wip: opening learner

This commit is contained in:
Krzysztof Rudnicki 2025-09-08 16:58:17 +02:00
parent da76b39f69
commit e12f0c9021
20 changed files with 1146 additions and 0 deletions

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CC := gcc
CFLAGS := -O2 -Wall -Wextra -std=c11
# SDL2 flags: require sdl2-config (no fallback)
SDL2CONF := $(shell command -v sdl2-config 2>/dev/null)
ifeq ($(SDL2CONF),)
$(error sdl2-config not found. Please install SDL2 development package.)
endif
SDL_CFLAGS := $(shell sdl2-config --cflags)
SDL_LDFLAGS := $(shell sdl2-config --libs)
SRC := main.c gui.c engine.c chess.c mistakes.c
OBJ := $(SRC:.c=.o)
BIN := opening_learner
.PHONY: all clean run
all: $(BIN)
$(BIN): $(OBJ)
$(CC) $(CFLAGS) -o $@ $^ $(SDL_LDFLAGS)
%.o: %.c
$(CC) $(CFLAGS) $(SDL_CFLAGS) -c -o $@ $<
run: $(BIN)
./$(BIN)
clean:
rm -f $(OBJ) $(BIN)

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# Opening Learner (C + SDL2)
- Click a piece, then click a destination to move.
- Thick board outline, board uses non-pure colors.
- Uses local Stockfish or asmfish via UCI.
- Logs mistakes to `mistakes.txt` and lets you revisit them with the `m` key.
Build and check:
```sh
./check_build.sh
```
Run:
```sh
./opening_learner
```
Tips:
- ESC clears selection.
- Press `m` to cycle to a stored mistake position and practice the best move there.
- If you play Black, the board flips so Black is at the bottom.
Notes:
- Rendering avoids TTF dependency; pieces are clear, high-contrast geometric glyphs.

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#!/usr/bin/env bash
set -euo pipefail
cd "$(dirname "$0")"
echo "Checking for engine (stockfish or asmfish)"
if command -v stockfish >/dev/null 2>&1; then
echo "Found stockfish"
elif command -v asmfish >/dev/null 2>&1; then
echo "Found asmfish"
else
echo "Error: Neither stockfish nor asmfish found in PATH." >&2
exit 1
fi
echo "Checking for SDL2 dev (sdl2-config)"
if command -v sdl2-config >/dev/null 2>&1; then
echo "Found sdl2-config"
else
echo "Error: sdl2-config not found. Install SDL2 dev (e.g., libsdl2-dev)." >&2
exit 2
fi
echo "Building project"
make clean
make -j
echo "Build OK"

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C/opening_learner/chess.c Normal file
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#include "chess.h"
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
static const int knight_offsets[8] = {15, 17, -15, -17, 10, -10, 6, -6};
static const int bishop_dirs[4] = {9, 7, -9, -7};
static const int rook_dirs[4] = {8, -8, 1, -1};
static const int king_dirs[8] = {8,-8,1,-1,9,7,-9,-7};
static inline int file_of(int sq){return sq%8;}
static inline int rank_of(int sq){return sq/8;}
static inline bool on_board(int sq){return sq>=0 && sq<64;}
static inline bool same_color(char a, char b){return (isupper(a)&&isupper(b))||(islower(a)&&islower(b));}
static inline bool is_white(char p){return isupper((unsigned char)p);}
void chess_init_start(Position *pos){
// a1..h1 (0..7) are white back rank; rank 8 at indexes 56..63 are black back rank
const char *start = "RNBQKBNRPPPPPPPP................................pppppppprnbqkbnr";
for (int i=0;i<64;i++) pos->board[i] = start[i];
pos->white_to_move = true;
pos->castle_wk = pos->castle_wq = pos->castle_bk = pos->castle_bq = true;
pos->ep_square = -1; pos->halfmove_clock = 0; pos->fullmove_number = 1;
}
void chess_copy(Position *dst, const Position *src){ *dst = *src; }
static bool is_empty(const Position *p, int sq){ return p->board[sq]=='.'; }
bool chess_square_attacked(const Position *pos, int sq, bool by_white){
// pawns
int r = rank_of(sq), f = file_of(sq);
if (by_white){
int s1 = (r-1)*8 + (f-1); if (f>0 && r>0 && on_board(s1) && pos->board[s1]=='P') return true;
int s2 = (r-1)*8 + (f+1); if (f<7 && r>0 && on_board(s2) && pos->board[s2]=='P') return true;
} else {
int s1 = (r+1)*8 + (f-1); if (f>0 && r<7 && on_board(s1) && pos->board[s1]=='p') return true;
int s2 = (r+1)*8 + (f+1); if (f<7 && r<7 && on_board(s2) && pos->board[s2]=='p') return true;
}
// knights
for (int i=0;i<8;i++){
int t = sq + knight_offsets[i];
if (!on_board(t)) continue;
int df = file_of(t)-f; int dr = rank_of(t)-r; if (df< -2||df>2||dr<-2||dr>2) continue; // edge wrap guard
char pc = pos->board[t];
if (by_white && pc=='N') return true;
if (!by_white && pc=='n') return true;
}
// bishops/queens
for (int d=0; d<4; d++){
int off = bishop_dirs[d]; int t = sq + off;
while (on_board(t) && abs(file_of(t)-f)==abs(rank_of(t)-r)){
char pc = pos->board[t];
if (pc!='.') { if (by_white && (pc=='B'||pc=='Q')) return true; if (!by_white && (pc=='b'||pc=='q')) return true; break; }
t += off;
}
}
// rooks/queens
for (int d=0; d<4; d++){
int off = rook_dirs[d]; int t = sq + off;
while (on_board(t) && (file_of(t)==f || rank_of(t)==r)){
char pc = pos->board[t];
if (pc!='.') { if (by_white && (pc=='R'||pc=='Q')) return true; if (!by_white && (pc=='r'||pc=='q')) return true; break; }
t += off;
}
}
// king
for (int i=0;i<8;i++){
int t=sq+king_dirs[i]; if (!on_board(t)) continue; if (abs(file_of(t)-f)>1||abs(rank_of(t)-r)>1) continue;
char pc = pos->board[t]; if (by_white && pc=='K') return true; if (!by_white && pc=='k') return true;
}
return false;
}
bool chess_is_in_check(const Position *pos, bool white){
int ks = -1; char k = white? 'K' : 'k';
for (int i=0;i<64;i++) if (pos->board[i]==k) { ks = i; break; }
if (ks==-1) return false; // malformed
return chess_square_attacked(pos, ks, !white);
}
static void add_move_if_legal(const Position *pos, int from, int to, char promo, Move *out, size_t *n, size_t max){
if (*n >= max) return;
Position tmp; chess_copy(&tmp, pos);
Move m = {0}; m.from=from; m.to=to; m.promo=promo; m.moved=pos->board[from]; m.captured=pos->board[to];
int prev_ep = tmp.ep_square; m.prev_ep = prev_ep; m.prev_wk=tmp.castle_wk; m.prev_wq=tmp.castle_wq; m.prev_bk=tmp.castle_bk; m.prev_bq=tmp.castle_bq; m.prev_halfmove=tmp.halfmove_clock;
if (!chess_make_move(&tmp, &m)) return;
if (chess_is_in_check(&tmp, !tmp.white_to_move)) return; // after make, side switched
out[(*n)++] = m; // store pseudo move with added flags from make_move
}
size_t chess_generate_legal_moves(const Position *pos, Move *out, size_t max){
size_t n=0;
bool white = pos->white_to_move;
for (int sq=0; sq<64; sq++){
char p = pos->board[sq]; if (p=='.') continue; if (white != is_white(p)) continue;
int f=file_of(sq), r=rank_of(sq);
switch (tolower(p)){
case 'p': {
int dir = white? 8 : -8; int start_rank = white? 1 : 6; int prom_rank = white? 6 : 1;
int one = sq + dir;
if (on_board(one) && is_empty(pos, one)){
if (r==prom_rank){
const char *pr = white? "QRBN" : "qrbn";
for (int i=0;i<4;i++) add_move_if_legal(pos, sq, one, pr[i], out, &n, max);
} else add_move_if_legal(pos, sq, one, 0, out, &n, max);
// two
int two = sq + 2*dir; if (r==start_rank && is_empty(pos, two)) add_move_if_legal(pos, sq, two, 0, out, &n, max);
}
// captures
int caps[2] = { dir+1, dir-1 };
for (int i=0;i<2;i++){
int t = sq + caps[i]; if (!on_board(t)) continue; if (abs(file_of(t)-f)!=1) continue;
if (!is_empty(pos, t) && !same_color(pos->board[sq], pos->board[t])){
if (r==prom_rank){ const char *pr = white? "QRBN" : "qrbn"; for (int j=0;j<4;j++) add_move_if_legal(pos, sq, t, pr[j], out, &n, max); }
else add_move_if_legal(pos, sq, t, 0, out, &n, max);
}
}
// en passant
if (pos->ep_square!=-1){
int ep = pos->ep_square; if (abs(file_of(ep)-f)==1 && (ep == sq+dir+1 || ep==sq+dir-1)) add_move_if_legal(pos, sq, ep, 0, out, &n, max);
}
} break;
case 'n': {
for (int i=0;i<8;i++){
int t = sq + knight_offsets[i]; if (!on_board(t)) continue; if (abs(file_of(t)-f)>2 || abs(rank_of(t)-r)>2) continue; if (!is_empty(pos, t) && same_color(p, pos->board[t])) continue; add_move_if_legal(pos, sq, t, 0, out, &n, max);
}
} break;
case 'b': {
for (int d=0; d<4; d++){
int off = bishop_dirs[d]; int t = sq + off; while (on_board(t) && abs(file_of(t)-f)==abs(rank_of(t)-r)){
if (!is_empty(pos, t)){ if (!same_color(p, pos->board[t])) add_move_if_legal(pos, sq, t, 0, out, &n, max); break; }
add_move_if_legal(pos, sq, t, 0, out, &n, max); t += off;
}
}
} break;
case 'r': {
for (int d=0; d<4; d++){
int off = rook_dirs[d]; int t = sq + off; while (on_board(t) && (file_of(t)==f || rank_of(t)==r)){
if (!is_empty(pos, t)){ if (!same_color(p, pos->board[t])) add_move_if_legal(pos, sq, t, 0, out, &n, max); break; }
add_move_if_legal(pos, sq, t, 0, out, &n, max); t += off;
}
}
} break;
case 'q': {
for (int d=0; d<4; d++){
int off = bishop_dirs[d]; int t = sq + off; while (on_board(t) && abs(file_of(t)-f)==abs(rank_of(t)-r)){
if (!is_empty(pos, t)){ if (!same_color(p, pos->board[t])) add_move_if_legal(pos, sq, t, 0, out, &n, max); break; }
add_move_if_legal(pos, sq, t, 0, out, &n, max); t += off;
}
}
for (int d=0; d<4; d++){
int off = rook_dirs[d]; int t = sq + off; while (on_board(t) && (file_of(t)==f || rank_of(t)==r)){
if (!is_empty(pos, t)){ if (!same_color(p, pos->board[t])) add_move_if_legal(pos, sq, t, 0, out, &n, max); break; }
add_move_if_legal(pos, sq, t, 0, out, &n, max); t += off;
}
}
} break;
case 'k': {
for (int i=0;i<8;i++){
int t = sq + king_dirs[i]; if (!on_board(t)) continue; if (abs(file_of(t)-f)>1||abs(rank_of(t)-r)>1) continue; if (!is_empty(pos, t) && same_color(p, pos->board[t])) continue; add_move_if_legal(pos, sq, t, 0, out, &n, max);
}
// castling
if (white){
if (pos->castle_wk && pos->board[5]=='.' && pos->board[6]=='.' && !chess_square_attacked(pos,4,false) && !chess_square_attacked(pos,5,false) && !chess_square_attacked(pos,6,false)) add_move_if_legal(pos, 4, 6, 0, out, &n, max);
if (pos->castle_wq && pos->board[3]=='.' && pos->board[2]=='.' && pos->board[1]=='.' && !chess_square_attacked(pos,4,false) && !chess_square_attacked(pos,3,false) && !chess_square_attacked(pos,2,false)) add_move_if_legal(pos, 4, 2, 0, out, &n, max);
} else {
if (pos->castle_bk && pos->board[61]=='.' && pos->board[62]=='.' && !chess_square_attacked(pos,60,true) && !chess_square_attacked(pos,61,true) && !chess_square_attacked(pos,62,true)) add_move_if_legal(pos, 60, 62, 0, out, &n, max);
if (pos->castle_bq && pos->board[59]=='.' && pos->board[58]=='.' && pos->board[57]=='.' && !chess_square_attacked(pos,60,true) && !chess_square_attacked(pos,59,true) && !chess_square_attacked(pos,58,true)) add_move_if_legal(pos, 60, 58, 0, out, &n, max);
}
} break;
}
}
return n;
}
bool chess_make_move(Position *pos, Move *m){
m->is_castle=false; m->is_enpassant=false;
char p = pos->board[m->from]; char tgt = pos->board[m->to];
if (p=='.') return false;
// handle special: en passant capture
if (tolower(p)=='p' && m->to == pos->ep_square && file_of(m->to)!=file_of(m->from) && tgt=='.'){
m->is_enpassant = true;
int cap_sq = pos->white_to_move ? (m->to - 8) : (m->to + 8);
m->captured = pos->board[cap_sq]; pos->board[cap_sq]='.';
}
// move piece
pos->board[m->to] = p;
pos->board[m->from] = '.';
// promotion
if (tolower(p)=='p' && m->promo){ pos->board[m->to] = m->promo; }
// castling rook move
if (tolower(p)=='k'){
int from = m->from, to = m->to;
if (from==4 && to==6){ pos->board[5]='R'; pos->board[7]='.'; m->is_castle=true; }
else if (from==4 && to==2){ pos->board[3]='R'; pos->board[0]='.'; m->is_castle=true; }
else if (from==60 && to==62){ pos->board[61]='r'; pos->board[63]='.'; m->is_castle=true; }
else if (from==60 && to==58){ pos->board[59]='r'; pos->board[56]='.'; m->is_castle=true; }
}
// update castling rights
if (m->from==0||m->to==0) pos->castle_wq=false;
if (m->from==7||m->to==7) pos->castle_wk=false;
if (m->from==56||m->to==56) pos->castle_bq=false;
if (m->from==63||m->to==63) pos->castle_bk=false;
if (tolower(p)=='k'){ if (is_white(p)) { pos->castle_wk=pos->castle_wq=false;} else {pos->castle_bk=pos->castle_bq=false;} }
// update ep square
pos->ep_square = -1;
if (tolower(p)=='p'){
int df = rank_of(m->to) - rank_of(m->from);
if (df==2 || df==-2){ pos->ep_square = (m->from + m->to)/2; }
}
// halfmove clock
if (tolower(p)=='p' || tgt!='.') pos->halfmove_clock = 0; else pos->halfmove_clock++;
// side to move
pos->white_to_move = !pos->white_to_move; if (pos->white_to_move) pos->fullmove_number++;
return true;
}
void chess_unmake_move(Position *pos, const Move *m){
pos->white_to_move = !pos->white_to_move; if (!pos->white_to_move) pos->fullmove_number--;
// restore halfmove/flags
pos->ep_square = m->prev_ep;
pos->castle_wk = m->prev_wk; pos->castle_wq = m->prev_wq; pos->castle_bk = m->prev_bk; pos->castle_bq = m->prev_bq;
pos->halfmove_clock = m->prev_halfmove;
char p = m->moved;
// undo promotions
if (tolower(p)=='p' && m->promo){ p = is_white(p)? 'P':'p'; }
pos->board[m->from] = p;
pos->board[m->to] = m->captured? m->captured : '.';
if (m->is_enpassant){ int cap_sq = pos->white_to_move ? (m->to - 8) : (m->to + 8); pos->board[m->to]='.'; pos->board[cap_sq]= m->captured; }
if (m->is_castle){
if (m->from==4 && m->to==6){ pos->board[7]='R'; pos->board[5]='.'; }
else if (m->from==4 && m->to==2){ pos->board[0]='R'; pos->board[3]='.'; }
else if (m->from==60 && m->to==62){ pos->board[63]='r'; pos->board[61]='.'; }
else if (m->from==60 && m->to==58){ pos->board[56]='r'; pos->board[59]='.'; }
}
}
void sq_to_coord(int sq, int *file, int *rank){ if (file) *file=file_of(sq); if (rank) *rank=rank_of(sq); }
int coord_to_sq(int file, int rank){ return rank*8 + file; }
void move_to_uci(const Move *m, char buf[8]){
int f1=file_of(m->from), r1=rank_of(m->from), f2=file_of(m->to), r2=rank_of(m->to);
buf[0]='a'+f1; buf[1]='1'+r1; buf[2]='a'+f2; buf[3]='1'+r2; int i=4;
if (m->promo){ buf[i++]=tolower(m->promo); }
buf[i]='\0';
}
bool parse_uci_move(const char *s, const Position *pos, Move *out){
if (!s || strlen(s)<4) return false;
int f1=s[0]-'a', r1=s[1]-'1', f2=s[2]-'a', r2=s[3]-'1'; if (f1<0||f1>7||f2<0||f2>7||r1<0||r1>7||r2<0||r2>7) return false;
int from = r1*8+f1, to=r2*8+f2; char promo = s[4]? s[4]:0; if (promo) promo = pos->white_to_move? toupper((unsigned char)promo):tolower((unsigned char)promo);
Move list[MAX_MOVES]; size_t n = chess_generate_legal_moves(pos, list, MAX_MOVES);
for (size_t i=0;i<n;i++){ if (list[i].from==from && list[i].to==to){ *out = list[i]; out->promo = promo? promo : list[i].promo; return true; } }
return false;
}
bool chess_to_fen(const Position *pos, char *out, size_t outsz){
char buf[256]; int idx=0;
for (int r=7;r>=0;r--){
int empty=0;
for (int f=0;f<8;f++){
char p = pos->board[r*8+f];
if (p=='.') empty++; else { if (empty){ buf[idx++]= '0'+empty; empty=0; } buf[idx++]=p; }
}
if (empty) buf[idx++]= '0'+empty;
if (r) buf[idx++]='/';
}
buf[idx++]=' ';
buf[idx++]= pos->white_to_move ? 'w':'b';
buf[idx++]=' ';
int start=idx;
if (pos->castle_wk) buf[idx++]='K';
if (pos->castle_wq) buf[idx++]='Q';
if (pos->castle_bk) buf[idx++]='k';
if (pos->castle_bq) buf[idx++]='q';
if (idx==start) buf[idx++]='-';
buf[idx++]=' ';
if (pos->ep_square==-1){ buf[idx++]='-'; }
else { int f=file_of(pos->ep_square), r=rank_of(pos->ep_square); buf[idx++]='a'+f; buf[idx++]='1'+r; }
idx += snprintf(buf+idx, sizeof(buf)-idx, " %d %d", pos->halfmove_clock, pos->fullmove_number);
buf[idx]='\0';
snprintf(out, outsz, "%s", buf);
return true;
}

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C/opening_learner/chess.h Normal file
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#ifndef CHESS_H
#define CHESS_H
#include <stdbool.h>
#include <stddef.h>
// Board is 64 chars, a1=0, b1=1, ..., h8=63
// Pieces: 'P','N','B','R','Q','K' for white, lowercase for black, '.' empty
typedef struct {
char board[64];
bool white_to_move;
bool castle_wk, castle_wq, castle_bk, castle_bq;
int ep_square; // -1 if none
int halfmove_clock;
int fullmove_number;
} Position;
typedef struct {
int from, to;
char promo; // 0 or 'q','r','b','n' (lowercase for black)
char captured; // piece captured or 0
char moved; // piece moved
bool is_castle;
bool is_enpassant;
int prev_ep;
bool prev_wk, prev_wq, prev_bk, prev_bq;
int prev_halfmove;
} Move;
void chess_init_start(Position *pos);
void chess_copy(Position *dst, const Position *src);
// Move gen and make/unmake
size_t chess_generate_legal_moves(const Position *pos, Move *out, size_t max);
bool chess_make_move(Position *pos, Move *m);
void chess_unmake_move(Position *pos, const Move *m);
// Utility
bool chess_is_in_check(const Position *pos, bool white);
bool chess_square_attacked(const Position *pos, int sq, bool by_white);
// Conversions
void sq_to_coord(int sq, int *file, int *rank);
int coord_to_sq(int file, int rank);
// UCI strings like e2e4, with optional promotion char
void move_to_uci(const Move *m, char buf[8]);
bool parse_uci_move(const char *s, const Position *pos, Move *out);
// FEN
bool chess_to_fen(const Position *pos, char *out, size_t outsz);
#define MAX_MOVES 256
#endif

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C/opening_learner/chess.o Normal file

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#include "engine.h"
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <errno.h>
static bool spawn_process(const char *path, Engine *e){
int inpipe[2], outpipe[2];
if (pipe(inpipe)<0 || pipe(outpipe)<0) return false;
pid_t pid = fork();
if (pid < 0) return false;
if (pid == 0){
dup2(inpipe[0], STDIN_FILENO); // child stdin from inpipe[0]
dup2(outpipe[1], STDOUT_FILENO); // child stdout to outpipe[1]
dup2(outpipe[1], STDERR_FILENO);
close(inpipe[0]); close(inpipe[1]); close(outpipe[0]); close(outpipe[1]);
execlp(path, path, (char*)NULL);
_exit(127);
}
// parent
close(inpipe[0]); close(outpipe[1]);
e->pid = pid; e->in_fd = inpipe[1]; e->out_fd = outpipe[0]; e->ready=false;
// make out_fd non-blocking for reads with polling
int flags = fcntl(e->out_fd, F_GETFL, 0); fcntl(e->out_fd, F_SETFL, flags | O_NONBLOCK);
return true;
}
static bool try_start(Engine *e, const char *name){
if (!spawn_process(name, e)) return false;
// send UCI init
engine_cmd(e, "uci\n");
char buf[4096]; int attempts=50; // ~5s total
while (attempts--){
usleep(100000);
ssize_t n = read(e->out_fd, buf, sizeof(buf)-1);
if (n>0){
buf[n]='\0';
if (strstr(buf, "uciok")) { e->ready=true; break; }
}
}
if (!e->ready){ engine_stop(e); return false; }
engine_cmd(e, "isready\n");
attempts=50;
while (attempts--){
usleep(100000);
ssize_t n = read(e->out_fd, buf, sizeof(buf)-1);
if (n>0){ buf[n]='\0'; if (strstr(buf, "readyok")) break; }
}
return e->ready;
}
bool engine_start(Engine *e){
memset(e, 0, sizeof(*e)); e->pid=-1; e->in_fd=-1; e->out_fd=-1; e->ready=false;
if (try_start(e, "stockfish")) return true;
if (try_start(e, "asmfish")) return true;
return false;
}
void engine_stop(Engine *e){
if (e->in_fd!=-1){ write(e->in_fd, "quit\n", 5); close(e->in_fd); }
if (e->out_fd!=-1) close(e->out_fd);
if (e->pid>0){ int status; waitpid(e->pid, &status, 0); }
e->pid=-1; e->in_fd=e->out_fd=-1; e->ready=false;
}
bool engine_cmd(Engine *e, const char *cmd){
if (e->in_fd==-1) return false;
size_t len = strlen(cmd);
ssize_t n = write(e->in_fd, cmd, len);
if (n < 0) {
return false;
}
return n == (ssize_t)len;
}
static void position_to_uci(const Position *pos, char *out, size_t outsz){
// Send starting position and moves list by comparing with startpos; for simplicity, use FEN always.
char fen[256]; chess_to_fen(pos, fen, sizeof(fen));
snprintf(out, outsz, "position fen %s\n", fen);
}
size_t engine_get_top_moves(Engine *e, const Position *pos, EngineMove *out, size_t max){
if (!e->ready) return 0;
char cmd[512]; position_to_uci(pos, cmd, sizeof(cmd)); engine_cmd(e, cmd);
// ask multiPV up to max (cap at 5 as requested)
size_t req = max; if (req>5) req=5; char go[128]; snprintf(go, sizeof(go), "setoption name MultiPV value %zu\n", req); engine_cmd(e, go);
engine_cmd(e, "go movetime 400\n");
char buf[8192]; size_t count=0; int attempts=50;
while (attempts--){
usleep(100000);
ssize_t n = read(e->out_fd, buf, sizeof(buf)-1);
if (n<=0) continue;
buf[n]='\0';
char *line = strtok(buf, "\n");
while (line){
if (strncmp(line, "info ", 5)==0){
// parse "info ... multipv X score cp Y ... pv <uci>"
char *mpv = strstr(line, " multipv "); char *score = strstr(line, " score "); char *pv = strstr(line, " pv ");
if (mpv && score && pv){
int idx = atoi(mpv+9); if (idx>=1 && (size_t)idx<=req){
int cp=0; if (strstr(score, "cp ")) cp = atoi(strstr(score, "cp ")+3);
char mv[8]={0};
sscanf(pv+4, "%7s", mv);
size_t i = (size_t)idx-1; if (i<req){ out[i].score_cp = cp; snprintf(out[i].uci, sizeof(out[i].uci), "%s", mv); if (i+1>count) count=i+1; }
}
}
} else if (strncmp(line, "bestmove ", 9)==0){ attempts=0; break; }
line = strtok(NULL, "\n");
}
}
// simple sort by score descending (best to worst), keeping empties at end
for (size_t i=0;i<count;i++){
for (size_t j=i+1;j<count;j++){
if (out[j].score_cp > out[i].score_cp){ EngineMove tmp=out[i]; out[i]=out[j]; out[j]=tmp; }
}
}
return count;
}
bool engine_get_best_move(Engine *e, const Position *pos, char out_uci[8]){
if (!e->ready) return false;
char cmd[512]; position_to_uci(pos, cmd, sizeof(cmd)); engine_cmd(e, cmd);
engine_cmd(e, "go movetime 300\n");
char buf[4096]; int attempts=50;
while (attempts--){
usleep(100000);
ssize_t n = read(e->out_fd, buf, sizeof(buf)-1);
if (n<=0) continue;
buf[n]='\0';
char *line = strtok(buf, "\n");
while (line){
if (strncmp(line, "bestmove ", 9)==0){ sscanf(line+9, "%7s", out_uci); return true; }
line = strtok(NULL, "\n");
}
}
return false;
}

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#ifndef ENGINE_H
#define ENGINE_H
#include <stddef.h>
#include <stdbool.h>
#include "chess.h"
typedef struct {
int score_cp; // centipawns relative to side to move
char uci[8];
} EngineMove;
typedef struct {
int pid;
int in_fd; // write to engine stdin
int out_fd; // read from engine stdout
bool ready;
} Engine;
// Start engine: tries stockfish, then asmfish. Returns false if none.
bool engine_start(Engine *e);
void engine_stop(Engine *e);
// Synchronous send command
bool engine_cmd(Engine *e, const char *cmd);
// Ask for top N moves from a position (short fixed time). Returns count.
size_t engine_get_top_moves(Engine *e, const Position *pos, EngineMove *out, size_t max);
// Ask for best move only.
bool engine_get_best_move(Engine *e, const Position *pos, char out_uci[8]);
#endif

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#include "gui.h"
#include <SDL2/SDL.h>
#include <stdio.h>
const SDL_Color COLOR_LIGHT = { 238, 238, 210, 255 }; // light square (not pure white)
const SDL_Color COLOR_DARK = { 118, 150, 86, 255 }; // dark square (not pure black)
const SDL_Color COLOR_GRID = { 20, 20, 20, 255 }; // thick outline
const SDL_Color COLOR_SEL = { 200, 50, 50, 200 }; // selection highlight
const SDL_Color COLOR_TEXT = { 10, 10, 10, 255 };
static void set_color(SDL_Renderer *r, SDL_Color c) {
SDL_SetRenderDrawColor(r, c.r, c.g, c.b, c.a);
}
bool gui_init(Gui *g, int w, int h, const char *title) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "SDL_Init error: %s\n", SDL_GetError());
return false;
}
g->window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (!g->window) {
fprintf(stderr, "SDL_CreateWindow error: %s\n", SDL_GetError());
return false;
}
g->renderer = SDL_CreateRenderer(g->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!g->renderer) {
fprintf(stderr, "SDL_CreateRenderer error: %s\n", SDL_GetError());
return false;
}
g->win_w = w; g->win_h = h; g->flipped = false;
return true;
}
void gui_destroy(Gui *g) {
if (g->renderer) SDL_DestroyRenderer(g->renderer);
if (g->window) SDL_DestroyWindow(g->window);
SDL_Quit();
}
void gui_set_flipped(Gui *g, bool flipped) { g->flipped = flipped; }
static void draw_rect(SDL_Renderer *r, int x, int y, int w, int h, SDL_Color c) {
set_color(r, c);
SDL_Rect rc = { x, y, w, h };
SDL_RenderFillRect(r, &rc);
}
static void draw_outline(SDL_Renderer *r, int x, int y, int w, int h, int thickness, SDL_Color c) {
set_color(r, c);
for (int i=0;i<thickness;i++) {
SDL_Rect rc = { x+i, y+i, w-2*i, h-2*i };
SDL_RenderDrawRect(r, &rc);
}
}
static void draw_piece_letter(SDL_Renderer *r, int x, int y, int size, char p) {
// Minimal: draw a filled circle/square plus an initial letter approximated with rectangles.
// To keep dependencies minimal, no TTF. Ensure contrast: white pieces light, black pieces dark.
SDL_Color fill = (p >= 'A' && p <= 'Z') ? (SDL_Color){250, 250, 250, 255} : (SDL_Color){30, 30, 30, 255};
SDL_Color glyph = (p >= 'A' && p <= 'Z') ? (SDL_Color){30, 30, 30, 255} : (SDL_Color){240, 240, 240, 255};
// Base disk
draw_rect(r, x+size*0.15, y+size*0.15, (int)(size*0.7), (int)(size*0.7), fill);
// Glyph: draw a simple letter-like mark
set_color(r, glyph);
// vertical bar
SDL_Rect bar1 = { x + size/2 - size/16, y + size/3, size/8, size/3 };
SDL_RenderFillRect(r, &bar1);
// top bar
SDL_Rect bar2 = { x + size/3, y + size/3 - size/10, size/3, size/10 };
SDL_RenderFillRect(r, &bar2);
}
void gui_draw(Gui *g, const char board[64], const GuiSelection *sel, const char *status_line) {
SDL_GetWindowSize(g->window, &g->win_w, &g->win_h);
set_color(g->renderer, (SDL_Color){ 35, 35, 35, 255 });
SDL_RenderClear(g->renderer);
int size = (g->win_w < g->win_h ? g->win_w : g->win_h) - 40; // margins
if (size < 200) size = 200;
int cell = size / 8;
size = cell * 8;
int ox = (g->win_w - size)/2;
int oy = (g->win_h - size)/2;
// Board outline (thick)
draw_outline(g->renderer, ox-6, oy-6, size+12, size+12, 6, COLOR_GRID);
// Squares
for (int r=0;r<8;r++) {
for (int f=0;f<8;f++) {
int idx = g->flipped ? (63 - (r*8+f)) : (r*8+f);
SDL_Color c = ((r+f)&1) ? COLOR_DARK : COLOR_LIGHT;
draw_rect(g->renderer, ox + f*cell, oy + r*cell, cell, cell, c);
char p = board[idx];
if (p != '.' && p != '\0') {
draw_piece_letter(g->renderer, ox + f*cell, oy + r*cell, cell, p);
}
}
}
// Selection overlay
if (sel && sel->clicked && sel->from_sq >= 0) {
int s = sel->from_sq;
int rr = g->flipped ? 7 - (s/8) : (s/8);
int ff = g->flipped ? 7 - (s%8) : (s%8);
draw_outline(g->renderer, ox + ff*cell+2, oy + rr*cell+2, cell-4, cell-4, 3, COLOR_SEL);
}
// Status strip
draw_outline(g->renderer, 10, g->win_h - 40, g->win_w - 20, 30, 2, COLOR_GRID);
// Without TTF, we can't render text; draw a minimal indicator bar to signal state.
// If status_line indicates success/failure, alter color.
SDL_Color bar = { 80, 120, 200, 255 };
if (status_line && status_line[0]) {
if (SDL_strstr(status_line, "Correct")) bar = (SDL_Color){80, 200, 120, 255};
else if (SDL_strstr(status_line, "Wrong")) bar = (SDL_Color){200, 80, 80, 255};
}
draw_rect(g->renderer, 12, g->win_h - 38, g->win_w - 24, 26, bar);
SDL_RenderPresent(g->renderer);
}
int gui_coord_to_sq(Gui *g, int x, int y) {
int w, h; SDL_GetWindowSize(g->window, &w, &h);
int size = (w < h ? w : h) - 40; if (size < 200) size = 200;
int cell = size / 8; size = cell * 8;
int ox = (w - size)/2; int oy = (h - size)/2;
if (x < ox || y < oy || x >= ox+size || y >= oy+size) return -1;
int f = (x - ox) / cell;
int r = (y - oy) / cell;
int sq = r*8 + f;
if (g->flipped) sq = 63 - sq;
return sq;
}
bool gui_poll_move(Gui *g, GuiSelection *sel, bool *quit_requested, int *key_out) {
SDL_Event e;
bool updated = false;
if (key_out) *key_out = 0;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) { if (quit_requested) *quit_requested = true; }
else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
updated = true;
} else if (e.type == SDL_MOUSEBUTTONDOWN && e.button.button == SDL_BUTTON_LEFT) {
int sq = gui_coord_to_sq(g, e.button.x, e.button.y);
if (sq >= 0) {
if (!sel->clicked) { sel->from_sq = sq; sel->to_sq = -1; sel->clicked = true; }
else { sel->to_sq = sq; updated = true; }
}
} else if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_ESCAPE) { sel->clicked = false; sel->from_sq = sel->to_sq = -1; updated = true; }
if (key_out) *key_out = e.key.keysym.sym;
}
}
return updated;
}

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#ifndef GUI_H
#define GUI_H
#include <stdbool.h>
#include <SDL2/SDL.h>
typedef struct {
SDL_Window *window;
SDL_Renderer *renderer;
int win_w, win_h;
bool flipped; // true if black at bottom
} Gui;
typedef struct {
int from_sq; // 0..63 or -1
int to_sq; // 0..63 or -1
char promo; // 'q','r','b','n' or 0
bool clicked;
} GuiSelection;
bool gui_init(Gui *g, int w, int h, const char *title);
void gui_destroy(Gui *g);
void gui_set_flipped(Gui *g, bool flipped);
void gui_draw(Gui *g, const char board[64], const GuiSelection *sel, const char *status_line);
// Returns true if something changed. If a key was pressed, key_out receives SDL_Keycode else 0.
bool gui_poll_move(Gui *g, GuiSelection *sel, bool *quit_requested, int *key_out);
int gui_coord_to_sq(Gui *g, int x, int y);
// colors
extern const SDL_Color COLOR_LIGHT;
extern const SDL_Color COLOR_DARK;
extern const SDL_Color COLOR_GRID;
extern const SDL_Color COLOR_SEL;
extern const SDL_Color COLOR_TEXT;
#endif

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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <stdbool.h>
#include <signal.h>
#include "gui.h"
#include "chess.h"
#include "engine.h"
#include "mistakes.h"
typedef struct {
Position pos;
Engine engine;
Gui gui;
MistakeList mistakes;
bool replay_mode; // allow revisiting mistakes
size_t replay_index;
} App;
static void append_uci(char *line, size_t sz, const char *mv){
if (line[0]) strncat(line, " ", sz-1);
strncat(line, mv, sz-1);
}
static void position_push_move_text(Position *pos, const Move *m, char *line, size_t lsz){
(void)pos;
char u[8]; move_to_uci(m, u);
append_uci(line, lsz, u);
}
static void collect_all_legal_uci(const Position *pos, char list[][8], size_t *n, size_t max){
Move mv[MAX_MOVES]; size_t k = chess_generate_legal_moves(pos, mv, MAX_MOVES);
*n = 0;
for (size_t i=0;i<k && *n<max;i++){ char u[8]; move_to_uci(&mv[i], u); strncpy(list[(*n)++], u, 8); }
}
static bool uci_in_list(const char *u, char list[][8], size_t n){
for (size_t i=0;i<n;i++){
if (strncmp(u, list[i], 8)==0) return true;
}
return false;
}
static const char *mistake_file_path(){ return "mistakes.txt"; }
int main(){
srand((unsigned)time(NULL));
App app; memset(&app, 0, sizeof(app));
mistakes_init(&app.mistakes);
mistakes_load(&app.mistakes, mistake_file_path());
// Avoid SIGPIPE crashes when engine pipe closes
signal(SIGPIPE, SIG_IGN);
if (!gui_init(&app.gui, 720, 760, "Opening Learner")){
fprintf(stderr, "GUI init failed.\n");
return 1;
}
if (!engine_start(&app.engine)){
fprintf(stderr, "Error: Neither stockfish nor asmfish found locally. Please install one.\n");
gui_destroy(&app.gui);
return 1;
}
// Initialize position
chess_init_start(&app.pos);
// Randomly pick side
bool player_is_white = rand()%2==0;
gui_set_flipped(&app.gui, !player_is_white);
// gameplay state
char status[128] = "";
GuiSelection sel = { .from_sq=-1,.to_sq=-1,.promo=0,.clicked=false };
char line_uci[512] = ""; // history of moves uci
// If white, player moves first
bool awaiting_player = player_is_white;
char expected_player_move[8] = ""; // best move suggested by engine for player
bool quit=false;
while (!quit){
// Show board
gui_draw(&app.gui, app.pos.board, &sel, status);
// Engine to act when it's engine turn
if (!awaiting_player){
// 2. Ask engine for proposed responses (5)
EngineMove props[5]; size_t n = engine_get_top_moves(&app.engine, &app.pos, props, 5);
// 3. Sort is done in engine; also collect legal ones not proposed
char legal[256][8]; size_t lcnt=0; collect_all_legal_uci(&app.pos, legal, &lcnt, 256);
// 4. pick response with decreasing probability
size_t total = n;
// add non-proposed at the end with minimal priority
char pool[300][8]; int weights[300]; size_t pcnt=0;
for (size_t i=0;i<n;i++){ strncpy(pool[pcnt], props[i].uci, 8); weights[pcnt++] = (int)(n - i); }
for (size_t i=0;i<lcnt;i++){
if (!uci_in_list(legal[i], pool, pcnt)) {
memcpy(pool[pcnt], legal[i], 8);
pool[pcnt][7] = '\0';
weights[pcnt++] = 1; total++;
}
}
// weighted pick
int wsum=0; for (size_t i=0;i<pcnt;i++) wsum += weights[i];
int r = (wsum>0)? (rand()%wsum) : 0;
size_t pick=0; for (size_t i=0;i<pcnt;i++){ if (r < weights[i]) { pick=i; break; } r -= weights[i]; }
// 5. play response
Move m; if (!parse_uci_move(pool[pick], &app.pos, &m)){ // fallback: best
if (n>0 && parse_uci_move(props[0].uci, &app.pos, &m)) pick=0; else { snprintf(status, sizeof(status), "No engine move"); quit=true; continue; }
}
chess_make_move(&app.pos, &m);
position_push_move_text(&app.pos, &m, line_uci, sizeof(line_uci));
awaiting_player = true;
// 6. Ask engine for optimal response from player
engine_get_best_move(&app.engine, &app.pos, expected_player_move);
snprintf(status, sizeof(status), "Your turn");
continue;
}
// Player move input
int key=0;
bool updated = gui_poll_move(&app.gui, &sel, &quit, &key);
if (quit) break;
if (key=='m' || key=='M'){
// enter simple replay: load a mistake line and restart from it to the position where best move is required
if (app.mistakes.count>0){
if (app.replay_index >= app.mistakes.count) app.replay_index = 0;
Mistake *mk = &app.mistakes.items[app.replay_index++];
// reset and play the line moves to reach the mistake position
chess_init_start(&app.pos);
char tmp[512]; snprintf(tmp, sizeof(tmp), "%s", mk->line);
char *tok = strtok(tmp, " ");
while (tok){ Move m; if (parse_uci_move(tok, &app.pos, &m)) chess_make_move(&app.pos, &m); tok = strtok(NULL, " "); }
snprintf(status, sizeof(status), "Practice: best is %s", mk->best_move);
strncpy(expected_player_move, mk->best_move, sizeof(expected_player_move));
awaiting_player = true;
gui_set_flipped(&app.gui, !app.pos.white_to_move); // if it's black to move, flip so black bottom
}
}
if (updated && sel.clicked && sel.to_sq>=0){
Move list[MAX_MOVES]; size_t n = chess_generate_legal_moves(&app.pos, list, MAX_MOVES);
bool moved=false; Move chosen={0};
for (size_t i=0;i<n;i++){
if (list[i].from==sel.from_sq && list[i].to==sel.to_sq){ chosen = list[i]; moved=true; break; }
}
sel.clicked=false; sel.from_sq=sel.to_sq=-1; sel.promo=0;
if (!moved) continue;
// 7. Compare with expected move
char uci[8]; move_to_uci(&chosen, uci);
bool correct = (expected_player_move[0] && strncmp(uci, expected_player_move, 8)==0);
if (correct){
chess_make_move(&app.pos, &chosen);
position_push_move_text(&app.pos, &chosen, line_uci, sizeof(line_uci));
snprintf(status, sizeof(status), "Correct");
awaiting_player = false; // engine move next
} else {
// log mistake: 1) save all moves that lead to mistake, 2) allow revisit later, 3) reset position
char fen[256]; chess_to_fen(&app.pos, fen, sizeof(fen));
mistakes_add(&app.mistakes, fen, expected_player_move, line_uci);
mistakes_save(&app.mistakes, mistake_file_path());
snprintf(status, sizeof(status), "Wrong, best was %s", expected_player_move);
// redo best move to show
Move best; if (parse_uci_move(expected_player_move, &app.pos, &best)){
chess_make_move(&app.pos, &best);
position_push_move_text(&app.pos, &best, line_uci, sizeof(line_uci));
}
gui_draw(&app.gui, app.pos.board, &sel, status);
SDL_Delay(600);
// reset to start
chess_init_start(&app.pos);
line_uci[0]='\0';
// randomize side again
player_is_white = rand()%2==0; gui_set_flipped(&app.gui, !player_is_white);
awaiting_player = player_is_white;
expected_player_move[0]='\0';
}
}
SDL_Delay(10);
}
mistakes_save(&app.mistakes, mistake_file_path());
gui_destroy(&app.gui);
engine_stop(&app.engine);
mistakes_free(&app.mistakes);
return 0;
}

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#include "mistakes.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
void mistakes_init(MistakeList *ml) {
ml->items = NULL; ml->count = 0; ml->cap = 0;
}
void mistakes_free(MistakeList *ml) {
free(ml->items); ml->items = NULL; ml->count = ml->cap = 0;
}
static void ensure_cap(MistakeList *ml, size_t need) {
if (need <= ml->cap) return;
size_t ncap = ml->cap ? ml->cap*2 : 16;
while (ncap < need) ncap *= 2;
Mistake *ni = realloc(ml->items, ncap * sizeof(Mistake));
if (!ni) return; // OOM silently ignored
ml->items = ni; ml->cap = ncap;
}
void mistakes_add(MistakeList *ml, const char *fen, const char *best_move, const char *line) {
ensure_cap(ml, ml->count+1);
Mistake *m = &ml->items[ml->count++];
snprintf(m->fen, sizeof(m->fen), "%s", fen);
snprintf(m->best_move, sizeof(m->best_move), "%s", best_move);
snprintf(m->line, sizeof(m->line), "%s", line);
}
bool mistakes_save(const MistakeList *ml, const char *path) {
FILE *f = fopen(path, "w");
if (!f) return false;
for (size_t i=0;i<ml->count;i++) {
const Mistake *m = &ml->items[i];
fprintf(f, "FEN:%s\nBEST:%s\nLINE:%s\n.\n", m->fen, m->best_move, m->line);
}
fclose(f); return true;
}
bool mistakes_load(MistakeList *ml, const char *path) {
FILE *f = fopen(path, "r");
if (!f) return false;
char buf[1024]; char fen[128] = ""; char best[16] = ""; char line[512] = "";
while (fgets(buf, sizeof(buf), f)) {
if (strncmp(buf, "FEN:", 4) == 0) {
// copy up to 127 chars, strip newline
size_t l = strnlen(buf+4, sizeof(fen)-1);
memcpy(fen, buf+4, l); fen[l]='\0';
if (l && fen[l-1]=='\n') fen[l-1]='\0';
} else if (strncmp(buf, "BEST:", 5) == 0) {
size_t l = strnlen(buf+5, sizeof(best)-1);
memcpy(best, buf+5, l); best[l]='\0';
if (l && best[l-1]=='\n') best[l-1]='\0';
} else if (strncmp(buf, "LINE:", 5) == 0) {
size_t l = strnlen(buf+5, sizeof(line)-1);
memcpy(line, buf+5, l); line[l]='\0';
if (l && line[l-1]=='\n') line[l-1]='\0';
} else if (buf[0]=='.') {
mistakes_add(ml, fen, best, line);
fen[0]=best[0]=line[0]='\0';
}
}
fclose(f); return true;
}

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#ifndef MISTAKES_H
#define MISTAKES_H
#include <stddef.h>
#include <stdbool.h>
// A lightweight mistake store in memory + file persistence.
typedef struct {
char fen[128];
char best_move[8];
// PGN-like ply list in UCI for context
char line[512];
} Mistake;
typedef struct {
Mistake *items;
size_t count;
size_t cap;
} MistakeList;
void mistakes_init(MistakeList *ml);
void mistakes_free(MistakeList *ml);
void mistakes_add(MistakeList *ml, const char *fen, const char *best_move, const char *line);
bool mistakes_save(const MistakeList *ml, const char *path);
bool mistakes_load(MistakeList *ml, const char *path);
#endif

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FEN:rnbqkbnr/pppp1ppp/4p3/8/8/N4N2/PPPPPPPP/R1BQKB1R b KQkq - 1 2
BEST:f8a3
LINE:g1f3 e7e6 b1a3
.
FEN:rnbqkbnr/pppppppp/8/8/8/7P/PPPPPPP1/RNBQKBNR b KQkq - 0 1
BEST:e7e5
LINE:h2h3
.
FEN:rnbqkbnr/pppp1ppp/8/4p3/8/4P3/PPPPKPPP/RNBQ1BNR b kq - 1 2
BEST:d7d5
LINE:e2e3 e7e5 e1e2
.

BIN
C/opening_learner/opening_learner Executable file

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43
C/opening_learner/run.sh Executable file
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#!/usr/bin/env bash
set -euo pipefail
cd "$(dirname "$0")"
# Install SDL2 dev if sdl2-config is missing; otherwise build and run.
if ! command -v sdl2-config >/dev/null 2>&1; then
echo "sdl2-config not found. Attempting to install SDL2 dev..."
if [ -f /etc/os-release ]; then
. /etc/os-release
case "$ID" in
ubuntu|debian|linuxmint|neon|pop)
sudo apt-get update
sudo apt-get install -y libsdl2-dev
;;
arch|manjaro|endeavouros)
sudo pacman -Syu --noconfirm sdl2
;;
fedora)
sudo dnf install -y SDL2-devel
;;
opensuse*|sles)
sudo zypper install -y libSDL2-devel
;;
void)
sudo xbps-install -Sy SDL2-devel
;;
alpine)
sudo apk add sdl2-dev
;;
*)
echo "Unsupported distro ($ID). Please install SDL2 dev manually and rerun." >&2
exit 3
;;
esac
else
echo "/etc/os-release not found; cannot auto-detect distro. Install SDL2 dev manually." >&2
exit 3
fi
fi
./check_build.sh
./opening_learner