engineer-thesis-WUT/breakout/texture.hpp

31 lines
1.2 KiB
C++

#ifndef BREAKOUT_TEXTURE_HPP_
#define BREAKOUT_TEXTURE_HPP_
#include "../dependencies/include/glad/glad.h"
// Texture2D is able to store and configure a texture in OpenGL.
// It also hosts utility functions for easy management.
class Texture2D
{
public:
// holds the ID of the texture object, used for all texture operations to reference to this particular texture
unsigned int ID;
// texture image dimensions
unsigned int Width, Height; // width and height of loaded image in pixels
// texture Format
unsigned int Internal_Format; // format of texture object
unsigned int Image_Format; // format of loaded image
// texture configuration
unsigned int Wrap_S; // wrapping mode on S axis
unsigned int Wrap_T; // wrapping mode on T axis
unsigned int Filter_Min; // filtering mode if texture pixels < screen pixels
unsigned int Filter_Max; // filtering mode if texture pixels > screen pixels
// constructor (sets default texture modes)
Texture2D();
// generates texture from image data
void Generate(unsigned int width, unsigned int height, unsigned char* data);
// binds the texture as the current active GL_TEXTURE_2D texture object
void Bind() const;
};
#endif // BREAKOUT_TEXTURE_HPP_