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feat: add Choice of graphic rendering API
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\tableofcontents
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\chapter{\{Kolejny Rodzial Pracy \} }
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\chapter{ Introduction }
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\section{ Choice of graphic renderning API }
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There are 3 main APIs for graphical rendering
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\begin{itemize}
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\item DirectX
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\item OpenGL
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\item Vulkan
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\end{itemize}
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DirectX developed by Microsoft focues on Windows operating systems and
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Microsoft line of consoles Xbox, it is deemed as being harder with more
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low level programming and requiring better understanding of how underlying
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mechanisms work but in turn offers functionalities and better performance.
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It does not have free license. \\
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OpenGL is developed by Khronos Group and offers good compatibility,
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especially if using OpenGL ES subset which works on Windows, Linux,
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Mac OS, Android, iOS and all major consoles.
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It is widely recognized as easiest of APIs and most popular choice
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for writing first game engine. On the other hand it lacks some of
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more advanced features which have to be written manually.
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It uses open source license similar to BSD
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\\
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Vulkan is also developed by Khronos Group and as such is deemed as a
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spiritual successor of OpenGL with focus on using modern C++ features and
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fixing issues created by OpenGL 30 years old development time.
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Out of these three it is recognized as the hardest one as
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it is both complicated and newest. Similarly as OpenGL
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it uses open source license, namely Apache License 2.0.
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\\
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Considering all of those characteristics I decided to go with OpenGL API,
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specifically OpenGL ES subset with its focus on compatibility as
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making a multiplatform application is one of the focues of this thesis.
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I decided that since this will be my first attempt at game engine development
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I need something that is relatively easy and has a lot of resources online.
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I would most likely not use advanced features of Vulkan and DirectX and
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therefore finish my thesis before approaching problems where OpenGL
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does not deliver more complicated architecture.
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From my own private preferences I also prefer software with
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open source license.
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% \bibliography{sample}
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@ -187,3 +224,4 @@
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\end{document}
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