#ifndef SPRITE_NODE_CPP #define SPRITE_NODE_CPP SpriteNode::SpriteNode(const sf::Texture& texture) : mSprite(texture) { } SpriteNode::SpriteNode(const sf::Texture& texture, const sf::IntRect& textureRect) : mSprite(texture, textureRect) { } void SpriteNode::drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const { target.draw(mSprite, states); } #endif // SPRITE_NODE_CPP