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+ Added PlayerClickSystem ++ raycasts and tries to hit the grid +TilemapManager ++ some access level changes to get stuff out of it ++ GetTIleFromWorldCoords() +++ to get the tile that was clicked --- TO DO: FIGURE OUT HOW TO MAKE IT POSISBLE TO CLICK ON A TILE WITH NO SOLDIER |
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| .. | ||
| PlayerClickSystem.cs | ||
| PlayerClickSystem.cs.meta | ||