engineer-thesis-WUT/Engine/engine/draw.hpp

13 lines
816 B
C++

#ifndef DRAW_HPP
#define DRAW_HPP
#include <glad/glad.h>
#include <GLFW/glfw3.h>
int drawFigure(const int whatToDraw);
int drawSquare(const std::string_view vertexShaderSource, const std::string_view fragmentShaderSource);
void doDrawElements(const unsigned int shaderProgram, const unsigned int vertexArrayObject, const GLenum drawArrayMode, const GLenum drawType, const int numberOfElementsToDraw);
int drawTriangle(const float triangleVertices[], const size_t triangleVerticesSize, const std::string_view vertexShaderSource, const std::string_view fragmentShaderSource, const bool colorIncluded);
GLfloat updateUniformColor();
void doDrawArrays(const Shader Shader, const unsigned int vertexArrayObject, const GLenum drawArrayMode, const int firstIndex, const unsigned int numberOfIndicesToBeRendered );
#endif