mirror of
https://github.com/kuhyx/testsAndMisc.git
synced 2026-07-04 13:23:15 +02:00
- steam_backlog_enforcer: extract _hltb_search.py and _scanning_confidence.py;
split oversized test files into *_part2/3/4.py
- screen_locker: extract _early_bird.py and _window_setup.py from screen_lock.py;
fix patch targets in tests (screen_lock.* -> _window_setup.*)
- wake_alarm: use shutil.which('xset') to avoid S607; add TestDisplayHelpers tests
- linux_configuration/usage_report: split into _parsing.py and _types.py;
add bin/__init__.py (INP001); fix RUF002 (× -> x)
- pre-commit: add require_serial: true to pytest-coverage hook to prevent
file batching across 24 CPU cores (was causing 12 parallel partial-coverage runs)
447 lines
17 KiB
Python
447 lines
17 KiB
Python
"""Tests for scanning module."""
|
|
|
|
from __future__ import annotations
|
|
|
|
from typing import TYPE_CHECKING
|
|
from unittest.mock import MagicMock, patch
|
|
|
|
from python_pkg.steam_backlog_enforcer.config import Config, State
|
|
from python_pkg.steam_backlog_enforcer.protondb import ProtonDBRating
|
|
from python_pkg.steam_backlog_enforcer.scanning import (
|
|
_pick_playable_candidate,
|
|
do_scan,
|
|
pick_next_game,
|
|
)
|
|
from python_pkg.steam_backlog_enforcer.steam_api import GameInfo
|
|
|
|
if TYPE_CHECKING:
|
|
from collections.abc import Callable
|
|
|
|
|
|
def _game(
|
|
app_id: int = 1,
|
|
name: str = "G",
|
|
total: int = 10,
|
|
unlocked: int = 0,
|
|
hours: float = -1,
|
|
) -> GameInfo:
|
|
return GameInfo(
|
|
app_id=app_id,
|
|
name=name,
|
|
total_achievements=total,
|
|
unlocked_achievements=unlocked,
|
|
playtime_minutes=60,
|
|
completionist_hours=hours,
|
|
comp_100_count=3,
|
|
count_comp=15,
|
|
)
|
|
|
|
|
|
class TestDoScan:
|
|
"""Tests for do_scan."""
|
|
|
|
def test_scans_and_picks(self) -> None:
|
|
game = _game(app_id=440, name="TF2", total=10, unlocked=5)
|
|
mock_client = MagicMock()
|
|
|
|
def build_game_list(
|
|
progress_callback: Callable[..., object] | None = None,
|
|
) -> list[GameInfo]:
|
|
# Trigger progress callback to cover those lines.
|
|
if progress_callback:
|
|
progress_callback(50, 100)
|
|
progress_callback(100, 100)
|
|
return [game]
|
|
|
|
mock_client.build_game_list.side_effect = build_game_list
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
|
|
return_value=mock_client,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_times_cached",
|
|
side_effect=lambda _games, progress_cb=None: (
|
|
progress_cb(1, 1, 1, "TF2") if progress_cb else None,
|
|
{440: 20.0},
|
|
)[1],
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
|
|
) as mock_pick,
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._echo",
|
|
),
|
|
):
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
result = do_scan(config, state)
|
|
assert len(result) == 1
|
|
mock_pick.assert_called_once()
|
|
|
|
def test_scan_all_complete(self) -> None:
|
|
game = _game(app_id=440, name="TF2", total=10, unlocked=10)
|
|
mock_client = MagicMock()
|
|
|
|
def build_game_list(
|
|
progress_callback: Callable[..., object] | None = None,
|
|
) -> list[GameInfo]:
|
|
if progress_callback:
|
|
# current=1, total=2 → not %50 and not ==total → covers False branch
|
|
progress_callback(1, 2)
|
|
return [game]
|
|
|
|
mock_client.build_game_list.side_effect = build_game_list
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
|
|
return_value=mock_client,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
|
|
) as mock_pick,
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
):
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
result = do_scan(config, state)
|
|
assert len(result) == 1
|
|
mock_pick.assert_called_once()
|
|
|
|
def test_scan_already_assigned(self) -> None:
|
|
game = _game(app_id=440, total=10, unlocked=5)
|
|
mock_client = MagicMock()
|
|
mock_client.build_game_list.return_value = [game]
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.SteamAPIClient",
|
|
return_value=mock_client,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.fetch_hltb_times_cached",
|
|
return_value={440: 20.0},
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.save_snapshot",
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.pick_next_game",
|
|
) as mock_pick,
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
):
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State(current_app_id=440)
|
|
result = do_scan(config, state)
|
|
assert len(result) == 1
|
|
mock_pick.assert_not_called()
|
|
|
|
|
|
class TestPickPlayableCandidate:
|
|
"""Tests for _pick_playable_candidate."""
|
|
|
|
def test_finds_playable(self) -> None:
|
|
game = _game(app_id=440, name="TF2")
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
|
|
return_value={
|
|
440: ProtonDBRating(app_id=440, tier="gold"),
|
|
},
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
):
|
|
result = _pick_playable_candidate([game])
|
|
assert result is not None
|
|
assert result.app_id == 440
|
|
|
|
def test_skips_bad_rating(self) -> None:
|
|
bad = _game(app_id=1, name="Bad")
|
|
good = _game(app_id=2, name="Good")
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
|
|
return_value={
|
|
1: ProtonDBRating(app_id=1, tier="borked"),
|
|
2: ProtonDBRating(app_id=2, tier="platinum"),
|
|
},
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
):
|
|
result = _pick_playable_candidate([bad, good])
|
|
assert result is not None
|
|
assert result.app_id == 2
|
|
|
|
def test_all_unplayable(self) -> None:
|
|
game = _game(app_id=1, name="Bad")
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
|
|
return_value={
|
|
1: ProtonDBRating(app_id=1, tier="borked"),
|
|
},
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
):
|
|
assert _pick_playable_candidate([game]) is None
|
|
|
|
def test_empty_list(self) -> None:
|
|
assert _pick_playable_candidate([]) is None
|
|
|
|
def test_first_in_batch_playable(self) -> None:
|
|
"""First game in first batch is playable — no skip message."""
|
|
game = _game(app_id=440, name="TF2")
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.fetch_protondb_ratings",
|
|
return_value={
|
|
440: ProtonDBRating(app_id=440, tier="platinum"),
|
|
},
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
):
|
|
result = _pick_playable_candidate([game])
|
|
assert result is not None
|
|
|
|
|
|
class TestPickNextGame:
|
|
"""Tests for pick_next_game."""
|
|
|
|
def test_picks_shortest(self) -> None:
|
|
g1 = _game(app_id=1, name="Long", hours=100.0)
|
|
g2 = _game(app_id=2, name="Short", hours=10.0)
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
side_effect=lambda c: c[0] if c else None,
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
patch("python_pkg.steam_backlog_enforcer._scanning_confidence._echo"),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
return_value=True,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
|
|
return_value=0,
|
|
),
|
|
patch("builtins.input", return_value="1"),
|
|
):
|
|
pick_next_game([g1, g2], state, config)
|
|
assert state.current_app_id == 2
|
|
|
|
def test_no_candidates(self) -> None:
|
|
g1 = _game(app_id=1, total=5, unlocked=5)
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
with patch("python_pkg.steam_backlog_enforcer.scanning._echo"):
|
|
pick_next_game([g1], state, config)
|
|
assert state.current_app_id is None
|
|
|
|
def test_skips_finished(self) -> None:
|
|
g1 = _game(app_id=1, name="G1", hours=10.0)
|
|
g2 = _game(app_id=2, name="G2", hours=20.0)
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State(finished_app_ids=[1])
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
side_effect=lambda c: c[0] if c else None,
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
return_value=True,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
|
|
return_value=0,
|
|
),
|
|
patch("builtins.input", return_value="1"),
|
|
):
|
|
pick_next_game([g1, g2], state, config)
|
|
assert state.current_app_id == 2
|
|
|
|
def test_no_playable(self) -> None:
|
|
g1 = _game(app_id=1, name="G1")
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
return_value=None,
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
):
|
|
pick_next_game([g1], state, config)
|
|
assert state.current_app_id is None
|
|
|
|
def test_uninstalls_others(self) -> None:
|
|
g1 = _game(app_id=1, name="G1", hours=10.0)
|
|
config = Config(steam_api_key="k", steam_id="i", uninstall_other_games=True)
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
side_effect=lambda c: c[0] if c else None,
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
patch("python_pkg.steam_backlog_enforcer._scanning_confidence._echo"),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
|
|
return_value=2,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
return_value=True,
|
|
),
|
|
patch("builtins.input", return_value="1"),
|
|
):
|
|
pick_next_game([g1], state, config)
|
|
assert state.current_app_id == 1
|
|
|
|
def test_auto_installs(self) -> None:
|
|
g1 = _game(app_id=1, name="G1", hours=10.0)
|
|
config = Config(steam_api_key="k", steam_id="i", uninstall_other_games=False)
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
side_effect=lambda c: c[0] if c else None,
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
patch("python_pkg.steam_backlog_enforcer._scanning_confidence._echo"),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
return_value=False,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.install_game"
|
|
) as mock_install,
|
|
patch("builtins.input", return_value="1"),
|
|
):
|
|
pick_next_game([g1], state, config)
|
|
mock_install.assert_called_once()
|
|
|
|
def test_unknown_hours(self) -> None:
|
|
g1 = _game(app_id=1, name="G1", hours=-1)
|
|
g2 = _game(app_id=2, name="G2", hours=10.0)
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
side_effect=lambda c: c[0] if c else None,
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
return_value=True,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
|
|
return_value=0,
|
|
),
|
|
patch("builtins.input", return_value="1"),
|
|
):
|
|
pick_next_game([g1, g2], state, config)
|
|
assert state.current_app_id == 2
|
|
|
|
def test_picks_game_no_hours(self) -> None:
|
|
"""Chosen game has no HLTB hours — covers no-hours output branch."""
|
|
g1 = _game(app_id=1, name="G1", hours=-1)
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
side_effect=lambda c: c[0] if c else None,
|
|
),
|
|
patch("python_pkg.steam_backlog_enforcer.scanning._echo"),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
return_value=True,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
|
|
return_value=0,
|
|
),
|
|
patch("builtins.input", return_value="1"),
|
|
):
|
|
pick_next_game([g1], state, config)
|
|
assert state.current_app_id == 1
|
|
|
|
def test_skips_low_confidence_and_picks_next(self) -> None:
|
|
low = _game(app_id=1, name="LowConfidence", hours=1.0)
|
|
low.comp_100_count = 1
|
|
low.count_comp = 5
|
|
valid = _game(app_id=2, name="ValidConfidence", hours=2.0)
|
|
valid.comp_100_count = 3
|
|
valid.count_comp = 15
|
|
echoed: list[str] = []
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
side_effect=lambda c: c[0] if c else None,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._echo",
|
|
side_effect=lambda *a, **_: echoed.append(a[0]),
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer._scanning_confidence._echo",
|
|
side_effect=lambda *a, **_: echoed.append(a[0]),
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.is_game_installed",
|
|
return_value=True,
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning.uninstall_other_games",
|
|
return_value=0,
|
|
),
|
|
patch("builtins.input", return_value="1"),
|
|
):
|
|
pick_next_game([low, valid], state, config)
|
|
assert state.current_app_id == 2
|
|
assert any("Skipping LowConfidence" in line for line in echoed)
|
|
assert any("comp_100 polls 1 < 3" in line for line in echoed)
|
|
|
|
def test_all_candidates_filtered_by_confidence(self) -> None:
|
|
low_a = _game(app_id=1, name="LowA", hours=1.0)
|
|
low_a.comp_100_count = 2
|
|
low_a.count_comp = 15
|
|
low_b = _game(app_id=2, name="LowB", hours=2.0)
|
|
low_b.comp_100_count = 3
|
|
low_b.count_comp = 14
|
|
echoed: list[str] = []
|
|
config = Config(steam_api_key="k", steam_id="i")
|
|
state = State()
|
|
with (
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._echo",
|
|
side_effect=lambda *a, **_: echoed.append(a[0]),
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer._scanning_confidence._echo",
|
|
side_effect=lambda *a, **_: echoed.append(a[0]),
|
|
),
|
|
patch(
|
|
"python_pkg.steam_backlog_enforcer.scanning._pick_playable_candidate",
|
|
return_value=None,
|
|
) as mock_pick,
|
|
):
|
|
pick_next_game([low_a, low_b], state, config)
|
|
assert state.current_app_id is None
|
|
mock_pick.assert_not_called()
|
|
assert any("No assignable games found" in line for line in echoed)
|