testsAndMisc/python_pkg/steam_backlog_enforcer/tests/test_scanning.py
Krzysztof kuhy Rudnicki cec80c0cb0 feat(steam_backlog_enforcer): harden whitelist against circumvention
- Remove skip_app_ids from user-editable Config; callers updated
- Split PROTECTED_APP_IDS: only Steam infra/Proton IDs remain; game
  IDs moved to a new time-locked exception system
- Add _whitelist.py: 24-hour cooldown on new exceptions, entropy-
  checked justification (>= 5 words), append-only audit log,
  chattr +i immutability on enforcement-critical config files
- Add is_protected_app() in game_install.py; used everywhere
  instead of direct PROTECTED_APP_IDS membership checks
- Add 'add-exception' CLI command (cmd_add_exception in main.py)
- Call promote_pending_exceptions() and lock_enforcement_files()
  in each _enforce_loop_iteration
- 590 tests, 100% branch coverage on all steam_backlog_enforcer modules
- Add .worktrees to .gitignore
2026-05-17 20:44:05 +02:00

796 lines
30 KiB
Python

"""Tests for scanning module."""
from __future__ import annotations
from typing import TYPE_CHECKING
from unittest.mock import MagicMock, patch
from python_pkg.steam_backlog_enforcer.config import Config, State
from python_pkg.steam_backlog_enforcer.protondb import ProtonDBRating
from python_pkg.steam_backlog_enforcer.scanning import (
_filter_hltb_confident_candidates,
_force_refresh_candidate_confidence,
_pick_next_shortest_candidate,
_pick_playable_candidate,
_refresh_candidate_confidence_batch,
do_check,
do_scan,
pick_next_game,
)
from python_pkg.steam_backlog_enforcer.steam_api import GameInfo
if TYPE_CHECKING:
from collections.abc import Callable
def _game(
app_id: int = 1,
name: str = "G",
total: int = 10,
unlocked: int = 0,
hours: float = -1,
) -> GameInfo:
return GameInfo(
app_id=app_id,
name=name,
total_achievements=total,
unlocked_achievements=unlocked,
playtime_minutes=60,
completionist_hours=hours,
comp_100_count=3,
count_comp=15,
)
class TestDoScan:
"""Tests for do_scan."""
def test_scans_and_picks(self) -> None:
game = _game(app_id=440, name="TF2", total=10, unlocked=5)
mock_client = MagicMock()
def build_game_list(
progress_callback: Callable[..., object] | None = None,
) -> list[GameInfo]:
# Trigger progress callback to cover those lines.
if progress_callback:
progress_callback(50, 100)
progress_callback(100, 100)
return [game]
mock_client.build_game_list.side_effect = build_game_list
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
return_value=mock_client,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_times_cached",
side_effect=lambda _games, progress_cb=None: (
progress_cb(1, 1, 1, "TF2") if progress_cb else None,
{440: 20.0},
)[1],
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
) as mock_pick,
patch(
"python_pkg.steam_backlog_enforcer.scanning._echo",
),
):
config = Config(steam_api_key="k", steam_id="i")
state = State()
result = do_scan(config, state)
assert len(result) == 1
mock_pick.assert_called_once()
def test_scan_all_complete(self) -> None:
game = _game(app_id=440, name="TF2", total=10, unlocked=10)
mock_client = MagicMock()
def build_game_list(
progress_callback: Callable[..., object] | None = None,
) -> list[GameInfo]:
if progress_callback:
# current=1, total=2 → not %50 and not ==total → covers False branch
progress_callback(1, 2)
return [game]
mock_client.build_game_list.side_effect = build_game_list
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
return_value=mock_client,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
) as mock_pick,
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
):
config = Config(steam_api_key="k", steam_id="i")
state = State()
result = do_scan(config, state)
assert len(result) == 1
mock_pick.assert_called_once()
def test_scan_already_assigned(self) -> None:
game = _game(app_id=440, total=10, unlocked=5)
mock_client = MagicMock()
mock_client.build_game_list.return_value = [game]
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
return_value=mock_client,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_times_cached",
return_value={440: 20.0},
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
) as mock_pick,
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
):
config = Config(steam_api_key="k", steam_id="i")
state = State(current_app_id=440)
result = do_scan(config, state)
assert len(result) == 1
mock_pick.assert_not_called()
class TestPickPlayableCandidate:
"""Tests for _pick_playable_candidate."""
def test_finds_playable(self) -> None:
game = _game(app_id=440, name="TF2")
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
return_value={
440: ProtonDBRating(app_id=440, tier="gold"),
},
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
):
result = _pick_playable_candidate([game])
assert result is not None
assert result.app_id == 440
def test_skips_bad_rating(self) -> None:
bad = _game(app_id=1, name="Bad")
good = _game(app_id=2, name="Good")
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
return_value={
1: ProtonDBRating(app_id=1, tier="borked"),
2: ProtonDBRating(app_id=2, tier="platinum"),
},
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
):
result = _pick_playable_candidate([bad, good])
assert result is not None
assert result.app_id == 2
def test_all_unplayable(self) -> None:
game = _game(app_id=1, name="Bad")
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
return_value={
1: ProtonDBRating(app_id=1, tier="borked"),
},
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
):
assert _pick_playable_candidate([game]) is None
def test_empty_list(self) -> None:
assert _pick_playable_candidate([]) is None
def test_first_in_batch_playable(self) -> None:
"""First game in first batch is playable — no skip message."""
game = _game(app_id=440, name="TF2")
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
return_value={
440: ProtonDBRating(app_id=440, tier="platinum"),
},
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
):
result = _pick_playable_candidate([game])
assert result is not None
class TestPickNextGame:
"""Tests for pick_next_game."""
def test_picks_shortest(self) -> None:
g1 = _game(app_id=1, name="Long", hours=100.0)
g2 = _game(app_id=2, name="Short", hours=10.0)
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._force_refresh_candidate_confidence"
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([g1, g2], state, config)
assert state.current_app_id == 2
def test_no_candidates(self) -> None:
g1 = _game(app_id=1, total=5, unlocked=5)
config = Config(steam_api_key="k", steam_id="i")
state = State()
with patch("python_pkg.steam_backlog_enforcer.scanning._echo"):
pick_next_game([g1], state, config)
assert state.current_app_id is None
def test_skips_finished(self) -> None:
g1 = _game(app_id=1, name="G1", hours=10.0)
g2 = _game(app_id=2, name="G2", hours=20.0)
config = Config(steam_api_key="k", steam_id="i")
state = State(finished_app_ids=[1])
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([g1, g2], state, config)
assert state.current_app_id == 2
def test_no_playable(self) -> None:
g1 = _game(app_id=1, name="G1")
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
return_value=None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
):
pick_next_game([g1], state, config)
assert state.current_app_id is None
def test_uninstalls_others(self) -> None:
g1 = _game(app_id=1, name="G1", hours=10.0)
config = Config(steam_api_key="k", steam_id="i", uninstall_other_games=True)
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._force_refresh_candidate_confidence"
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=2,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
):
pick_next_game([g1], state, config)
assert state.current_app_id == 1
def test_auto_installs(self) -> None:
g1 = _game(app_id=1, name="G1", hours=10.0)
config = Config(steam_api_key="k", steam_id="i", uninstall_other_games=False)
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._force_refresh_candidate_confidence"
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=False,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.install_game"
) as mock_install,
):
pick_next_game([g1], state, config)
mock_install.assert_called_once()
def test_unknown_hours(self) -> None:
g1 = _game(app_id=1, name="G1", hours=-1)
g2 = _game(app_id=2, name="G2", hours=10.0)
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([g1, g2], state, config)
assert state.current_app_id == 2
def test_picks_game_no_hours(self) -> None:
"""Chosen game has no HLTB hours — covers no-hours output branch."""
g1 = _game(app_id=1, name="G1", hours=-1)
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([g1], state, config)
assert state.current_app_id == 1
def test_skips_low_confidence_and_picks_next(self) -> None:
low = _game(app_id=1, name="LowConfidence", hours=1.0)
low.comp_100_count = 1
low.count_comp = 5
valid = _game(app_id=2, name="ValidConfidence", hours=2.0)
valid.comp_100_count = 3
valid.count_comp = 15
echoed: list[str] = []
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._force_refresh_candidate_confidence"
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._echo",
side_effect=lambda *a, **_: echoed.append(a[0]),
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([low, valid], state, config)
assert state.current_app_id == 2
assert any("Skipping LowConfidence" in line for line in echoed)
assert any("comp_100 polls 1 < 3" in line for line in echoed)
def test_all_candidates_filtered_by_confidence(self) -> None:
low_a = _game(app_id=1, name="LowA", hours=1.0)
low_a.comp_100_count = 2
low_a.count_comp = 15
low_b = _game(app_id=2, name="LowB", hours=2.0)
low_b.comp_100_count = 3
low_b.count_comp = 14
echoed: list[str] = []
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._echo",
side_effect=lambda *a, **_: echoed.append(a[0]),
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._force_refresh_candidate_confidence"
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
return_value=None,
) as mock_pick,
):
pick_next_game([low_a, low_b], state, config)
assert state.current_app_id is None
mock_pick.assert_not_called()
assert any("No assignable games found" in line for line in echoed)
def test_zero_confidence_is_refreshed_before_skipping(self) -> None:
"""Missing confidence fields are refreshed once before final skip decision."""
stale = _game(app_id=1, name="Celeste", hours=1.0)
stale.comp_100_count = 0
stale.count_comp = 0
fallback = _game(app_id=2, name="Fallback", hours=2.0)
config = Config(steam_api_key="k", steam_id="i")
state = State()
echoed: list[str] = []
def refresh_side_effect(game: GameInfo) -> None:
if game.app_id == 1:
game.comp_100_count = 899
game.count_comp = 14055
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._refresh_candidate_confidence",
side_effect=refresh_side_effect,
) as mock_refresh,
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._echo",
side_effect=lambda *a, **_: echoed.append(a[0]),
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([stale, fallback], state, config)
assert state.current_app_id == 1
mock_refresh.assert_called_once_with(stale)
assert not any("Skipping Celeste" in line for line in echoed)
def test_nonzero_low_confidence_does_not_force_refetch(self) -> None:
"""Non-zero low-confidence entries are skipped using cached values."""
low = _game(app_id=1, name="Low", hours=1.0)
low.comp_100_count = 1
low.count_comp = 8
fallback = _game(app_id=2, name="Fallback", hours=2.0)
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._refresh_candidate_confidence_batch"
) as mock_refresh_batch,
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([low, fallback], state, config)
assert state.current_app_id == 2
mock_refresh_batch.assert_not_called()
def test_cached_confidence_overlay_avoids_refetch_for_zero_snapshot_fields(
self,
) -> None:
"""Use cached confidence before deciding whether refresh is needed."""
low = _game(app_id=1, name="Low", hours=1.0)
low.comp_100_count = 0
low.count_comp = 0
fallback = _game(app_id=2, name="Fallback", hours=2.0)
fallback.comp_100_count = 3
fallback.count_comp = 20
config = Config(steam_api_key="k", steam_id="i")
state = State()
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.load_hltb_polls_cache",
return_value={1: 1, 2: 3},
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.load_hltb_count_comp_cache",
return_value={1: 8, 2: 20},
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._refresh_candidate_confidence_batch"
) as mock_refresh_batch,
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([low, fallback], state, config)
assert state.current_app_id == 2
mock_refresh_batch.assert_not_called()
def test_stops_after_first_confident_assignment(self) -> None:
"""Only candidates up to the winning one are checked/skipped."""
low = _game(app_id=1, name="Low", hours=1.0)
low.comp_100_count = 1
low.count_comp = 2
good = _game(app_id=2, name="Good", hours=2.0)
good.comp_100_count = 10
good.count_comp = 50
never_checked = _game(app_id=3, name="NeverChecked", hours=3.0)
never_checked.comp_100_count = 0
never_checked.count_comp = 0
config = Config(steam_api_key="k", steam_id="i")
state = State()
echoed: list[str] = []
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._refresh_candidate_confidence"
) as mock_refresh,
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=lambda c: c[0] if c else None,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning._echo",
side_effect=lambda *a, **_: echoed.append(a[0]),
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
return_value=True,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
return_value=0,
),
):
pick_next_game([low, good, never_checked], state, config)
assert state.current_app_id == 2
mock_refresh.assert_called_once_with(low)
assert any("Skipping Low" in line for line in echoed)
assert not any("Skipping NeverChecked" in line for line in echoed)
class TestDoCheck:
"""Tests for do_check."""
def test_no_assignment(self) -> None:
with patch("python_pkg.steam_backlog_enforcer.scanning._echo") as mock_echo:
do_check(Config(), State())
mock_echo.assert_called()
def test_fetch_fails(self) -> None:
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = None
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
return_value=mock_client,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
):
state = State(current_app_id=440, current_game_name="TF2")
do_check(Config(steam_api_key="k", steam_id="i"), state)
class TestConfidenceHelpers:
"""Coverage-focused tests for scanning confidence helper branches."""
def test_force_refresh_candidate_confidence_delegates(self) -> None:
game = _game(app_id=10, name="A")
with patch(
"python_pkg.steam_backlog_enforcer.scanning._refresh_candidate_confidence_batch",
) as mock_batch:
_force_refresh_candidate_confidence(game)
mock_batch.assert_called_once_with([game], force=True)
def test_refresh_candidate_confidence_batch_no_missing_skips_fetch(self) -> None:
game = _game(app_id=20, name="B", hours=12.0)
game.comp_100_count = 3
game.count_comp = 15
with patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_confidence_cached",
) as mock_fetch:
_refresh_candidate_confidence_batch([game], force=False)
mock_fetch.assert_not_called()
def test_refresh_candidate_confidence_batch_preserves_existing_hours(self) -> None:
game = _game(app_id=30, name="C", hours=9.5)
game.comp_100_count = 0
game.count_comp = 0
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.load_hltb_cache",
side_effect=[{30: 9.5}, {30: -1.0}],
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.load_hltb_polls_cache",
return_value={30: 0},
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.load_hltb_count_comp_cache",
return_value={30: 0},
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_confidence_cached",
return_value={30: -1.0},
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.save_hltb_cache",
) as mock_save,
):
_refresh_candidate_confidence_batch([game], force=True)
assert game.completionist_hours == 9.5
saved_cache = mock_save.call_args.args[0]
assert saved_cache[30] == 9.5
def test_filter_hltb_confident_candidates_skips_low_confidence(self) -> None:
low = _game(app_id=40, name="Low", hours=2.0)
low.comp_100_count = 1
low.count_comp = 2
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._refresh_candidate_confidence_batch",
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo") as mock_echo,
):
result = _filter_hltb_confident_candidates([low])
assert result == []
assert mock_echo.called
def test_pick_next_shortest_candidate_logs_skipped_unplayable_batches(self) -> None:
bad = _game(app_id=50, name="Bad", hours=1.0)
good = _game(app_id=51, name="Good", hours=2.0)
bad.comp_100_count = 3
bad.count_comp = 15
good.comp_100_count = 3
good.count_comp = 15
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
side_effect=[None, good],
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo") as mock_echo,
):
picked, skipped_low_conf, skipped_linux = _pick_next_shortest_candidate(
[bad, good],
)
assert picked is good
assert skipped_low_conf == 0
assert skipped_linux == 1
assert any(
"Skipped 1 game(s) with poor Linux compatibility" in str(call)
for call in mock_echo.call_args_list
)
def test_complete(self) -> None:
game = _game(app_id=440, name="TF2", total=5, unlocked=5)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
snap = [game.to_snapshot()]
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
return_value=mock_client,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.send_notification",
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.load_snapshot",
return_value=snap,
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
),
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
):
state = State(current_app_id=440, current_game_name="TF2")
do_check(Config(steam_api_key="k", steam_id="i"), state)
assert 440 in state.finished_app_ids
def test_complete_no_snapshot(self) -> None:
game = _game(app_id=440, name="TF2", total=5, unlocked=5)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
return_value=mock_client,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch(
"python_pkg.steam_backlog_enforcer.scanning.send_notification",
),
patch(
"python_pkg.steam_backlog_enforcer.scanning.load_snapshot",
return_value=None,
),
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
):
state = State(current_app_id=440, current_game_name="TF2")
do_check(Config(steam_api_key="k", steam_id="i"), state)
def test_not_complete(self) -> None:
game = _game(app_id=440, name="TF2", total=10, unlocked=5)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
with (
patch(
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
return_value=mock_client,
),
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
patch("python_pkg.steam_backlog_enforcer.scanning.detect_tampering"),
):
state = State(current_app_id=440, current_game_name="TF2")
do_check(Config(steam_api_key="k", steam_id="i"), state)