testsAndMisc/PYTHON/keyboardCoop/main.py

389 lines
15 KiB
Python

import pygame
import sys
import json
import os
import random
# Initialize Pygame
pygame.init()
# Constants
SCREEN_WIDTH = 1366
SCREEN_HEIGHT = 768
BACKGROUND_COLOR = (30, 30, 40)
KEYBOARD_COLOR = (60, 60, 70)
KEY_COLOR = (80, 80, 90)
KEY_HOVER_COLOR = (100, 100, 110)
KEY_SELECTED_COLOR = (150, 150, 200)
KEY_AVAILABLE_COLOR = (100, 150, 100)
TEXT_COLOR = (255, 255, 255)
PLAYER_COLORS = [(255, 100, 100), (100, 100, 255)]
# Keyboard layout
KEYBOARD_LAYOUT = [
['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l'],
['z', 'x', 'c', 'v', 'b', 'n', 'm']
]
# Key adjacency mapping
KEY_ADJACENCY = {
'q': ['w', 'a', 's'],
'w': ['q', 'e', 'a', 's', 'd'],
'e': ['w', 'r', 's', 'd', 'f'],
'r': ['e', 't', 'd', 'f', 'g'],
't': ['r', 'y', 'f', 'g', 'h'],
'y': ['t', 'u', 'g', 'h', 'j'],
'u': ['y', 'i', 'h', 'j', 'k'],
'i': ['u', 'o', 'j', 'k', 'l'],
'o': ['i', 'p', 'k', 'l'],
'p': ['o', 'l'],
'a': ['q', 'w', 's', 'z', 'x'],
's': ['q', 'w', 'e', 'a', 'd', 'z', 'x', 'c'],
'd': ['w', 'e', 'r', 's', 'f', 'x', 'c', 'v'],
'f': ['e', 'r', 't', 'd', 'g', 'c', 'v', 'b'],
'g': ['r', 't', 'y', 'f', 'h', 'v', 'b', 'n'],
'h': ['t', 'y', 'u', 'g', 'j', 'b', 'n', 'm'],
'j': ['y', 'u', 'i', 'h', 'k', 'n', 'm'],
'k': ['u', 'i', 'o', 'j', 'l', 'm'],
'l': ['i', 'o', 'p', 'k'],
'z': ['a', 's', 'x'],
'x': ['a', 's', 'd', 'z', 'c'],
'c': ['s', 'd', 'f', 'x', 'v'],
'v': ['d', 'f', 'g', 'c', 'b'],
'b': ['f', 'g', 'h', 'v', 'n'],
'n': ['g', 'h', 'j', 'b', 'm'],
'm': ['h', 'j', 'k', 'n']
}
class KeyboardCoopGame:
def __init__(self):
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Keyboard Coop Game")
self.clock = pygame.time.Clock()
self.font = pygame.font.Font(None, 24)
self.large_font = pygame.font.Font(None, 32)
self.small_font = pygame.font.Font(None, 20)
# Load dictionary
self.dictionary = self.load_dictionary()
# Initialize game state
self.current_player = 0
self.current_word = ""
self.selected_letters = []
self.score = 0
self.game_over = False
self.message = "Player 1: Choose any letter to start!"
# Generate random keyboard layout and adjacency
self.generate_random_keyboard()
# Key positions
self.key_positions = self.calculate_key_positions()
def load_dictionary(self):
"""Load dictionary from words_dictionary.json file"""
try:
dictionary_path = os.path.join(os.path.dirname(__file__), 'words_dictionary.json')
with open(dictionary_path, 'r', encoding='utf-8') as f:
dictionary_data = json.load(f)
# Convert to set for faster lookup (we only need the keys)
return set(dictionary_data.keys())
except FileNotFoundError:
print("Warning: words_dictionary.json not found, using fallback dictionary")
# Fallback to a smaller dictionary if file not found
return {
'cat', 'dog', 'car', 'bat', 'rat', 'hat', 'mat', 'sat', 'fat', 'pat',
'the', 'and', 'for', 'are', 'but', 'not', 'you', 'all', 'can', 'had',
'her', 'was', 'one', 'our', 'out', 'day', 'get', 'has', 'him', 'his',
'how', 'man', 'new', 'now', 'old', 'see', 'two', 'way', 'who', 'boy',
'work', 'know', 'place', 'year', 'live', 'me', 'back', 'give', 'good'
}
except json.JSONDecodeError:
print("Warning: Error reading words_dictionary.json, using fallback dictionary")
return {
'cat', 'dog', 'car', 'bat', 'rat', 'hat', 'mat', 'sat', 'fat', 'pat',
'the', 'and', 'for', 'are', 'but', 'not', 'you', 'all', 'can', 'had',
'work', 'know', 'place', 'year', 'live', 'me', 'back', 'give', 'good'
}
def generate_random_keyboard(self):
"""Generate a random keyboard layout and calculate adjacencies"""
# All 26 letters
all_letters = list('abcdefghijklmnopqrstuvwxyz')
random.shuffle(all_letters)
# Create random layout with same structure as QWERTY (10-9-7)
self.keyboard_layout = [
all_letters[0:10], # Top row: 10 keys
all_letters[10:19], # Middle row: 9 keys
all_letters[19:26] # Bottom row: 7 keys
]
# Update available letters
self.available_letters = set(all_letters)
# Calculate adjacencies based on new layout
self.calculate_adjacencies()
def calculate_adjacencies(self):
"""Calculate adjacencies based on current keyboard layout"""
self.key_adjacency = {}
for row_idx, row in enumerate(self.keyboard_layout):
for col_idx, letter in enumerate(row):
adjacents = []
# Check all 8 directions (including diagonals)
directions = [
(-1, -1), (-1, 0), (-1, 1), # Above
(0, -1), (0, 1), # Same row
(1, -1), (1, 0), (1, 1) # Below
]
for dr, dc in directions:
new_row = row_idx + dr
new_col = col_idx + dc
# Check bounds
if 0 <= new_row < len(self.keyboard_layout):
if 0 <= new_col < len(self.keyboard_layout[new_row]):
adjacents.append(self.keyboard_layout[new_row][new_col])
self.key_adjacency[letter] = adjacents
def calculate_key_positions(self):
"""Calculate the position of each key on screen"""
positions = {}
key_width = 60
key_height = 60
key_spacing = 8
start_x = 50
start_y = 320
for row_idx, row in enumerate(self.keyboard_layout):
row_offset = row_idx * 30 # Offset for layout
for col_idx, key in enumerate(row):
x = start_x + col_idx * (key_width + key_spacing) + row_offset
y = start_y + row_idx * (key_height + key_spacing)
positions[key] = pygame.Rect(x, y, key_width, key_height)
return positions
def get_key_at_position(self, pos):
"""Get the key at the given mouse position"""
for key, rect in self.key_positions.items():
if rect.collidepoint(pos):
return key
return None
def is_valid_move(self, letter):
"""Check if the letter is a valid move"""
if not self.selected_letters:
return True # First move can be any letter
last_letter = self.selected_letters[-1]
return letter in self.key_adjacency[last_letter]
def is_valid_word(self, word):
"""Check if the word is in the dictionary"""
return word.lower() in self.dictionary
def calculate_score(self, word_length):
"""Calculate score exponentially based on word length"""
if word_length < 3:
return 0
return 2 ** (word_length - 2)
def handle_letter_click(self, letter):
"""Handle clicking on a letter"""
if letter in self.available_letters and self.is_valid_move(letter):
self.selected_letters.append(letter)
self.current_word += letter
# Update available letters to include adjacent letters AND the same letter
adjacent_letters = set(self.key_adjacency[letter]) if letter in self.key_adjacency else set()
adjacent_letters.add(letter) # Allow selecting the same letter again
self.available_letters = adjacent_letters
# Switch player
self.current_player = 1 - self.current_player
self.message = f"Player {self.current_player + 1}: Choose an adjacent letter!"
# If no valid moves available, force word submission
if not self.available_letters:
self.submit_word()
def submit_word(self):
"""Submit the current word and check if it's valid"""
if len(self.current_word) >= 3 and self.is_valid_word(self.current_word):
points = self.calculate_score(len(self.current_word))
self.score += points
self.message = f"'{self.current_word}' is valid! +{points} points (Total: {self.score}) - New keyboard!"
# Randomize keyboard layout after scoring
self.generate_random_keyboard()
self.key_positions = self.calculate_key_positions()
elif len(self.current_word) < 3:
self.message = f"'{self.current_word}' is too short! (minimum 3 letters)"
else:
self.message = f"'{self.current_word}' is not a valid word!"
# Reset for next word
self.current_word = ""
self.selected_letters = []
self.current_player = 0
def reset_game(self):
"""Reset the game to initial state"""
self.current_player = 0
self.current_word = ""
self.selected_letters = []
self.score = 0
self.game_over = False
self.message = "Player 1: Choose any letter to start!"
# Generate new random keyboard layout
self.generate_random_keyboard()
self.key_positions = self.calculate_key_positions()
def draw_keyboard(self):
"""Draw the virtual keyboard"""
mouse_pos = pygame.mouse.get_pos()
for letter, rect in self.key_positions.items():
# Determine key color
if letter in self.selected_letters:
color = KEY_SELECTED_COLOR
elif letter in self.available_letters:
color = KEY_AVAILABLE_COLOR
elif rect.collidepoint(mouse_pos) and letter in self.available_letters:
color = KEY_HOVER_COLOR
else:
color = KEY_COLOR
# Draw key
pygame.draw.rect(self.screen, color, rect)
pygame.draw.rect(self.screen, TEXT_COLOR, rect, 2)
# Draw letter
text = self.small_font.render(letter.upper(), True, TEXT_COLOR)
text_rect = text.get_rect(center=rect.center)
self.screen.blit(text, text_rect)
def draw_ui(self):
"""Draw the user interface"""
# Title
title = self.large_font.render("Keyboard Coop Game", True, TEXT_COLOR)
self.screen.blit(title, (30, 20))
# Current word
word_text = self.font.render(f"Current Word: {self.current_word.upper()}", True, TEXT_COLOR)
self.screen.blit(word_text, (30, 50))
# Score
score_text = self.font.render(f"Score: {self.score}", True, TEXT_COLOR)
self.screen.blit(score_text, (30, 75))
# Current player
player_color = PLAYER_COLORS[self.current_player]
player_text = self.font.render(f"Current Player: {self.current_player + 1}", True, player_color)
self.screen.blit(player_text, (30, 100))
# Message
message_text = self.font.render(self.message, True, TEXT_COLOR)
self.screen.blit(message_text, (30, 125))
# Instructions - Move to right side and make more compact
instructions = [
"Instructions:",
"• Take turns selecting adjacent letters",
"• Click letters or use keyboard to select",
"• Same letter can be selected consecutively",
"• Press ENTER to submit word (min 3 letters)",
"• Press R to reset game",
"• Score increases exponentially",
"• Keyboard randomizes after each valid word!"
]
start_x = 750
for i, instruction in enumerate(instructions):
inst_text = self.small_font.render(instruction, True, TEXT_COLOR)
self.screen.blit(inst_text, (start_x, 20 + i * 22))
# Enter button - smaller and repositioned
enter_rect = pygame.Rect(750, 190, 120, 40)
pygame.draw.rect(self.screen, KEY_COLOR, enter_rect)
pygame.draw.rect(self.screen, TEXT_COLOR, enter_rect, 2)
enter_text = self.small_font.render("ENTER", True, TEXT_COLOR)
enter_text_rect = enter_text.get_rect(center=enter_rect.center)
self.screen.blit(enter_text, enter_text_rect)
# Reset button - smaller and repositioned
reset_rect = pygame.Rect(880, 190, 120, 40)
pygame.draw.rect(self.screen, KEY_COLOR, reset_rect)
pygame.draw.rect(self.screen, TEXT_COLOR, reset_rect, 2)
reset_text = self.small_font.render("RESET", True, TEXT_COLOR)
reset_text_rect = reset_text.get_rect(center=reset_rect.center)
self.screen.blit(reset_text, reset_text_rect)
return enter_rect, reset_rect
def handle_click(self, pos):
"""Handle mouse clicks"""
# Check if clicked on a key
key = self.get_key_at_position(pos)
if key:
self.handle_letter_click(key)
# Check UI buttons
enter_rect = pygame.Rect(750, 190, 120, 40)
reset_rect = pygame.Rect(880, 190, 120, 40)
if enter_rect.collidepoint(pos):
self.submit_word()
elif reset_rect.collidepoint(pos):
self.reset_game()
def run(self):
"""Main game loop"""
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # Left click
self.handle_click(event.pos)
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
self.submit_word()
elif event.key == pygame.K_r:
self.reset_game()
else:
# Handle letter key presses
key_name = pygame.key.name(event.key)
if len(key_name) == 1 and key_name.isalpha():
self.handle_letter_click(key_name.lower())
# Clear screen
self.screen.fill(BACKGROUND_COLOR)
# Draw everything
self.draw_keyboard()
self.draw_ui()
# Update display
pygame.display.flip()
self.clock.tick(60)
pygame.quit()
sys.exit()
if __name__ == "__main__":
game = KeyboardCoopGame()
game.run()