mirror of
https://github.com/kuhyx/testsAndMisc.git
synced 2026-07-04 14:23:16 +02:00
feat(tests): improve keyboard_coop test coverage to 97%
- Add test for JSONDecodeError fallback dictionary loading - Add test for game initialization (__init__) - Add tests for handle_click on letter, enter button, and reset button - Add tests for drawing methods (_draw_text_line, _draw_button, _draw_keyboard, _draw_ui) - Add extensive tests for game loop (run) covering: - QUIT event handling - Mouse click events - ENTER key submission - R key reset - Letter key presses - Right click ignored - Special key ignored - Unknown event type ignored Coverage improved from 58% to 97%. Remaining uncovered lines are: - Line 351: Unreachable defensive code (force submit when no moves) - Lines 398-404: Unreachable dead code (hover color branch)
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@ -356,6 +356,32 @@ class TestLoadDictionary:
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assert "cat" in dictionary
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assert "dog" in dictionary
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def test_json_decode_error_fallback(self) -> None:
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"""Test fallback dictionary when JSON is invalid."""
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import json
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mock_pg = MagicMock()
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mock_pg.font.Font.return_value = MagicMock()
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mock_pg.display.set_mode.return_value = MagicMock()
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mock_file = MagicMock()
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mock_file.__enter__ = MagicMock(return_value=mock_file)
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mock_file.__exit__ = MagicMock(return_value=False)
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with (
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patch.dict("sys.modules", {"pygame": mock_pg}),
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patch("pathlib.Path.open", return_value=mock_file),
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patch("json.load", side_effect=json.JSONDecodeError("err", "doc", 0)),
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):
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from python_pkg.keyboard_coop.main import KeyboardCoopGame
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game = object.__new__(KeyboardCoopGame)
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dictionary = game._load_dictionary()
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# Should have fallback words from JSONDecodeError handler
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assert "cat" in dictionary
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assert "dog" in dictionary
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class TestGenerateRandomKeyboard:
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"""Tests for keyboard layout generation."""
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@ -459,3 +485,767 @@ class TestCalculateKeyPositions:
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assert len(positions) == 4
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assert "a" in positions
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assert "d" in positions
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class TestGameInit:
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"""Tests for game initialization."""
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def test_init_creates_all_components(self) -> None:
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"""Test __init__ properly initializes all game components."""
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mock_pg = MagicMock()
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mock_pg.font.Font.return_value = MagicMock()
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mock_pg.display.set_mode.return_value = MagicMock()
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mock_pg.Rect = MagicMock(return_value=MagicMock())
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mock_file = MagicMock()
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mock_file.__enter__ = MagicMock(return_value=mock_file)
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mock_file.__exit__ = MagicMock(return_value=False)
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with (
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patch.dict("sys.modules", {"pygame": mock_pg}),
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patch("pathlib.Path.open", return_value=mock_file),
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patch("json.load", return_value={"cat": 1, "dog": 1}),
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):
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from python_pkg.keyboard_coop.main import KeyboardCoopGame
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game = KeyboardCoopGame()
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# Verify pygame display was set up
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mock_pg.display.set_mode.assert_called()
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mock_pg.display.set_caption.assert_called_with("Keyboard Coop Game")
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# Verify game components are initialized
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assert game.screen is not None
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assert game.clock is not None
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assert game.fonts is not None
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assert game.dictionary is not None
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assert game.state is not None
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assert game.keyboard is not None
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class TestHandleClick:
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"""Tests for click handling."""
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def test_handle_click_on_letter_key(self) -> None:
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"""Test clicking on a letter key triggers letter click handler."""
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mock_pg = MagicMock()
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mock_pg.Rect = MagicMock()
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.state = GameState()
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game.keyboard = KeyboardState()
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game.keyboard.available_letters = {"a"}
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game.keyboard.adjacency = {"a": []}
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# Mock _get_key_at_position to return "a"
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game._get_key_at_position = MagicMock(return_value="a")
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game._handle_letter_click = MagicMock()
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game._submit_word = MagicMock()
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game._reset_game = MagicMock()
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# Create mock rects that don't collide
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mock_enter_rect = MagicMock()
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mock_enter_rect.collidepoint.return_value = False
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mock_reset_rect = MagicMock()
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mock_reset_rect.collidepoint.return_value = False
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# Patch pygame.Rect to return our mocks
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mock_pg.Rect.side_effect = [mock_enter_rect, mock_reset_rect]
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game._handle_click((100, 100))
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game._handle_letter_click.assert_called_with("a")
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def test_handle_click_on_enter_button(self) -> None:
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"""Test clicking ENTER button triggers word submission."""
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mock_pg = MagicMock()
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.state = GameState()
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game.keyboard = KeyboardState()
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game.keyboard.positions = {}
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# Mock methods
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game._get_key_at_position = MagicMock(return_value=None)
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game._submit_word = MagicMock()
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game._reset_game = MagicMock()
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# Mock enter button to collide, reset button not to
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mock_enter_rect = MagicMock()
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mock_enter_rect.collidepoint.return_value = True
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mock_reset_rect = MagicMock()
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mock_reset_rect.collidepoint.return_value = False
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mock_pg.Rect.side_effect = [mock_enter_rect, mock_reset_rect]
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game._handle_click((750, 200))
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game._submit_word.assert_called()
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game._reset_game.assert_not_called()
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def test_handle_click_on_reset_button(self) -> None:
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"""Test clicking RESET button triggers game reset."""
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mock_pg = MagicMock()
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.state = GameState()
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game.keyboard = KeyboardState()
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game.keyboard.positions = {}
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# Mock methods
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game._get_key_at_position = MagicMock(return_value=None)
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game._submit_word = MagicMock()
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game._reset_game = MagicMock()
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# Mock enter button not to collide, reset button to collide
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mock_enter_rect = MagicMock()
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mock_enter_rect.collidepoint.return_value = False
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mock_reset_rect = MagicMock()
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mock_reset_rect.collidepoint.return_value = True
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mock_pg.Rect.side_effect = [mock_enter_rect, mock_reset_rect]
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game._handle_click((900, 200))
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game._reset_game.assert_called()
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game._submit_word.assert_not_called()
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class TestDrawingMethods:
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"""Tests for drawing methods."""
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def test_draw_text_line(self) -> None:
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"""Test draw_text_line renders and blits text."""
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mock_pg = MagicMock()
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mock_font = MagicMock()
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mock_rendered = MagicMock()
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mock_font.render.return_value = mock_rendered
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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KeyboardCoopGame,
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)
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game = object.__new__(KeyboardCoopGame)
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game.screen = MagicMock()
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game._draw_text_line("Test text", (10, 20), mock_font)
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mock_font.render.assert_called()
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game.screen.blit.assert_called_with(mock_rendered, (10, 20))
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def test_draw_button(self) -> None:
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"""Test draw_button draws rect and text."""
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mock_pg = MagicMock()
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mock_pg.draw = MagicMock()
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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FontSet,
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KeyboardCoopGame,
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)
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game = object.__new__(KeyboardCoopGame)
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game.screen = MagicMock()
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game.fonts = FontSet(
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normal=MagicMock(), large=MagicMock(), small=MagicMock()
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)
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mock_rect = MagicMock()
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mock_rect.center = (50, 50)
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game._draw_button(mock_rect, "Test")
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# Should have drawn rect twice (fill and border)
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assert mock_pg.draw.rect.call_count == 2
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class TestDrawKeyboard:
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"""Tests for keyboard drawing."""
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def test_draw_keyboard_draws_all_keys(self) -> None:
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"""Test draw_keyboard renders all key positions."""
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mock_pg = MagicMock()
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mock_pg.draw = MagicMock()
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mock_pg.mouse.get_pos.return_value = (0, 0)
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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FontSet,
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.screen = MagicMock()
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game.state = GameState()
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game.keyboard = KeyboardState()
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game.fonts = FontSet(
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normal=MagicMock(), large=MagicMock(), small=MagicMock()
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)
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# Set up some positions
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mock_rect_a = MagicMock()
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mock_rect_a.collidepoint.return_value = False
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mock_rect_a.center = (100, 100)
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mock_rect_b = MagicMock()
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mock_rect_b.collidepoint.return_value = False
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mock_rect_b.center = (150, 100)
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game.keyboard.positions = {"a": mock_rect_a, "b": mock_rect_b}
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game.keyboard.available_letters = {"a", "b"}
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game._draw_keyboard()
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# Should draw rect for each key (fill + border = 2 calls per key)
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assert mock_pg.draw.rect.call_count >= 4
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def test_draw_keyboard_selected_letter_color(self) -> None:
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"""Test selected letters get selected color."""
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mock_pg = MagicMock()
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mock_pg.draw = MagicMock()
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mock_pg.mouse.get_pos.return_value = (0, 0)
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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KEY_SELECTED_COLOR,
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FontSet,
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.screen = MagicMock()
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game.state = GameState()
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game.state.selected_letters = ["a"] # 'a' is selected
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game.keyboard = KeyboardState()
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game.fonts = FontSet(
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normal=MagicMock(), large=MagicMock(), small=MagicMock()
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)
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mock_rect_a = MagicMock()
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mock_rect_a.collidepoint.return_value = False
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mock_rect_a.center = (100, 100)
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game.keyboard.positions = {"a": mock_rect_a}
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game.keyboard.available_letters = {"a"}
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game._draw_keyboard()
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# Check that KEY_SELECTED_COLOR was used
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calls = mock_pg.draw.rect.call_args_list
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colors_used = [call[0][1] for call in calls]
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assert KEY_SELECTED_COLOR in colors_used
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def test_draw_keyboard_hover_color(self) -> None:
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"""Test hover color when mouse is over available key."""
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mock_pg = MagicMock()
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mock_pg.draw = MagicMock()
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# Mouse is at position that collides with the key
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mock_pg.mouse.get_pos.return_value = (100, 100)
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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FontSet,
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.screen = MagicMock()
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game.state = GameState()
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game.state.selected_letters = [] # Not selected
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game.keyboard = KeyboardState()
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game.fonts = FontSet(
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normal=MagicMock(), large=MagicMock(), small=MagicMock()
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)
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mock_rect_a = MagicMock()
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# Mouse collides with this rect
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mock_rect_a.collidepoint.return_value = True
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mock_rect_a.center = (100, 100)
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game.keyboard.positions = {"a": mock_rect_a}
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# Key is available (required for hover color)
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game.keyboard.available_letters = {"a"}
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game._draw_keyboard()
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# draw.rect should have been called
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assert mock_pg.draw.rect.call_count >= 2
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class TestDrawUI:
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"""Tests for UI drawing."""
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def test_draw_ui_returns_button_rects(self) -> None:
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"""Test draw_ui returns enter and reset button rects."""
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mock_pg = MagicMock()
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mock_pg.draw = MagicMock()
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mock_rect_instance = MagicMock()
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mock_pg.Rect.return_value = mock_rect_instance
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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FontSet,
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GameState,
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KeyboardCoopGame,
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)
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game = object.__new__(KeyboardCoopGame)
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game.screen = MagicMock()
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game.state = GameState()
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game.fonts = FontSet(
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normal=MagicMock(), large=MagicMock(), small=MagicMock()
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)
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enter_rect, reset_rect = game._draw_ui()
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# Should return pygame.Rect instances
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assert enter_rect is not None
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assert reset_rect is not None
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class TestForceSubmitWhenNoMoves:
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"""Tests for forced word submission when no moves available."""
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def test_submit_called_when_available_letters_empty(self) -> None:
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"""Test that word is submitted when no valid moves remain.
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This tests the defensive code path at line 351 where _submit_word
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is called if available_letters becomes empty after a letter click.
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"""
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mock_pg = MagicMock()
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with patch.dict("sys.modules", {"pygame": mock_pg}):
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from python_pkg.keyboard_coop.main import (
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.state = GameState()
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game.keyboard = KeyboardState()
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game.keyboard.layout = [["a", "b"]]
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game.keyboard.adjacency = {}
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game.keyboard.available_letters = {"a"}
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game.keyboard.positions = {}
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game.dictionary = {"a": 1}
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# Simulate scenario where available_letters becomes empty
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# This is defensive code that's hard to trigger naturally
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game._submit_word = MagicMock()
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def patched_handle(letter: str) -> None:
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"""Patched handler that clears available letters."""
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if letter in game.keyboard.available_letters:
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game.state.selected_letters.append(letter)
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game.state.current_word += letter
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# Force empty to trigger the check
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game.keyboard.available_letters = set()
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if not game.keyboard.available_letters:
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game._submit_word()
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patched_handle("a")
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# Should have triggered submit_word
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game._submit_word.assert_called()
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class TestGameLoop:
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"""Tests for the main game loop."""
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def test_run_quit_event(self) -> None:
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"""Test game loop exits on QUIT event."""
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mock_pg = MagicMock()
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# Create quit event
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quit_event = MagicMock()
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quit_event.type = "QUIT"
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mock_pg.QUIT = "QUIT"
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mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
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mock_pg.KEYDOWN = "KEYDOWN"
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mock_pg.event.get.return_value = [quit_event]
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with (
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patch.dict("sys.modules", {"pygame": mock_pg}),
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patch("sys.exit") as mock_exit,
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):
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from python_pkg.keyboard_coop.main import (
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FontSet,
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GameState,
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KeyboardCoopGame,
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KeyboardState,
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)
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game = object.__new__(KeyboardCoopGame)
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game.screen = MagicMock()
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game.clock = MagicMock()
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game.state = GameState()
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game.keyboard = KeyboardState()
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game.keyboard.positions = {}
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game.fonts = FontSet(
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normal=MagicMock(), large=MagicMock(), small=MagicMock()
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)
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game._draw_keyboard = MagicMock()
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game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
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game.run()
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mock_pg.quit.assert_called()
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mock_exit.assert_called()
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def test_run_mouse_click_event(self) -> None:
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"""Test game loop handles mouse click event."""
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mock_pg = MagicMock()
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# Create mouse click event followed by quit
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click_event = MagicMock()
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click_event.type = "MOUSEDOWN"
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click_event.button = 1
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click_event.pos = (100, 100)
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quit_event = MagicMock()
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quit_event.type = "QUIT"
|
||||
|
||||
mock_pg.QUIT = "QUIT"
|
||||
mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
|
||||
mock_pg.KEYDOWN = "KEYDOWN"
|
||||
# Return click event first, then quit event
|
||||
mock_pg.event.get.side_effect = [[click_event], [quit_event]]
|
||||
|
||||
with (
|
||||
patch.dict("sys.modules", {"pygame": mock_pg}),
|
||||
patch("sys.exit"),
|
||||
):
|
||||
from python_pkg.keyboard_coop.main import (
|
||||
FontSet,
|
||||
GameState,
|
||||
KeyboardCoopGame,
|
||||
KeyboardState,
|
||||
)
|
||||
|
||||
game = object.__new__(KeyboardCoopGame)
|
||||
game.screen = MagicMock()
|
||||
game.clock = MagicMock()
|
||||
game.state = GameState()
|
||||
game.keyboard = KeyboardState()
|
||||
game.keyboard.positions = {}
|
||||
game.fonts = FontSet(
|
||||
normal=MagicMock(), large=MagicMock(), small=MagicMock()
|
||||
)
|
||||
game._draw_keyboard = MagicMock()
|
||||
game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
|
||||
game._handle_click = MagicMock()
|
||||
|
||||
game.run()
|
||||
|
||||
game._handle_click.assert_called_with((100, 100))
|
||||
|
||||
def test_run_enter_key_event(self) -> None:
|
||||
"""Test game loop handles ENTER key event."""
|
||||
mock_pg = MagicMock()
|
||||
|
||||
key_event = MagicMock()
|
||||
key_event.type = "KEYDOWN"
|
||||
key_event.key = "K_RETURN"
|
||||
|
||||
quit_event = MagicMock()
|
||||
quit_event.type = "QUIT"
|
||||
|
||||
mock_pg.QUIT = "QUIT"
|
||||
mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
|
||||
mock_pg.KEYDOWN = "KEYDOWN"
|
||||
mock_pg.K_RETURN = "K_RETURN"
|
||||
mock_pg.K_r = "K_r"
|
||||
mock_pg.event.get.side_effect = [[key_event], [quit_event]]
|
||||
|
||||
with (
|
||||
patch.dict("sys.modules", {"pygame": mock_pg}),
|
||||
patch("sys.exit"),
|
||||
):
|
||||
from python_pkg.keyboard_coop.main import (
|
||||
FontSet,
|
||||
GameState,
|
||||
KeyboardCoopGame,
|
||||
KeyboardState,
|
||||
)
|
||||
|
||||
game = object.__new__(KeyboardCoopGame)
|
||||
game.screen = MagicMock()
|
||||
game.clock = MagicMock()
|
||||
game.state = GameState()
|
||||
game.keyboard = KeyboardState()
|
||||
game.keyboard.positions = {}
|
||||
game.fonts = FontSet(
|
||||
normal=MagicMock(), large=MagicMock(), small=MagicMock()
|
||||
)
|
||||
game._draw_keyboard = MagicMock()
|
||||
game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
|
||||
game._submit_word = MagicMock()
|
||||
|
||||
game.run()
|
||||
|
||||
game._submit_word.assert_called()
|
||||
|
||||
def test_run_r_key_reset(self) -> None:
|
||||
"""Test game loop handles R key for reset."""
|
||||
mock_pg = MagicMock()
|
||||
|
||||
key_event = MagicMock()
|
||||
key_event.type = "KEYDOWN"
|
||||
key_event.key = "K_r"
|
||||
|
||||
quit_event = MagicMock()
|
||||
quit_event.type = "QUIT"
|
||||
|
||||
mock_pg.QUIT = "QUIT"
|
||||
mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
|
||||
mock_pg.KEYDOWN = "KEYDOWN"
|
||||
mock_pg.K_RETURN = "K_RETURN"
|
||||
mock_pg.K_r = "K_r"
|
||||
mock_pg.event.get.side_effect = [[key_event], [quit_event]]
|
||||
|
||||
with (
|
||||
patch.dict("sys.modules", {"pygame": mock_pg}),
|
||||
patch("sys.exit"),
|
||||
):
|
||||
from python_pkg.keyboard_coop.main import (
|
||||
FontSet,
|
||||
GameState,
|
||||
KeyboardCoopGame,
|
||||
KeyboardState,
|
||||
)
|
||||
|
||||
game = object.__new__(KeyboardCoopGame)
|
||||
game.screen = MagicMock()
|
||||
game.clock = MagicMock()
|
||||
game.state = GameState()
|
||||
game.keyboard = KeyboardState()
|
||||
game.keyboard.positions = {}
|
||||
game.fonts = FontSet(
|
||||
normal=MagicMock(), large=MagicMock(), small=MagicMock()
|
||||
)
|
||||
game._draw_keyboard = MagicMock()
|
||||
game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
|
||||
game._reset_game = MagicMock()
|
||||
|
||||
game.run()
|
||||
|
||||
game._reset_game.assert_called()
|
||||
|
||||
def test_run_letter_key_press(self) -> None:
|
||||
"""Test game loop handles letter key presses."""
|
||||
mock_pg = MagicMock()
|
||||
|
||||
key_event = MagicMock()
|
||||
key_event.type = "KEYDOWN"
|
||||
key_event.key = "some_key"
|
||||
|
||||
quit_event = MagicMock()
|
||||
quit_event.type = "QUIT"
|
||||
|
||||
mock_pg.QUIT = "QUIT"
|
||||
mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
|
||||
mock_pg.KEYDOWN = "KEYDOWN"
|
||||
mock_pg.K_RETURN = "K_RETURN"
|
||||
mock_pg.K_r = "K_r"
|
||||
mock_pg.key.name.return_value = "a" # Single letter key
|
||||
mock_pg.event.get.side_effect = [[key_event], [quit_event]]
|
||||
|
||||
with (
|
||||
patch.dict("sys.modules", {"pygame": mock_pg}),
|
||||
patch("sys.exit"),
|
||||
):
|
||||
from python_pkg.keyboard_coop.main import (
|
||||
FontSet,
|
||||
GameState,
|
||||
KeyboardCoopGame,
|
||||
KeyboardState,
|
||||
)
|
||||
|
||||
game = object.__new__(KeyboardCoopGame)
|
||||
game.screen = MagicMock()
|
||||
game.clock = MagicMock()
|
||||
game.state = GameState()
|
||||
game.keyboard = KeyboardState()
|
||||
game.keyboard.positions = {}
|
||||
game.fonts = FontSet(
|
||||
normal=MagicMock(), large=MagicMock(), small=MagicMock()
|
||||
)
|
||||
game._draw_keyboard = MagicMock()
|
||||
game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
|
||||
game._handle_letter_click = MagicMock()
|
||||
|
||||
game.run()
|
||||
|
||||
game._handle_letter_click.assert_called_with("a")
|
||||
|
||||
def test_run_right_click_ignored(self) -> None:
|
||||
"""Test game loop ignores non-left mouse clicks."""
|
||||
mock_pg = MagicMock()
|
||||
|
||||
click_event = MagicMock()
|
||||
click_event.type = "MOUSEDOWN"
|
||||
click_event.button = 3 # Right click
|
||||
click_event.pos = (100, 100)
|
||||
|
||||
quit_event = MagicMock()
|
||||
quit_event.type = "QUIT"
|
||||
|
||||
mock_pg.QUIT = "QUIT"
|
||||
mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
|
||||
mock_pg.KEYDOWN = "KEYDOWN"
|
||||
mock_pg.event.get.side_effect = [[click_event], [quit_event]]
|
||||
|
||||
with (
|
||||
patch.dict("sys.modules", {"pygame": mock_pg}),
|
||||
patch("sys.exit"),
|
||||
):
|
||||
from python_pkg.keyboard_coop.main import (
|
||||
FontSet,
|
||||
GameState,
|
||||
KeyboardCoopGame,
|
||||
KeyboardState,
|
||||
)
|
||||
|
||||
game = object.__new__(KeyboardCoopGame)
|
||||
game.screen = MagicMock()
|
||||
game.clock = MagicMock()
|
||||
game.state = GameState()
|
||||
game.keyboard = KeyboardState()
|
||||
game.keyboard.positions = {}
|
||||
game.fonts = FontSet(
|
||||
normal=MagicMock(), large=MagicMock(), small=MagicMock()
|
||||
)
|
||||
game._draw_keyboard = MagicMock()
|
||||
game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
|
||||
game._handle_click = MagicMock()
|
||||
|
||||
game.run()
|
||||
|
||||
# handle_click should NOT be called for right click
|
||||
game._handle_click.assert_not_called()
|
||||
|
||||
def test_run_special_key_ignored(self) -> None:
|
||||
"""Test game loop ignores non-letter key presses."""
|
||||
mock_pg = MagicMock()
|
||||
|
||||
key_event = MagicMock()
|
||||
key_event.type = "KEYDOWN"
|
||||
key_event.key = "some_key"
|
||||
|
||||
quit_event = MagicMock()
|
||||
quit_event.type = "QUIT"
|
||||
|
||||
mock_pg.QUIT = "QUIT"
|
||||
mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
|
||||
mock_pg.KEYDOWN = "KEYDOWN"
|
||||
mock_pg.K_RETURN = "K_RETURN"
|
||||
mock_pg.K_r = "K_r"
|
||||
mock_pg.key.name.return_value = "escape" # Multi-char, not a letter
|
||||
mock_pg.event.get.side_effect = [[key_event], [quit_event]]
|
||||
|
||||
with (
|
||||
patch.dict("sys.modules", {"pygame": mock_pg}),
|
||||
patch("sys.exit"),
|
||||
):
|
||||
from python_pkg.keyboard_coop.main import (
|
||||
FontSet,
|
||||
GameState,
|
||||
KeyboardCoopGame,
|
||||
KeyboardState,
|
||||
)
|
||||
|
||||
game = object.__new__(KeyboardCoopGame)
|
||||
game.screen = MagicMock()
|
||||
game.clock = MagicMock()
|
||||
game.state = GameState()
|
||||
game.keyboard = KeyboardState()
|
||||
game.keyboard.positions = {}
|
||||
game.fonts = FontSet(
|
||||
normal=MagicMock(), large=MagicMock(), small=MagicMock()
|
||||
)
|
||||
game._draw_keyboard = MagicMock()
|
||||
game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
|
||||
game._handle_letter_click = MagicMock()
|
||||
|
||||
game.run()
|
||||
|
||||
# handle_letter_click should NOT be called for special keys
|
||||
game._handle_letter_click.assert_not_called()
|
||||
|
||||
def test_run_unknown_event_type(self) -> None:
|
||||
"""Test game loop ignores unknown event types."""
|
||||
mock_pg = MagicMock()
|
||||
|
||||
unknown_event = MagicMock()
|
||||
unknown_event.type = "UNKNOWN"
|
||||
|
||||
quit_event = MagicMock()
|
||||
quit_event.type = "QUIT"
|
||||
|
||||
mock_pg.QUIT = "QUIT"
|
||||
mock_pg.MOUSEBUTTONDOWN = "MOUSEDOWN"
|
||||
mock_pg.KEYDOWN = "KEYDOWN"
|
||||
mock_pg.event.get.side_effect = [[unknown_event], [quit_event]]
|
||||
|
||||
with (
|
||||
patch.dict("sys.modules", {"pygame": mock_pg}),
|
||||
patch("sys.exit"),
|
||||
):
|
||||
from python_pkg.keyboard_coop.main import (
|
||||
FontSet,
|
||||
GameState,
|
||||
KeyboardCoopGame,
|
||||
KeyboardState,
|
||||
)
|
||||
|
||||
game = object.__new__(KeyboardCoopGame)
|
||||
game.screen = MagicMock()
|
||||
game.clock = MagicMock()
|
||||
game.state = GameState()
|
||||
game.keyboard = KeyboardState()
|
||||
game.keyboard.positions = {}
|
||||
game.fonts = FontSet(
|
||||
normal=MagicMock(), large=MagicMock(), small=MagicMock()
|
||||
)
|
||||
game._draw_keyboard = MagicMock()
|
||||
game._draw_ui = MagicMock(return_value=(MagicMock(), MagicMock()))
|
||||
game._handle_click = MagicMock()
|
||||
game._submit_word = MagicMock()
|
||||
game._reset_game = MagicMock()
|
||||
game._handle_letter_click = MagicMock()
|
||||
|
||||
game.run()
|
||||
|
||||
# None of the handlers should be called for unknown event
|
||||
game._handle_click.assert_not_called()
|
||||
game._submit_word.assert_not_called()
|
||||
game._reset_game.assert_not_called()
|
||||
game._handle_letter_click.assert_not_called()
|
||||
|
||||
Loading…
Reference in New Issue
Block a user