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Merge branch 'SpartaqS-OrderIssuing' into 'Development'
Clicking on tile progress See merge request gskowron/eopsy-lab-567-project!5
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--- !u!1 &2114096516
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@ -5,7 +5,7 @@ using UnityEngine.Tilemaps;
|
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|
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public class TilemapManager : MonoBehaviour
|
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{
|
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private enum TileState
|
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public enum TileState
|
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{
|
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free,
|
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taken,
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@ -20,6 +20,7 @@ public class TilemapManager : MonoBehaviour
|
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[Header("Common Values")]
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[SerializeField] private Vector2Int mapSize = new Vector2Int(5,5);
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[SerializeField] private Vector3 WORLD_SPACE_OFFSET = new Vector3(0.5f, 1f, 0.5f);
|
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|
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[Header("Soldiers values")]
|
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|
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@ -81,7 +82,7 @@ public class TilemapManager : MonoBehaviour
|
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if (GetTileState(x, y) != TileState.free)
|
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return false;
|
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|
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tiles[x, y].standingSoldier = Instantiate(soldierPrefab, tilemap.CellToWorld(new Vector3Int(x, y, 0)), Quaternion.identity).GetComponent<Soldier>();
|
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tiles[x, y].standingSoldier = Instantiate(soldierPrefab, tilemap.CellToWorld(new Vector3Int(x, y, 0)) + WORLD_SPACE_OFFSET, Quaternion.identity).GetComponent<Soldier>();
|
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if (isAlly)
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tiles[x, y].standingSoldier.setOwnTag(Soldier.SoldierType.Ally);
|
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@ -154,4 +155,22 @@ public class TilemapManager : MonoBehaviour
|
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|
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return TileState.taken;
|
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}
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public TileState GetTileFromWorldCoords(Vector3 worldCoords, out Tile selectedTile, out int x, out int y)
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{
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Vector3Int tilemapCoords = tilemap.WorldToCell(worldCoords);
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TileState tileState = GetTileState(tilemapCoords.x, tilemapCoords.y);
|
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x = tilemapCoords.x;
|
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y = tilemapCoords.y;
|
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|
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if (tileState == TileState.outOfBounds)
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{
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selectedTile = new Tile();
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return TileState.outOfBounds;
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}
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// valid tile selected
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selectedTile = tiles[tilemapCoords.x, tilemapCoords.y];
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return tileState;
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}
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}
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8
The project/Assets/Scripts/Player.meta
Normal file
8
The project/Assets/Scripts/Player.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1fef36cf98a08cd4393bcb0efb0b00ba
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleVariant:
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45
The project/Assets/Scripts/Player/PlayerClickSystem.cs
Normal file
45
The project/Assets/Scripts/Player/PlayerClickSystem.cs
Normal file
@ -0,0 +1,45 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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|
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public class PlayerClickSystem : MonoBehaviour
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{
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TilemapManager tilemapManager;
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private void Awake()
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{
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tilemapManager = FindObjectOfType<TilemapManager>();
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if(tilemapManager == null)
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{
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Debug.LogError("Tilemap Manager not found");
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}
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetMouseButton(0))
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{
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Camera camera = Camera.main;
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RaycastHit hit;
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Ray ray = camera.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out hit))
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{
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Vector3 hitWorldPosition = hit.point;
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Debug.Log($"Hit at {hitWorldPosition}");
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TilemapManager.Tile selectedTile;
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int x, y;
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TilemapManager.TileState tileState = tilemapManager.GetTileFromWorldCoords(hitWorldPosition, out selectedTile, out x, out y);
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if(tileState == TilemapManager.TileState.outOfBounds)
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{
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Debug.Log($"No tile was hit (hit \"coords\" {x},{y})");
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return; // for now do nothing if a tile was not selected
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}
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// a tile was hit
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Debug.Log($"Tile {x},{y} was selected - DO MOVEMENT ORDER");
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|
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}
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}
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}
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}
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11
The project/Assets/Scripts/Player/PlayerClickSystem.cs.meta
Normal file
11
The project/Assets/Scripts/Player/PlayerClickSystem.cs.meta
Normal file
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Loading…
Reference in New Issue
Block a user