mirror of
https://github.com/kuhyx/testsAndMisc-archive.git
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Split 18+ Python files that exceeded 500 lines into smaller modules with helper files (prefixed with _). All functions are re-exported from the original modules to maintain backward compatibility with test patches and external imports. Files split: - moviepy_showcase.py (1212 -> 302 + 3 helpers) - anki_generator.py (1174 -> 473 + 4 helpers) - test_analyze_chess_game.py (1152 -> 361 + 2 parts) - poker_modifier_app.py (1024 -> 263 + 2 helpers) - transcribe_fw.py (1007 -> 342 + 3 helpers) - music_generator.py (1002 -> 319 + 2 helpers) - translator.py (951 -> 442 + 2 helpers) - cinema_planner.py (893 -> 369 + 2 helpers) - lichess_bot/main.py (757 -> 495 + _game_logic.py) - test_translator.py (725 -> 289 + part2 + conftest) - test_lichess_api.py (680 -> 475 + part2) - learning_pipe.py (668 -> 375 + 2 helpers) - cache.py (655 -> 360 + _cache_decks.py) - analyze_chess_game.py (632 -> 463 + _move_analysis.py) - visualize_q02.py (609 -> 371 + helper) - repo_explorer.py (602 -> 347 + 2 helpers) - keyboard_coop/main.py (515 -> 416 + _dictionary.py) - scanning.py (501 -> 314 + _enforce_loop.py) All tests pass: 144 lichess_bot (100% branch coverage), 243 others. No new lint errors introduced.
417 lines
14 KiB
Python
417 lines
14 KiB
Python
"""Keyboard cooperative word game using Pygame.
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Players take turns selecting adjacent keys to form valid English words.
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"""
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from dataclasses import dataclass, field
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import logging
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from pathlib import Path
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import secrets
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import sys
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import pygame
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from python_pkg.keyboard_coop._dictionary import load_dictionary
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_logger = logging.getLogger(__name__)
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# Use cryptographically secure random number generator
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_rng = secrets.SystemRandom()
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# Initialize Pygame
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pygame.init()
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# Constants
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SCREEN_WIDTH = 1366
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SCREEN_HEIGHT = 768
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BACKGROUND_COLOR = (30, 30, 40)
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KEYBOARD_COLOR = (60, 60, 70)
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KEY_COLOR = (80, 80, 90)
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KEY_SELECTED_COLOR = (150, 150, 200)
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KEY_AVAILABLE_COLOR = (100, 150, 100)
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TEXT_COLOR = (255, 255, 255)
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PLAYER_COLORS = [(255, 100, 100), (100, 100, 255)]
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MIN_WORD_LENGTH = 3
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# Keyboard layout
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KEYBOARD_LAYOUT = [
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["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"],
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["a", "s", "d", "f", "g", "h", "j", "k", "l"],
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["z", "x", "c", "v", "b", "n", "m"],
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]
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# Key adjacency mapping
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KEY_ADJACENCY = {
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"q": ["w", "a", "s"],
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"w": ["q", "e", "a", "s", "d"],
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"e": ["w", "r", "s", "d", "f"],
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"r": ["e", "t", "d", "f", "g"],
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"t": ["r", "y", "f", "g", "h"],
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"y": ["t", "u", "g", "h", "j"],
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"u": ["y", "i", "h", "j", "k"],
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"i": ["u", "o", "j", "k", "l"],
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"o": ["i", "p", "k", "l"],
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"p": ["o", "l"],
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"a": ["q", "w", "s", "z", "x"],
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"s": ["q", "w", "e", "a", "d", "z", "x", "c"],
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"d": ["w", "e", "r", "s", "f", "x", "c", "v"],
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"f": ["e", "r", "t", "d", "g", "c", "v", "b"],
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"g": ["r", "t", "y", "f", "h", "v", "b", "n"],
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"h": ["t", "y", "u", "g", "j", "b", "n", "m"],
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"j": ["y", "u", "i", "h", "k", "n", "m"],
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"k": ["u", "i", "o", "j", "l", "m"],
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"l": ["i", "o", "p", "k"],
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"z": ["a", "s", "x"],
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"x": ["a", "s", "d", "z", "c"],
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"c": ["s", "d", "f", "x", "v"],
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"v": ["d", "f", "g", "c", "b"],
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"b": ["f", "g", "h", "v", "n"],
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"n": ["g", "h", "j", "b", "m"],
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"m": ["h", "j", "k", "n"],
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}
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@dataclass
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class GameState:
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"""State for an ongoing keyboard coop game."""
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current_player: int = 0
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current_word: str = ""
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selected_letters: list[str] = field(default_factory=list)
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score: int = 0
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game_over: bool = False
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message: str = "Player 1: Choose any letter to start!"
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@dataclass
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class KeyboardState:
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"""State for the keyboard layout and adjacency."""
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layout: list[list[str]] = field(default_factory=list)
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available_letters: set[str] = field(default_factory=set)
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adjacency: dict[str, list[str]] = field(default_factory=dict)
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positions: dict[str, pygame.Rect] = field(default_factory=dict)
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@dataclass
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class FontSet:
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"""Collection of fonts used in the game."""
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normal: pygame.font.Font
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large: pygame.font.Font
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small: pygame.font.Font
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class KeyboardCoopGame:
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"""Main game class for the keyboard cooperative word game."""
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def __init__(self) -> None:
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"""Initialize the game window, fonts, and game state."""
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self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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pygame.display.set_caption("Keyboard Coop Game")
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self.clock = pygame.time.Clock()
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self.fonts = FontSet(
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normal=pygame.font.Font(None, 24),
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large=pygame.font.Font(None, 32),
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small=pygame.font.Font(None, 20),
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)
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# Load dictionary
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self.dictionary = load_dictionary(Path(__file__).parent)
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# Initialize game state
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self.state = GameState()
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# Initialize keyboard state
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self.keyboard = KeyboardState()
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# Generate random keyboard layout and adjacency
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self._generate_random_keyboard()
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def _generate_random_keyboard(self) -> None:
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"""Generate a random keyboard layout and calculate adjacencies."""
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# All 26 letters
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all_letters = list("abcdefghijklmnopqrstuvwxyz")
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_rng.shuffle(all_letters)
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# Create random layout with same structure as QWERTY (10-9-7)
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self.keyboard.layout = [
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all_letters[0:10], # Top row: 10 keys
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all_letters[10:19], # Middle row: 9 keys
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all_letters[19:26], # Bottom row: 7 keys
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]
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# Update available letters
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self.keyboard.available_letters = set(all_letters)
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# Calculate adjacencies based on new layout
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self._calculate_adjacencies()
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# Calculate key positions
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self.keyboard.positions = self._calculate_key_positions()
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def _calculate_adjacencies(self) -> None:
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"""Calculate adjacencies based on current keyboard layout."""
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self.keyboard.adjacency = {}
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for row_idx, row in enumerate(self.keyboard.layout):
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for col_idx, letter in enumerate(row):
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adjacents = []
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# Check all 8 directions (including diagonals)
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directions = [
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(-1, -1),
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(-1, 0),
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(-1, 1), # Above
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(0, -1),
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(0, 1), # Same row
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(1, -1),
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(1, 0),
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(1, 1), # Below
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]
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for dr, dc in directions:
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new_row = row_idx + dr
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new_col = col_idx + dc
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# Check bounds
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if 0 <= new_row < len(self.keyboard.layout) and 0 <= new_col < len(
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self.keyboard.layout[new_row]
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):
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adjacents.append(self.keyboard.layout[new_row][new_col])
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self.keyboard.adjacency[letter] = adjacents
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def _calculate_key_positions(self) -> dict[str, pygame.Rect]:
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"""Calculate the position of each key on screen."""
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positions: dict[str, pygame.Rect] = {}
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key_width = 60
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key_height = 60
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key_spacing = 8
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start_x = 50
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start_y = 320
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for row_idx, row in enumerate(self.keyboard.layout):
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row_offset = row_idx * 30 # Offset for layout
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for col_idx, key in enumerate(row):
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x = start_x + col_idx * (key_width + key_spacing) + row_offset
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y = start_y + row_idx * (key_height + key_spacing)
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positions[key] = pygame.Rect(x, y, key_width, key_height)
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return positions
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def _get_key_at_position(self, pos: tuple[int, int]) -> str | None:
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"""Get the key at the given mouse position."""
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for key, rect in self.keyboard.positions.items():
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if rect.collidepoint(pos):
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return key
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return None
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def _is_valid_move(self, letter: str) -> bool:
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"""Check if the letter is a valid move."""
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if not self.state.selected_letters:
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return True # First move can be any letter
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last_letter = self.state.selected_letters[-1]
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return letter in self.keyboard.adjacency[last_letter]
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def _is_valid_word(self, word: str) -> bool:
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"""Check if the word is in the dictionary."""
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return word.lower() in self.dictionary
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def _calculate_score(self, word_length: int) -> int:
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"""Calculate score exponentially based on word length."""
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if word_length < MIN_WORD_LENGTH:
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return 0
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return 2 ** (word_length - 2)
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def _handle_letter_click(self, letter: str) -> None:
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"""Handle clicking on a letter."""
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if letter in self.keyboard.available_letters and self._is_valid_move(letter):
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self.state.selected_letters.append(letter)
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self.state.current_word += letter
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# Update available letters to include adjacent letters AND the same letter
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adjacent_letters = (
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set(self.keyboard.adjacency[letter])
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if letter in self.keyboard.adjacency
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else set()
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)
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adjacent_letters.add(letter) # Allow selecting the same letter again
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self.keyboard.available_letters = adjacent_letters
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# Switch player
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self.state.current_player = 1 - self.state.current_player
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self.state.message = (
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f"Player {self.state.current_player + 1}: Choose an adjacent letter!"
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)
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def _submit_word(self) -> None:
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"""Submit the current word and check if it's valid."""
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if len(self.state.current_word) >= MIN_WORD_LENGTH and self._is_valid_word(
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self.state.current_word
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):
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points = self._calculate_score(len(self.state.current_word))
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self.state.score += points
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self.state.message = (
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f"'{self.state.current_word}' is valid! +{points} points "
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f"(Total: {self.state.score}) - New keyboard!"
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)
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# Randomize keyboard layout after scoring
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self._generate_random_keyboard()
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elif len(self.state.current_word) < MIN_WORD_LENGTH:
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self.state.message = (
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f"'{self.state.current_word}' is too short! "
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f"(minimum {MIN_WORD_LENGTH} letters)"
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)
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else:
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self.state.message = f"'{self.state.current_word}' is not a valid word!"
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# Reset for next word
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self.state.current_word = ""
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self.state.selected_letters = []
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self.state.current_player = 0
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def _reset_game(self) -> None:
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"""Reset the game to initial state."""
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self.state = GameState()
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# Generate new random keyboard layout
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self._generate_random_keyboard()
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def _draw_keyboard(self) -> None:
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"""Draw the virtual keyboard."""
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for letter, rect in self.keyboard.positions.items():
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# Determine key color
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if letter in self.state.selected_letters:
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color = KEY_SELECTED_COLOR
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elif letter in self.keyboard.available_letters:
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color = KEY_AVAILABLE_COLOR
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else:
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color = KEY_COLOR
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# Draw key
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pygame.draw.rect(self.screen, color, rect)
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pygame.draw.rect(self.screen, TEXT_COLOR, rect, 2)
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# Draw letter
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text = self.fonts.small.render(letter.upper(), True, TEXT_COLOR)
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text_rect = text.get_rect(center=rect.center)
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self.screen.blit(text, text_rect)
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def _draw_text_line(
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self, text: str, pos: tuple[int, int], font: pygame.font.Font
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) -> None:
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"""Draw a single line of text at the given position."""
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rendered = font.render(text, True, TEXT_COLOR)
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self.screen.blit(rendered, pos)
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def _draw_button(self, rect: pygame.Rect, label: str) -> None:
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"""Draw a button with the given label."""
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pygame.draw.rect(self.screen, KEY_COLOR, rect)
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pygame.draw.rect(self.screen, TEXT_COLOR, rect, 2)
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text = self.fonts.small.render(label, True, TEXT_COLOR)
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self.screen.blit(text, text.get_rect(center=rect.center))
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def _draw_ui(self) -> tuple[pygame.Rect, pygame.Rect]:
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"""Draw the user interface."""
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# Title and status
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self._draw_text_line("Keyboard Coop Game", (30, 20), self.fonts.large)
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self._draw_text_line(
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f"Current Word: {self.state.current_word.upper()}",
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(30, 50),
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self.fonts.normal,
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)
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self._draw_text_line(f"Score: {self.state.score}", (30, 75), self.fonts.normal)
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# Current player with color
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player_color = PLAYER_COLORS[self.state.current_player]
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player_text = self.fonts.normal.render(
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f"Current Player: {self.state.current_player + 1}", True, player_color
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)
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self.screen.blit(player_text, (30, 100))
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# Message
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self._draw_text_line(self.state.message, (30, 125), self.fonts.normal)
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# Instructions
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instructions = [
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"Instructions:",
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"• Take turns selecting adjacent letters",
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"• Click letters or use keyboard to select",
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"• Same letter can be selected consecutively",
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"• Press ENTER to submit word (min 3 letters)",
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"• Press R to reset game",
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"• Score increases exponentially",
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"• Keyboard randomizes after each valid word!",
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]
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for idx, instruction in enumerate(instructions):
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self._draw_text_line(instruction, (750, 20 + idx * 22), self.fonts.small)
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# Buttons
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enter_rect = pygame.Rect(750, 190, 120, 40)
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reset_rect = pygame.Rect(880, 190, 120, 40)
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self._draw_button(enter_rect, "ENTER")
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self._draw_button(reset_rect, "RESET")
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return enter_rect, reset_rect
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def _handle_click(self, pos: tuple[int, int]) -> None:
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"""Handle mouse clicks."""
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# Check if clicked on a key
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key = self._get_key_at_position(pos)
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if key:
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self._handle_letter_click(key)
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# Check UI buttons
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enter_rect = pygame.Rect(750, 190, 120, 40)
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reset_rect = pygame.Rect(880, 190, 120, 40)
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if enter_rect.collidepoint(pos):
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self._submit_word()
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elif reset_rect.collidepoint(pos):
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self._reset_game()
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def run(self) -> None:
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"""Main game loop."""
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1: # Left click
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self._handle_click(event.pos)
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_RETURN:
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self._submit_word()
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elif event.key == pygame.K_r:
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self._reset_game()
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else:
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# Handle letter key presses
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key_name = pygame.key.name(event.key)
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if len(key_name) == 1 and key_name.isalpha():
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self._handle_letter_click(key_name.lower())
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# Clear screen
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self.screen.fill(BACKGROUND_COLOR)
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# Draw everything
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self._draw_keyboard()
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self._draw_ui()
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# Update display
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pygame.display.flip()
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self.clock.tick(60)
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pygame.quit()
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sys.exit()
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if __name__ == "__main__":
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game = KeyboardCoopGame()
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game.run()
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