engineer-thesis-WUT/Engine/engine/draw.hpp

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#ifndef DRAW_HPP
#define DRAW_HPP
#include <glad/glad.h>
#include <GLFW/glfw3.h>
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int drawFigure(const int whatToDraw);
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int drawSquare(const std::string_view vertexShaderSource, const std::string_view fragmentShaderSource);
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void doDrawElements(const unsigned int shaderProgram, const unsigned int vertexArrayObject, const GLenum drawArrayMode, const GLenum drawType, const int numberOfElementsToDraw);
int drawTriangle(const float triangleVertices[], const size_t triangleVerticesSize, const std::string_view vertexShaderSource, const std::string_view fragmentShaderSource, const bool colorIncluded);
GLfloat updateUniformColor();
void doDrawArrays(const Shader Shader, const unsigned int vertexArrayObject, const GLenum drawArrayMode, const int firstIndex, const unsigned int numberOfIndicesToBeRendered );
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#endif