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https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-07-04 15:43:16 +02:00
merge fix
This commit is contained in:
parent
1c376a1da4
commit
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@ -78,11 +78,14 @@ MonoBehaviour:
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@ -21,7 +21,7 @@ public class Entity : MonoBehaviour
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[HideInInspector] public UnityEvent<Entity> OnDeath = new UnityEvent<Entity>();
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Vector2Int tileCoord;
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protected Vector2Int tileCoord;
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public Team GetOwnTeam()
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{
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@ -17,9 +17,8 @@ public class Soldier : Entity
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private class Movement : Action
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{
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public override void Execute(Soldier soldier, TickSystem.OnTickEventArgs tickEventArgs)
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{//TO DO: CALL PROPER FUNCTION TO MOVE
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throw new System.NotImplementedException($"(tick: {tickEventArgs.tickNumber}) Trying to teleport to {soldier.movementDestination}");
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//??tileMap.Teleport(movementDestination)
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{
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TilemapManager.MoveSoldierS(soldier.tileCoord.x, soldier.tileCoord.y, soldier.movementDestination.x, soldier.movementDestination.y);
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}
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}
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private class TryAttack : Action
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