fixed compilation error

This commit is contained in:
Gabriel Ksawery Skowron-Rodriguez 2022-05-17 15:16:12 +02:00
parent 3dc631a5f4
commit e8fc12960e

View File

@ -82,7 +82,7 @@ public class TilemapManager : MonoBehaviour
if (GetTileState(x, y) != TileState.free)
return false;
tiles[x, y].standingSoldier = Instantiate(soldierPrefab, tilemap.CellToWorld(new Vector3Int(x, y, 0)) + WORLD_SPACE_OFFSET, Quaternion.identity).GetComponent<DummySoldier>();
tiles[x, y].standingSoldier = Instantiate(soldierPrefab, tilemap.CellToWorld(new Vector3Int(x, y, 0)) + WORLD_SPACE_OFFSET, Quaternion.identity).GetComponent<Soldier>();
if (isAlly)
tiles[x, y].standingSoldier.setOwnTag(Soldier.SoldierType.Ally);