diff --git a/Thesis/Thesis.pdf b/Thesis/Thesis.pdf index dd9c3ee..6f8fe59 100644 Binary files a/Thesis/Thesis.pdf and b/Thesis/Thesis.pdf differ diff --git a/Thesis/Thesis.tex b/Thesis/Thesis.tex index b23d392..d45067d 100644 --- a/Thesis/Thesis.tex +++ b/Thesis/Thesis.tex @@ -179,7 +179,44 @@ \tableofcontents -\chapter{\{Kolejny Rodzial Pracy \} } +\chapter{ Introduction } +\section{ Choice of graphic renderning API } +There are 3 main APIs for graphical rendering +\begin{itemize} + \item DirectX + \item OpenGL + \item Vulkan +\end{itemize} +DirectX developed by Microsoft focues on Windows operating systems and +Microsoft line of consoles Xbox, it is deemed as being harder with more +low level programming and requiring better understanding of how underlying +mechanisms work but in turn offers functionalities and better performance. +It does not have free license. \\ +OpenGL is developed by Khronos Group and offers good compatibility, +especially if using OpenGL ES subset which works on Windows, Linux, +Mac OS, Android, iOS and all major consoles. +It is widely recognized as easiest of APIs and most popular choice +for writing first game engine. On the other hand it lacks some of +more advanced features which have to be written manually. +It uses open source license similar to BSD +\\ +Vulkan is also developed by Khronos Group and as such is deemed as a +spiritual successor of OpenGL with focus on using modern C++ features and +fixing issues created by OpenGL 30 years old development time. +Out of these three it is recognized as the hardest one as +it is both complicated and newest. Similarly as OpenGL +it uses open source license, namely Apache License 2.0. +\\ +Considering all of those characteristics I decided to go with OpenGL API, +specifically OpenGL ES subset with its focus on compatibility as +making a multiplatform application is one of the focues of this thesis. +I decided that since this will be my first attempt at game engine development +I need something that is relatively easy and has a lot of resources online. +I would most likely not use advanced features of Vulkan and DirectX and +therefore finish my thesis before approaching problems where OpenGL +does not deliver more complicated architecture. +From my own private preferences I also prefer software with +open source license. % \bibliography{sample} @@ -187,3 +224,4 @@ \end{document} +