mirror of
https://github.com/kuhyx/testsAndMisc.git
synced 2026-07-04 16:03:03 +02:00
Replaces the auto-reassign-to-shorter-game logic (which fired while the current game was still in progress) with a strict workflow: 1. Check if assigned game is finished. 2. If not, do nothing. 3. If yes, pick the next shortest game and prompt the user. 4. If the user skips, ignore that game for 7 days and pick the next shortest candidate. Changes: - State: add skipped_until + skip_for_days + active_skipped_ids. - scanning.pick_next_game: optional on_select callback drives a sequential picker that filters skipped IDs; legacy cmd_pick flow preserved when on_select is None. - _cmd_done._finalize_completion: pick + prompt via on_select. - _cmd_done: remove _try_reassign_shorter_game and helpers (_apply_cached_confidence_to_games, _should_reassign_candidate, _echo_reassign_decision, _evaluate_reassign_iteration) plus call site in cmd_done. - Tests: drop obsolete _try_reassign_shorter_game suite; add TestPromptKeepOrSkip, TestPickNextGameSequential, and State skipped_until tests.
179 lines
5.3 KiB
Python
179 lines
5.3 KiB
Python
"""Configuration management for Steam Backlog Enforcer."""
|
|
|
|
from __future__ import annotations
|
|
|
|
import contextlib
|
|
from dataclasses import dataclass, field
|
|
from datetime import datetime, timedelta, timezone
|
|
import json
|
|
import logging
|
|
import os
|
|
from pathlib import Path
|
|
import sys
|
|
import tempfile
|
|
from typing import Any
|
|
|
|
CONFIG_DIR = Path.home() / ".config" / "steam_backlog_enforcer"
|
|
CONFIG_FILE = CONFIG_DIR / "config.json"
|
|
STATE_FILE = CONFIG_DIR / "state.json"
|
|
SNAPSHOT_FILE = CONFIG_DIR / "snapshot.json"
|
|
LOG_FILE = CONFIG_DIR / "enforcer.log"
|
|
|
|
# Steam store domains to block.
|
|
BLOCKED_DOMAINS = [
|
|
"store.steampowered.com",
|
|
"checkout.steampowered.com",
|
|
"store.akamai.steamstatic.com",
|
|
"storefront.steampowered.com",
|
|
"store.cloudflare.steamstatic.com",
|
|
]
|
|
|
|
HOSTS_FILE = Path("/etc/hosts")
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
|
|
def _atomic_write(path: Path, data: str) -> None:
|
|
"""Write data to a file atomically via a temporary file + rename."""
|
|
path.parent.mkdir(parents=True, exist_ok=True)
|
|
fd, tmp = tempfile.mkstemp(dir=path.parent, suffix=".tmp")
|
|
tmp_path = Path(tmp)
|
|
try:
|
|
os.write(fd, data.encode("utf-8"))
|
|
os.close(fd)
|
|
tmp_path.replace(path)
|
|
except BaseException:
|
|
with contextlib.suppress(OSError):
|
|
os.close(fd)
|
|
with contextlib.suppress(OSError):
|
|
tmp_path.unlink()
|
|
raise
|
|
|
|
|
|
@dataclass
|
|
class Config:
|
|
"""User configuration."""
|
|
|
|
steam_api_key: str = ""
|
|
steam_id: str = ""
|
|
block_store: bool = True
|
|
kill_unauthorized_games: bool = True
|
|
uninstall_other_games: bool = True
|
|
desktop_notifications: bool = True
|
|
|
|
def save(self) -> None:
|
|
"""Persist config to disk."""
|
|
_atomic_write(
|
|
CONFIG_FILE,
|
|
json.dumps(self.__dict__, indent=2) + "\n",
|
|
)
|
|
|
|
@classmethod
|
|
def load(cls) -> Config:
|
|
"""Load config from disk, or return defaults."""
|
|
if CONFIG_FILE.exists():
|
|
data = json.loads(CONFIG_FILE.read_text(encoding="utf-8"))
|
|
return cls(
|
|
**{k: v for k, v in data.items() if k in cls.__dataclass_fields__}
|
|
)
|
|
return cls()
|
|
|
|
|
|
@dataclass
|
|
class State:
|
|
"""Persistent state across runs."""
|
|
|
|
current_app_id: int | None = None
|
|
current_game_name: str = ""
|
|
finished_app_ids: list[int] = field(default_factory=list)
|
|
skipped_until: dict[str, str] = field(default_factory=dict)
|
|
"""Map of ``str(app_id)`` → ISO-8601 UTC timestamp when the skip expires.
|
|
|
|
Games in this map are excluded from auto-assignment until the timestamp
|
|
elapses. Populated when the user declines a freshly-picked game via the
|
|
interactive prompt in ``cmd_done``.
|
|
"""
|
|
|
|
def skip_for_days(self, app_id: int, days: int) -> None:
|
|
"""Mark ``app_id`` as skipped for ``days`` days from now (UTC)."""
|
|
expires = datetime.now(timezone.utc) + timedelta(days=days)
|
|
self.skipped_until[str(app_id)] = expires.isoformat()
|
|
|
|
def active_skipped_ids(self) -> set[int]:
|
|
"""Return currently-skipped app IDs and prune expired entries.
|
|
|
|
Mutates ``self.skipped_until`` to drop expired or malformed entries.
|
|
Callers should ``save()`` if they want the prune persisted.
|
|
"""
|
|
now = datetime.now(timezone.utc)
|
|
active: set[int] = set()
|
|
to_remove: list[str] = []
|
|
for aid_str, ts in self.skipped_until.items():
|
|
try:
|
|
expiry = datetime.fromisoformat(ts)
|
|
except ValueError:
|
|
to_remove.append(aid_str)
|
|
continue
|
|
if expiry > now:
|
|
active.add(int(aid_str))
|
|
else:
|
|
to_remove.append(aid_str)
|
|
for aid_str in to_remove:
|
|
del self.skipped_until[aid_str]
|
|
return active
|
|
|
|
def save(self) -> None:
|
|
"""Persist state to disk."""
|
|
_atomic_write(
|
|
STATE_FILE,
|
|
json.dumps(self.__dict__, indent=2) + "\n",
|
|
)
|
|
|
|
@classmethod
|
|
def load(cls) -> State:
|
|
"""Load state from disk, or return defaults."""
|
|
if STATE_FILE.exists():
|
|
try:
|
|
data = json.loads(STATE_FILE.read_text(encoding="utf-8"))
|
|
except (json.JSONDecodeError, OSError, ValueError):
|
|
logger.warning("Corrupt state file, using defaults.")
|
|
return cls()
|
|
return cls(
|
|
**{k: v for k, v in data.items() if k in cls.__dataclass_fields__}
|
|
)
|
|
return cls()
|
|
|
|
|
|
def save_snapshot(data: list[dict[str, Any]]) -> None:
|
|
"""Save an achievement snapshot to disk."""
|
|
_atomic_write(
|
|
SNAPSHOT_FILE,
|
|
json.dumps(data, indent=2) + "\n",
|
|
)
|
|
|
|
|
|
def load_snapshot() -> list[dict[str, Any]] | None:
|
|
"""Load the cached achievement snapshot, or None if absent."""
|
|
if SNAPSHOT_FILE.exists():
|
|
result: list[dict[str, Any]] = json.loads(
|
|
SNAPSHOT_FILE.read_text(encoding="utf-8")
|
|
)
|
|
return result
|
|
return None
|
|
|
|
|
|
def interactive_setup() -> Config:
|
|
"""Run first-time interactive setup."""
|
|
api_key = input("Enter your Steam Web API key: ").strip()
|
|
if not api_key:
|
|
sys.exit(1)
|
|
|
|
steam_id = input("Enter your Steam64 ID: ").strip()
|
|
if not steam_id:
|
|
sys.exit(1)
|
|
|
|
config = Config(steam_api_key=api_key, steam_id=steam_id)
|
|
config.save()
|
|
CONFIG_FILE.chmod(0o600)
|
|
return config
|