mirror of
https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-07-04 14:43:08 +02:00
clicking on tile wip
+ Added PlayerClickSystem ++ raycasts and tries to hit the grid +TilemapManager ++ some access level changes to get stuff out of it ++ GetTIleFromWorldCoords() +++ to get the tile that was clicked --- TO DO: FIGURE OUT HOW TO MAKE IT POSISBLE TO CLICK ON A TILE WITH NO SOLDIER
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8
The project/Assets/Scripts/Player.meta
Normal file
8
The project/Assets/Scripts/Player.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fef36cf98a08cd4393bcb0efb0b00ba
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
44
The project/Assets/Scripts/Player/PlayerClickSystem.cs
Normal file
44
The project/Assets/Scripts/Player/PlayerClickSystem.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerClickSystem : MonoBehaviour
|
||||
{
|
||||
TilemapManager tilemapManager;
|
||||
private void Awake()
|
||||
{
|
||||
tilemapManager = FindObjectOfType<TilemapManager>();
|
||||
if(tilemapManager == null)
|
||||
{
|
||||
Debug.LogError("Tilemap Manager not found");
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetMouseButton(0))
|
||||
{
|
||||
Camera camera = Camera.main;
|
||||
RaycastHit hit;
|
||||
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
Transform objectHit = hit.transform;
|
||||
|
||||
TilemapManager.Tile selectedTile;
|
||||
int x, y;
|
||||
TilemapManager.TileState tileState = tilemapManager.GetTileFromWorldCoords(objectHit.position, out selectedTile, out x, out y);
|
||||
|
||||
if(tileState == TilemapManager.TileState.outOfBounds)
|
||||
{
|
||||
Debug.Log($"No tile was hit (hit \"coords\" {x},{y})");
|
||||
return; // for now do nothing if a tile was not selected
|
||||
}
|
||||
// a tile was hit
|
||||
Debug.Log($"Tile {x},{y} was selected - DO MOVEMENT ORDER");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
The project/Assets/Scripts/Player/PlayerClickSystem.cs.meta
Normal file
11
The project/Assets/Scripts/Player/PlayerClickSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6be2da178228f6e4790d99beae504bba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -5,7 +5,7 @@ using UnityEngine.Tilemaps;
|
||||
|
||||
public class TilemapManager : MonoBehaviour
|
||||
{
|
||||
private enum TileState
|
||||
public enum TileState
|
||||
{
|
||||
free,
|
||||
taken,
|
||||
@ -136,4 +136,22 @@ public class TilemapManager : MonoBehaviour
|
||||
|
||||
return TileState.taken;
|
||||
}
|
||||
|
||||
public TileState GetTileFromWorldCoords(Vector3 worldCoords, out Tile selectedTile, out int x, out int y)
|
||||
{
|
||||
Vector3Int tilemapCoords = tilemap.WorldToCell(worldCoords);
|
||||
TileState tileState = GetTileState(tilemapCoords.x, tilemapCoords.y);
|
||||
x = tilemapCoords.x;
|
||||
y = tilemapCoords.y;
|
||||
|
||||
if (tileState == TileState.outOfBounds)
|
||||
{
|
||||
selectedTile = new Tile();
|
||||
return TileState.outOfBounds;
|
||||
}
|
||||
// valid tile selected
|
||||
selectedTile = tiles[tilemapCoords.x, tilemapCoords.y];
|
||||
return tileState;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user