testsAndMisc/python_pkg/steam_backlog_enforcer/game_install.py

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"""Game installation and uninstallation management."""
from __future__ import annotations
import contextlib
import logging
import os
from pathlib import Path
import pwd
import re
import shutil
import subprocess
import sys
import time
logger = logging.getLogger(__name__)
# Real Steam directory — used as a safety check to block destructive
# operations that leak through during testing.
_REAL_STEAMAPPS = Path("~/.local/share/Steam/steamapps").expanduser()
def _assert_not_real_steam(path: Path) -> None:
"""Raise if *path* is inside the real Steam directory during tests.
Defence-in-depth guard: when running under pytest, even if test
fixtures fail to redirect ``STEAMAPPS_PATH``, destructive
operations (uninstall, rmtree, unlink) will refuse to touch
real files. In production runs this is a no-op.
"""
if "PYTEST_CURRENT_TEST" not in os.environ:
return # production run — real Steam paths are expected
try:
path.resolve().relative_to(_REAL_STEAMAPPS.resolve())
except ValueError:
return # path is NOT under real Steam — safe to proceed
if STEAMAPPS_PATH.resolve() == _REAL_STEAMAPPS.resolve():
msg = (
f"SAFETY: refusing destructive operation on real Steam path "
f"{path!s} — STEAMAPPS_PATH was not redirected by test fixtures"
)
raise RuntimeError(msg)
def _echo(msg: str = "", *, end: str = "\n", flush: bool = False) -> None:
"""Write user-facing CLI output to stdout.
Args:
msg: Text to output.
end: String appended after the message.
flush: Whether to flush stdout immediately.
"""
sys.stdout.write(msg + end)
if flush:
sys.stdout.flush()
# Steam infrastructure app IDs that should NEVER be uninstalled.
PROTECTED_APP_IDS = {
228980, # Steamworks Common Redistributables
1070560, # Steam Linux Runtime 1.0 (scout)
1391110, # Steam Linux Runtime 2.0 (soldier)
1628350, # Steam Linux Runtime 3.0 (sniper)
961940, # Steam Linux Runtime (legacy)
# Proton versions (never uninstall these)
858280, # Proton 3.7 (Beta)
930400, # Proton 3.16 (Beta)
1054830, # Proton 4.2
1113280, # Proton 4.11
1245040, # Proton 5.0
1420170, # Proton 5.13
1580130, # Proton 6.3
1887720, # Proton 7.0
2230260, # Proton 7.0 (alt)
2348590, # Proton 8.0
2805730, # Proton 9.0
3201940, # Proton 9.0 (alt)
3658110, # Proton 10.0
2180100, # Proton Hotfix
1493710, # Proton Experimental
1161040, # Proton BattlEye Runtime
1007020, # Proton EasyAntiCheat Runtime
# Games allowed to be installed anytime
3949040, # RV There Yet?
2252570,
220200,
3527290, # Peak
1331550,
}
STEAMAPPS_PATH = Path("~/.local/share/Steam/steamapps").expanduser()
def _trigger_steam_install(app_id: int, label: str) -> bool:
"""Ask Steam to install a game via the ``steam://install`` URI.
Returns True if the URI handler was invoked successfully.
"""
xdg_open = shutil.which("xdg-open") or "/usr/bin/xdg-open"
try:
subprocess.run(
[xdg_open, f"steam://install/{app_id}"],
capture_output=True,
timeout=15,
check=False,
)
except (FileNotFoundError, OSError, subprocess.TimeoutExpired):
return False
else:
logger.info("Triggered Steam install for %s via protocol handler", label)
return True
# ──────────────────────────────────────────────────────────────
# Game install management
# ──────────────────────────────────────────────────────────────
def _get_real_user() -> str | None:
"""Get the real (non-root) user when running under sudo."""
return os.environ.get("SUDO_USER") or os.environ.get("USER")
def _get_uid_gid_for_user(username: str) -> tuple[int, int]:
"""Get (uid, gid) for a username."""
try:
pw = pwd.getpwnam(username)
except KeyError:
return 1000, 1000
else:
return pw.pw_uid, pw.pw_gid
def is_game_installed(app_id: int) -> bool:
"""Check if a game is installed by looking for its appmanifest.
A manifest with StateFlags != 4 (FullyInstalled) means the game is
still downloading or queued, which still counts as "install triggered".
"""
manifest = STEAMAPPS_PATH / f"appmanifest_{app_id}.acf"
return manifest.exists()
def _ensure_steam_running() -> None:
"""Start the Steam client if it is not already running."""
# Check if any steam process is running (main client, not just helpers).
try:
result = subprocess.run(
["/usr/bin/pgrep", "-f", "steam.sh"],
capture_output=True,
text=True,
check=False,
)
if result.returncode == 0:
logger.debug("Steam client already running")
return
except FileNotFoundError:
pass
real_user = _get_real_user()
logger.info("Starting Steam client...")
try:
if os.geteuid() == 0 and real_user and real_user != "root":
uid, _ = _get_uid_gid_for_user(real_user)
dbus_default = f"unix:path=/run/user/{uid}/bus"
dbus_addr = os.environ.get("DBUS_SESSION_BUS_ADDRESS", dbus_default)
xauth_default = f"/home/{real_user}/.Xauthority"
xauth = os.environ.get("XAUTHORITY", xauth_default)
cmd = [
"sudo",
"-u",
real_user,
"env",
f"DISPLAY={os.environ.get('DISPLAY', ':0')}",
f"XAUTHORITY={xauth}",
f"DBUS_SESSION_BUS_ADDRESS={dbus_addr}",
"steam",
"-silent",
]
else:
cmd = ["steam", "-silent"]
subprocess.Popen(
cmd,
stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL,
)
# Give Steam time to initialize and start scanning manifests.
time.sleep(15)
except FileNotFoundError:
logger.exception("Steam executable not found")
def install_game(
app_id: int,
game_name: str,
steam_id: str,
*,
use_steam_protocol: bool = False,
) -> bool:
"""Install a game by triggering a Steam download.
When *use_steam_protocol* is True the ``steam://install`` URI handler
is used, which lets Steam determine the correct install directory from
its own metadata. This avoids mismatches between the display name and
the canonical ``installdir`` that can cause "Missing game executable"
errors. Falls back to writing a fabricated appmanifest if the URI
handler is unavailable.
When *use_steam_protocol* is False (the default) a minimal
appmanifest with StateFlags=1026 is written directly. This is
suitable for non-interactive / daemon contexts where opening a Steam
dialog is undesirable.
Args:
app_id: Steam application ID.
game_name: Human-readable game name.
steam_id: Steam64 ID of the account that owns the game.
use_steam_protocol: Prefer the ``steam://install`` URI handler.
Returns True if the install was triggered successfully.
"""
label = game_name or f"AppID={app_id}"
if is_game_installed(app_id):
logger.info("Game already installed: %s", label)
return True
if use_steam_protocol:
_ensure_steam_running()
if _trigger_steam_install(app_id, label):
return True
logger.debug("steam:// protocol failed; falling back to manifest")
# Build a minimal appmanifest. StateFlags 1026 = UpdateRequired (2) +
# UpdateStarted (1024), which tells Steam "this app needs downloading".
manifest_content = (
'"AppState"\n'
"{\n"
f'\t"appid"\t\t"{app_id}"\n'
'\t"universe"\t\t"1"\n'
f'\t"name"\t\t"{game_name}"\n'
'\t"StateFlags"\t\t"1026"\n'
f'\t"installdir"\t\t"{game_name}"\n'
'\t"LastUpdated"\t\t"0"\n'
'\t"LastPlayed"\t\t"0"\n'
'\t"SizeOnDisk"\t\t"0"\n'
'\t"StagingSize"\t\t"0"\n'
'\t"buildid"\t\t"0"\n'
f'\t"LastOwner"\t\t"{steam_id}"\n'
'\t"UpdateResult"\t\t"0"\n'
'\t"BytesToDownload"\t\t"0"\n'
'\t"BytesDownloaded"\t\t"0"\n'
'\t"BytesToStage"\t\t"0"\n'
'\t"BytesStaged"\t\t"0"\n'
'\t"TargetBuildID"\t\t"0"\n'
'\t"AutoUpdateBehavior"\t\t"0"\n'
'\t"AllowOtherDownloadsWhileRunning"\t\t"0"\n'
'\t"ScheduledAutoUpdate"\t\t"0"\n'
'\t"InstalledDepots"\n'
"\t{\n"
"\t}\n"
'\t"UserConfig"\n'
"\t{\n"
"\t}\n"
'\t"MountedConfig"\n'
"\t{\n"
"\t}\n"
"}\n"
)
manifest_path = STEAMAPPS_PATH / f"appmanifest_{app_id}.acf"
try:
with manifest_path.open("w", encoding="utf-8") as fh:
fh.write(manifest_content)
# Fix ownership so the Steam client (running as the real user) can
# read and update the manifest.
real_user = _get_real_user()
if os.geteuid() == 0 and real_user and real_user != "root":
uid, gid = _get_uid_gid_for_user(real_user)
os.chown(manifest_path, uid, gid)
logger.info("Created appmanifest for %s — Steam will auto-download", label)
except OSError:
logger.exception("Failed to create appmanifest for %s", label)
return False
# Make sure Steam is running so it picks up the manifest.
_ensure_steam_running()
return True
# ──────────────────────────────────────────────────────────────
# Game uninstall management
# ──────────────────────────────────────────────────────────────
def get_installed_games() -> list[tuple[int, str]]:
"""Parse appmanifest files to find installed games.
Returns: list of (app_id, game_name) tuples.
"""
installed: list[tuple[int, str]] = []
for manifest_file in STEAMAPPS_PATH.glob("appmanifest_*.acf"):
with contextlib.suppress(OSError):
content = manifest_file.read_text(encoding="utf-8")
app_id_match = re.search(r'"appid"\s+"(\d+)"', content)
name_match = re.search(r'"name"\s+"([^"]+)"', content)
if app_id_match:
app_id = int(app_id_match.group(1))
name = name_match.group(1) if name_match else f"Unknown ({app_id})"
installed.append((app_id, name))
installed.sort(key=lambda x: x[1].lower())
return installed
def _read_install_dir(manifest: Path) -> Path | None:
"""Read installdir from a game's appmanifest file."""
if not manifest.exists():
return None
try:
content = manifest.read_text(encoding="utf-8")
match = re.search(r'"installdir"\s+"([^"]+)"', content)
if match:
return STEAMAPPS_PATH / "common" / match.group(1)
except OSError:
pass
return None
def _remove_manifest(manifest: Path, game_name: str, app_id: int) -> bool:
"""Remove a game manifest file.
Args:
manifest: Path to the appmanifest file.
game_name: Human-readable game name for logging.
app_id: Steam application ID.
"""
_assert_not_real_steam(manifest)
try:
if manifest.exists():
manifest.unlink()
logger.info(
"Removed manifest for %s (AppID=%d)", game_name or app_id, app_id
)
except OSError:
logger.exception("Failed to remove manifest for AppID=%d", app_id)
return False
return True
def _remove_game_dirs(install_dir: Path | None, app_id: int) -> bool:
"""Remove game installation directory and cache directories.
Args:
install_dir: Path to the game's install directory, or None.
app_id: Steam application ID.
"""
success = True
if install_dir and install_dir.is_dir():
_assert_not_real_steam(install_dir)
try:
shutil.rmtree(install_dir)
logger.info("Removed game files: %s", install_dir)
except OSError:
logger.exception("Failed to remove game dir %s", install_dir)
success = False
for subdir in ("shadercache", "compatdata"):
cache_path = STEAMAPPS_PATH / subdir / str(app_id)
if cache_path.is_dir():
_assert_not_real_steam(cache_path)
with contextlib.suppress(OSError):
shutil.rmtree(cache_path)
logger.debug("Removed %s/%d", subdir, app_id)
return success
def uninstall_game(app_id: int, game_name: str = "") -> bool:
"""Uninstall a single game by removing its manifest and game files.
Uses direct file removal instead of ``steam://uninstall`` URI to avoid
GUI popups and to work when Steam is not running.
"""
manifest = STEAMAPPS_PATH / f"appmanifest_{app_id}.acf"
install_dir = _read_install_dir(manifest)
success = _remove_manifest(manifest, game_name, app_id)
if not _remove_game_dirs(install_dir, app_id):
success = False
return success
def uninstall_other_games(allowed_app_id: int | None) -> int:
"""Uninstall all installed games except the assigned one and protected IDs.
Returns: number of games uninstalled.
"""
installed = get_installed_games()
count = 0
for app_id, name in installed:
if app_id == allowed_app_id:
logger.info("KEEPING assigned game: %s (AppID=%d)", name, app_id)
continue
if app_id in PROTECTED_APP_IDS:
logger.debug("Skipping protected: %s (AppID=%d)", name, app_id)
continue
logger.info("UNINSTALLING: %s (AppID=%d)", name, app_id)
if uninstall_game(app_id, name):
count += 1
return count