mirror of
https://github.com/kuhyx/testsAndMisc.git
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- Remove skip_app_ids from user-editable Config; callers updated - Split PROTECTED_APP_IDS: only Steam infra/Proton IDs remain; game IDs moved to a new time-locked exception system - Add _whitelist.py: 24-hour cooldown on new exceptions, entropy- checked justification (>= 5 words), append-only audit log, chattr +i immutability on enforcement-critical config files - Add is_protected_app() in game_install.py; used everywhere instead of direct PROTECTED_APP_IDS membership checks - Add 'add-exception' CLI command (cmd_add_exception in main.py) - Call promote_pending_exceptions() and lock_enforcement_files() in each _enforce_loop_iteration - 590 tests, 100% branch coverage on all steam_backlog_enforcer modules - Add .worktrees to .gitignore
427 lines
14 KiB
Python
427 lines
14 KiB
Python
"""Done-flow helpers and cmd_done command for Steam Backlog Enforcer."""
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from __future__ import annotations
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import logging
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from python_pkg.steam_backlog_enforcer._enforce_loop import get_all_owned_app_ids
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from python_pkg.steam_backlog_enforcer.config import Config, State, load_snapshot
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from python_pkg.steam_backlog_enforcer.enforcer import (
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enforce_allowed_game,
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send_notification,
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)
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from python_pkg.steam_backlog_enforcer.game_install import (
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_echo,
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install_game,
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is_game_installed,
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uninstall_other_games,
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)
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from python_pkg.steam_backlog_enforcer.hltb import (
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fetch_hltb_confidence_cached,
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fetch_hltb_times_cached,
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load_hltb_cache,
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load_hltb_count_comp_cache,
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load_hltb_polls_cache,
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save_hltb_cache,
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)
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from python_pkg.steam_backlog_enforcer.library_hider import hide_other_games
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from python_pkg.steam_backlog_enforcer.scanning import (
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_confidence_fail_reasons,
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_pick_next_shortest_candidate,
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_refresh_candidate_confidence,
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pick_next_game,
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)
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from python_pkg.steam_backlog_enforcer.steam_api import GameInfo, SteamAPIClient
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_REASSIGN_REFRESH_LIMIT = 50
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logger = logging.getLogger(__name__)
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def _backfill_polls_for_finished(
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state: State,
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extra_app_id: int | None = None,
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) -> dict[int, int]:
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"""Lazily fetch poll counts for already-finished games missing them.
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If ``extra_app_id`` is provided and its poll count is missing, it is
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refreshed alongside finished games (used to populate polls for the
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currently-assigned game on first run after the schema upgrade).
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"""
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polls_cache = load_hltb_polls_cache()
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snapshot_data = load_snapshot() or []
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name_by_id = {d["app_id"]: d["name"] for d in snapshot_data}
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candidate_ids = list(state.finished_app_ids)
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if extra_app_id is not None and polls_cache.get(extra_app_id, 0) == 0:
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candidate_ids.append(extra_app_id)
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missing = [
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(aid, name_by_id[aid])
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for aid in candidate_ids
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if aid in name_by_id and polls_cache.get(aid, 0) == 0
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]
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if not missing:
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return polls_cache
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_echo(f" Backfilling HLTB poll counts for {len(missing)} game(s)...")
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cache = load_hltb_cache()
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preserved_hours = {aid: cache[aid] for aid, _ in missing if aid in cache}
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for aid, _name in missing:
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cache.pop(aid, None)
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save_hltb_cache(cache, polls_cache)
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fetch_hltb_confidence_cached(missing)
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refreshed_hours = load_hltb_cache()
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refreshed_polls = load_hltb_polls_cache()
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for aid, prior_hours in preserved_hours.items():
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if prior_hours > 0 and refreshed_hours.get(aid, -1) <= 0:
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refreshed_hours[aid] = prior_hours
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save_hltb_cache(refreshed_hours, refreshed_polls)
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return refreshed_polls
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def _report_assigned_confidence(
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app_id: int,
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state: State,
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) -> None:
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"""Print HLTB poll-count confidence for the currently-assigned game."""
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polls_cache = _backfill_polls_for_finished(state, extra_app_id=app_id)
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chosen_polls = polls_cache.get(app_id, 0)
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finished_polls = [
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(polls_cache[aid], aid)
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for aid in state.finished_app_ids
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if polls_cache.get(aid, 0) > 0 and aid != app_id
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]
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snapshot_data = load_snapshot() or []
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name_by_id = {d["app_id"]: d["name"] for d in snapshot_data}
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warning = ""
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if finished_polls:
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min_polls = min(p for p, _ in finished_polls)
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if 0 < chosen_polls < min_polls:
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warning = " ⚠ NEW LOW — estimate may be unreliable"
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elif chosen_polls == 0:
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warning = " ⚠ no polls recorded — estimate may be unreliable"
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elif chosen_polls == 0:
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warning = " ⚠ no polls recorded — estimate may be unreliable"
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_echo(f" HLTB confidence: {chosen_polls} polled completionist times{warning}")
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if finished_polls:
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min_polls, min_aid = min(finished_polls)
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min_name = name_by_id.get(min_aid, f"AppID={min_aid}")
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_echo(f" Historical min among finished: {min_polls} ({min_name})")
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def _apply_cached_hours_to_games(
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games: list[GameInfo],
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hltb_cache: dict[int, float],
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) -> None:
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"""Overlay cached HLTB hours onto games (including cached misses)."""
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for game in games:
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if game.app_id in hltb_cache:
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game.completionist_hours = hltb_cache[game.app_id]
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def _apply_cached_confidence_to_games(games: list[GameInfo]) -> None:
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"""Overlay cached confidence counters onto snapshot-backed game objects."""
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polls_cache = load_hltb_polls_cache()
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count_comp_cache = load_hltb_count_comp_cache()
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for game in games:
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if game.app_id in polls_cache:
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game.comp_100_count = polls_cache[game.app_id]
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if game.app_id in count_comp_cache:
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game.count_comp = count_comp_cache[game.app_id]
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def _refresh_uncached_shortlist_hours(
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games: list[GameInfo],
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hltb_cache: dict[int, float],
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skip: set[int],
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*,
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upper_bound_hours: float | None = None,
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) -> None:
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"""Refresh likely-short uncached games to avoid stale snapshot decisions."""
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shorter_uncached = [
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(g.app_id, g.name)
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for g in sorted(
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(
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game
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for game in games
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if not game.is_complete
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and game.app_id not in skip
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and game.completionist_hours > 0
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and game.app_id not in hltb_cache
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and (
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upper_bound_hours is None
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or game.completionist_hours < upper_bound_hours
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)
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),
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key=lambda game: game.completionist_hours,
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)[:_REASSIGN_REFRESH_LIMIT]
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]
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if shorter_uncached:
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refreshed = fetch_hltb_times_cached(shorter_uncached)
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hltb_cache.update(refreshed)
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def _should_reassign_candidate(
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playable: GameInfo,
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current_hours: float,
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*,
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force_reassign: bool,
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) -> bool:
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"""Return whether a playable candidate should trigger reassignment."""
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if force_reassign:
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return True
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if current_hours > 0:
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return playable.completionist_hours < current_hours
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return True
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def _echo_reassign_decision(
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playable: GameInfo,
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current_hours: float,
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current_fail_reasons: list[str],
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*,
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force_reassign: bool,
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) -> None:
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"""Emit a human-readable reassignment reason."""
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if force_reassign:
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_echo(
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f"\n Reassigning: current game confidence too low "
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f"({'; '.join(current_fail_reasons)})"
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)
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return
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if current_hours > 0:
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_echo(
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f"\n Reassigning: {playable.name} is shorter"
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f" (~{playable.completionist_hours:.1f}h vs ~{current_hours:.1f}h)"
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)
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return
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_echo(
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f"\n Reassigning: current game has no usable HLTB time; "
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f"picked {playable.name} (~{playable.completionist_hours:.1f}h)"
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)
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def _try_reassign_shorter_game(
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hltb_cache: dict[int, float],
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app_id: int,
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hours: float,
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state: State,
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config: Config,
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) -> bool:
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"""Check if a shorter game is available and reassign if so."""
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snapshot_data = load_snapshot()
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if not snapshot_data:
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return False
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all_games = [GameInfo.from_snapshot(d) for d in snapshot_data]
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skip = set(state.finished_app_ids)
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_refresh_uncached_shortlist_hours(
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all_games,
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hltb_cache,
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skip,
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upper_bound_hours=hours,
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)
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_apply_cached_hours_to_games(all_games, hltb_cache)
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_apply_cached_confidence_to_games(all_games)
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current_game = next((g for g in all_games if g.app_id == app_id), None)
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if current_game is not None and _confidence_fail_reasons(current_game):
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_refresh_candidate_confidence(current_game)
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current_fail_reasons = (
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_confidence_fail_reasons(current_game) if current_game is not None else []
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)
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force_reassign = bool(current_fail_reasons)
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candidates = [
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g
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for g in all_games
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if not g.is_complete and g.app_id not in skip and g.completionist_hours > 0
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]
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if not force_reassign and hours > 0:
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candidates = [g for g in candidates if g.completionist_hours < hours]
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candidates.sort(key=lambda g: g.completionist_hours)
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candidates = [c for c in candidates if c.app_id != app_id]
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if not candidates:
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return False
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playable, _confidence_skipped, _linux_skipped = _pick_next_shortest_candidate(
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candidates,
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)
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if playable is None:
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return False
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if not _should_reassign_candidate(
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playable,
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hours,
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force_reassign=force_reassign,
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):
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return False
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_echo_reassign_decision(
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playable,
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hours,
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current_fail_reasons,
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force_reassign=force_reassign,
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)
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pick_next_game(all_games, state, config)
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if state.current_app_id is not None:
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owned_ids = get_all_owned_app_ids(config)
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if owned_ids:
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hidden = hide_other_games(owned_ids, state.current_app_id)
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if hidden > 0:
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_echo(f"\n Library: hid {hidden} games")
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return True
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def _finalize_completion(
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config: Config,
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state: State,
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game_name: str,
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app_id: int,
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) -> None:
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"""Mark game complete, pick next, hide non-assigned games, notify."""
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_echo(f"\n COMPLETED: {game_name}!")
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state.finished_app_ids.append(app_id)
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snapshot_data = load_snapshot()
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_echo("\nPicking next game...")
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if not snapshot_data:
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_echo(" No snapshot found. Run 'scan' first.")
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state.current_app_id = None
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state.current_game_name = ""
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state.save()
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return
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games = [GameInfo.from_snapshot(d) for d in snapshot_data]
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hltb_cache = load_hltb_cache()
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skip = set(state.finished_app_ids)
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_refresh_uncached_shortlist_hours(games, hltb_cache, skip)
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_apply_cached_hours_to_games(games, hltb_cache)
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pick_next_game(games, state, config)
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if state.current_app_id is None:
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_echo(" No more games to assign!")
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return
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owned_ids = get_all_owned_app_ids(config)
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if owned_ids:
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hidden = hide_other_games(owned_ids, state.current_app_id)
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if hidden > 0:
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_echo(f"\n Library: hid {hidden} games")
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if not is_game_installed(state.current_app_id):
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logger.info(
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"Assigned game still missing after library reconciliation; "
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"re-triggering install"
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)
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_echo(
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"\n Assigned game still missing after library reconciliation; "
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"re-triggering install..."
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)
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_echo(f"\n Auto-installing {state.current_game_name}...")
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install_game(
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state.current_app_id,
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state.current_game_name,
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config.steam_id,
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use_steam_protocol=True,
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)
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send_notification(
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"Game Complete!",
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f"Finished {game_name}! Now playing: {state.current_game_name}",
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)
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_echo(f"\nAll done! Go play {state.current_game_name}!")
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def _enforce_on_done(config: Config, state: State) -> None:
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"""Run a single enforcement pass during the 'done' command.
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Kills unauthorized game processes, uninstalls unauthorized games,
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and ensures the assigned game is installed.
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"""
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if state.current_app_id is None:
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return
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if config.kill_unauthorized_games:
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violations = enforce_allowed_game(
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state.current_app_id,
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kill_unauthorized=True,
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)
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for pid, app_id in violations:
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_echo(f" Killed unauthorized game: AppID={app_id} (PID={pid})")
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if config.uninstall_other_games:
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count = uninstall_other_games(state.current_app_id)
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if count:
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_echo(f" Uninstalled {count} unauthorized game(s)")
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if not is_game_installed(state.current_app_id):
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_echo(f" Re-installing {state.current_game_name}...")
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install_game(
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state.current_app_id,
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state.current_game_name,
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config.steam_id,
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use_steam_protocol=True,
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)
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# Reconcile library: hide non-assigned games and unhide the assigned one.
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# Without this, an interrupted earlier completion can leave the new
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# assigned game hidden and stale games visible.
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owned_ids = get_all_owned_app_ids(config)
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if owned_ids:
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hidden = hide_other_games(owned_ids, state.current_app_id)
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if hidden > 0:
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_echo(f" Library: hid {hidden} games")
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def cmd_done(config: Config, state: State) -> None:
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"""Check completion, pick next game, uninstall & hide.
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All-in-one command for after finishing a game:
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1. Verify 100% achievements on Steam.
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2. Pick the next game (shortest HLTB leisure+dlc time).
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3. Uninstall all non-assigned games.
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4. Hide all non-assigned games in the Steam library.
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5. Install the newly assigned game.
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"""
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if state.current_app_id is None:
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_echo("No game currently assigned. Run 'scan' first.")
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return
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client = SteamAPIClient(config.steam_api_key, config.steam_id)
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game_name = state.current_game_name
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app_id = state.current_app_id
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_echo(f"Checking {game_name} (AppID={app_id})...")
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game = client.refresh_single_game(app_id, game_name)
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if game is None:
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_echo(" Could not fetch achievement data from Steam.")
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return
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_echo(
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f" Progress: {game.unlocked_achievements}/{game.total_achievements}"
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f" ({game.completion_pct:.1f}%)"
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)
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hltb_cache = load_hltb_cache()
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hours = hltb_cache.get(app_id, -1.0)
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if hours < 0:
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hltb_cache = fetch_hltb_times_cached([(app_id, game_name)])
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hours = hltb_cache.get(app_id, -1.0)
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if hours > 0:
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_echo(f" HLTB leisure+dlc estimate: {hours:.1f} hours")
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_report_assigned_confidence(app_id, state)
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if _try_reassign_shorter_game(hltb_cache, app_id, hours, state, config):
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return
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if not game.is_complete:
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remaining = game.total_achievements - game.unlocked_achievements
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_echo(f"\n NOT COMPLETE: {remaining} achievements remaining. Keep going!")
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_enforce_on_done(config, state)
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return
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_finalize_completion(config, state, game_name, app_id)
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