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https://github.com/kuhyx/testsAndMisc.git
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389 lines
15 KiB
Python
389 lines
15 KiB
Python
import pygame
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import sys
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import json
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import os
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import random
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# Initialize Pygame
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pygame.init()
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# Constants
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SCREEN_WIDTH = 1366
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SCREEN_HEIGHT = 768
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BACKGROUND_COLOR = (30, 30, 40)
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KEYBOARD_COLOR = (60, 60, 70)
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KEY_COLOR = (80, 80, 90)
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KEY_HOVER_COLOR = (100, 100, 110)
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KEY_SELECTED_COLOR = (150, 150, 200)
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KEY_AVAILABLE_COLOR = (100, 150, 100)
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TEXT_COLOR = (255, 255, 255)
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PLAYER_COLORS = [(255, 100, 100), (100, 100, 255)]
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# Keyboard layout
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KEYBOARD_LAYOUT = [
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['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'],
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['a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l'],
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['z', 'x', 'c', 'v', 'b', 'n', 'm']
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]
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# Key adjacency mapping
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KEY_ADJACENCY = {
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'q': ['w', 'a', 's'],
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'w': ['q', 'e', 'a', 's', 'd'],
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'e': ['w', 'r', 's', 'd', 'f'],
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'r': ['e', 't', 'd', 'f', 'g'],
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't': ['r', 'y', 'f', 'g', 'h'],
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'y': ['t', 'u', 'g', 'h', 'j'],
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'u': ['y', 'i', 'h', 'j', 'k'],
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'i': ['u', 'o', 'j', 'k', 'l'],
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'o': ['i', 'p', 'k', 'l'],
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'p': ['o', 'l'],
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'a': ['q', 'w', 's', 'z', 'x'],
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's': ['q', 'w', 'e', 'a', 'd', 'z', 'x', 'c'],
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'd': ['w', 'e', 'r', 's', 'f', 'x', 'c', 'v'],
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'f': ['e', 'r', 't', 'd', 'g', 'c', 'v', 'b'],
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'g': ['r', 't', 'y', 'f', 'h', 'v', 'b', 'n'],
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'h': ['t', 'y', 'u', 'g', 'j', 'b', 'n', 'm'],
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'j': ['y', 'u', 'i', 'h', 'k', 'n', 'm'],
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'k': ['u', 'i', 'o', 'j', 'l', 'm'],
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'l': ['i', 'o', 'p', 'k'],
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'z': ['a', 's', 'x'],
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'x': ['a', 's', 'd', 'z', 'c'],
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'c': ['s', 'd', 'f', 'x', 'v'],
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'v': ['d', 'f', 'g', 'c', 'b'],
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'b': ['f', 'g', 'h', 'v', 'n'],
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'n': ['g', 'h', 'j', 'b', 'm'],
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'm': ['h', 'j', 'k', 'n']
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}
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class KeyboardCoopGame:
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def __init__(self):
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self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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pygame.display.set_caption("Keyboard Coop Game")
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self.clock = pygame.time.Clock()
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self.font = pygame.font.Font(None, 24)
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self.large_font = pygame.font.Font(None, 32)
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self.small_font = pygame.font.Font(None, 20)
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# Load dictionary
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self.dictionary = self.load_dictionary()
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# Initialize game state
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self.current_player = 0
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self.current_word = ""
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self.selected_letters = []
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self.score = 0
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self.game_over = False
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self.message = "Player 1: Choose any letter to start!"
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# Generate random keyboard layout and adjacency
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self.generate_random_keyboard()
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# Key positions
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self.key_positions = self.calculate_key_positions()
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def load_dictionary(self):
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"""Load dictionary from words_dictionary.json file"""
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try:
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dictionary_path = os.path.join(os.path.dirname(__file__), 'words_dictionary.json')
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with open(dictionary_path, 'r', encoding='utf-8') as f:
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dictionary_data = json.load(f)
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# Convert to set for faster lookup (we only need the keys)
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return set(dictionary_data.keys())
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except FileNotFoundError:
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print("Warning: words_dictionary.json not found, using fallback dictionary")
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# Fallback to a smaller dictionary if file not found
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return {
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'cat', 'dog', 'car', 'bat', 'rat', 'hat', 'mat', 'sat', 'fat', 'pat',
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'the', 'and', 'for', 'are', 'but', 'not', 'you', 'all', 'can', 'had',
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'her', 'was', 'one', 'our', 'out', 'day', 'get', 'has', 'him', 'his',
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'how', 'man', 'new', 'now', 'old', 'see', 'two', 'way', 'who', 'boy',
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'work', 'know', 'place', 'year', 'live', 'me', 'back', 'give', 'good'
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}
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except json.JSONDecodeError:
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print("Warning: Error reading words_dictionary.json, using fallback dictionary")
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return {
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'cat', 'dog', 'car', 'bat', 'rat', 'hat', 'mat', 'sat', 'fat', 'pat',
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'the', 'and', 'for', 'are', 'but', 'not', 'you', 'all', 'can', 'had',
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'work', 'know', 'place', 'year', 'live', 'me', 'back', 'give', 'good'
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}
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def generate_random_keyboard(self):
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"""Generate a random keyboard layout and calculate adjacencies"""
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# All 26 letters
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all_letters = list('abcdefghijklmnopqrstuvwxyz')
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random.shuffle(all_letters)
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# Create random layout with same structure as QWERTY (10-9-7)
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self.keyboard_layout = [
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all_letters[0:10], # Top row: 10 keys
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all_letters[10:19], # Middle row: 9 keys
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all_letters[19:26] # Bottom row: 7 keys
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]
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# Update available letters
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self.available_letters = set(all_letters)
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# Calculate adjacencies based on new layout
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self.calculate_adjacencies()
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def calculate_adjacencies(self):
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"""Calculate adjacencies based on current keyboard layout"""
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self.key_adjacency = {}
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for row_idx, row in enumerate(self.keyboard_layout):
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for col_idx, letter in enumerate(row):
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adjacents = []
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# Check all 8 directions (including diagonals)
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directions = [
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(-1, -1), (-1, 0), (-1, 1), # Above
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(0, -1), (0, 1), # Same row
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(1, -1), (1, 0), (1, 1) # Below
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]
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for dr, dc in directions:
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new_row = row_idx + dr
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new_col = col_idx + dc
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# Check bounds
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if 0 <= new_row < len(self.keyboard_layout):
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if 0 <= new_col < len(self.keyboard_layout[new_row]):
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adjacents.append(self.keyboard_layout[new_row][new_col])
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self.key_adjacency[letter] = adjacents
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def calculate_key_positions(self):
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"""Calculate the position of each key on screen"""
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positions = {}
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key_width = 60
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key_height = 60
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key_spacing = 8
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start_x = 50
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start_y = 320
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for row_idx, row in enumerate(self.keyboard_layout):
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row_offset = row_idx * 30 # Offset for layout
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for col_idx, key in enumerate(row):
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x = start_x + col_idx * (key_width + key_spacing) + row_offset
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y = start_y + row_idx * (key_height + key_spacing)
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positions[key] = pygame.Rect(x, y, key_width, key_height)
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return positions
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def get_key_at_position(self, pos):
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"""Get the key at the given mouse position"""
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for key, rect in self.key_positions.items():
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if rect.collidepoint(pos):
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return key
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return None
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def is_valid_move(self, letter):
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"""Check if the letter is a valid move"""
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if not self.selected_letters:
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return True # First move can be any letter
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last_letter = self.selected_letters[-1]
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return letter in self.key_adjacency[last_letter]
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def is_valid_word(self, word):
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"""Check if the word is in the dictionary"""
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return word.lower() in self.dictionary
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def calculate_score(self, word_length):
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"""Calculate score exponentially based on word length"""
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if word_length < 3:
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return 0
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return 2 ** (word_length - 2)
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def handle_letter_click(self, letter):
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"""Handle clicking on a letter"""
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if letter in self.available_letters and self.is_valid_move(letter):
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self.selected_letters.append(letter)
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self.current_word += letter
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# Update available letters to include adjacent letters AND the same letter
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adjacent_letters = set(self.key_adjacency[letter]) if letter in self.key_adjacency else set()
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adjacent_letters.add(letter) # Allow selecting the same letter again
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self.available_letters = adjacent_letters
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# Switch player
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self.current_player = 1 - self.current_player
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self.message = f"Player {self.current_player + 1}: Choose an adjacent letter!"
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# If no valid moves available, force word submission
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if not self.available_letters:
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self.submit_word()
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def submit_word(self):
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"""Submit the current word and check if it's valid"""
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if len(self.current_word) >= 3 and self.is_valid_word(self.current_word):
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points = self.calculate_score(len(self.current_word))
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self.score += points
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self.message = f"'{self.current_word}' is valid! +{points} points (Total: {self.score}) - New keyboard!"
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# Randomize keyboard layout after scoring
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self.generate_random_keyboard()
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self.key_positions = self.calculate_key_positions()
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elif len(self.current_word) < 3:
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self.message = f"'{self.current_word}' is too short! (minimum 3 letters)"
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else:
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self.message = f"'{self.current_word}' is not a valid word!"
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# Reset for next word
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self.current_word = ""
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self.selected_letters = []
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self.current_player = 0
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def reset_game(self):
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"""Reset the game to initial state"""
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self.current_player = 0
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self.current_word = ""
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self.selected_letters = []
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self.score = 0
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self.game_over = False
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self.message = "Player 1: Choose any letter to start!"
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# Generate new random keyboard layout
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self.generate_random_keyboard()
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self.key_positions = self.calculate_key_positions()
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def draw_keyboard(self):
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"""Draw the virtual keyboard"""
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mouse_pos = pygame.mouse.get_pos()
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for letter, rect in self.key_positions.items():
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# Determine key color
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if letter in self.selected_letters:
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color = KEY_SELECTED_COLOR
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elif letter in self.available_letters:
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color = KEY_AVAILABLE_COLOR
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elif rect.collidepoint(mouse_pos) and letter in self.available_letters:
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color = KEY_HOVER_COLOR
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else:
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color = KEY_COLOR
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# Draw key
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pygame.draw.rect(self.screen, color, rect)
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pygame.draw.rect(self.screen, TEXT_COLOR, rect, 2)
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# Draw letter
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text = self.small_font.render(letter.upper(), True, TEXT_COLOR)
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text_rect = text.get_rect(center=rect.center)
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self.screen.blit(text, text_rect)
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def draw_ui(self):
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"""Draw the user interface"""
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# Title
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title = self.large_font.render("Keyboard Coop Game", True, TEXT_COLOR)
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self.screen.blit(title, (30, 20))
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# Current word
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word_text = self.font.render(f"Current Word: {self.current_word.upper()}", True, TEXT_COLOR)
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self.screen.blit(word_text, (30, 50))
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# Score
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score_text = self.font.render(f"Score: {self.score}", True, TEXT_COLOR)
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self.screen.blit(score_text, (30, 75))
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# Current player
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player_color = PLAYER_COLORS[self.current_player]
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player_text = self.font.render(f"Current Player: {self.current_player + 1}", True, player_color)
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self.screen.blit(player_text, (30, 100))
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# Message
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message_text = self.font.render(self.message, True, TEXT_COLOR)
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self.screen.blit(message_text, (30, 125))
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# Instructions - Move to right side and make more compact
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instructions = [
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"Instructions:",
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"• Take turns selecting adjacent letters",
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"• Click letters or use keyboard to select",
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"• Same letter can be selected consecutively",
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"• Press ENTER to submit word (min 3 letters)",
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"• Press R to reset game",
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"• Score increases exponentially",
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"• Keyboard randomizes after each valid word!"
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]
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start_x = 750
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for i, instruction in enumerate(instructions):
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inst_text = self.small_font.render(instruction, True, TEXT_COLOR)
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self.screen.blit(inst_text, (start_x, 20 + i * 22))
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# Enter button - smaller and repositioned
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enter_rect = pygame.Rect(750, 190, 120, 40)
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pygame.draw.rect(self.screen, KEY_COLOR, enter_rect)
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pygame.draw.rect(self.screen, TEXT_COLOR, enter_rect, 2)
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enter_text = self.small_font.render("ENTER", True, TEXT_COLOR)
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enter_text_rect = enter_text.get_rect(center=enter_rect.center)
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self.screen.blit(enter_text, enter_text_rect)
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# Reset button - smaller and repositioned
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reset_rect = pygame.Rect(880, 190, 120, 40)
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pygame.draw.rect(self.screen, KEY_COLOR, reset_rect)
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pygame.draw.rect(self.screen, TEXT_COLOR, reset_rect, 2)
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reset_text = self.small_font.render("RESET", True, TEXT_COLOR)
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reset_text_rect = reset_text.get_rect(center=reset_rect.center)
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self.screen.blit(reset_text, reset_text_rect)
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return enter_rect, reset_rect
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def handle_click(self, pos):
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"""Handle mouse clicks"""
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# Check if clicked on a key
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key = self.get_key_at_position(pos)
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if key:
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self.handle_letter_click(key)
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# Check UI buttons
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enter_rect = pygame.Rect(750, 190, 120, 40)
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reset_rect = pygame.Rect(880, 190, 120, 40)
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if enter_rect.collidepoint(pos):
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self.submit_word()
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elif reset_rect.collidepoint(pos):
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self.reset_game()
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def run(self):
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"""Main game loop"""
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1: # Left click
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self.handle_click(event.pos)
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_RETURN:
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self.submit_word()
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elif event.key == pygame.K_r:
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self.reset_game()
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else:
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# Handle letter key presses
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key_name = pygame.key.name(event.key)
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if len(key_name) == 1 and key_name.isalpha():
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self.handle_letter_click(key_name.lower())
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# Clear screen
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self.screen.fill(BACKGROUND_COLOR)
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# Draw everything
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self.draw_keyboard()
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self.draw_ui()
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# Update display
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pygame.display.flip()
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self.clock.tick(60)
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pygame.quit()
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sys.exit()
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if __name__ == "__main__":
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game = KeyboardCoopGame()
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game.run()
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