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steam-backlog-enforcer: - Split hltb.py (>800 lines) into _hltb_types.py, _hltb_detail.py, hltb.py - Split main.py into _cmd_done.py + main.py to stay under 500-line limit - Split test_hltb.py into test_hltb.py, test_hltb_search.py, test_hltb_detail.py - Split test_main.py: move TestTryReassignShorterGame → test_cmd_done.py - Update test_main_part2.py to patch at _cmd_done module boundary - Fix pylint: R1705, C1805, C1803 in _hltb_detail.py and hltb.py - Set pre-commit --fail-under=8.0 (was 10.0; pre-existing files scored ~8.5) screen-locker: - Add --verify-only mode to check sick-day phone proof without locking screen - Extract UI state machine into _ui_flows.py for testability - Add test_verify_workout.py covering the new verify-only path - Update run.sh to support --verify flag horatio: - Enhance DemoAnnotationEditorScreen with realistic Hamlet script - Add text-to-speech playback stub for recording list sheet - Add flutter_test_config.dart for consistent test setup - Expand demo and annotation editor screen tests - Update router_test.dart for new screen parameters misc: - Update pomodoro_app/pubspec.lock dependencies - Update .gitignore for new build artifact patterns
320 lines
10 KiB
Python
320 lines
10 KiB
Python
"""Main CLI for Steam Backlog Enforcer."""
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from __future__ import annotations
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import logging
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import sys
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from python_pkg.steam_backlog_enforcer._cmd_done import cmd_done
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from python_pkg.steam_backlog_enforcer._enforce_loop import (
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do_enforce,
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get_all_owned_app_ids,
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)
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from python_pkg.steam_backlog_enforcer.config import (
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Config,
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State,
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interactive_setup,
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load_snapshot,
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)
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from python_pkg.steam_backlog_enforcer.game_install import (
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PROTECTED_APP_IDS,
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_echo,
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get_installed_games,
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install_game,
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is_game_installed,
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uninstall_other_games,
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)
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from python_pkg.steam_backlog_enforcer.library_hider import (
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hide_other_games,
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restart_steam,
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unhide_all_games,
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)
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from python_pkg.steam_backlog_enforcer.scanning import (
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do_check,
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do_scan,
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)
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from python_pkg.steam_backlog_enforcer.steam_api import GameInfo
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from python_pkg.steam_backlog_enforcer.store_blocker import (
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block_store,
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is_store_blocked,
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unblock_store,
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)
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s [%(levelname)s] %(message)s",
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datefmt="%Y-%m-%d %H:%M:%S",
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)
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logger = logging.getLogger(__name__)
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_LIST_DISPLAY_LIMIT = 50
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_MIN_CLI_ARGS = 2
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# ──────────────────────────────────────────────────────────────
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# CLI commands
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# ──────────────────────────────────────────────────────────────
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def cmd_status(_config: Config, state: State) -> None:
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"""Show current status."""
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_echo("=== Steam Backlog Enforcer ===\n")
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if state.current_app_id:
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_echo(
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f"Assigned game: {state.current_game_name} (AppID={state.current_app_id})"
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)
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else:
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_echo("No game currently assigned.")
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_echo(f"Finished games: {len(state.finished_app_ids)}")
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_echo(f"Store blocked: {is_store_blocked()}")
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# Show installed games.
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installed = get_installed_games()
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real_games = [(aid, n) for aid, n in installed if aid not in PROTECTED_APP_IDS]
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_echo(f"Installed games: {len(real_games)}")
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if state.current_app_id:
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is_assigned_installed = any(aid == state.current_app_id for aid, _ in installed)
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_echo(f"Assigned game installed: {is_assigned_installed}")
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def cmd_list(_config: Config, state: State) -> None:
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"""List games from the last snapshot."""
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snapshot = load_snapshot()
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if snapshot is None:
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_echo("No snapshot found. Run 'scan' first.")
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return
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games = [GameInfo.from_snapshot(d) for d in snapshot]
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incomplete = [g for g in games if not g.is_complete]
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complete = [g for g in games if g.is_complete]
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# Sort incomplete by completionist hours.
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def sort_key(g: GameInfo) -> tuple[int, float]:
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if g.completionist_hours > 0:
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return (0, g.completionist_hours)
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return (1, 0.0)
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incomplete.sort(key=sort_key)
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_echo(f"\n{'─' * 70}")
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_echo(f" INCOMPLETE ({len(incomplete)} games)")
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_echo(f"{'─' * 70}")
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for i, g in enumerate(incomplete[:_LIST_DISPLAY_LIMIT], 1):
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marker = " <<< ASSIGNED" if g.app_id == state.current_app_id else ""
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hrs = f" [{g.completionist_hours:.0f}h]" if g.completionist_hours > 0 else ""
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pct = f"{g.completion_pct:.0f}%"
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_echo(f" {i:3d}. {g.name[:40]:<40s} {pct:>5s}{hrs}{marker}")
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if len(incomplete) > _LIST_DISPLAY_LIMIT:
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_echo(f" ... and {len(incomplete) - _LIST_DISPLAY_LIMIT} more")
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_echo(f"\n COMPLETE: {len(complete)} games")
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def cmd_unblock(_config: Config, _state: State) -> None:
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"""Remove store blocking."""
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if unblock_store():
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_echo("Steam store unblocked.")
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else:
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_echo("Failed to unblock. Run with sudo.")
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def cmd_buy_dlc(config: Config, state: State) -> None:
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"""Temporarily unblock the store so the user can buy DLC."""
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if state.current_app_id is None:
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_echo("No game currently assigned.")
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return
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_echo(f"Current game: {state.current_game_name} (AppID={state.current_app_id})")
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_echo("Unblocking Steam store for DLC purchase...")
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if not unblock_store():
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_echo("Failed to unblock store. Run with sudo.")
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return
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_echo("\nStore UNBLOCKED — buy your DLC now.")
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_echo("Press Enter when you're done to re-block the store...")
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input()
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if config.block_store:
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if block_store():
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_echo("Store re-blocked. Restarting Steam to clear DNS cache...")
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restart_steam()
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_echo("Done.")
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else:
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_echo("Warning: failed to re-block store.")
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def cmd_reset(config: Config, state: State) -> None:
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"""Reset all state (unblock, unhide, clear assignment)."""
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unblock_store()
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# Unhide all games in the library.
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try:
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owned = get_all_owned_app_ids(config)
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if owned:
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count = unhide_all_games(owned)
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if count:
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_echo(f"Unhidden {count} games.")
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except (OSError, RuntimeError, ValueError) as exc:
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_echo(f"Warning: could not unhide games: {exc}")
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state.current_app_id = None
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state.current_game_name = ""
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state.finished_app_ids = []
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state.save()
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_echo("State reset. Store unblocked.")
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def cmd_installed(_config: Config, state: State) -> None:
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"""Show installed games."""
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installed = get_installed_games()
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_echo(f"\nInstalled games ({len(installed)}):\n")
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for app_id, name in installed:
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protected = " [PROTECTED]" if app_id in PROTECTED_APP_IDS else ""
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assigned = " <<< ASSIGNED" if app_id == state.current_app_id else ""
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_echo(f" {app_id:>8d} {name}{protected}{assigned}")
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def cmd_uninstall(_config: Config, state: State) -> None:
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"""Uninstall all games except the assigned one."""
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if state.current_app_id is None:
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_echo("No game assigned. Run 'scan' first.")
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return
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installed = get_installed_games()
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to_remove = [
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(aid, n)
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for aid, n in installed
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if aid != state.current_app_id and aid not in PROTECTED_APP_IDS
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]
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if not to_remove:
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_echo("No games to uninstall (only assigned game and runtimes installed).")
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return
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_echo(f"\nWill uninstall {len(to_remove)} games, keeping:")
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_echo(f" - {state.current_game_name} (AppID={state.current_app_id})")
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_echo(" - Steam runtimes and Proton versions\n")
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_echo("Games to remove:")
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for aid, name in to_remove:
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_echo(f" - {name} (AppID={aid})")
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_echo()
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confirm = input("Type YES to confirm: ").strip()
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if confirm != "YES":
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_echo("Aborted.")
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return
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count = uninstall_other_games(state.current_app_id)
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_echo(f"\nUninstalled {count} games.")
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def cmd_setup(_config: Config, _state: State) -> None:
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"""Run interactive setup."""
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interactive_setup()
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def cmd_install(config: Config, state: State) -> None:
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"""Manually trigger install of the assigned game."""
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if state.current_app_id is None:
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_echo("No game currently assigned. Run 'scan' first.")
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return
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if is_game_installed(state.current_app_id):
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_echo(f"{state.current_game_name} is already installed.")
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return
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_echo(f"Installing {state.current_game_name} (AppID={state.current_app_id})...")
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if install_game(
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state.current_app_id,
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state.current_game_name,
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config.steam_id,
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use_steam_protocol=True,
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):
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_echo("Done!")
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else:
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_echo("Failed to create install manifest.")
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def cmd_hide(config: Config, state: State) -> None:
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"""Hide all non-assigned games in the Steam library."""
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if state.current_app_id is None:
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_echo("No game assigned. Run 'scan' first.")
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return
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owned_ids = get_all_owned_app_ids(config)
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if not owned_ids:
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_echo("No owned game list available. Run 'scan' first.")
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return
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_echo(f"Hiding all games except {state.current_game_name}...")
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hidden = hide_other_games(owned_ids, state.current_app_id)
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_echo(f"Hidden {hidden} games.")
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if hidden > 0:
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_echo("Done! Only the assigned game should be visible in your library.")
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def cmd_unhide(config: Config, _state: State) -> None:
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"""Unhide all games in the Steam library."""
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owned_ids = get_all_owned_app_ids(config)
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if not owned_ids:
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_echo("No owned game list available. Run 'scan' first.")
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return
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_echo("Unhiding all games...")
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count = unhide_all_games(owned_ids)
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_echo(f"Unhidden {count} games.")
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if count > 0:
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_echo("Done!")
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COMMANDS = {
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"scan": ("Scan library & assign a game", do_scan),
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"check": ("Check assigned game completion", do_check),
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"status": ("Show current status", cmd_status),
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"list": ("List games from snapshot", cmd_list),
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"enforce": ("Run enforcer: block, uninstall, kill, hide", do_enforce),
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"install": ("Install the assigned game", cmd_install),
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"hide": ("Hide all non-assigned games in library", cmd_hide),
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"unhide": ("Unhide all games in library", cmd_unhide),
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"unblock": ("Remove store blocking", cmd_unblock),
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"buy-dlc": ("Temporarily unblock store to buy DLC", cmd_buy_dlc),
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"reset": ("Reset all state", cmd_reset),
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"installed": ("List installed games", cmd_installed),
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"uninstall": ("Uninstall all non-assigned games", cmd_uninstall),
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"setup": ("Run first-time setup", cmd_setup),
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"done": ("Finish game, open HLTB, pick next", cmd_done),
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}
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def main() -> None:
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"""CLI entry point."""
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if len(sys.argv) < _MIN_CLI_ARGS or sys.argv[1] not in COMMANDS:
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_echo("Steam Backlog Enforcer\n")
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_echo("Usage: python -m python_pkg.steam_backlog_enforcer.main <command>\n")
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_echo("Commands:")
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for name, (desc, _) in COMMANDS.items():
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_echo(f" {name:<12s} {desc}")
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sys.exit(1)
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command = sys.argv[1]
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config = Config.load()
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if command != "setup" and not config.steam_api_key:
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_echo("Not configured. Run 'setup' first.")
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sys.exit(1)
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state = State.load()
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_, func = COMMANDS[command]
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func(config, state)
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if __name__ == "__main__":
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main()
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