Merge branch 'Development' into 'kuchy-formation'

Development

See merge request gskowron/eopsy-lab-567-project!12
This commit is contained in:
Krzysztof Stefan Rudnicki 2022-05-23 15:11:24 +02:00
commit 973ab6af6f
9 changed files with 348 additions and 3 deletions

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@ -0,0 +1,208 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/Input System/BetterInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @BetterInput : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @BetterInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""BetterInput"",
""maps"": [
{
""name"": ""Main"",
""id"": ""4b18db26-1517-44fd-a720-3375a87d3e57"",
""actions"": [
{
""name"": ""MouseLeftClick"",
""type"": ""Button"",
""id"": ""8d155000-3a72-43d3-8bfe-93d72a796753"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""MousePosition"",
""type"": ""PassThrough"",
""id"": ""77dce579-48e8-463c-9642-2c6546293638"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""a5b53ba7-9040-447d-9a40-5d3ef675189c"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard+Mouse"",
""action"": ""MouseLeftClick"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""67d09b79-2555-46f8-b8f8-d1475b59116a"",
""path"": ""<Mouse>/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard+Mouse"",
""action"": ""MousePosition"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Keyboard+Mouse"",
""bindingGroup"": ""Keyboard+Mouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Main
m_Main = asset.FindActionMap("Main", throwIfNotFound: true);
m_Main_MouseLeftClick = m_Main.FindAction("MouseLeftClick", throwIfNotFound: true);
m_Main_MousePosition = m_Main.FindAction("MousePosition", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Main
private readonly InputActionMap m_Main;
private IMainActions m_MainActionsCallbackInterface;
private readonly InputAction m_Main_MouseLeftClick;
private readonly InputAction m_Main_MousePosition;
public struct MainActions
{
private @BetterInput m_Wrapper;
public MainActions(@BetterInput wrapper) { m_Wrapper = wrapper; }
public InputAction @MouseLeftClick => m_Wrapper.m_Main_MouseLeftClick;
public InputAction @MousePosition => m_Wrapper.m_Main_MousePosition;
public InputActionMap Get() { return m_Wrapper.m_Main; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(MainActions set) { return set.Get(); }
public void SetCallbacks(IMainActions instance)
{
if (m_Wrapper.m_MainActionsCallbackInterface != null)
{
@MouseLeftClick.started -= m_Wrapper.m_MainActionsCallbackInterface.OnMouseLeftClick;
@MouseLeftClick.performed -= m_Wrapper.m_MainActionsCallbackInterface.OnMouseLeftClick;
@MouseLeftClick.canceled -= m_Wrapper.m_MainActionsCallbackInterface.OnMouseLeftClick;
@MousePosition.started -= m_Wrapper.m_MainActionsCallbackInterface.OnMousePosition;
@MousePosition.performed -= m_Wrapper.m_MainActionsCallbackInterface.OnMousePosition;
@MousePosition.canceled -= m_Wrapper.m_MainActionsCallbackInterface.OnMousePosition;
}
m_Wrapper.m_MainActionsCallbackInterface = instance;
if (instance != null)
{
@MouseLeftClick.started += instance.OnMouseLeftClick;
@MouseLeftClick.performed += instance.OnMouseLeftClick;
@MouseLeftClick.canceled += instance.OnMouseLeftClick;
@MousePosition.started += instance.OnMousePosition;
@MousePosition.performed += instance.OnMousePosition;
@MousePosition.canceled += instance.OnMousePosition;
}
}
}
public MainActions @Main => new MainActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard+Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
public interface IMainActions
{
void OnMouseLeftClick(InputAction.CallbackContext context);
void OnMousePosition(InputAction.CallbackContext context);
}
}

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@ -0,0 +1,71 @@
{
"name": "BetterInput",
"maps": [
{
"name": "Main",
"id": "4b18db26-1517-44fd-a720-3375a87d3e57",
"actions": [
{
"name": "MouseLeftClick",
"type": "Button",
"id": "8d155000-3a72-43d3-8bfe-93d72a796753",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "MousePosition",
"type": "PassThrough",
"id": "77dce579-48e8-463c-9642-2c6546293638",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "a5b53ba7-9040-447d-9a40-5d3ef675189c",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": "Keyboard+Mouse",
"action": "MouseLeftClick",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "67d09b79-2555-46f8-b8f8-d1475b59116a",
"path": "<Mouse>/position",
"interactions": "",
"processors": "",
"groups": "Keyboard+Mouse",
"action": "MousePosition",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": [
{
"name": "Keyboard+Mouse",
"bindingGroup": "Keyboard+Mouse",
"devices": [
{
"devicePath": "<Keyboard>",
"isOptional": false,
"isOR": false
},
{
"devicePath": "<Mouse>",
"isOptional": false,
"isOR": false
}
]
}
]
}

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@ -5,8 +5,20 @@ using UnityEngine;
public class PlayerClickSystem : MonoBehaviour
{
[SerializeField] TilemapManager tilemapManager;
private BetterInput bInput;
private bool leftMouseClicked = false;
private Vector2 mousePos = Vector2.zero;
private void Awake()
{
bInput = new BetterInput();
bInput.Main.MouseLeftClick.started += (ctx) => { leftMouseClicked = true; };
bInput.Main.MouseLeftClick.canceled += (ctx) => { leftMouseClicked = false; };
bInput.Main.MousePosition.performed += (ctx) => { mousePos = ctx.ReadValue<Vector2>(); };
tilemapManager = FindObjectOfType<TilemapManager>();
if(tilemapManager == null)
{
@ -16,12 +28,13 @@ public class PlayerClickSystem : MonoBehaviour
// Update is called once per frame
void Update()
{
if(Input.GetMouseButton(0)) // Change to new input system
if(leftMouseClicked) // Change to new input system
{
leftMouseClicked = false;
//Debug.Log("CLICK");
Camera camera = Camera.main;
RaycastHit hit;
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
Ray ray = camera.ScreenPointToRay(mousePos);
if (Physics.Raycast(ray, out hit))
{
@ -43,4 +56,14 @@ public class PlayerClickSystem : MonoBehaviour
}
}
}
private void OnEnable()
{
bInput.Main.Enable();
}
private void OnDisable()
{
bInput.Main.Disable();
}
}

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@ -6,6 +6,7 @@
"com.unity.ide.rider": "3.0.13",
"com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.5",
"com.unity.inputsystem": "1.3.0",
"com.unity.render-pipelines.universal": "12.1.6",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",

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@ -68,6 +68,15 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.3.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.mathematics": {
"version": "1.2.6",
"depth": 1,

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@ -853,7 +853,7 @@ PlayerSettings:
m_VersionCode: 1
m_VersionName:
apiCompatibilityLevel: 6
activeInputHandler: 0
activeInputHandler: 1
cloudProjectId:
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []