feat: Adding error handling for resources

This commit is contained in:
PolishPigeon 2022-01-22 11:33:28 +01:00 committed by KRZYSZTOF RUDNICKI
parent 87fa613263
commit 5f457e91e0
4 changed files with 12 additions and 2 deletions

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@ -22,4 +22,7 @@ const float MOVING_LEFT_SPEED = -MOVING_RIGHT_SPEED;
// Time constants
const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f); // 1 frame is 1 / 60 of the second so we get 60 frames in a second
// Error strings
const std::string TEXTURE_LOAD_ERROR = "TextureHolder::load - Failed to load ";
#endif // CONSTANTS_HPP

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@ -1,5 +1,7 @@
#ifndef RESOURCES_CPP
#define RESOURCES_CPP
#include <assert.h>
// Mostly Chapter 2
// Handles resource management
namespace Textures // This gives us a scope for the enumerators which allows us to write Textures::Airplane instead of just Airplane to avoid name collisions in the global scope
@ -22,13 +24,18 @@ void TextureHolder::load(Textures::ID id, const std::string& filename)
// Function to load a resource, it takes one parameter for filename and one for identifier
{
std::unique_ptr<sf::Texture> texture(new sf::Texture()); // Create sf:Texture and store it in the unique pointer
texture -> loadFromFile(filename); // Load the texture from the filename
mTextureMap.insert(std::make_pair(id, std::move(texture))); // Insert texture into map mTextureMap, std::move used to take ownership from texture variable and transfer it to std::make_pair(), std::move moves the resource into a new place and removes it from earlier place https://en.cppreference.com/w/cpp/utility/move
if(!texture -> loadFromFile(filename))// Load the texture from the filename
{
throw std::runtime_error(TEXTURE_LOAD_ERROR + filename);
}
auto inserted = mTextureMap.insert(std::make_pair(id, std::move(texture))); // Insert texture into map mTextureMap, std::move used to take ownership from texture variable and transfer it to std::make_pair(), std::move moves the resource into a new place and removes it from earlier place https://en.cppreference.com/w/cpp/utility/move
assert(inserted.second);
}
sf::Texture& TextureHolder::get(Textures::ID id) // returns a reference to a texture
{
auto found = mTextureMap.find(id); // find returns an iterator to the found element or end() if nothing was found
assert(found != mTextureMap.end());
return *found -> second; // We have to access the second member of the pointer, then we deference it and get a texture
}