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633 lines
19 KiB
Python
Executable File
633 lines
19 KiB
Python
Executable File
#!/usr/bin/env python3
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"""Analyze a chess game's moves using a local Stockfish engine and rate each move.
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Usage:
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python3 python_pkg/analyze_chess_game.py <path-to-file>
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[--engine stockfish]
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[--time 0.5 | --depth 20]
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[--threads auto|N]
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[--hash-mb auto|MB]
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[--multipv N]
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[--last-move-only]
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Notes:
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- Requires python-chess. Install from python_pkg/stockfish_analysis/requirements.txt
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- The input file can be a pure PGN or a log file containing a PGN section.
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- The script tries to locate the PGN by looking for a 'PGN:' marker,
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PGN tags '[...]', or a move list starting with '1.'.
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- Stockfish is CPU-based; it doesn't use GPU VRAM. "Full power" here means
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using many CPU threads and a large transposition table (Hash).
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"""
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from __future__ import annotations
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import argparse
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import contextlib
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from dataclasses import dataclass
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import io
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import logging
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import multiprocessing
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from pathlib import Path
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import re
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import sys
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_logger = logging.getLogger(__name__)
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try:
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import psutil # type: ignore[import-untyped]
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except ImportError: # pragma: no cover
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psutil = None # type: ignore[assignment]
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try:
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import chess
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import chess.engine
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import chess.pgn
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except ImportError: # pragma: no cover
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_logger.exception("Missing dependency. Please install python-chess:")
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_logger.exception(" pip install -r python_pkg/stockfish_analysis/requirements.txt")
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raise
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# Memory configuration constants
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MEMINFO_PARTS_MIN = 2
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HIGH_THREAD_COUNT = 16
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def extract_pgn_text(raw: str) -> str | None:
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"""Try to extract a PGN block from a possibly noisy file.
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Strategies tried in order:
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1) Everything after a line that equals or starts with 'PGN:'
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2) From the first PGN tag line '[' to the end
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3) From the first line starting with an integer and a dot (e.g., '1.') to the end
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"""
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lines = raw.splitlines()
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# 1) After 'PGN:' marker
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for i, line in enumerate(lines):
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if line.strip().startswith("PGN:"):
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# everything after this line
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pgn = "\n".join(lines[i + 1 :]).strip()
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if pgn: # pragma: no branch
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return pgn
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# 2) From first tag line
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for i, line in enumerate(lines):
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if line.strip().startswith("[") and "]" in line:
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pgn = "\n".join(lines[i:]).strip()
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if pgn: # pragma: no branch
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return pgn
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# 3) From first move number
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move_start_re = re.compile(r"^\s*\d+\.")
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for i, line in enumerate(lines):
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if move_start_re.match(line):
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pgn = "\n".join(lines[i:]).strip()
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if pgn: # pragma: no branch
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return pgn
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return None
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def score_to_cp(
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score: chess.engine.PovScore, *, pov_white: bool
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) -> tuple[int | None, int | None]:
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"""Return tuple (cp, mate_in) from a PovScore for the given POV color.
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If it's a mate score, cp will be None and mate_in will be +/-N
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(positive means mate for POV side). If it's a cp score, mate_in will be None.
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"""
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pov = chess.WHITE if pov_white else chess.BLACK
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s = score.pov(pov)
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if s.is_mate():
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mi = s.mate()
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return None, mi
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return s.score(mate_score=None), None
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# Centipawn loss thresholds for move quality classification (Lichess-like bands)
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CP_LOSS_BEST = 10
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CP_LOSS_EXCELLENT = 20
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CP_LOSS_GOOD = 50
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CP_LOSS_INACCURACY = 99
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CP_LOSS_MISTAKE = 299
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# Centipawn loss thresholds for move classification
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_CP_LOSS_BANDS = [
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(CP_LOSS_BEST, "Best"),
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(CP_LOSS_EXCELLENT, "Excellent"),
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(CP_LOSS_GOOD, "Good"),
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(CP_LOSS_INACCURACY, "Inaccuracy"),
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(CP_LOSS_MISTAKE, "Mistake"),
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]
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def classify_cp_loss(cp_loss: int | None) -> str:
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"""Classify move quality using Lichess-like centipawn loss bands.
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Loss is best_eval(cp) - played_eval(cp), from the mover's POV (positive is worse).
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Bands (approx, widely cited):
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- Best: 0..10 cp
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- Excellent: 11..20 cp
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- Good: 21..50 cp
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- Inaccuracy: 51..99 cp
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- Mistake: 100..299 cp
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- Blunder: >=300 cp
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"""
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if cp_loss is None:
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return "Unknown"
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for threshold, classification in _CP_LOSS_BANDS:
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if cp_loss <= threshold:
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return classification
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return "Blunder"
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def fmt_eval(cp: int | None, mate_in: int | None) -> str:
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"""Format evaluation score as human-readable string."""
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if mate_in is not None:
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sign = "+" if mate_in > 0 else ""
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return f"M{sign}{mate_in}"
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if cp is None:
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return "?"
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# Convert cp to pawns with sign and 2 decimals
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return f"{cp / 100.0:+.2f}"
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def _parse_threads(value: str) -> int | None:
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v = value.strip().lower()
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if v in ("auto", "max", ""): # auto-detect
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return None
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try:
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n = int(v)
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return max(1, n)
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except ValueError:
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msg = "--threads must be an integer or 'auto'"
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raise argparse.ArgumentTypeError(msg) from None
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def _parse_hash_mb(value: str) -> int | None:
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v = value.strip().lower()
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if v in ("auto", "max", ""): # auto-detect
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return None
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try:
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mb = int(v)
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return max(16, mb)
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except ValueError:
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msg = "--hash-mb must be an integer (MB) or 'auto'"
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raise argparse.ArgumentTypeError(msg) from None
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def _detect_total_mem_mb() -> int | None:
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# Prefer psutil if available
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if psutil is not None:
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with contextlib.suppress(Exception):
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return int(psutil.virtual_memory().total // (1024 * 1024))
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# Fallback approach for Linux systems using proc meminfo.
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with (
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contextlib.suppress(Exception),
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Path("/proc/meminfo").open(encoding="utf-8", errors="ignore") as f,
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):
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for line in f:
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if line.startswith("MemTotal:"):
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parts = line.split()
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if len(parts) >= MEMINFO_PARTS_MIN and parts[1].isdigit():
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# Value is in kB
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kb = int(parts[1])
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return kb // 1024
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return None
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def _auto_hash_mb(threads_wanted: int, engine_options: dict[str, object]) -> int:
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total_mb = _detect_total_mem_mb() or 2048
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# Heuristic: cap at 4 GiB by default; keep at most half of RAM; ensure >= 64MB
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half_ram = max(64, total_mb // 2)
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target = half_ram
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# Respect engine "Hash" max if exposed
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opt = engine_options.get("Hash")
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max_allowed = None
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try:
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max_allowed = opt.max if opt is not None else None # type: ignore[attr-defined]
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except AttributeError:
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max_allowed = None
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if isinstance(max_allowed, int):
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target = min(target, max_allowed)
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# Some rough scaling: if very many threads, give a bit more (but not huge)
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if threads_wanted >= HIGH_THREAD_COUNT:
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target = min(target + 1024, (total_mb * 3) // 4)
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return max(64, int(target))
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# Type aliases for clarity
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EngineOptions = dict[str, object]
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@dataclass
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class MoveAnalysis:
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"""Container for single move analysis results."""
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san: str
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best_san: str
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played_cp: int | None
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played_mate: int | None
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best_cp: int | None
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best_mate: int | None
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cp_loss: int | None
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classification: str
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@dataclass
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class AnalysisContext:
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"""Container for analysis parameters passed between functions."""
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engine: chess.engine.SimpleEngine
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limit: chess.engine.Limit
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multipv: int
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def _build_argument_parser() -> argparse.ArgumentParser:
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"""Build and return the argument parser for the analysis script."""
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ap = argparse.ArgumentParser(
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description="Analyze a chess game's moves with Stockfish and rate each move."
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)
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ap.add_argument("file", help="Path to a PGN file or a log containing a PGN section")
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ap.add_argument(
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"--engine",
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default="stockfish",
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help="Path to stockfish executable (default: stockfish)",
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)
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ap.add_argument(
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"--time",
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type=float,
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default=0.5,
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help="Analysis time per evaluation in seconds (default: 0.5)",
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)
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ap.add_argument(
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"--depth",
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type=int,
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default=None,
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help="Fixed depth per evaluation (overrides --time)",
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)
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ap.add_argument(
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"--threads",
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type=_parse_threads,
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default=None,
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metavar="auto|N",
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help="Engine threads to use (default: auto = all logical cores)",
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)
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ap.add_argument(
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"--hash-mb",
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type=_parse_hash_mb,
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default=None,
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metavar="auto|MB",
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help="Hash table size in MB (default: auto = up to half RAM, capped)",
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)
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ap.add_argument(
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"--multipv",
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type=int,
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default=2,
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help="Number of principal variations to compute (default: 1)",
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)
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ap.add_argument(
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"--last-move-only",
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action="store_true",
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help=(
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"Analyze only the last move of the main line "
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"(reports its eval and the best move)"
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),
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)
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return ap
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def _load_game(file_path: str) -> chess.pgn.Game:
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"""Load and parse a chess game from a file."""
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if not Path(file_path).is_file():
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_logger.error("Input not found: %s", file_path)
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sys.exit(1)
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with Path(file_path).open(encoding="utf-8", errors="replace") as f:
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raw = f.read()
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pgn_text = extract_pgn_text(raw)
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if not pgn_text:
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_logger.error("Could not locate PGN text in the file.")
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sys.exit(2)
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game = chess.pgn.read_game(io.StringIO(pgn_text))
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if game is None:
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_logger.error("Failed to parse PGN.")
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sys.exit(3)
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return game
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def _configure_threads(
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engine: chess.engine.SimpleEngine,
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options: EngineOptions,
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requested: int | None,
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) -> int:
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"""Configure engine thread count and return actual threads used."""
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wanted = requested if requested is not None else (multiprocessing.cpu_count() or 1)
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if "Threads" not in options:
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return wanted
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try:
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max_thr = getattr(options["Threads"], "max", None)
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min_thr = getattr(options["Threads"], "min", 1)
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if isinstance(max_thr, int):
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wanted = min(wanted, max_thr)
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if isinstance(min_thr, int):
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wanted = max(wanted, min_thr)
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engine.configure({"Threads": int(wanted)})
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except (AttributeError, TypeError, ValueError):
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_logger.debug("Failed to configure Threads option")
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return wanted
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def _configure_hash(
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engine: chess.engine.SimpleEngine,
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options: EngineOptions,
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requested: int | None,
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threads: int,
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) -> None:
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"""Configure engine hash table size."""
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if "Hash" not in options:
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return
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try:
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target = (
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int(requested) if requested is not None else _auto_hash_mb(threads, options)
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)
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max_hash = getattr(options["Hash"], "max", None)
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min_hash = getattr(options["Hash"], "min", 16)
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if isinstance(max_hash, int):
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target = min(target, max_hash)
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if isinstance(min_hash, int):
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target = max(target, min_hash)
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engine.configure({"Hash": int(target)})
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except (AttributeError, TypeError, ValueError):
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_logger.debug("Failed to configure Hash option")
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def _configure_multipv(
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_engine: chess.engine.SimpleEngine, options: EngineOptions, requested: int
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) -> int:
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"""Configure MultiPV and return effective value."""
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effective = max(1, int(requested))
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# MultiPV is automatically managed by python-chess and passed directly to
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# engine.analyse(..., multipv=N) — do not configure() it here.
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if "MultiPV" in options:
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try:
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max_mpv = getattr(options["MultiPV"], "max", None)
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if isinstance(max_mpv, int):
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effective = min(effective, max_mpv)
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except (AttributeError, TypeError, ValueError):
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_logger.debug("Failed to read MultiPV max option")
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return effective
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def _configure_nnue(engine: chess.engine.SimpleEngine, options: EngineOptions) -> None:
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"""Enable NNUE if supported."""
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for nnue_key in ("Use NNUE", "UseNNUE"):
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if nnue_key in options:
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with contextlib.suppress(Exception):
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engine.configure({nnue_key: True})
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def _setup_engine(
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args: argparse.Namespace,
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) -> tuple[chess.engine.SimpleEngine, int, chess.engine.Limit]:
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"""Initialize and configure the chess engine."""
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try:
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engine = chess.engine.SimpleEngine.popen_uci([args.engine])
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except FileNotFoundError:
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_logger.exception("Could not launch engine at: %s", args.engine)
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_logger.exception(
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"Ensure Stockfish is installed and in PATH, or specify with --engine."
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)
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sys.exit(4)
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try:
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options = engine.options # type: ignore[attr-defined]
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except AttributeError:
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options = {}
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threads = _configure_threads(engine, options, args.threads)
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_configure_hash(engine, options, args.hash_mb, threads)
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effective_mpv = _configure_multipv(engine, options, args.multipv)
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_configure_nnue(engine, options)
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limit: chess.engine.Limit
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if args.depth is not None:
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limit = chess.engine.Limit(depth=args.depth)
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else:
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limit = chess.engine.Limit(time=max(0.05, args.time))
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_log_engine_config(engine, threads, effective_mpv)
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return engine, effective_mpv, limit
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def _log_engine_config(
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engine: chess.engine.SimpleEngine, threads: int, multipv: int
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) -> None:
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"""Log engine configuration summary."""
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try:
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hash_val = engine.options.get("Hash")
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hash_show = int(hash_val.value) if hash_val else None
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except (AttributeError, TypeError, ValueError):
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hash_show = None
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if hash_show is not None:
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_logger.info(
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"Using engine options: Threads=%s, Hash=%s MB, MultiPV=%s",
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threads,
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hash_show,
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multipv,
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)
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else:
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_logger.info("Using engine options: Threads=%s, MultiPV=%s", threads, multipv)
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def _get_best_move(
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engine: chess.engine.SimpleEngine,
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board: chess.Board,
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limit: chess.engine.Limit,
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multipv: int,
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) -> chess.Move | None:
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"""Get the engine's best move for a position."""
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info_raw = engine.analyse(board, limit=limit, multipv=multipv)
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info = info_raw[0] if isinstance(info_raw, list) else info_raw
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if info is not None and "pv" in info and info["pv"]:
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return info["pv"][0]
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res = engine.play(board, limit)
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return res.move
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def _evaluate_position(
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engine: chess.engine.SimpleEngine,
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board: chess.Board,
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limit: chess.engine.Limit,
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multipv: int,
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*,
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pov_white: bool,
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) -> tuple[int | None, int | None]:
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"""Evaluate a position and return (cp, mate_in) from POV."""
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info_raw = engine.analyse(board, limit=limit, multipv=multipv)
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info = info_raw[0] if isinstance(info_raw, list) else info_raw
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if info is None or "score" not in info:
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return None, None
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return score_to_cp(info["score"], pov_white=pov_white)
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def _classify_mate_move(best_mate: int | None, played_mate: int | None) -> str:
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"""Classify a move when mate scores are involved."""
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if best_mate is None or played_mate is None:
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return "Blunder"
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if (best_mate > 0) and (played_mate > 0):
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if abs(played_mate) > abs(best_mate):
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return "Inaccuracy"
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return "Best"
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if (best_mate < 0) and (played_mate < 0):
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if abs(played_mate) < abs(best_mate):
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return "Blunder"
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return "Best" if abs(played_mate) == abs(best_mate) else "Good"
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return "Blunder"
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def _analyze_single_move(
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ctx: AnalysisContext, board: chess.Board, move: chess.Move
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) -> MoveAnalysis:
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"""Analyze a single move and return analysis data."""
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mover_white = board.turn
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san = board.san(move)
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best_move = _get_best_move(ctx.engine, board, ctx.limit, ctx.multipv)
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best_san = board.san(best_move) if best_move is not None else "?"
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board_played = board.copy()
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board_played.push(move)
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played_cp, played_mate = _evaluate_position(
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ctx.engine, board_played, ctx.limit, ctx.multipv, pov_white=mover_white
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)
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if best_move is not None:
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board_best = board.copy()
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board_best.push(best_move)
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best_cp, best_mate = _evaluate_position(
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ctx.engine, board_best, ctx.limit, ctx.multipv, pov_white=mover_white
|
|
)
|
|
else:
|
|
best_cp, best_mate = None, None
|
|
|
|
cp_loss: int | None = None
|
|
if best_mate is not None or played_mate is not None:
|
|
classification = _classify_mate_move(best_mate, played_mate)
|
|
elif best_cp is not None and played_cp is not None:
|
|
cp_loss = max(0, best_cp - played_cp)
|
|
classification = classify_cp_loss(cp_loss)
|
|
else:
|
|
classification = "Unknown"
|
|
|
|
return MoveAnalysis(
|
|
san=san,
|
|
best_san=best_san,
|
|
played_cp=played_cp,
|
|
played_mate=played_mate,
|
|
best_cp=best_cp,
|
|
best_mate=best_mate,
|
|
cp_loss=cp_loss,
|
|
classification=classification,
|
|
)
|
|
|
|
|
|
def _log_move_analysis(ply: int, result: MoveAnalysis, *, mover_white: bool) -> None:
|
|
"""Log a single move's analysis result."""
|
|
side = "W" if mover_white else "B"
|
|
loss_str = str(result.cp_loss) if result.cp_loss is not None else "—"
|
|
_logger.info(
|
|
"%3d %s %-8s %10s %9s %5s %-12s %s",
|
|
ply,
|
|
side,
|
|
result.san,
|
|
fmt_eval(result.played_cp, result.played_mate),
|
|
fmt_eval(result.best_cp, result.best_mate),
|
|
loss_str,
|
|
result.classification,
|
|
result.best_san,
|
|
)
|
|
|
|
|
|
def _run_analysis(
|
|
game: chess.pgn.Game, ctx: AnalysisContext, *, last_move_only: bool
|
|
) -> None:
|
|
"""Run the move-by-move analysis."""
|
|
board = game.board()
|
|
_logger.info("Game:")
|
|
white = game.headers.get("White", "White")
|
|
black = game.headers.get("Black", "Black")
|
|
result = game.headers.get("Result", "*")
|
|
_logger.info(" %s vs %s Result: %s", white, black, result)
|
|
_logger.info("")
|
|
_logger.info(
|
|
"Columns: ply side move played_eval best_eval loss class best_suggestion"
|
|
)
|
|
|
|
if last_move_only:
|
|
_analyze_last_move(game, board, ctx)
|
|
else:
|
|
_analyze_all_moves(game, board, ctx)
|
|
|
|
|
|
def _analyze_last_move(
|
|
node: chess.pgn.Game, board: chess.Board, ctx: AnalysisContext
|
|
) -> None:
|
|
"""Walk to last move and analyze only that ply."""
|
|
if not node.variations:
|
|
_logger.warning("No moves found in the game.")
|
|
return
|
|
|
|
ply = 1
|
|
while node.variations: # pragma: no branch
|
|
move_node = node.variations[0]
|
|
move = move_node.move
|
|
|
|
if not move_node.variations:
|
|
result = _analyze_single_move(ctx, board, move)
|
|
_log_move_analysis(ply, result, mover_white=board.turn)
|
|
break
|
|
|
|
board.push(move)
|
|
node = move_node
|
|
ply += 1
|
|
|
|
|
|
def _analyze_all_moves(
|
|
node: chess.pgn.Game, board: chess.Board, ctx: AnalysisContext
|
|
) -> None:
|
|
"""Analyze all moves in the game."""
|
|
ply = 1
|
|
while node.variations:
|
|
move_node = node.variations[0]
|
|
move = move_node.move
|
|
mover_white = board.turn
|
|
|
|
result = _analyze_single_move(ctx, board, move)
|
|
_log_move_analysis(ply, result, mover_white=mover_white)
|
|
|
|
node = move_node
|
|
ply += 1
|
|
board.push(move)
|
|
|
|
|
|
def main() -> None:
|
|
"""Parse arguments and run chess game analysis."""
|
|
args = _build_argument_parser().parse_args()
|
|
game = _load_game(args.file)
|
|
engine, effective_mpv, limit = _setup_engine(args)
|
|
ctx = AnalysisContext(engine=engine, limit=limit, multipv=effective_mpv)
|
|
|
|
try:
|
|
_run_analysis(game, ctx, last_move_only=args.last_move_only)
|
|
finally:
|
|
engine.quit()
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|