testsAndMisc/SFMLEngine/makingAGameTick/Classes/SceneNodeDerrivatives/SpriteNode.hpp

21 lines
417 B
C++

#ifndef SPRITE_NODE_HPP
#define SPRITE_NODE_HPP
class SpriteNode : public SceneNode
{
public:
explicit SpriteNode(const sf::Texture& texture);
SpriteNode(const sf::Texture& texture, const sf::IntRect& rectangle);
private:
virtual void drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const;
private:
sf::Sprite mSprite;
};
#include "SpriteNode.cpp"
#endif // SPRITE_NODE_HPP