testsAndMisc/linux_configuration/scripts/single_use/features/install_unreal_mcp.sh

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#!/bin/bash
# Install Unreal MCP and connect it to VS Code (via Continue MCP) on Arch Linux
# - Installs deps: git, jq, uv, python
# - Clones https://github.com/chongdashu/unreal-mcp
# - Creates a launcher: ~/.local/bin/unreal-mcp-server
# - Configures VS Code Continue MCP: ~/.continue/config.json
# - Optional: copies UnrealMCP plugin into a specified .uproject's Plugins/
set -euo pipefail
SCRIPT_NAME="$(basename "$0")"
# Source common library for shared functions
SCRIPT_DIR="$(dirname "$(readlink -f "$0")")"
# shellcheck source=../../lib/common.sh
source "$SCRIPT_DIR/../../lib/common.sh"
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# ---------- User/paths ----------
set_actual_user_vars
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INSTALL_ROOT_DEFAULT="$USER_HOME/.local/share/unreal-mcp"
INSTALL_ROOT="$INSTALL_ROOT_DEFAULT"
REPO_URL="https://github.com/chongdashu/unreal-mcp.git"
REPO_DIR="" # will be set after INSTALL_ROOT known
PROJECT_UPROJECT="" # optional: path to .uproject
RESOLVED_PROJECT_DIR="" # directory containing the resolved .uproject
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CONFIGURE_CONTINUE=true
CONFIGURE_VSCODE_USER=true
FORCE_UPDATE=false
log() { echo "[$(date '+%Y-%m-%d %H:%M:%S')] $*"; }
fail() {
echo "[ERROR] $*" >&2
exit 1
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}
usage() {
cat << EOF
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Usage: $SCRIPT_NAME [options]
Options:
--install-dir DIR Install root for repo (default: $INSTALL_ROOT_DEFAULT)
--project PATH Path to your Unreal project (.uproject file) or a directory containing one
Copies UnrealMCP plugin into this Unreal project
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--no-continue Skip configuring VS Code Continue MCP
--no-vscode Skip adding MCP server to VS Code user profile via --add-mcp
--force-update If repo exists, fetch and reset to origin/main
-h, --help Show this help
Examples:
$SCRIPT_NAME --project ~/UnrealProjects/MyGame/MyGame.uproject
$SCRIPT_NAME --install-dir "$USER_HOME/dev/unreal-mcp"
EOF
}
while [[ $# -gt 0 ]]; do
case "$1" in
--install-dir)
shift
[[ $# -gt 0 ]] || fail "--install-dir requires a value"
INSTALL_ROOT="$1"
;;
--project)
shift
[[ $# -gt 0 ]] || fail "--project requires a path to .uproject"
PROJECT_UPROJECT="$1"
;;
--no-continue)
CONFIGURE_CONTINUE=false
;;
--no-vscode)
CONFIGURE_VSCODE_USER=false
;;
--force-update)
FORCE_UPDATE=true
;;
-h | --help)
usage
exit 0
;;
*)
fail "Unknown option: $1"
;;
esac
shift
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done
REPO_DIR="$INSTALL_ROOT/unreal-mcp"
# ---------- Dependencies ----------
require_cmd() { command -v "$1" > /dev/null 2>&1; }
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ensure_packages_arch() {
# Install with pacman using sudo when needed; keep idempotent with --needed
local pkgs=(git jq uv python rsync)
local to_install=()
for p in "${pkgs[@]}"; do
if ! pacman -Qi "$p" > /dev/null 2>&1; then
to_install+=("$p")
fi
done
if [[ ${#to_install[@]} -gt 0 ]]; then
log "Installing packages: ${to_install[*]}"
if [[ $EUID -eq 0 ]]; then
pacman -S --noconfirm --needed "${to_install[@]}"
else
sudo pacman -S --noconfirm --needed "${to_install[@]}"
fi
else
log "All required packages already installed"
fi
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}
check_python_version() {
if require_cmd python; then
local v
v=$(python -V 2>&1 | awk '{print $2}')
elif require_cmd python3; then
local v
v=$(python3 -V 2>&1 | awk '{print $2}')
else
log "python not found; pacman install will provide it"
return 0
fi
# Require >= 3.12 (Unreal MCP docs)
local major minor
major=$(echo "$v" | cut -d. -f1)
minor=$(echo "$v" | cut -d. -f2)
if ((major < 3 || (major == 3 && minor < 12))); then
log "Python $v detected; installing newer python via pacman"
if [[ $EUID -eq 0 ]]; then
pacman -S --noconfirm --needed python
else
sudo pacman -S --noconfirm --needed python
fi
fi
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}
# ---------- Git clone/update ----------
setup_repo() {
mkdir -p "$INSTALL_ROOT"
if [[ ! -d "$REPO_DIR/.git" ]]; then
log "Cloning unreal-mcp into $REPO_DIR"
if require_cmd git; then
git clone "$REPO_URL" "$REPO_DIR"
else
fail "git is required but not found after install"
fi
else
log "Repo exists at $REPO_DIR"
if [[ $FORCE_UPDATE == true ]]; then
log "Updating repo with --force-update"
git -C "$REPO_DIR" fetch origin
git -C "$REPO_DIR" reset --hard origin/main
git -C "$REPO_DIR" pull --rebase --autostash
else
log "Pulling latest changes"
git -C "$REPO_DIR" pull --rebase --autostash
fi
fi
# Ensure ownership for the real user when script ran via sudo
if [[ $EUID -eq 0 ]]; then
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$INSTALL_ROOT"
fi
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}
# ---------- Launcher ----------
install_launcher() {
local bin_dir="$USER_HOME/.local/bin"
local python_dir="$REPO_DIR/Python"
local launcher="$bin_dir/unreal-mcp-server"
mkdir -p "$bin_dir"
cat > "$launcher" << EOF
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#!/bin/bash
set -euo pipefail
exec uv --directory "$python_dir" run unreal_mcp_server.py "\${1:-}" < /dev/null
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EOF
chmod +x "$launcher"
if [[ $EUID -eq 0 ]]; then chown "$ACTUAL_USER:$ACTUAL_USER" "$launcher"; fi
log "Installed launcher: $launcher"
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}
# ---------- VS Code: Continue MCP config ----------
configure_continue() {
if [[ $CONFIGURE_CONTINUE != true ]]; then
log "Skipping Continue config (--no-continue)"
return 0
fi
local cont_dir="$USER_HOME/.continue"
local cont_cfg="$cont_dir/config.json"
local python_dir="$REPO_DIR/Python"
mkdir -p "$cont_dir"
# Base JSON when no config exists
local tmp_file
tmp_file="$(mktemp)"
if [[ ! -f $cont_cfg ]]; then
cat > "$tmp_file" << JSON
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{
"mcpServers": {
"unrealMCP": {
"command": "uv",
"args": ["--directory", "$python_dir", "run", "unreal_mcp_server.py"]
}
}
}
JSON
mv "$tmp_file" "$cont_cfg"
else
# Merge using jq: ensure .mcpServers exists, then set/overwrite unrealMCP
if ! require_cmd jq; then
fail "jq is required to merge ~/.continue/config.json"
fi
jq --arg dir "$python_dir" '
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.mcpServers = (.mcpServers // {}) |
.mcpServers.unrealMCP = {
command: "uv",
args: ["--directory", $dir, "run", "unreal_mcp_server.py"]
}
' "$cont_cfg" > "$tmp_file" && mv "$tmp_file" "$cont_cfg"
fi
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if [[ $EUID -eq 0 ]]; then chown "$ACTUAL_USER:$ACTUAL_USER" "$cont_cfg"; fi
log "Configured Continue MCP at: $cont_cfg"
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}
# ---------- VS Code user MCP (native) ----------
configure_vscode_user_mcp() {
if [[ $CONFIGURE_VSCODE_USER != true ]]; then
log "Skipping VS Code user MCP config (--no-vscode)"
return 0
fi
if ! require_cmd jq; then
fail "jq is required to compose VS Code --add-mcp JSON and to parse profiles"
fi
local python_dir="$REPO_DIR/Python"
local json
json=$(jq -n --arg dir "$python_dir" '{name:"unrealMCP", command:"uv", args:["--directory", $dir, "run", "unreal_mcp_server.py"]}')
# Handle multiple VS Code variants if present
local candidates=(code code-insiders codium)
local found_any=false
for cli in "${candidates[@]}"; do
if ! command -v "$cli" > /dev/null 2>&1; then
continue
fi
found_any=true
log "Registering MCP server in VS Code user profile via: $cli --add-mcp"
if "$cli" --add-mcp "$json" > "/tmp/${cli}-add-mcp.log" 2>&1; then
log "[$cli] user profile: unrealMCP added/updated"
else
sed -n '1,200p' "/tmp/${cli}-add-mcp.log" || true
fail "[$cli] --add-mcp failed for user profile. Ensure your VS Code supports MCP or rerun with --no-vscode."
fi
# Detect profiles with 'unreal' (case-insensitive) and add there too
local data_dir=""
case "$cli" in
code)
data_dir="$USER_HOME/.config/Code"
;;
code-insiders)
data_dir="$USER_HOME/.config/Code - Insiders"
;;
codium)
data_dir="$USER_HOME/.config/VSCodium"
;;
esac
local profiles_json="$data_dir/User/profiles/profiles.json"
if [[ -f $profiles_json ]]; then
# Extract profile names matching /unreal/i
mapfile -t unreal_profiles < <(jq -r '.profiles // [] | .[] | .name // empty | select(test("unreal"; "i"))' "$profiles_json")
if [[ ${#unreal_profiles[@]} -gt 0 ]]; then
log "[$cli] Found profiles with 'unreal': ${unreal_profiles[*]}"
local name
for name in "${unreal_profiles[@]}"; do
log "[$cli] Adding unrealMCP to profile: $name"
if "$cli" --profile "$name" --add-mcp "$json" > "/tmp/${cli}-add-mcp-${name// /_}.log" 2>&1; then
log "[$cli] profile '$name': unrealMCP added/updated"
else
sed -n '1,200p' "/tmp/${cli}-add-mcp-${name// /_}.log" || true
fail "[$cli] --add-mcp failed for profile '$name'."
fi
done
else
log "[$cli] No VS Code profiles with 'unreal' in name"
fi
else
log "[$cli] Profiles file not found: $profiles_json (skipping profile-specific adds)"
fi
done
if [[ $found_any == false ]]; then
fail "VS Code CLI not found (code/code-insiders/codium). Install VS Code and ensure 'code' CLI is available, or run with --no-vscode to skip."
fi
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}
# ---------- Unreal Plugin copy (optional) ----------
install_plugin_into_project() {
[[ -n $PROJECT_UPROJECT ]] || return 0
local upath="$PROJECT_UPROJECT"
if [[ -d $upath ]]; then
# Resolve .uproject in the provided directory
mapfile -t _uprojects < <(find "$upath" -maxdepth 1 -type f -name "*.uproject" 2> /dev/null || true)
if [[ ${#_uprojects[@]} -eq 0 ]]; then
fail "--project directory '$upath' contains no .uproject files"
elif [[ ${#_uprojects[@]} -gt 1 ]]; then
printf '[ERROR] Multiple .uproject files found in %s:\n' "$upath" >&2
printf ' - %s\n' "${_uprojects[@]}" >&2
fail "Please pass the specific .uproject path to --project"
else
upath="${_uprojects[0]}"
log "Resolved .uproject: $upath"
fi
elif [[ -f $upath ]]; then
true
else
fail "--project path does not exist: $upath"
fi
if [[ ${upath##*.} != "uproject" ]]; then
fail "--project must point to a .uproject file (got: $upath)"
fi
local proj_dir
proj_dir="$(cd "$(dirname "$upath")" && pwd)"
RESOLVED_PROJECT_DIR="$proj_dir"
local src_plugin="$REPO_DIR/MCPGameProject/Plugins/UnrealMCP"
local dst_plugin="$proj_dir/Plugins/UnrealMCP"
if [[ ! -d $src_plugin ]]; then
fail "Source plugin not found at $src_plugin (did repo layout change?)"
fi
mkdir -p "$proj_dir/Plugins"
log "Copying UnrealMCP plugin to project: $dst_plugin"
rsync -a --delete "$src_plugin/" "$dst_plugin/"
# Set ownership back to actual user if run as root
if [[ $EUID -eq 0 ]]; then chown -R "$ACTUAL_USER:$ACTUAL_USER" "$proj_dir/Plugins"; fi
log "Plugin installed. Enable it from Unreal Editor (Edit > Plugins) if needed."
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}
# ---------- Summary ----------
print_summary() {
local python_dir="$REPO_DIR/Python"
local plugin_dest="N/A"
if [[ -n $RESOLVED_PROJECT_DIR ]]; then
plugin_dest="$RESOLVED_PROJECT_DIR/Plugins/UnrealMCP"
fi
cat << EOF
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============================================
Unreal MCP setup complete
============================================
Repo: $REPO_DIR
Python dir: $python_dir
Launcher: $USER_HOME/.local/bin/unreal-mcp-server
VS Code (Continue) MCP configured: ${CONFIGURE_CONTINUE}
- File: $USER_HOME/.continue/config.json
- Server ID: unrealMCP
VS Code (User profile) MCP configured: ${CONFIGURE_VSCODE_USER}
- Command used: code --add-mcp '{"name":"unrealMCP", "command":"uv", "args":["--directory","$python_dir","run","unreal_mcp_server.py"]}'
Optional usage:
- Run server manually: unreal-mcp-server
- In VS Code with Continue installed, the unrealMCP server will auto-start when needed.
Unreal plugin:
- Source: MCPGameProject/Plugins/UnrealMCP
- If you provided --project, the plugin was copied to: $plugin_dest
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- In the Unreal Editor: Edit > Plugins > search "UnrealMCP" and enable. Restart when prompted.
Notes:
- Ensure you have Unreal Engine 5.5+ installed.
- The Python server listens to the Unreal plugin on TCP port 55557 by default.
- For other MCP clients (Claude Desktop, Cursor, Windsurf), copy the JSON snippet from the repo README to their config locations.
EOF
}
main() {
log "Installing prerequisites (Arch Linux)"
ensure_packages_arch
check_python_version
setup_repo
install_launcher
configure_continue
install_plugin_into_project
configure_vscode_user_mcp
print_summary
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}
main "$@"