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5c9540aefe
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fixme: it compiles and shows the world with 4 textures which are in ther place where there should be but it does not move
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2024-11-14 08:18:42 +01:00 |
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29143882f7
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feat: Adding world::buildScene() method
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2024-11-14 08:18:42 +01:00 |
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49472ea32a
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feat: Reworking folder structures, adding world.hpp and world.cpp and world constructor
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2024-11-14 08:18:42 +01:00 |
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79b160dffc
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feat: Adding SpriteNode.hpp
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2024-11-14 08:18:42 +01:00 |
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d82d8eb981
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feat: Combining resources and scenenodes, adding absolute position functionality to scenenode, adding updates to sceneNode
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2024-11-14 08:18:42 +01:00 |
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77c106aa00
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fixme: adding public SceneNode to the entity class makes compilation impossible
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2024-11-14 08:18:42 +01:00 |
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416c9cf617
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feat: adding entity, aircraft and scenenode classes
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2024-11-14 08:18:42 +01:00 |
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64e6c043df
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feat: Generalizing resource handling
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2024-11-14 08:18:42 +01:00 |
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f83141988f
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feat: Divided resource.cpp file into resource.hpp and resource.inl
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2024-11-14 08:18:42 +01:00 |
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87fa613263
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feat: Added compilation flags
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2024-11-14 08:18:41 +01:00 |
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26f0b0c0ec
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feat: Adding resource handling Chapter 2, changed game.cpp so it comfors to the new way of handling textures
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2024-11-14 08:18:41 +01:00 |
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5ff5476304
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feat: Adding readme and sprites/textures handling
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2024-11-14 08:18:41 +01:00 |
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295de5292a
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feat: Fixed time steps
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2024-11-14 08:18:41 +01:00 |
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9b291334f2
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feat/bug: Fixed the initial values of mIsMoving* variables so that they are bool, added player movement
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2024-11-14 08:18:41 +01:00 |
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5fddef2c6c
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feat: spliting files into folders, adding minimalExample code and chapter 1 from SFML Game Development
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2024-11-14 08:18:41 +01:00 |
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