diff --git a/SFMLEngine/makingAGameTick/app b/SFMLEngine/makingAGameTick/app index 47706ba..66a48a2 100755 Binary files a/SFMLEngine/makingAGameTick/app and b/SFMLEngine/makingAGameTick/app differ diff --git a/SFMLEngine/makingAGameTick/basic.cpp b/SFMLEngine/makingAGameTick/basic.cpp new file mode 100644 index 0000000..54d3c64 --- /dev/null +++ b/SFMLEngine/makingAGameTick/basic.cpp @@ -0,0 +1,10 @@ +#ifndef BASIC_CPP +#define BASIC_CPP +#include + +void print(const std::string s) +{ + std::cout << s << std::endl; +} + +#endif // BASIC_CPP diff --git a/SFMLEngine/makingAGameTick/constants.hpp b/SFMLEngine/makingAGameTick/constants.hpp index 2fd510f..e11d9ba 100644 --- a/SFMLEngine/makingAGameTick/constants.hpp +++ b/SFMLEngine/makingAGameTick/constants.hpp @@ -11,9 +11,9 @@ const sf::Color PLAYER_COLOR = sf::Color::Cyan; // Movement constants // const sf::Vector2f INITIAL_MOVEMENT (0.f, 0.f); -const float MOVING_UP_SPEED = -1; +const float MOVING_UP_SPEED = -0.01; const float MOVING_DOWN_SPEED = -MOVING_UP_SPEED; -const float MOVING_RIGHT_SPEED = 1; +const float MOVING_RIGHT_SPEED = 0.01; const float MOVING_LEFT_SPEED = -MOVING_RIGHT_SPEED; #endif // CONSTANTS_HPP diff --git a/SFMLEngine/makingAGameTick/game.cpp b/SFMLEngine/makingAGameTick/game.cpp index 58c97aa..c5f5111 100644 --- a/SFMLEngine/makingAGameTick/game.cpp +++ b/SFMLEngine/makingAGameTick/game.cpp @@ -1,6 +1,7 @@ #include #include #include "constants.hpp" +#include "basic.cpp" class Game { @@ -13,7 +14,10 @@ class Game void update(); // code that updates the game void render(); // code that renders the game void handlePlayerInput(sf::Keyboard::Key key, bool isPressed); - bool mIsMovingUp, mIsMovingRight, mIsMovingLeft, mIsMovingDown; + bool mIsMovingUp = false; + bool mIsMovingRight = false; + bool mIsMovingLeft = false; + bool mIsMovingDown = false; private: sf::RenderWindow mWindow; sf::CircleShape mPlayer; @@ -24,10 +28,6 @@ Game::Game() : mWindow(sf::VideoMode(640, 480), "SFML Application"), mPlayer() mPlayer.setRadius(PLAYER_RADIUS); mPlayer.setPosition(PLAYER_X_POSITION, PLAYER_Y_POSITION); mPlayer.setFillColor(PLAYER_COLOR); - bool mIsMovingUp = false; - bool mIsMovingRight = false; - bool mIsMovingLeft = false; - bool mIsMovingDown = false; } void Game::run() @@ -63,7 +63,7 @@ void Game::processEvents() sf::Event event; while (mWindow.pollEvent(event)) // mainLoop/gameLoop { - // each time while loop iterates it means that wwe got a new event registered by the window. + // each time while loop iterates it means that we got a new event registered by the window. switch (event.type) { case sf::Event::KeyPressed: @@ -81,11 +81,12 @@ void Game::processEvents() void Game::update() { + sf::Vector2f movement (0.f, 0.f); movement.y += mIsMovingUp * MOVING_UP_SPEED + mIsMovingDown * MOVING_DOWN_SPEED; movement.x += mIsMovingLeft * MOVING_LEFT_SPEED + mIsMovingRight * MOVING_RIGHT_SPEED; - mPlayer.move(movement); + } void Game::render() diff --git a/SFMLEngine/makingAGameTick/game.o b/SFMLEngine/makingAGameTick/game.o index ee9dfc6..00e8fab 100644 Binary files a/SFMLEngine/makingAGameTick/game.o and b/SFMLEngine/makingAGameTick/game.o differ