurfaceLightSamples=500000 + +[DevOptions.VolumetricLightmaps] +BrickSize=4 +MaxRefinementLevels=3 +VoxelizationCellExpansionForSurfaceGeometry=.1 +VoxelizationCellExpansionForVolumeGeometry=.25 +VoxelizationCellExpansionForLights=.1 +TargetNumVolumetricLightmapTasks=800 +MinBrickError=.01 +SurfaceLightmapMinTexelsPerVoxelAxis=1.0 +bCullBricksBelowLandscape=true +LightBrightnessSubdivideThreshold=.3 + +[DevOptions.PrecomputedVisibility] +bVisualizePrecomputedVisibility=False +bCompressVisibilityData=True +bPlaceCellsOnOpaqueOnly=True +NumCellDistributionBuckets=800 +CellRenderingBucketSize=5 +NumCellRenderingBuckets=5 +PlayAreaHeight=220 +MeshBoundsScale=1.2 +VisibilitySpreadingIterations=1 +MinMeshSamples=14 +MaxMeshSamples=40 +NumCellSamples=24 +NumImportanceSamples=40 + +[DevOptions.PrecomputedVisibilityModeratelyAggressive] +MeshBoundsScale=1 +VisibilitySpreadingIterations=1 + +[DevOptions.PrecomputedVisibilityMostAggressive] +MeshBoundsScale=1 +VisibilitySpreadingIterations=0 + +[DevOptions.VolumeDistanceField] +VoxelSize=75 +VolumeMaxDistance=900 +NumVoxelDistanceSamples=800 +MaxVoxels=3992160 + +[DevOptions.StaticShadows] +bUseZeroAreaLightmapSpaceFilteredLights=False +NumShadowRays=8 +NumPenumbraShadowRays=8 +NumBounceShadowRays=1 +bFilterShadowFactor=True +ShadowFactorGradientTolerance=0.5 +bAllowSignedDistanceFieldShadows=True +MaxTransitionDistanceWorldSpace=50 +ApproximateHighResTexelsPerMaxTransitionDistance=50 +MinDistanceFieldUpsampleFactor=3 +MinUnoccludedFraction=.0005 +StaticShadowDepthMapTransitionSampleDistanceX=100 +StaticShadowDepthMapTransitionSampleDistanceY=100 +StaticShadowDepthMapSuperSampleFactor=2 +StaticShadowDepthMapMaxSamples=4194304 + +[DevOptions.ImportanceTracing] +bUseStratifiedSampling=True +NumHemisphereSamples=16 +MaxHemisphereRayAngle=89 +NumAdaptiveRefinementLevels=2 +AdaptiveBrightnessThreshold=1 +AdaptiveFirstBouncePhotonConeAngle=4 +AdaptiveSkyVarianceThreshold=.5 +bUseRadiositySolverForSkylightMultibounce=True +bCacheFinalGatherHitPointsForRadiosity=False +bUseRadiositySolverForLightMultibounce=False + +[DevOptions.PhotonMapping] +bUsePhotonMapping=True +bUseFinalGathering=True +bUsePhotonDirectLightingInFinalGather=False +bVisualizeCachedApproximateDirectLighting=False +bUseIrradiancePhotons=True +bCacheIrradiancePhotonsOnSurfaces=True +bVisualizePhotonPaths=False +bVisualizePhotonGathers=True +bVisualizePhotonImportanceSamples=False +bVisualizeIrradiancePhotonCalculation=False +bEmitPhotonsOutsideImportanceVolume=False +ConeFilterConstant=1 +NumIrradianceCalculationPhotons=400 +FinalGatherImportanceSampleFraction=.6 +FinalGatherImportanceSampleConeAngle=10 +IndirectPhotonEmitDiskRadius=200 +IndirectPhotonEmitConeAngle=30 +MaxImportancePhotonSearchDistance=2000 +MinImportancePhotonSearchDistance=20 +NumImportanceSearchPhotons=10 +OutsideImportanceVolumeDensityScale=.0005 +DirectPhotonDensity=350 +DirectIrradiancePhotonDensity=350 +DirectPhotonSearchDistance=200 +IndirectPhotonPathDensity=5 +IndirectPhotonDensity=600 +IndirectIrradiancePhotonDensity=300 +IndirectPhotonSearchDistance=200 +PhotonSearchAngleThreshold=.5 +IrradiancePhotonSearchConeAngle=10 +bUsePhotonSegmentsForVolumeLighting=true +PhotonSegmentMaxLength=1000 +GeneratePhotonSegmentChance=.01 + +[DevOptions.IrradianceCache] +bAllowIrradianceCaching=True +bUseIrradianceGradients=False +bShowGradientsOnly=False +bVisualizeIrradianceSamples=True +RecordRadiusScale=.8 +InterpolationMaxAngle=20 +PointBehindRecordMaxAngle=10 +DistanceSmoothFactor=4 +AngleSmoothFactor=4 +SkyOcclusionSmoothnessReduction=.5 +MaxRecordRadius=1024 +CacheTaskSize=64 +InterpolateTaskSize=64 + +[DevOptions.StaticLightingMediumQuality] +NumShadowRaysScale=2 +NumPenumbraShadowRaysScale=4 +ApproximateHighResTexelsPerMaxTransitionDistanceScale=3 +MinDistanceFieldUpsampleFactor=3 +NumHemisphereSamplesScale=2 +NumImportanceSearchPhotonsScale=1 +NumDirectPhotonsScale=2 +DirectPhotonSearchDistanceScale=.5 +NumIndirectPhotonPathsScale=1 +NumIndirectPhotonsScale=2 +NumIndirectIrradiancePhotonsScale=2 +RecordRadiusScaleScale=.75 +InterpolationMaxAngleScale=1 +IrradianceCacheSmoothFactor=.75 +NumAdaptiveRefinementLevels=3 +AdaptiveBrightnessThresholdScale=.5 +AdaptiveFirstBouncePhotonConeAngleScale=1 +AdaptiveSkyVarianceThresholdScale=1 + +[DevOptions.StaticLightingHighQuality] +NumShadowRaysScale=4 +NumPenumbraShadowRaysScale=8 +ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 +MinDistanceFieldUpsampleFactor=5 +NumHemisphereSamplesScale=4 +NumImportanceSearchPhotonsScale=2 +NumDirectPhotonsScale=2 +DirectPhotonSearchDistanceScale=.5 +NumIndirectPhotonPathsScale=2 +NumIndirectPhotonsScale=4 +NumIndirectIrradiancePhotonsScale=2 +RecordRadiusScaleScale=.75 +InterpolationMaxAngleScale=.75 +IrradianceCacheSmoothFactor=.75 +NumAdaptiveRefinementLevels=3 +AdaptiveBrightnessThresholdScale=.25 +AdaptiveFirstBouncePhotonConeAngleScale=2 +AdaptiveSkyVarianceThresholdScale=.5 + +[DevOptions.StaticLightingProductionQuality] +NumShadowRaysScale=8 +NumPenumbraShadowRaysScale=32 +ApproximateHighResTexelsPerMaxTransitionDistanceScale=6 +MinDistanceFieldUpsampleFactor=5 +NumHemisphereSamplesScale=8 +NumImportanceSearchPhotonsScale=3 +NumDirectPhotonsScale=4 +DirectPhotonSearchDistanceScale=.5 +NumIndirectPhotonPathsScale=2 +NumIndirectPhotonsScale=8 +NumIndirectIrradiancePhotonsScale=2 +RecordRadiusScaleScale=.5625 +InterpolationMaxAngleScale=.75 +IrradianceCacheSmoothFactor=.75 +NumAdaptiveRefinementLevels=3 +AdaptiveBrightnessThresholdScale=.25 +AdaptiveFirstBouncePhotonConeAngleScale=2.5 +AdaptiveSkyVarianceThresholdScale=.5 + diff --git a/games/unreal/magisterka/Makefile b/games/unreal/magisterka/Makefile index 0605b7f..233dfb6 100644 --- a/games/unreal/magisterka/Makefile +++ b/games/unreal/magisterka/Makefile @@ -98,43 +98,43 @@ UnrealGame-LinuxArm64-Shipping: UnrealGame: UnrealGame-Linux-Development magisterka-Android-DebugGame: - $(BUILD) magisterka Android DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka Android DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-Android-Development: - $(BUILD) magisterka Android Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka Android Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-Android-Shipping: - $(BUILD) magisterka Android Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka Android Shipping -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-Linux-DebugGame: - $(BUILD) magisterka Linux DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka Linux DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-Linux-Development: - $(BUILD) magisterka Linux Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka Linux Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-Linux-Shipping: - $(BUILD) magisterka Linux Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka Linux Shipping -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-LinuxArm64-DebugGame: - $(BUILD) magisterka LinuxArm64 DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka LinuxArm64 DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-LinuxArm64-Development: - $(BUILD) magisterka LinuxArm64 Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka LinuxArm64 Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka-LinuxArm64-Shipping: - $(BUILD) magisterka LinuxArm64 Shipping -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterka LinuxArm64 Shipping -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterka: magisterka-Linux-Development magisterkaEditor-Linux-DebugGame: - $(BUILD) magisterkaEditor Linux DebugGame -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterkaEditor Linux DebugGame -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterkaEditor-Linux-Development: - $(BUILD) magisterkaEditor Linux Development -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" $(ARGS) + $(BUILD) magisterkaEditor Linux Development -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" $(ARGS) magisterkaEditor: magisterkaEditor-Linux-Development configure: - $(BUILD) -ProjectFiles -Project="/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" -Game + $(BUILD) -ProjectFiles -Project="/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" -Game .PHONY: $(TARGETS) diff --git a/games/unreal/magisterka/Saved/AutoScreenshot.png b/games/unreal/magisterka/Saved/AutoScreenshot.png index 7b223dd..ff65be3 100644 Binary files a/games/unreal/magisterka/Saved/AutoScreenshot.png and b/games/unreal/magisterka/Saved/AutoScreenshot.png differ diff --git a/games/unreal/magisterka/Saved/Autosaves/PackageRestoreData.json b/games/unreal/magisterka/Saved/Autosaves/PackageRestoreData.json index 4e4a13a..ec93c36 100644 Binary files a/games/unreal/magisterka/Saved/Autosaves/PackageRestoreData.json and b/games/unreal/magisterka/Saved/Autosaves/PackageRestoreData.json differ diff --git a/games/unreal/magisterka/Saved/Autosaves/Temp/Untitled_1_Auto1.umap b/games/unreal/magisterka/Saved/Autosaves/Temp/Untitled_1_Auto1.umap new file mode 100644 index 0000000..800c02a Binary files /dev/null and b/games/unreal/magisterka/Saved/Autosaves/Temp/Untitled_1_Auto1.umap differ diff --git a/games/unreal/magisterka/Saved/Config/CrashReportClient/UECC-Linux-2C0728805C0343CFAD1D2F168E7D36C0/CrashReportClient.ini b/games/unreal/magisterka/Saved/Config/CrashReportClient/UECC-Linux-2C0728805C0343CFAD1D2F168E7D36C0/CrashReportClient.ini new file mode 100644 index 0000000..fb34d79 --- /dev/null +++ b/games/unreal/magisterka/Saved/Config/CrashReportClient/UECC-Linux-2C0728805C0343CFAD1D2F168E7D36C0/CrashReportClient.ini @@ -0,0 +1,8 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true +bAgreeToCrashUpload=false + diff --git a/games/unreal/magisterka/Saved/Config/LinuxEditor/EditorPerProjectUserSettings.ini b/games/unreal/magisterka/Saved/Config/LinuxEditor/EditorPerProjectUserSettings.ini index ec1ae83..39095e7 100644 --- a/games/unreal/magisterka/Saved/Config/LinuxEditor/EditorPerProjectUserSettings.ini +++ b/games/unreal/magisterka/Saved/Config/LinuxEditor/EditorPerProjectUserSettings.ini @@ -158,13 +158,18 @@ SplineTangentScale=0.500000 LastInViewportMenuLocation=(X=0.000000,Y=0.000000) MaterialForDroppedTextures=None MaterialParamsForDroppedTextures=() -EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=568.599676,Y=8.562736,Z=318.369810),CamRotation=(Pitch=-13.988928,Yaw=-179.998175,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810),CamUpdated=True))))) +EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=-197.969499,Y=4.354381,Z=792.668366),CamRotation=(Pitch=-89.550036,Yaw=245.024875,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810),CamUpdated=True))))) PropertyColorationColorForMatchingObjects=(B=0,G=0,R=255,A=255) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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+[LightingBuildOptions] +OnlyBuildSelected=False +OnlyBuildSelectedLevels=False +OnlyBuildVisibility=False + [EditorStartup] LastLevel=/Engine/Maps/Templates/OpenWorld @@ -1362,16 +1367,35 @@ PluginPaths_External.Plugin Directories=True PluginMetadataObject.Icon=True PluginMetadataObject.Details=True PluginMetadataObject.Dependencies=True +LandscapeStreamingProxy.TransformCommon=True +LandscapeStreamingProxy.Information=True +LandscapeStreamingProxy.LandscapeProxy=True +LandscapeStreamingProxy.Landscape=True +LandscapeStreamingProxy.Nanite=True +LandscapeStreamingProxy.LOD=True +LandscapeStreamingProxy.LOD Distribution=True +LandscapeStreamingProxy.Lighting=True +LandscapeStreamingProxy.VirtualTexture=True +LandscapeStreamingProxy.Rendering=True +LandscapeStreamingProxy.Lightmass=True +LandscapeStreamingProxy.Collision=True +LandscapeStreamingProxy.Navigation=True +LandscapeStreamingProxy.HLOD=True +LandscapeStreamingProxy.Target Layers=True +LandscapeStreamingProxy.Replication=True +LandscapeStreamingProxy.Networking=True +LandscapeStreamingProxy.Input=True +LandscapeStreamingProxy.Actor=True [DetailPropertyExpansion] PluginPaths_External="\"Struct.AdditionalPluginDirectories\" " PluginMetadataObject="\"Object.Dependencies.Plugins\" " -Object="\"Object.Dependencies.Plugins\" " +Object= [RootWindow] ScreenPosition=X=3840.000 Y=0.000 -WindowSize=X=2554.000 Y=1411.000 -InitiallyMaximized=True +WindowSize=X=1274.000 Y=1411.000 +InitiallyMaximized=False [SlateAdditionalLayoutConfig] Viewport 1.LayoutType=FourPanes2x2 @@ -1404,3 +1428,35 @@ Project=/home/kuhy/aur/unreal-engine-bin/ LastDirectory= RecentsFiles=/home/kuhy/aur/unreal-engine-bin/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py +[ContentBrowser] +AssetDialog.ThumbnailSize=2 +AssetDialog.CurrentViewType=1 +AssetDialog.ZoomScale=0 +ContentBrowserDrawer.SelectedPaths=/Game +ContentBrowserDrawer.PluginFilters= +ContentBrowserDrawer.SourcesExpanded=True +ContentBrowserDrawer.IsLocked=False +ContentBrowserDrawer.FavoritesAreaExpanded=False +ContentBrowserDrawer.PathAreaExpanded=True +ContentBrowserDrawer.CollectionAreaExpanded=False +ContentBrowserDrawer.FavoritesSearchAreaExpanded=False +ContentBrowserDrawer.PathSearchAreaExpanded=False +ContentBrowserDrawer.CollectionSearchAreaExpanded=False +ContentBrowserDrawer.VerticalSplitter.FixedSlotSize0=150 +ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 +ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 +ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 +ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 +ContentBrowserDrawer.Favorites.SelectedPaths= +FavoritePaths= +ContentBrowserDrawer.SelectedCollections= +ContentBrowserDrawer.ExpandedCollections= +ContentBrowserDrawer.ThumbnailSize=2 +ContentBrowserDrawer.CurrentViewType=1 +ContentBrowserDrawer.ZoomScale=0 +ContentBrowserDrawer.JumpMRU=/All/Game +ContentBrowserDrawer.JumpMRU=/All + +[MessageLog] +LastLogListing=MapCheck + diff --git a/games/unreal/magisterka/Source/magisterka/BackgroundScroller.cpp b/games/unreal/magisterka/Source/magisterka/BackgroundScroller.cpp new file mode 100644 index 0000000..e4a4369 --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/BackgroundScroller.cpp @@ -0,0 +1,76 @@ +#include "BackgroundScroller.h" +#include "Components/StaticMeshComponent.h" +#include "Components/SceneComponent.h" +#include "UObject/ConstructorHelpers.h" + +ABackgroundScroller::ABackgroundScroller() +{ + PrimaryActorTick.bCanEverTick = true; + + Root = CreateDefaultSubobject(TEXT("Root")); + SetRootComponent(Root); + + static ConstructorHelpers::FObjectFinder PlaneMesh(TEXT("/Engine/BasicShapes/Plane.Plane")); + + const int32 SegmentCount = 3; + Segments.Reserve(SegmentCount); + for (int32 Index = 0; Index < SegmentCount; ++Index) + { + UStaticMeshComponent* Segment = CreateDefaultSubobject(*FString::Printf(TEXT("Segment_%d"), Index)); + Segment->SetupAttachment(Root); + Segment->SetCollisionEnabled(ECollisionEnabled::NoCollision); + Segment->SetRelativeRotation(FRotator(0.f, 0.f, 0.f)); + Segment->SetRelativeScale3D(FVector(20.f, 20.f, 1.f)); + if (PlaneMesh.Succeeded()) + { + Segment->SetStaticMesh(PlaneMesh.Object); + } + Segments.Add(Segment); + } + + ScrollSpeed = 300.f; + SegmentLength = 2000.f; +} + +void ABackgroundScroller::BeginPlay() +{ + Super::BeginPlay(); + + for (int32 Index = 0; Index < Segments.Num(); ++Index) + { + if (Segments[Index]) + { + Segments[Index]->SetRelativeLocation(FVector(0.f, Index * SegmentLength, -200.f)); + } + } +} + +void ABackgroundScroller::Tick(float DeltaSeconds) +{ + Super::Tick(DeltaSeconds); + + for (int32 Index = 0; Index < Segments.Num(); ++Index) + { + if (UStaticMeshComponent* Segment = Segments[Index]) + { + FVector Location = Segment->GetComponentLocation(); + Location.Y -= ScrollSpeed * DeltaSeconds; + if (Location.Y <= -SegmentLength) + { + Location.Y += SegmentLength * Segments.Num(); + } + Segment->SetWorldLocation(Location); + } + } +} + +void ABackgroundScroller::ResetSegment(UStaticMeshComponent* Segment, float OffsetMultiplier) +{ + if (!Segment) + { + return; + } + + const FVector BaseLocation(0.f, OffsetMultiplier * SegmentLength, -200.f); + Segment->SetRelativeLocation(BaseLocation); +} diff --git a/games/unreal/magisterka/Source/magisterka/BackgroundScroller.h b/games/unreal/magisterka/Source/magisterka/BackgroundScroller.h new file mode 100644 index 0000000..608804f --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/BackgroundScroller.h @@ -0,0 +1,34 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "BackgroundScroller.generated.h" + +class UStaticMeshComponent; + +UCLASS() +class MAGISTERKA_API ABackgroundScroller : public AActor +{ + GENERATED_BODY() + +public: + ABackgroundScroller(); + + virtual void Tick(float DeltaSeconds) override; + +protected: + virtual void BeginPlay() override; + void ResetSegment(UStaticMeshComponent* Segment, float OffsetMultiplier); + + UPROPERTY(VisibleAnywhere, Category = "Components") + USceneComponent* Root; + + UPROPERTY(VisibleAnywhere, Category = "Components") + TArray Segments; + + UPROPERTY(EditDefaultsOnly, Category = "Scroll") + float ScrollSpeed; + + UPROPERTY(EditDefaultsOnly, Category = "Scroll") + float SegmentLength; +}; diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.cpp b/games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.cpp new file mode 100644 index 0000000..9dec1f9 --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.cpp @@ -0,0 +1,340 @@ +#include "ShootEmUpEnemy.h" +#include "Components/SphereComponent.h" +#include "Components/StaticMeshComponent.h" +#include "DrawDebugHelpers.h" +#include "Kismet/GameplayStatics.h" +#include "Materials/MaterialInstanceDynamic.h" +#include "Materials/MaterialInterface.h" +#include "ShootEmUpProjectile.h" +#include "ShootEmUpPlayerPawn.h" +#include "ShootEmUpGameMode.h" +#include "UObject/ConstructorHelpers.h" + +AShootEmUpEnemy::AShootEmUpEnemy() +{ + PrimaryActorTick.bCanEverTick = true; + + CollisionComponent = CreateDefaultSubobject(TEXT("Collision")); + SetRootComponent(CollisionComponent); + CollisionComponent->InitSphereRadius(40.0f); + CollisionComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly); + CollisionComponent->SetCollisionResponseToAllChannels(ECR_Overlap); + CollisionComponent->OnComponentBeginOverlap.AddDynamic(this, &AShootEmUpEnemy::OnEnemyOverlap); + + MeshComponent = CreateDefaultSubobject(TEXT("Mesh")); + MeshComponent->SetupAttachment(RootComponent); + MeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision); + + static ConstructorHelpers::FObjectFinder MeshA(TEXT("/Engine/BasicShapes/Cone.Cone")); + static ConstructorHelpers::FObjectFinder MeshB(TEXT("/Engine/BasicShapes/Cylinder.Cylinder")); + static ConstructorHelpers::FObjectFinder MeshC(TEXT("/Engine/BasicShapes/Sphere.Sphere")); + static ConstructorHelpers::FObjectFinder MeshD(TEXT("/Engine/BasicShapes/Cube.Cube")); + static ConstructorHelpers::FObjectFinder Material(TEXT("/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial")); + MeshTypeA = MeshA.Succeeded() ? MeshA.Object : nullptr; + MeshTypeB = MeshB.Succeeded() ? MeshB.Object : nullptr; + MeshTypeC = MeshC.Succeeded() ? MeshC.Object : nullptr; + MeshTypeD = MeshD.Succeeded() ? MeshD.Object : nullptr; + BaseMaterial = Material.Succeeded() ? Material.Object : nullptr; + if (MeshTypeA) + { + MeshComponent->SetStaticMesh(MeshTypeA); + } + if (BaseMaterial) + { + MeshComponent->SetMaterial(0, BaseMaterial); + } + + MoveSpeed = 250.0f; + MaxHealth = 5; + ShootInterval = 1.5f; + ScoreValue = 100; + BulletDamage = 1.0f; + BulletSpeed = 800.0f; + Lifetime = 120.0f; + + TimeSinceLastShot = 0.0f; + CurrentHealth = MaxHealth; + Archetype = EEnemyArchetype::TypeA; + TimeAlive = 0.0f; + HorizontalPhase = FMath::FRandRange(0.f, 360.f); +} + +void AShootEmUpEnemy::BeginPlay() +{ + Super::BeginPlay(); + + CurrentHealth = MaxHealth; + CachedGameMode = Cast(UGameplayStatics::GetGameMode(this)); + ConfigureAppearance(); + + if (Lifetime > 0.f) + { + SetLifeSpan(Lifetime); + } +} + +void AShootEmUpEnemy::Tick(float DeltaSeconds) +{ + Super::Tick(DeltaSeconds); + + TimeSinceLastShot += DeltaSeconds; + TimeAlive += DeltaSeconds; + + const FVector DesiredVelocity = ComputeDesiredVelocity(DeltaSeconds); + if (!DesiredVelocity.IsNearlyZero()) + { + const FVector NewLocation = GetActorLocation() + DesiredVelocity * DeltaSeconds; + FVector ClampedLocation = NewLocation; + ClampedLocation.Z = 0.f; + SetActorLocation(ClampedLocation); + } + + HandleShooting(DeltaSeconds); +} + +void AShootEmUpEnemy::SetArchetype(EEnemyArchetype InType) +{ + Archetype = InType; + ConfigureAppearance(); +} + +void AShootEmUpEnemy::HandleProjectileImpact(float IncomingDamage, AShootEmUpProjectile* FromProjectile) +{ + CurrentHealth -= FMath::RoundToInt(IncomingDamage); + if (CurrentHealth <= 0) + { + if (CachedGameMode.IsValid()) + { + CachedGameMode->NotifyEnemyKilled(this); + } + DrawDebugSphere(GetWorld(), GetActorLocation(), 120.f, 24, FColor::Orange, false, 0.6f, 0, 2.f); + RequestDestroy(); + } +} + +void AShootEmUpEnemy::SetPlayerReference(APawn* InPlayer) +{ + PlayerPawn = InPlayer; +} + +FVector AShootEmUpEnemy::ComputeDesiredVelocity(float DeltaSeconds) +{ + const FVector CurrentLocation = GetActorLocation(); + FVector DesiredVelocity = FVector::ZeroVector; + + const FVector CenterLocation(0.f, 0.f, CurrentLocation.Z); + FVector ToCenter = CenterLocation - CurrentLocation; + ToCenter.Z = 0.f; + const FVector Bias = ToCenter * 0.4f; + + switch (Archetype) + { + case EEnemyArchetype::TypeA: + { + const FVector Down = FVector(0.f, -1.f, 0.f) * MoveSpeed; + DesiredVelocity = Down + Bias; + break; + } + case EEnemyArchetype::TypeB: + { + const float Phase = FMath::DegreesToRadians(HorizontalPhase + TimeAlive * 160.f); + const FVector Wave(FMath::Sin(Phase) * MoveSpeed * 0.7f, -MoveSpeed * 0.8f + FMath::Cos(Phase) * MoveSpeed * 0.5f, 0.f); + DesiredVelocity = Wave + Bias; + break; + } + case EEnemyArchetype::TypeC: + { + const float Phase = FMath::DegreesToRadians(TimeAlive * 220.f); + const FVector Spiral(FMath::Cos(Phase) * MoveSpeed, -MoveSpeed * 0.4f + FMath::Sin(Phase) * MoveSpeed * 0.6f, 0.f); + DesiredVelocity = Spiral + Bias * 0.5f; + break; + } + case EEnemyArchetype::TypeD: + { + const float InwardFactor = FMath::Clamp(TimeAlive / 6.f, 0.f, 1.f); + const FVector DownFast = FVector(0.f, -MoveSpeed * (1.f + InwardFactor), 0.f); + const float Phase = FMath::DegreesToRadians(HorizontalPhase + TimeAlive * 240.f); + const FVector Swirl(FMath::Sin(Phase) * MoveSpeed * 1.3f, FMath::Cos(Phase) * MoveSpeed * 1.3f, 0.f); + DesiredVelocity = DownFast + Swirl + Bias * 0.6f; + break; + } + default: + DesiredVelocity = FVector(0.f, -MoveSpeed, 0.f) + Bias; + break; + } + + DesiredVelocity.Z = 0.f; + return DesiredVelocity; +} + +void AShootEmUpEnemy::ConfigureAppearance() +{ + UMaterialInstanceDynamic* DynMat = MeshComponent->CreateAndSetMaterialInstanceDynamic(0); + if (!DynMat) + { + return; + } + + switch (Archetype) + { + case EEnemyArchetype::TypeA: + if (MeshTypeA) + { + MeshComponent->SetStaticMesh(MeshTypeA); + } + DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Red); + MeshComponent->SetRelativeScale3D(FVector(0.7f, 0.7f, 1.2f)); + MoveSpeed = 220.f; + ShootInterval = 1.4f; + BulletSpeed = 900.f; + BulletDamage = 1.0f; + ScoreValue = 120; + break; + case EEnemyArchetype::TypeB: + if (MeshTypeB) + { + MeshComponent->SetStaticMesh(MeshTypeB); + } + DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Green); + MeshComponent->SetRelativeScale3D(FVector(0.9f, 0.6f, 1.5f)); + MoveSpeed = 260.f; + ShootInterval = 1.0f; + BulletSpeed = 1100.f; + BulletDamage = 1.2f; + ScoreValue = 160; + break; + case EEnemyArchetype::TypeC: + if (MeshTypeC) + { + MeshComponent->SetStaticMesh(MeshTypeC); + } + DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Blue); + MeshComponent->SetRelativeScale3D(FVector(1.3f, 1.3f, 0.8f)); + MoveSpeed = 320.f; + ShootInterval = 2.2f; + BulletSpeed = 700.f; + BulletDamage = 1.5f; + ScoreValue = 200; + break; + case EEnemyArchetype::TypeD: + if (MeshTypeD) + { + MeshComponent->SetStaticMesh(MeshTypeD); + } + DynMat->SetVectorParameterValue(TEXT("Color"), FLinearColor::Yellow); + MeshComponent->SetRelativeScale3D(FVector(1.0f, 1.0f, 1.0f)); + MoveSpeed = 420.f; + ShootInterval = 0.6f; + BulletSpeed = 1400.f; + BulletDamage = 1.5f; + ScoreValue = 260; + break; + } +} + +void AShootEmUpEnemy::HandleShooting(float DeltaSeconds) +{ + if (ShootInterval <= 0.f || !PlayerPawn.IsValid()) + { + return; + } + + if (TimeSinceLastShot < ShootInterval) + { + return; + } + + const FVector EnemyLocation = GetActorLocation(); + FVector ToPlayer = FVector::ForwardVector; + if (APawn* Player = PlayerPawn.Get()) + { + ToPlayer = (Player->GetActorLocation() - EnemyLocation).GetSafeNormal(); + } + + switch (Archetype) + { + case EEnemyArchetype::TypeA: + ShootDirectedAtPlayer(4, 6.f, BulletSpeed, BulletDamage, FLinearColor::Red); + break; + case EEnemyArchetype::TypeB: + ShootRadialPattern(12, 180.f, BulletSpeed * 0.9f, BulletDamage, FLinearColor::Green); + break; + case EEnemyArchetype::TypeC: + ShootDirectedAtPlayer(1, 2.f, BulletSpeed * 1.4f, BulletDamage * 1.5f, FLinearColor::Blue); + break; + case EEnemyArchetype::TypeD: + ShootRadialPattern(24, 360.f, BulletSpeed * 1.2f, BulletDamage, FLinearColor::Yellow); + ShootDirectedAtPlayer(8, 25.f, BulletSpeed, BulletDamage, FLinearColor::Yellow); + break; + } + + TimeSinceLastShot = 0.f; +} + +void AShootEmUpEnemy::ShootRadialPattern(int32 BulletCount, float SpreadAngleDeg, float BulletSpeedLocal, float DamageScalar, const FLinearColor& ColorTint) +{ + if (!CachedGameMode.IsValid()) + { + CachedGameMode = Cast(UGameplayStatics::GetGameMode(this)); + } + + if (!CachedGameMode.IsValid()) + { + return; + } + + const FVector Origin = GetActorLocation(); + const float StepAngle = SpreadAngleDeg / FMath::Max(1, BulletCount); + const float StartAngle = -SpreadAngleDeg * 0.5f; + + for (int32 Index = 0; Index < BulletCount; ++Index) + { + const float AngleDeg = StartAngle + StepAngle * Index; + const float AngleRad = FMath::DegreesToRadians(AngleDeg); + const FVector Direction(FMath::Sin(AngleRad), FMath::Cos(AngleRad), 0.0f); + CachedGameMode->SpawnEnemyProjectile(Origin, Direction, BulletSpeedLocal, DamageScalar, ColorTint); + } +} + +void AShootEmUpEnemy::ShootDirectedAtPlayer(int32 BulletCount, float AngleVarianceDeg, float BulletSpeedLocal, float DamageScalar, const FLinearColor& ColorTint) +{ + if (!CachedGameMode.IsValid()) + { + CachedGameMode = Cast(UGameplayStatics::GetGameMode(this)); + } + + if (!CachedGameMode.IsValid() || !PlayerPawn.IsValid()) + { + return; + } + + const FVector Origin = GetActorLocation(); + const FVector ToPlayer = (PlayerPawn->GetActorLocation() - Origin).GetSafeNormal(); + + for (int32 Index = 0; Index < BulletCount; ++Index) + { + const float RandomAngle = FMath::FRandRange(-AngleVarianceDeg, AngleVarianceDeg); + const FRotator Rotator(0.f, RandomAngle, 0.f); + const FVector Direction = Rotator.RotateVector(ToPlayer); + CachedGameMode->SpawnEnemyProjectile(Origin, Direction, BulletSpeedLocal, DamageScalar, ColorTint); + } +} + +void AShootEmUpEnemy::RequestDestroy() +{ + if (CachedGameMode.IsValid()) + { + CachedGameMode->RegisterEnemyDestroyed(this); + } + + Destroy(); +} + +void AShootEmUpEnemy::OnEnemyOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) +{ + if (AShootEmUpPlayerPawn* Player = Cast(OtherActor)) + { + Player->HandleProjectileImpact(BulletDamage, nullptr); + HandleProjectileImpact(CurrentHealth, nullptr); + } +} diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.h b/games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.h new file mode 100644 index 0000000..6a109c3 --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpEnemy.h @@ -0,0 +1,98 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Pawn.h" +#include "ShootEmUpEnemy.generated.h" + +class USphereComponent; +class UStaticMeshComponent; +class AShootEmUpProjectile; +class AShootEmUpGameMode; +class UMaterialInterface; + +UENUM(BlueprintType) +enum class EEnemyArchetype : uint8 +{ + TypeA, + TypeB, + TypeC, + TypeD +}; + +UCLASS(Abstract) +class MAGISTERKA_API AShootEmUpEnemy : public APawn +{ + GENERATED_BODY() + +public: + AShootEmUpEnemy(); + + virtual void Tick(float DeltaSeconds) override; + virtual void BeginPlay() override; + + void SetArchetype(EEnemyArchetype InType); + EEnemyArchetype GetArchetype() const { return Archetype; } + + void HandleProjectileImpact(float IncomingDamage, AShootEmUpProjectile* FromProjectile); + + int32 GetScoreValue() const { return ScoreValue; } + + void SetPlayerReference(APawn* InPlayer); + +protected: + virtual FVector ComputeDesiredVelocity(float DeltaSeconds); + virtual void ConfigureAppearance(); + virtual void HandleShooting(float DeltaSeconds); + + void ShootRadialPattern(int32 BulletCount, float SpreadAngleDeg, float BulletSpeed, float DamageScalar, const FLinearColor& ColorTint); + void ShootDirectedAtPlayer(int32 BulletCount, float AngleVarianceDeg, float BulletSpeed, float DamageScalar, const FLinearColor& ColorTint); + + void RequestDestroy(); + + UPROPERTY(VisibleAnywhere, Category = "Components") + USphereComponent* CollisionComponent; + + UPROPERTY(VisibleAnywhere, Category = "Components") + UStaticMeshComponent* MeshComponent; + + UPROPERTY(EditDefaultsOnly, Category = "Enemy") + float MoveSpeed; + + UPROPERTY(EditDefaultsOnly, Category = "Enemy") + int32 MaxHealth; + + UPROPERTY(EditDefaultsOnly, Category = "Enemy") + float ShootInterval; + + UPROPERTY(EditDefaultsOnly, Category = "Enemy") + int32 ScoreValue; + + UPROPERTY(EditDefaultsOnly, Category = "Enemy") + float BulletDamage; + + UPROPERTY(EditDefaultsOnly, Category = "Enemy") + float BulletSpeed; + + UPROPERTY(EditDefaultsOnly, Category = "Enemy") + float Lifetime; + + float TimeSinceLastShot; + int32 CurrentHealth; + float TimeAlive; + float HorizontalPhase; + + TWeakObjectPtr PlayerPawn; + TWeakObjectPtr CachedGameMode; + +private: + EEnemyArchetype Archetype; + + UStaticMesh* MeshTypeA; + UStaticMesh* MeshTypeB; + UStaticMesh* MeshTypeC; + UStaticMesh* MeshTypeD; + UMaterialInterface* BaseMaterial; + + UFUNCTION() + void OnEnemyOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); +}; diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.cpp b/games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.cpp new file mode 100644 index 0000000..9220102 --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.cpp @@ -0,0 +1,350 @@ +#include "ShootEmUpGameMode.h" +#include "ShootEmUpPlayerPawn.h" +#include "ShootEmUpProjectile.h" +#include "ShootEmUpHUD.h" +#include "BackgroundScroller.h" +#include "DrawDebugHelpers.h" +#include "Kismet/GameplayStatics.h" +#include "TimerManager.h" + +AShootEmUpGameMode::AShootEmUpGameMode() +{ + PrimaryActorTick.bCanEverTick = true; + + DefaultPawnClass = AShootEmUpPlayerPawn::StaticClass(); + HUDClass = AShootEmUpHUD::StaticClass(); + + GameDuration = 90.f; + InitialSpawnInterval = 2.2f; + MinimumSpawnInterval = 0.3f; + PlayerSpawnLocation = FVector(0.f, -800.f, 0.f); + + ElapsedTime = 0.f; + CurrentSpawnInterval = InitialSpawnInterval; + Score = 0; + LivesRemaining = 2; + PlayerLevel = 1; + bGameOver = false; + bVictory = false; + + SpawnSteps.Add(FEnemySpawnStep(0.f, 2.2f, EEnemyArchetype::TypeA)); + SpawnSteps.Add(FEnemySpawnStep(20.f, 1.6f, EEnemyArchetype::TypeB)); + SpawnSteps.Add(FEnemySpawnStep(40.f, 1.2f, EEnemyArchetype::TypeC)); + SpawnSteps.Add(FEnemySpawnStep(60.f, 0.8f, EEnemyArchetype::TypeD)); +} + +void AShootEmUpGameMode::BeginPlay() +{ + Super::BeginPlay(); + + InitializePlayer(); + InitializeBackground(); + + ScheduleNextSpawn(InitialSpawnInterval); +} + +void AShootEmUpGameMode::Tick(float DeltaSeconds) +{ + Super::Tick(DeltaSeconds); + + if (bGameOver) + { + return; + } + + UpdateTimer(DeltaSeconds); + UpdateDifficulty(DeltaSeconds); + CleanupDestroyedActors(); + + if (ElapsedTime >= GameDuration) + { + if (ActiveEnemies.Num() == 0) + { + TriggerGameOver(true); + } + } +} + +void AShootEmUpGameMode::NotifyEnemyKilled(AShootEmUpEnemy* Enemy) +{ + if (!Enemy) + { + return; + } + if (PlayerPawn.IsValid()) + { + PlayerPawn->NotifyEnemyDestroyed(Enemy->GetScoreValue()); + Score = PlayerPawn->GetScore(); + PlayerLevel = PlayerPawn->GetPlayerLevel(); + } +} + +void AShootEmUpGameMode::RegisterEnemyDestroyed(AShootEmUpEnemy* Enemy) +{ + ActiveEnemies.RemoveAll([Enemy](const TWeakObjectPtr& Ptr) + { + return !Ptr.IsValid() || Ptr.Get() == Enemy; + }); +} + +void AShootEmUpGameMode::SpawnEnemyProjectile(const FVector& Origin, const FVector& Direction, float Speed, float Damage, const FLinearColor& Tint) +{ + if (!EnemyProjectileClass) + { + EnemyProjectileClass = AShootEmUpProjectile::StaticClass(); + } + + UWorld* World = GetWorld(); + if (!World) + { + return; + } + + FActorSpawnParameters Params; + Params.Owner = this; + AShootEmUpProjectile* Projectile = World->SpawnActor(EnemyProjectileClass, Origin, Direction.Rotation(), Params); + if (Projectile) + { + Projectile->InitProjectile(Direction, Speed, 6.f, false, Damage, Tint); + ActiveEnemyProjectiles.Add(Projectile); + } +} + +void AShootEmUpGameMode::HandlePlayerDamaged(int32 InLivesRemaining) +{ + LivesRemaining = InLivesRemaining; +} + +void AShootEmUpGameMode::HandlePlayerDeath() +{ + if (bGameOver) + { + return; + } + + TriggerGameOver(false); +} + +void AShootEmUpGameMode::HandlePlayerRespawnRequest() +{ + if (!PlayerPawn.IsValid()) + { + return; + } + + HandleScreenClearRequested(); + PlayerPawn->OnRespawn(PlayerSpawnLocation); +} + +void AShootEmUpGameMode::HandleScoreUpdated(int32 NewScore) +{ + Score = NewScore; +} + +void AShootEmUpGameMode::HandlePlayerLevelUp(int32 NewLevel) +{ + PlayerLevel = NewLevel; + + if (APlayerController* PC = UGameplayStatics::GetPlayerController(this, 0)) + { + if (AShootEmUpHUD* HUD = PC ? Cast(PC->GetHUD()) : nullptr) + { + const FString Message = FString::Printf(TEXT("Level %d"), NewLevel); + HUD->SetLevelUpMessage(Message, 2.0f); + } + } +} + +void AShootEmUpGameMode::HandleScreenClearRequested() +{ + TArray> ProjectilesCopy = ActiveEnemyProjectiles; + for (auto& ProjectilePtr : ProjectilesCopy) + { + if (ProjectilePtr.IsValid()) + { + ProjectilePtr->Destroy(); + } + } + ActiveEnemyProjectiles.Empty(); + + TArray EnemiesCopy; + for (const auto& EnemyPtr : ActiveEnemies) + { + if (AShootEmUpEnemy* Enemy = EnemyPtr.Get()) + { + EnemiesCopy.Add(Enemy); + } + } + + for (AShootEmUpEnemy* Enemy : EnemiesCopy) + { + if (Enemy) + { + Enemy->HandleProjectileImpact(999.f, nullptr); + } + } + + if (UWorld* World = GetWorld()) + { + DrawDebugSphere(World, PlayerSpawnLocation, 900.f, 32, FColor::Purple, false, 1.0f, 0, 6.f); + } +} + +void AShootEmUpGameMode::InitializePlayer() +{ + if (APlayerController* PC = UGameplayStatics::GetPlayerController(this, 0)) + { + if (APawn* ExistingPawn = PC->GetPawn()) + { + PlayerPawn = Cast(ExistingPawn); + } + else + { + APawn* SpawnedPawn = PC->GetWorld()->SpawnActor(DefaultPawnClass, PlayerSpawnLocation, FRotator::ZeroRotator); + if (SpawnedPawn) + { + PC->Possess(SpawnedPawn); + PlayerPawn = Cast(SpawnedPawn); + } + } + } + + if (PlayerPawn.IsValid()) + { + LivesRemaining = PlayerPawn->GetLivesRemaining(); + Score = PlayerPawn->GetScore(); + PlayerLevel = PlayerPawn->GetPlayerLevel(); + } +} + +void AShootEmUpGameMode::InitializeBackground() +{ + if (!BackgroundClass) + { + BackgroundClass = ABackgroundScroller::StaticClass(); + } + + if (UWorld* World = GetWorld()) + { + World->SpawnActor(BackgroundClass, FVector::ZeroVector, FRotator::ZeroRotator); + } +} + +void AShootEmUpGameMode::ScheduleNextSpawn(float Delay) +{ + if (bGameOver) + { + return; + } + + GetWorldTimerManager().SetTimer(SpawnTimerHandle, this, &AShootEmUpGameMode::OnSpawnTimerElapsed, Delay, false); +} + +void AShootEmUpGameMode::SpawnEnemyByArchetype(EEnemyArchetype Archetype) +{ + UWorld* World = GetWorld(); + if (!World) + { + return; + } + + FVector SpawnLocation = GenerateSpawnLocation(); + FActorSpawnParameters Params; + Params.Owner = this; + AShootEmUpEnemy* Enemy = World->SpawnActor(AShootEmUpEnemy::StaticClass(), SpawnLocation, FRotator::ZeroRotator, Params); + if (Enemy) + { + Enemy->SetArchetype(Archetype); + Enemy->SetPlayerReference(PlayerPawn.Get()); + ActiveEnemies.Add(Enemy); + } +} + +FVector AShootEmUpGameMode::GenerateSpawnLocation() const +{ + const float Bias = FMath::Pow(FMath::FRandRange(-1.f, 1.f), 3); // bias towards center + const float YBias = FMath::Pow(FMath::FRandRange(-1.f, 1.f), 3); + const float X = Bias * 900.f; + const float Y = 1200.f + FMath::Abs(YBias) * 400.f; + const float Z = 0.f; + return FVector(X, Y, Z); +} + +EEnemyArchetype AShootEmUpGameMode::SelectCurrentArchetype() const +{ + TArray AvailableTypes; + for (const FEnemySpawnStep& Step : SpawnSteps) + { + if (ElapsedTime >= Step.StartTime) + { + AvailableTypes.AddUnique(Step.Archetype); + } + } + + if (AvailableTypes.Num() == 0) + { + AvailableTypes.Add(EEnemyArchetype::TypeA); + } + + const int32 RandomIndex = FMath::RandRange(0, AvailableTypes.Num() - 1); + return AvailableTypes[RandomIndex]; +} + +void AShootEmUpGameMode::UpdateDifficulty(float DeltaSeconds) +{ + float StageInterval = InitialSpawnInterval; + for (const FEnemySpawnStep& Step : SpawnSteps) + { + if (ElapsedTime >= Step.StartTime) + { + StageInterval = FMath::Min(StageInterval, Step.SpawnInterval); + } + } + + const float RampTarget = InitialSpawnInterval - (ElapsedTime / GameDuration) * (InitialSpawnInterval - MinimumSpawnInterval); + const float TargetInterval = FMath::Clamp(FMath::Min(StageInterval, RampTarget), MinimumSpawnInterval, InitialSpawnInterval); + CurrentSpawnInterval = FMath::FInterpTo(CurrentSpawnInterval, TargetInterval, DeltaSeconds, 0.7f); +} + +void AShootEmUpGameMode::CleanupDestroyedActors() +{ + ActiveEnemyProjectiles.RemoveAll([](const TWeakObjectPtr& Ptr) + { + return !Ptr.IsValid(); + }); + + ActiveEnemies.RemoveAll([](const TWeakObjectPtr& Ptr) + { + return !Ptr.IsValid(); + }); +} + +void AShootEmUpGameMode::TriggerGameOver(bool bPlayerWon) +{ + bGameOver = true; + bVictory = bPlayerWon; + GetWorldTimerManager().ClearTimer(SpawnTimerHandle); +} + +void AShootEmUpGameMode::OnSpawnTimerElapsed() +{ + if (bGameOver) + { + return; + } + + if (ElapsedTime >= GameDuration) + { + return; + } + + const EEnemyArchetype Archetype = SelectCurrentArchetype(); + SpawnEnemyByArchetype(Archetype); + + ScheduleNextSpawn(CurrentSpawnInterval); +} + +void AShootEmUpGameMode::UpdateTimer(float DeltaSeconds) +{ + ElapsedTime += DeltaSeconds; +} diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.h b/games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.h new file mode 100644 index 0000000..64be078 --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpGameMode.h @@ -0,0 +1,121 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "ShootEmUpEnemy.h" +#include "ShootEmUpGameMode.generated.h" + +class AShootEmUpPlayerPawn; +class AShootEmUpProjectile; +class AShootEmUpEnemy; +class AShootEmUpHUD; +class ABackgroundScroller; + +USTRUCT() +struct FEnemySpawnStep +{ + GENERATED_BODY() + + UPROPERTY() + float StartTime; + + UPROPERTY() + float SpawnInterval; + + UPROPERTY() + EEnemyArchetype Archetype; + + FEnemySpawnStep() + : StartTime(0.f) + , SpawnInterval(3.f) + , Archetype(EEnemyArchetype::TypeA) + { + } + + FEnemySpawnStep(float InTime, float InInterval, EEnemyArchetype InType) + : StartTime(InTime) + , SpawnInterval(InInterval) + , Archetype(InType) + { + } +}; + +UCLASS() +class MAGISTERKA_API AShootEmUpGameMode : public AGameModeBase +{ + GENERATED_BODY() + +public: + AShootEmUpGameMode(); + + virtual void BeginPlay() override; + virtual void Tick(float DeltaSeconds) override; + + void NotifyEnemyKilled(AShootEmUpEnemy* Enemy); + void RegisterEnemyDestroyed(AShootEmUpEnemy* Enemy); + void SpawnEnemyProjectile(const FVector& Origin, const FVector& Direction, float Speed, float Damage, const FLinearColor& Tint); + + void HandlePlayerDamaged(int32 LivesRemaining); + void HandlePlayerDeath(); + void HandlePlayerRespawnRequest(); + void HandleScoreUpdated(int32 NewScore); + void HandlePlayerLevelUp(int32 NewLevel); + void HandleScreenClearRequested(); + + float GetRemainingTime() const { return FMath::Max(0.f, GameDuration - ElapsedTime); } + int32 GetScore() const { return Score; } + int32 GetLives() const { return LivesRemaining; } + int32 GetPlayerLevel() const { return PlayerLevel; } + bool IsGameOver() const { return bGameOver; } + bool IsVictory() const { return bVictory; } + +protected: + void InitializePlayer(); + void InitializeBackground(); + void ScheduleNextSpawn(float Delay); + void SpawnEnemyByArchetype(EEnemyArchetype Archetype); + FVector GenerateSpawnLocation() const; + EEnemyArchetype SelectCurrentArchetype() const; + void UpdateDifficulty(float DeltaSeconds); + void CleanupDestroyedActors(); + void TriggerGameOver(bool bPlayerWon); + + UPROPERTY(EditDefaultsOnly, Category = "Config") + float GameDuration; + + UPROPERTY(EditDefaultsOnly, Category = "Config") + float InitialSpawnInterval; + + UPROPERTY(EditDefaultsOnly, Category = "Config") + float MinimumSpawnInterval; + + UPROPERTY(EditDefaultsOnly, Category = "Config") + TSubclassOf EnemyProjectileClass; + + UPROPERTY(EditDefaultsOnly, Category = "Config") + TSubclassOf BackgroundClass; + + UPROPERTY(EditDefaultsOnly, Category = "Config") + FVector PlayerSpawnLocation; + +private: + void OnSpawnTimerElapsed(); + void UpdateTimer(float DeltaSeconds); + + FTimerHandle SpawnTimerHandle; + + TWeakObjectPtr PlayerPawn; + TArray> ActiveEnemies; + TArray> ActiveEnemyProjectiles; + + TArray SpawnSteps; + + float ElapsedTime; + float CurrentSpawnInterval; + int32 Score; + int32 LivesRemaining; + int32 PlayerLevel; + + bool bGameOver; + bool bVictory; +}; diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.cpp b/games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.cpp new file mode 100644 index 0000000..8e0c0b4 --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.cpp @@ -0,0 +1,116 @@ +#include "ShootEmUpHUD.h" +#include "ShootEmUpGameMode.h" +#include "Engine/Canvas.h" +#include "Engine/Engine.h" +#include "Kismet/GameplayStatics.h" + +AShootEmUpHUD::AShootEmUpHUD() +{ + ScoreColor = FLinearColor::White; + TimerColor = FLinearColor::Yellow; + LifeColor = FLinearColor::Green; + AlertColor = FLinearColor::Red; + LevelUpMessageTimer = 0.f; +} + +void AShootEmUpHUD::DrawHUD() +{ + Super::DrawHUD(); + + if (!Canvas) + { + return; + } + + const float Margin = 32.f; + + DrawScore(Margin, Margin); + DrawLives(Margin, Margin + 48.f); + DrawTimer(Canvas->SizeX - 300.f, Margin); + DrawLevelUp(Canvas->SizeX * 0.5f - 150.f, Margin * 0.5f); + DrawGameOver(Canvas->SizeX * 0.5f - 200.f, Canvas->SizeY * 0.5f - 50.f); +} + +void AShootEmUpHUD::SetLevelUpMessage(const FString& Message, float Duration) +{ + LevelUpMessage = Message; + LevelUpMessageTimer = Duration; +} + +void AShootEmUpHUD::DrawScore(float X, float Y) +{ + if (AShootEmUpGameMode* GM = Cast(UGameplayStatics::GetGameMode(this))) + { + const FString ScoreText = FString::Printf(TEXT("Score: %d"), GM->GetScore()); + FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(ScoreText), GEngine->GetLargeFont(), ScoreColor); + TextItem.EnableShadow(FLinearColor::Black); + Canvas->DrawItem(TextItem); + } +} + +void AShootEmUpHUD::DrawLives(float X, float Y) +{ + if (AShootEmUpGameMode* GM = Cast(UGameplayStatics::GetGameMode(this))) + { + const int32 Lives = GM->GetLives(); + FString LifeText = TEXT("Lives: "); + for (int32 Index = 0; Index < Lives; ++Index) + { + LifeText.Append(TEXT("[+] ")); + } + if (Lives <= 0) + { + LifeText = TEXT("Lives: [x]"); + } + + FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(LifeText), GEngine->GetLargeFont(), LifeColor); + TextItem.EnableShadow(FLinearColor::Black); + Canvas->DrawItem(TextItem); + } +} + +void AShootEmUpHUD::DrawTimer(float X, float Y) +{ + if (AShootEmUpGameMode* GM = Cast(UGameplayStatics::GetGameMode(this))) + { + const float Remaining = GM->GetRemainingTime(); + const int32 Minutes = FMath::FloorToInt(Remaining / 60.f); + const int32 Seconds = FMath::FloorToInt(FMath::Fmod(Remaining, 60.f)); + const FString TimerText = FString::Printf(TEXT("Time: %02d:%02d"), Minutes, Seconds); + + FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(TimerText), GEngine->GetLargeFont(), TimerColor); + TextItem.EnableShadow(FLinearColor::Black); + Canvas->DrawItem(TextItem); + } +} + +void AShootEmUpHUD::DrawLevelUp(float X, float Y) +{ + if (LevelUpMessageTimer <= 0.f) + { + return; + } + + LevelUpMessageTimer -= GetWorld()->GetDeltaSeconds(); + const FString Text = LevelUpMessage.IsEmpty() ? TEXT("Level Up!") : LevelUpMessage; + + FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(Text), GEngine->GetLargeFont(), AlertColor); + TextItem.EnableShadow(FLinearColor::Black); + Canvas->DrawItem(TextItem); +} + +void AShootEmUpHUD::DrawGameOver(float X, float Y) +{ + if (AShootEmUpGameMode* GM = Cast(UGameplayStatics::GetGameMode(this))) + { + if (!GM->IsGameOver()) + { + return; + } + + const FString ResultText = GM->IsVictory() ? TEXT("Mission Complete!") : TEXT("Game Over"); + FCanvasTextItem TextItem(FVector2D(X, Y), FText::FromString(ResultText), GEngine->GetLargeFont(), AlertColor); + TextItem.EnableShadow(FLinearColor::Black); + Canvas->DrawItem(TextItem); + } +} diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.h b/games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.h new file mode 100644 index 0000000..c7ff0da --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpHUD.h @@ -0,0 +1,36 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/HUD.h" +#include "ShootEmUpHUD.generated.h" + +class AShootEmUpGameMode; +class AShootEmUpPlayerPawn; + +UCLASS() +class MAGISTERKA_API AShootEmUpHUD : public AHUD +{ + GENERATED_BODY() + +public: + AShootEmUpHUD(); + + virtual void DrawHUD() override; + + void SetLevelUpMessage(const FString& Message, float Duration); + +protected: + void DrawScore(float X, float Y); + void DrawLives(float X, float Y); + void DrawTimer(float X, float Y); + void DrawLevelUp(float X, float Y); + void DrawGameOver(float X, float Y); + + FLinearColor ScoreColor; + FLinearColor TimerColor; + FLinearColor LifeColor; + FLinearColor AlertColor; + + float LevelUpMessageTimer; + FString LevelUpMessage; +}; diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.cpp b/games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.cpp new file mode 100644 index 0000000..44fd842 --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.cpp @@ -0,0 +1,336 @@ +#include "ShootEmUpPlayerPawn.h" +#include "ShootEmUpProjectile.h" +#include "ShootEmUpGameMode.h" +#include "DrawDebugHelpers.h" +#include "Materials/MaterialInterface.h" +#include "Components/SphereComponent.h" +#include "Components/StaticMeshComponent.h" +#include "GameFramework/FloatingPawnMovement.h" +#include "Kismet/GameplayStatics.h" +#include "TimerManager.h" +#include "Camera/CameraComponent.h" +#include "GameFramework/SpringArmComponent.h" +#include "Materials/MaterialInstanceDynamic.h" +#include "UObject/ConstructorHelpers.h" + +AShootEmUpPlayerPawn::AShootEmUpPlayerPawn() +{ + PrimaryActorTick.bCanEverTick = true; + + CollisionComponent = CreateDefaultSubobject(TEXT("Collision")); + SetRootComponent(CollisionComponent); + CollisionComponent->InitSphereRadius(1.0f); + CollisionComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly); + CollisionComponent->SetCollisionProfileName(TEXT("Pawn")); + CollisionComponent->SetGenerateOverlapEvents(true); + + MeshComponent = CreateDefaultSubobject(TEXT("Mesh")); + MeshComponent->SetupAttachment(RootComponent); + MeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision); + MeshComponent->SetRelativeScale3D(FVector(0.5f, 1.2f, 0.4f)); + + static ConstructorHelpers::FObjectFinder ConeMesh(TEXT("/Engine/BasicShapes/Cone.Cone")); + static ConstructorHelpers::FObjectFinder BaseMaterial(TEXT("/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial")); + if (ConeMesh.Succeeded()) + { + MeshComponent->SetStaticMesh(ConeMesh.Object); + MeshComponent->SetRelativeRotation(FRotator(90.f, 0.f, 0.f)); + } + if (BaseMaterial.Succeeded()) + { + MeshComponent->SetMaterial(0, BaseMaterial.Object); + } + + MovementComponent = CreateDefaultSubobject(TEXT("Movement")); + MovementComponent->MaxSpeed = 1200.0f; + + SpringArmComponent = CreateDefaultSubobject(TEXT("SpringArm")); + SpringArmComponent->SetupAttachment(RootComponent); + SpringArmComponent->TargetOffset = FVector(0.f, 0.f, 500.f); + SpringArmComponent->SetRelativeRotation(FRotator(-90.f, 0.f, 0.f)); + SpringArmComponent->bDoCollisionTest = false; + + CameraComponent = CreateDefaultSubobject(TEXT("Camera")); + CameraComponent->SetupAttachment(SpringArmComponent, USpringArmComponent::SocketName); + CameraComponent->ProjectionMode = ECameraProjectionMode::Orthographic; + CameraComponent->OrthoWidth = 2200.f; + + FireInterval = 0.15f; + ProjectileSpeed = 2200.f; + ProjectileDamage = 1.0f; + MaxLives = 2; + HitInvulnerabilityDuration = 1.5f; + ArenaHalfWidth = 1200.f; + ArenaHalfHeight = 1800.f; + + bIsFiring = false; + bSpecialUsed = false; + + Score = 0; + PlayerLevel = 1; + LivesRemaining = MaxLives; + InvulnerabilityTimer = 0.f; + LevelUpFlashTimer = 0.f; + + AutoPossessPlayer = EAutoReceiveInput::Player0; + PlayerMaterial = nullptr; +} + +void AShootEmUpPlayerPawn::BeginPlay() +{ + Super::BeginPlay(); + + CachedGameMode = Cast(UGameplayStatics::GetGameMode(this)); + if (UStaticMeshComponent* Mesh = MeshComponent) + { + PlayerMaterial = Mesh->CreateAndSetMaterialInstanceDynamic(0); + if (PlayerMaterial) + { + PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::White); + } + } + + if (!PlayerProjectileClass) + { + PlayerProjectileClass = AShootEmUpProjectile::StaticClass(); + } +} + +void AShootEmUpPlayerPawn::Tick(float DeltaSeconds) +{ + Super::Tick(DeltaSeconds); + + if (!MoveInput.IsNearlyZero()) + { + MovementComponent->AddInputVector(MoveInput); + } + + FVector Location = GetActorLocation(); + Location.X = FMath::Clamp(Location.X, -ArenaHalfWidth, ArenaHalfWidth); + Location.Y = FMath::Clamp(Location.Y, -ArenaHalfHeight, ArenaHalfHeight); + Location.Z = FMath::Clamp(Location.Z, -50.f, 50.f); + SetActorLocation(Location); + + if (InvulnerabilityTimer > 0.f) + { + InvulnerabilityTimer -= DeltaSeconds; + } + + if (LevelUpFlashTimer > 0.f) + { + LevelUpFlashTimer -= DeltaSeconds; + if (LevelUpFlashTimer <= 0.f) + { + if (PlayerMaterial) + { + PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::White); + } + } + } + + UpdateVisuals(DeltaSeconds); +} + +void AShootEmUpPlayerPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) +{ + Super::SetupPlayerInputComponent(PlayerInputComponent); + + PlayerInputComponent->BindAxis(TEXT("MoveForward"), this, &AShootEmUpPlayerPawn::MoveForward); + PlayerInputComponent->BindAxis(TEXT("MoveRight"), this, &AShootEmUpPlayerPawn::MoveRight); + PlayerInputComponent->BindAction(TEXT("Fire"), IE_Pressed, this, &AShootEmUpPlayerPawn::StartFiring); + PlayerInputComponent->BindAction(TEXT("Fire"), IE_Released, this, &AShootEmUpPlayerPawn::StopFiring); + PlayerInputComponent->BindAction(TEXT("Special"), IE_Pressed, this, &AShootEmUpPlayerPawn::PerformSpecial); +} + +void AShootEmUpPlayerPawn::HandleProjectileImpact(float DamageAmount, AShootEmUpProjectile* FromProjectile) +{ + if (InvulnerabilityTimer > 0.f) + { + return; + } + + LivesRemaining = FMath::Max(0, LivesRemaining - 1); + InvulnerabilityTimer = HitInvulnerabilityDuration; + + DrawDebugSphere(GetWorld(), GetActorLocation(), 100.f, 20, FColor::Red, false, 0.5f, 0, 2.f); + + if (CachedGameMode.IsValid()) + { + CachedGameMode->HandlePlayerDamaged(LivesRemaining); + } + + if (LivesRemaining <= 0) + { + if (CachedGameMode.IsValid()) + { + CachedGameMode->HandlePlayerDeath(); + } + } + else + { + if (CachedGameMode.IsValid()) + { + CachedGameMode->HandlePlayerRespawnRequest(); + } + } +} + +void AShootEmUpPlayerPawn::NotifyEnemyDestroyed(int32 ScoreReward) +{ + Score += ScoreReward; + if (CachedGameMode.IsValid()) + { + CachedGameMode->HandleScoreUpdated(Score); + } + + const int32 ExpectedLevel = FMath::Clamp(Score / 500 + 1, 1, 10); + if (ExpectedLevel > PlayerLevel) + { + PlayerLevel = ExpectedLevel; + LevelUp(); + } +} + +void AShootEmUpPlayerPawn::ClearScreenSpecial() +{ + if (CachedGameMode.IsValid()) + { + CachedGameMode->HandleScreenClearRequested(); + } +} + +void AShootEmUpPlayerPawn::OnRespawn(const FVector& SpawnPoint) +{ + SetActorLocation(SpawnPoint); + InvulnerabilityTimer = HitInvulnerabilityDuration; + MoveInput = FVector::ZeroVector; + if (MovementComponent) + { + MovementComponent->StopMovementImmediately(); + } + if (PlayerMaterial) + { + PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::White); + } +} + +void AShootEmUpPlayerPawn::MoveForward(float Value) +{ + MoveInput.Y = FMath::Clamp(Value, -1.f, 1.f); +} + +void AShootEmUpPlayerPawn::MoveRight(float Value) +{ + MoveInput.X = FMath::Clamp(Value, -1.f, 1.f); +} + +void AShootEmUpPlayerPawn::StartFiring() +{ + bIsFiring = true; + FireOnce(); + GetWorldTimerManager().SetTimer(FireTimerHandle, this, &AShootEmUpPlayerPawn::FireOnce, FireInterval, true, FireInterval); +} + +void AShootEmUpPlayerPawn::StopFiring() +{ + bIsFiring = false; + GetWorldTimerManager().ClearTimer(FireTimerHandle); +} + +void AShootEmUpPlayerPawn::FireOnce() +{ + if (!PlayerProjectileClass || !CachedGameMode.IsValid()) + { + return; + } + + const FVector SpawnLocation = GetActorLocation() + FVector(0.f, 50.f, 0.f); + const TArray Directions = BuildFireDirections(); + + for (const FVector& Direction : Directions) + { + FActorSpawnParameters Params; + Params.Owner = this; + Params.Instigator = this; + AShootEmUpProjectile* Projectile = GetWorld()->SpawnActor(PlayerProjectileClass, SpawnLocation, Direction.Rotation(), Params); + if (Projectile) + { + Projectile->InitProjectile(Direction, ProjectileSpeed, 4.0f, true, ProjectileDamage, FLinearColor::White); + } + } +} + +void AShootEmUpPlayerPawn::PerformSpecial() +{ + if (bSpecialUsed) + { + return; + } + + bSpecialUsed = true; + ClearScreenSpecial(); + LevelUpFlashTimer = 1.0f; + if (PlayerMaterial) + { + PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::Purple); + } + + DrawDebugSphere(GetWorld(), GetActorLocation(), 320.f, 24, FColor::Purple, false, 1.0f, 0, 4.f); +} + +TArray AShootEmUpPlayerPawn::BuildFireDirections() const +{ + TArray Directions; + const FVector ForwardDir(0.f, 1.f, 0.f); + const FVector RightDir(1.f, 0.f, 0.f); + + switch (PlayerLevel) + { + case 1: + Directions.Add(ForwardDir); + break; + case 2: + Directions.Add(ForwardDir); + Directions.Add((ForwardDir + RightDir * 0.25f).GetSafeNormal()); + Directions.Add((ForwardDir - RightDir * 0.25f).GetSafeNormal()); + break; + case 3: + Directions.Add(ForwardDir); + Directions.Add((ForwardDir + RightDir * 0.35f).GetSafeNormal()); + Directions.Add((ForwardDir - RightDir * 0.35f).GetSafeNormal()); + Directions.Add(RightDir); + Directions.Add(-RightDir); + break; + default: + Directions.Add(ForwardDir); + Directions.Add((ForwardDir + RightDir * 0.35f).GetSafeNormal()); + Directions.Add((ForwardDir - RightDir * 0.35f).GetSafeNormal()); + Directions.Add(RightDir); + Directions.Add(-RightDir); + Directions.Add(-ForwardDir); + break; + } + + return Directions; +} + +void AShootEmUpPlayerPawn::LevelUp() +{ + LevelUpFlashTimer = 1.0f; + if (PlayerMaterial) + { + PlayerMaterial->SetVectorParameterValue(TEXT("Color"), FLinearColor::MakeRandomColor()); + } + + DrawDebugSphere(GetWorld(), GetActorLocation(), 160.f, 16, FColor::Purple, false, 1.0f, 0, 3.f); + + if (CachedGameMode.IsValid()) + { + CachedGameMode->HandlePlayerLevelUp(PlayerLevel); + } +} + +void AShootEmUpPlayerPawn::UpdateVisuals(float DeltaSeconds) +{ + // Reserved for future VFX hooks; keep function to host level-up flashes or damage flicker. +} diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.h b/games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.h new file mode 100644 index 0000000..8956f4e --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpPlayerPawn.h @@ -0,0 +1,109 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Pawn.h" +#include "ShootEmUpPlayerPawn.generated.h" + +class USphereComponent; +class UStaticMeshComponent; +class UFloatingPawnMovement; +class USpringArmComponent; +class UCameraComponent; +class AShootEmUpProjectile; +class AShootEmUpGameMode; +class UMaterialInstanceDynamic; + +UCLASS() +class MAGISTERKA_API AShootEmUpPlayerPawn : public APawn +{ + GENERATED_BODY() + +public: + AShootEmUpPlayerPawn(); + + virtual void BeginPlay() override; + virtual void Tick(float DeltaSeconds) override; + virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override; + + void HandleProjectileImpact(float DamageAmount, AShootEmUpProjectile* FromProjectile); + void NotifyEnemyDestroyed(int32 ScoreReward); + + int32 GetScore() const { return Score; } + int32 GetLivesRemaining() const { return LivesRemaining; } + int32 GetPlayerLevel() const { return PlayerLevel; } + bool HasUsedSpecial() const { return bSpecialUsed; } + + void OnRespawn(const FVector& SpawnPoint); + void ClearScreenSpecial(); + +protected: + void MoveForward(float Value); + void MoveRight(float Value); + void StartFiring(); + void StopFiring(); + void FireOnce(); + void PerformSpecial(); + + TArray BuildFireDirections() const; + + void LevelUp(); + + void UpdateVisuals(float DeltaSeconds); + + UPROPERTY(VisibleAnywhere, Category = "Components") + USphereComponent* CollisionComponent; + + UPROPERTY(VisibleAnywhere, Category = "Components") + UStaticMeshComponent* MeshComponent; + + UPROPERTY(VisibleAnywhere, Category = "Components") + UFloatingPawnMovement* MovementComponent; + + UPROPERTY(VisibleAnywhere, Category = "Components") + USpringArmComponent* SpringArmComponent; + + UPROPERTY(VisibleAnywhere, Category = "Components") + UCameraComponent* CameraComponent; + + UPROPERTY(EditDefaultsOnly, Category = "Combat") + TSubclassOf PlayerProjectileClass; + + UPROPERTY(EditDefaultsOnly, Category = "Combat") + float FireInterval; + + UPROPERTY(EditDefaultsOnly, Category = "Combat") + float ProjectileSpeed; + + UPROPERTY(EditDefaultsOnly, Category = "Combat") + float ProjectileDamage; + + UPROPERTY(EditDefaultsOnly, Category = "Player") + int32 MaxLives; + + UPROPERTY(EditDefaultsOnly, Category = "Player") + float HitInvulnerabilityDuration; + + UPROPERTY(EditDefaultsOnly, Category = "Player") + float ArenaHalfWidth; + + UPROPERTY(EditDefaultsOnly, Category = "Player") + float ArenaHalfHeight; + + bool bIsFiring; + bool bSpecialUsed; + + int32 Score; + int32 PlayerLevel; + int32 LivesRemaining; + float InvulnerabilityTimer; + float LevelUpFlashTimer; + + FVector MoveInput; + + FTimerHandle FireTimerHandle; + + TWeakObjectPtr CachedGameMode; + + UPROPERTY() + UMaterialInstanceDynamic* PlayerMaterial; +}; diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpProjectile.cpp b/games/unreal/magisterka/Source/magisterka/ShootEmUpProjectile.cpp new file mode 100644 index 0000000..df4b6ed --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpProjectile.cpp @@ -0,0 +1,125 @@ +#include "ShootEmUpProjectile.h" +#include "Components/SphereComponent.h" +#include "Components/StaticMeshComponent.h" +#include "GameFramework/ProjectileMovementComponent.h" +#include "Materials/MaterialInstanceDynamic.h" +#include "ShootEmUpEnemy.h" +#include "ShootEmUpPlayerPawn.h" +#include "UObject/ConstructorHelpers.h" +#include "Engine/CollisionProfile.h" + +AShootEmUpProjectile::AShootEmUpProjectile() +{ + PrimaryActorTick.bCanEverTick = true; + + CollisionComponent = CreateDefaultSubobject(TEXT("Collision")); + SetRootComponent(CollisionComponent); + CollisionComponent->InitSphereRadius(6.0f); + CollisionComponent->SetCollisionProfileName(UCollisionProfile::Projectile_ProfileName); + CollisionComponent->SetGenerateOverlapEvents(true); + CollisionComponent->OnComponentBeginOverlap.AddDynamic(this, &AShootEmUpProjectile::OnProjectileOverlap); + CollisionComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly); + CollisionComponent->SetCollisionResponseToAllChannels(ECR_Overlap); + + MeshComponent = CreateDefaultSubobject(TEXT("Visual")); + MeshComponent->SetupAttachment(RootComponent); + MeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision); + MeshComponent->SetRelativeScale3D(FVector(0.2f)); + + static ConstructorHelpers::FObjectFinder SphereMesh(TEXT("/Engine/BasicShapes/Sphere.Sphere")); + if (SphereMesh.Succeeded()) + { + MeshComponent->SetStaticMesh(SphereMesh.Object); + } + + MovementComponent = CreateDefaultSubobject(TEXT("Movement")); + MovementComponent->InitialSpeed = 2000.0f; + MovementComponent->MaxSpeed = 4000.0f; + MovementComponent->ProjectileGravityScale = 0.0f; + MovementComponent->bRotationFollowsVelocity = true; + + DefaultSpeed = 1500.0f; + DefaultLifeSpan = 5.0f; + DefaultDamage = 1.0f; + + bFromPlayer = false; + Damage = DefaultDamage; + + PrimaryActorTick.bCanEverTick = false; +} + +void AShootEmUpProjectile::BeginPlay() +{ + Super::BeginPlay(); + + if (!IsPendingKill()) + { + SetLifeSpan(DefaultLifeSpan); + } +} + +void AShootEmUpProjectile::Tick(float DeltaSeconds) +{ + Super::Tick(DeltaSeconds); +} + +void AShootEmUpProjectile::InitProjectile(const FVector& Direction, float Speed, float LifeSeconds, bool bPlayerBullet, float InDamage, const FLinearColor& TintColor) +{ + bFromPlayer = bPlayerBullet; + Damage = InDamage > 0.f ? InDamage : DefaultDamage; + + const FVector NormalizedDirection = Direction.GetSafeNormal(FVector::ForwardVector); + MovementComponent->Velocity = NormalizedDirection * (Speed > 0.f ? Speed : DefaultSpeed); + + if (LifeSeconds > 0.f) + { + SetLifeSpan(LifeSeconds); + } + + UMaterialInstanceDynamic* DynMat = MeshComponent->CreateAndSetMaterialInstanceDynamic(0); + if (DynMat) + { + DynMat->SetVectorParameterValue(TEXT("Color"), TintColor); + } + else + { + MeshComponent->SetVectorParameterValueOnMaterials(TEXT("Color"), TintColor); + } + + CollisionComponent->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap); +} + +void AShootEmUpProjectile::OnProjectileOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) +{ + if (!OtherActor || OtherActor == this) + { + return; + } + + if (AShootEmUpProjectile* OtherProjectile = Cast(OtherActor)) + { + Destroy(); + if (IsValid(OtherProjectile)) + { + OtherProjectile->Destroy(); + } + return; + } + + if (bFromPlayer) + { + if (AShootEmUpEnemy* HitEnemy = Cast(OtherActor)) + { + HitEnemy->HandleProjectileImpact(Damage, this); + Destroy(); + } + } + else + { + if (AShootEmUpPlayerPawn* Player = Cast(OtherActor)) + { + Player->HandleProjectileImpact(Damage, this); + Destroy(); + } + } +} diff --git a/games/unreal/magisterka/Source/magisterka/ShootEmUpProjectile.h b/games/unreal/magisterka/Source/magisterka/ShootEmUpProjectile.h new file mode 100644 index 0000000..23541da --- /dev/null +++ b/games/unreal/magisterka/Source/magisterka/ShootEmUpProjectile.h @@ -0,0 +1,53 @@ +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/Actor.h" +#include "ShootEmUpProjectile.generated.h" + +class USphereComponent; +class UStaticMeshComponent; +class UProjectileMovementComponent; + +UCLASS() +class MAGISTERKA_API AShootEmUpProjectile : public AActor +{ + GENERATED_BODY() + +public: + AShootEmUpProjectile(); + + virtual void Tick(float DeltaSeconds) override; + + void InitProjectile(const FVector& Direction, float Speed, float LifeSeconds, bool bPlayerBullet, float InDamage, const FLinearColor& TintColor); + + bool IsPlayerProjectile() const { return bFromPlayer; } + float GetDamage() const { return Damage; } + +protected: + virtual void BeginPlay() override; + +private: + UPROPERTY(VisibleAnywhere, Category = "Components") + USphereComponent* CollisionComponent; + + UPROPERTY(VisibleAnywhere, Category = "Components") + UStaticMeshComponent* MeshComponent; + + UPROPERTY(VisibleAnywhere, Category = "Components") + UProjectileMovementComponent* MovementComponent; + + UPROPERTY(EditDefaultsOnly, Category = "Projectile") + float DefaultSpeed; + + UPROPERTY(EditDefaultsOnly, Category = "Projectile") + float DefaultLifeSpan; + + UPROPERTY(EditDefaultsOnly, Category = "Projectile") + float DefaultDamage; + + bool bFromPlayer; + float Damage; + + UFUNCTION() + void OnProjectileOverlap(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); +}; diff --git a/games/unreal/magisterka/magisterka.code-workspace b/games/unreal/magisterka/magisterka.code-workspace index ccb3291..323f851 100644 --- a/games/unreal/magisterka/magisterka.code-workspace +++ b/games/unreal/magisterka/magisterka.code-workspace @@ -37,7 +37,7 @@ "magisterka", "Linux", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -54,7 +54,7 @@ "magisterka", "Linux", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -74,7 +74,7 @@ "magisterka", "Linux", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -92,7 +92,7 @@ "magisterka", "Linux", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -109,7 +109,7 @@ "magisterka", "Linux", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -129,7 +129,7 @@ "magisterka", "Linux", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -147,7 +147,7 @@ "magisterka", "Linux", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -164,7 +164,7 @@ "magisterka", "Linux", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -184,7 +184,7 @@ "magisterka", "Linux", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -202,7 +202,7 @@ "magisterka", "Linux", "Test", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -219,7 +219,7 @@ "magisterka", "Linux", "Test", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -239,7 +239,7 @@ "magisterka", "Linux", "Test", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -257,7 +257,7 @@ "magisterka", "Linux", "Shipping", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -274,7 +274,7 @@ "magisterka", "Linux", "Shipping", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -294,7 +294,7 @@ "magisterka", "Linux", "Shipping", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -312,7 +312,7 @@ "magisterka", "LinuxArm64", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -329,7 +329,7 @@ "magisterka", "LinuxArm64", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -349,7 +349,7 @@ "magisterka", "LinuxArm64", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -367,7 +367,7 @@ "magisterka", "LinuxArm64", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -384,7 +384,7 @@ "magisterka", "LinuxArm64", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -404,7 +404,7 @@ "magisterka", "LinuxArm64", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -422,7 +422,7 @@ "magisterka", "LinuxArm64", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -439,7 +439,7 @@ "magisterka", "LinuxArm64", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -459,7 +459,7 @@ "magisterka", "LinuxArm64", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -477,7 +477,7 @@ "magisterka", "LinuxArm64", "Test", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -494,7 +494,7 @@ "magisterka", "LinuxArm64", "Test", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -514,7 +514,7 @@ "magisterka", "LinuxArm64", "Test", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -532,7 +532,7 @@ "magisterka", "LinuxArm64", "Shipping", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -549,7 +549,7 @@ "magisterka", "LinuxArm64", "Shipping", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -569,7 +569,7 @@ "magisterka", "LinuxArm64", "Shipping", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -587,7 +587,7 @@ "magisterkaEditor", "Linux", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -604,7 +604,7 @@ "magisterkaEditor", "Linux", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -624,7 +624,7 @@ "magisterkaEditor", "Linux", "Debug", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -642,7 +642,7 @@ "magisterkaEditor", "Linux", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -659,7 +659,7 @@ "magisterkaEditor", "Linux", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -679,7 +679,7 @@ "magisterkaEditor", "Linux", "DebugGame", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -697,7 +697,7 @@ "magisterkaEditor", "Linux", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -714,7 +714,7 @@ "magisterkaEditor", "Linux", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex" ], "problemMatcher": "$msCompile", @@ -734,7 +734,7 @@ "magisterkaEditor", "Linux", "Development", - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-waitmutex", "-clean" ], @@ -752,7 +752,7 @@ { "name": "Launch magisterka (Debug)", "request": "launch", - "program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-Debug", + "program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-Debug", "preLaunchTask": "magisterka Linux Debug Build", "args": [ ], @@ -764,7 +764,7 @@ { "name": "Launch magisterka (DebugGame)", "request": "launch", - "program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-DebugGame", + "program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-DebugGame", "preLaunchTask": "magisterka Linux DebugGame Build", "args": [ ], @@ -776,7 +776,7 @@ { "name": "Launch magisterka (Development)", "request": "launch", - "program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame", + "program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame", "preLaunchTask": "magisterka Linux Development Build", "args": [ ], @@ -788,7 +788,7 @@ { "name": "Launch magisterka (Test)", "request": "launch", - "program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-Test", + "program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-Test", "preLaunchTask": "magisterka Linux Test Build", "args": [ ], @@ -800,7 +800,7 @@ { "name": "Launch magisterka (Shipping)", "request": "launch", - "program": "/home/kuhy/Unreal Projects/magisterka/Binaries/Linux/UnrealGame-Linux-Shipping", + "program": "/home/kuhy/praca_magisterska/games/unreal/magisterka/Binaries/Linux/UnrealGame-Linux-Shipping", "preLaunchTask": "magisterka Linux Shipping Build", "args": [ ], @@ -815,7 +815,7 @@ "program": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/UnrealEditor-Linux-Debug", "preLaunchTask": "magisterkaEditor Linux Debug Build", "args": [ - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" ], "cwd": "/home/kuhy/aur/unreal-engine-bin", "type": "cppdbg", @@ -828,7 +828,7 @@ "program": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame", "preLaunchTask": "magisterkaEditor Linux DebugGame Build", "args": [ - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" ], "cwd": "/home/kuhy/aur/unreal-engine-bin", "type": "cppdbg", @@ -841,7 +841,7 @@ "program": "/home/kuhy/aur/unreal-engine-bin/Engine/Binaries/Linux/UnrealEditor", "preLaunchTask": "magisterkaEditor Linux Development Build", "args": [ - "/home/kuhy/Unreal Projects/magisterka/magisterka.uproject" + "/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject" ], "cwd": "/home/kuhy/aur/unreal-engine-bin", "type": "cppdbg", @@ -857,7 +857,7 @@ "args": [ "-projectfiles", "-vscode", - "-project=/home/kuhy/Unreal Projects/magisterka/magisterka.uproject", + "-project=/home/kuhy/praca_magisterska/games/unreal/magisterka/magisterka.uproject", "-game", "-engine", "-dotnet"