testsAndMisc/SFMLEngine/makingAGameTick/Classes/SceneNodeDerrivatives/SpriteNode.cpp

20 lines
392 B
C++

#ifndef SPRITE_NODE_CPP
#define SPRITE_NODE_CPP
SpriteNode::SpriteNode(const sf::Texture& texture)
: mSprite(texture)
{
}
SpriteNode::SpriteNode(const sf::Texture& texture, const sf::IntRect& textureRect)
: mSprite(texture, textureRect)
{
}
void SpriteNode::drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const
{
target.draw(mSprite, states);
}
#endif // SPRITE_NODE_CPP