- linux_configuration/tests: update script paths after periodic_background/
reorganisation (hosts_file_monitor, makepkg_capped, music_parallelism,
shutdown_timer_monitor, usage_monitoring_installer_efficiency)
- test_i3blocks_efficiency.sh: remove checks for HEARTBEAT_INTERVAL_S and
WARP_POLL_INTERVAL_S constants that no longer exist
- test_pacman_wrapper_security.sh: remove tests 20-21 (builtin time helpers /
external date calls) that are no longer applicable; update path
- generate_hosts_file.sh: add sed unblock rules for delio.com.pl and
loverslab.com to stay consistent with install.sh whitelist
- steam_backlog_enforcer/scanning.py: remove unplayable_reason arg from
logger.info call (too many format args); drop matching test assertion
- steam_backlog_enforcer/tests/test_protondb.py: add
test_unplayable_reason_no_trending_tier to restore 100% branch coverage
on protondb.py line 97 (was previously covered indirectly)
The enforce daemon loaded state once at startup and never reloaded it.
When the CLI reassigned a game (e.g. via 'done'), the daemon kept
enforcing the old assignment and deleted the newly assigned game every
3 seconds as 'unauthorized'.
Fix: reload state from disk at the top of each enforce loop iteration
so CLI changes take effect within one cycle.
Also add steam://install protocol handler for interactive installs
(via xdg-open) so Steam determines the correct installdir from its
own metadata, avoiding 'Missing game executable' errors from guessed
directory names in fabricated appmanifests.