testsAndMisc/PYTHON/stockfish_analysis/analyze_chess_game.py

264 lines
9.8 KiB
Python

#!/usr/bin/env python3
"""
Analyze a chess game's moves using a local Stockfish engine and rate each move.
Usage:
python3 PYTHON/analyze_chess_game.py <path-to-file> [--engine stockfish] [--time 0.2 | --depth 12]
Notes:
- Requires python-chess. Install from PYTHON/stockfish_analysis/requirements.txt
- The input file can be a pure PGN or a log file containing a PGN section.
- The script tries to locate the PGN by looking for a 'PGN:' marker, PGN tags '[...]', or a move list starting with '1.'.
"""
from __future__ import annotations
import argparse
import io
import os
import re
import sys
from typing import Optional, Tuple
try:
import chess
import chess.engine
import chess.pgn
except Exception as e: # pragma: no cover
print("Missing dependency. Please install python-chess:", file=sys.stderr)
print(" pip install -r PYTHON/stockfish_analysis/requirements.txt", file=sys.stderr)
raise
def extract_pgn_text(raw: str) -> Optional[str]:
"""Try to extract a PGN block from a possibly noisy file.
Strategies tried in order:
1) Everything after a line that equals or starts with 'PGN:'
2) From the first PGN tag line '[' to the end
3) From the first line starting with an integer and a dot (e.g., '1.') to the end
"""
lines = raw.splitlines()
# 1) After 'PGN:' marker
for i, line in enumerate(lines):
if line.strip().startswith("PGN:"):
# everything after this line
pgn = "\n".join(lines[i + 1 :]).strip()
if pgn:
return pgn
# 2) From first tag line
for i, line in enumerate(lines):
if line.strip().startswith("[") and "]" in line:
pgn = "\n".join(lines[i:]).strip()
if pgn:
return pgn
# 3) From first move number
move_start_re = re.compile(r"^\s*\d+\.")
for i, line in enumerate(lines):
if move_start_re.match(line):
pgn = "\n".join(lines[i:]).strip()
if pgn:
return pgn
return None
def score_to_cp(score: chess.engine.PovScore, pov_white: bool) -> Tuple[Optional[int], Optional[int]]:
"""Return tuple (cp, mate_in) from a PovScore for the given POV color.
If it's a mate score, cp will be None and mate_in will be +/-N (positive means mate for POV side).
If it's a cp score, mate_in will be None.
"""
pov = chess.WHITE if pov_white else chess.BLACK
s = score.pov(pov)
if s.is_mate():
mi = s.mate()
return None, mi
return s.score(mate_score=None), None
def classify_cp_loss(cp_loss: Optional[int]) -> str:
"""Classify move quality using Lichess-like centipawn loss bands.
Loss is best_eval(cp) - played_eval(cp), from the mover's POV (positive is worse).
Bands (approx, widely cited):
- Best: 0..10 cp
- Excellent: 11..20 cp
- Good: 21..50 cp
- Inaccuracy: 51..99 cp
- Mistake: 100..299 cp
- Blunder: >=300 cp
"""
if cp_loss is None:
return "Unknown"
if cp_loss <= 10:
return "Best"
if cp_loss <= 20:
return "Excellent"
if cp_loss <= 50:
return "Good"
if cp_loss <= 99:
return "Inaccuracy"
if cp_loss <= 299:
return "Mistake"
return "Blunder"
def fmt_eval(cp: Optional[int], mate_in: Optional[int]) -> str:
if mate_in is not None:
sign = "+" if mate_in > 0 else ""
return f"M{sign}{mate_in}"
if cp is None:
return "?"
# Convert cp to pawns with sign and 2 decimals
return f"{cp/100.0:+.2f}"
def main():
ap = argparse.ArgumentParser(description="Analyze a chess game's moves with Stockfish and rate each move.")
ap.add_argument("file", help="Path to a PGN file or a log containing a PGN section")
ap.add_argument("--engine", default="stockfish", help="Path to stockfish executable (default: stockfish)")
# Exactly one of time or depth may be provided; default to time
ap.add_argument("--time", type=float, default=4, help="Analysis time per evaluation in seconds (default: 0.2)")
ap.add_argument("--depth", type=int, default=None, help="Fixed depth per evaluation (overrides --time)")
args = ap.parse_args()
if not os.path.isfile(args.file):
print(f"Input not found: {args.file}", file=sys.stderr)
sys.exit(1)
with open(args.file, "r", encoding="utf-8", errors="replace") as f:
raw = f.read()
pgn_text = extract_pgn_text(raw)
if not pgn_text:
print("Could not locate PGN text in the file.", file=sys.stderr)
sys.exit(2)
game = chess.pgn.read_game(io.StringIO(pgn_text))
if game is None:
print("Failed to parse PGN.", file=sys.stderr)
sys.exit(3)
# Prepare engine
try:
engine = chess.engine.SimpleEngine.popen_uci([args.engine])
except FileNotFoundError:
print(f"Could not launch engine at: {args.engine}", file=sys.stderr)
print("Ensure Stockfish is installed and in PATH, or specify with --engine.", file=sys.stderr)
sys.exit(4)
limit: chess.engine.Limit
if args.depth is not None:
limit = chess.engine.Limit(depth=args.depth)
else:
limit = chess.engine.Limit(time=max(0.05, args.time))
board = game.board()
print("Game:")
white = game.headers.get("White", "White")
black = game.headers.get("Black", "Black")
result = game.headers.get("Result", "*")
print(f" {white} vs {black} Result: {result}")
print()
print("Columns: ply side move played_eval best_eval loss class best_suggestion")
ply = 1
try:
node = game
while node.variations:
move_node = node.variations[0]
move = move_node.move
mover_white = board.turn
# Analyse position to get engine best move suggestion
info_root_raw = engine.analyse(board, limit=limit, multipv=1)
info_root = info_root_raw[0] if isinstance(info_root_raw, list) else info_root_raw
best_move = None
if info_root is not None and "pv" in info_root and info_root["pv"]:
best_move = info_root["pv"][0]
# Fallback to engine.play if PV missing
if best_move is None:
res = engine.play(board, limit)
best_move = res.move
# Evaluate played move position (for mover POV) using a temp board
san = board.san(move)
board_played = board.copy()
board_played.push(move)
info_played_raw = engine.analyse(board_played, limit=limit, multipv=1)
info_played = info_played_raw[0] if isinstance(info_played_raw, list) else info_played_raw
if info_played is None or "score" not in info_played:
played_cp, played_mate = None, None
else:
played_cp, played_mate = score_to_cp(info_played["score"], pov_white=mover_white)
# Evaluate best move position (for mover POV)
best_san = board.san(best_move) if best_move is not None else "?"
if best_move is not None:
board_best = board.copy()
board_best.push(best_move)
info_best_raw = engine.analyse(board_best, limit=limit, multipv=1)
info_best = info_best_raw[0] if isinstance(info_best_raw, list) else info_best_raw
if info_best is None or "score" not in info_best:
best_cp, best_mate = None, None
else:
best_cp, best_mate = score_to_cp(info_best["score"], pov_white=mover_white)
else:
best_cp, best_mate = None, None
# Compute centipawn loss bands
cp_loss: Optional[int] = None
classification = "Unknown"
# Handle mate cases first
if best_mate is not None or played_mate is not None:
if best_mate is not None and played_mate is not None:
# Same sign -> compare speed
if (best_mate > 0) and (played_mate > 0):
# Keeping a mate: equal speed Best; slower -> Inaccuracy; faster -> Best
if abs(played_mate) == abs(best_mate):
classification = "Best"
elif abs(played_mate) > abs(best_mate):
classification = "Inaccuracy"
else:
classification = "Best"
elif (best_mate < 0) and (played_mate < 0):
# Defending: equal delay Best; if played is sooner mate -> Blunder; if played delays more -> Good
if abs(played_mate) == abs(best_mate):
classification = "Best"
elif abs(played_mate) < abs(best_mate):
classification = "Blunder"
else:
classification = "Good"
else:
# Sign flip across who mates -> Blunder
classification = "Blunder"
else:
# Losing a forced mate or missing one
classification = "Blunder"
else:
if best_cp is not None and played_cp is not None:
cp_loss = max(0, best_cp - played_cp)
classification = classify_cp_loss(cp_loss)
side = "W" if mover_white else "B"
print(
f"{ply:>3} {side} {san:<8} {fmt_eval(played_cp, played_mate):>10} "
f"{fmt_eval(best_cp, best_mate):>9} "
f"{(str(cp_loss) if cp_loss is not None else ''):>5} {classification:<12} {best_san}"
)
node = move_node
ply += 1
# Advance the live board for the next ply
board.push(move)
finally:
engine.quit()
if __name__ == "__main__":
main()