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295 lines
9.5 KiB
Python
295 lines
9.5 KiB
Python
"""Game logic and challenge handling helpers for the Lichess bot."""
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from __future__ import annotations
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import contextlib
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import datetime
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import logging
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from typing import TYPE_CHECKING
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import chess
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import chess.pgn
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import requests
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if TYPE_CHECKING:
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from pathlib import Path
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from python_pkg.lichess_bot.lichess_api import LichessAPI
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from python_pkg.lichess_bot.main import BotContext, GameMeta, GameState
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_logger = logging.getLogger(__name__)
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def _update_clocks_from_state(state_data: dict[str, object], state: GameState) -> None:
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"""Update clock values from state data."""
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wtime = state_data.get("wtime")
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btime = state_data.get("btime")
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if state.color == "white":
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state.my_ms = int(wtime) if isinstance(wtime, int | float) else None
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state.opp_ms = int(btime) if isinstance(btime, int | float) else None
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else:
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state.my_ms = int(btime) if isinstance(btime, int | float) else None
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state.opp_ms = int(wtime) if isinstance(wtime, int | float) else None
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inc = state_data.get("winc") or state_data.get("binc")
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state.inc_ms = int(inc) if isinstance(inc, int | float) else 0
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def _extract_player_info(
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event: dict[str, object], state: GameState, meta: GameMeta, api: LichessAPI
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) -> None:
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"""Extract player info and determine color."""
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white_data = event.get("white", {})
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black_data = event.get("black", {})
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if not isinstance(white_data, dict) or not isinstance(black_data, dict):
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return
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white_id = white_data.get("id")
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black_id = black_data.get("id")
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meta.white_name = str(white_data.get("name") or white_id or "?")
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meta.black_name = str(black_data.get("name") or black_id or "?")
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me = api.get_my_user_id()
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if me == white_id:
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state.color = "white"
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elif me == black_id:
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state.color = "black"
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def _extract_game_full_data(
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event: dict[str, object],
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state: GameState,
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meta: GameMeta,
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api: LichessAPI,
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) -> tuple[str, str | None]:
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"""Extract data from a gameFull event.
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Returns:
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Tuple of (moves_string, status).
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"""
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state_data = event.get("state", {})
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if not isinstance(state_data, dict):
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state_data = {}
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moves = str(state_data.get("moves", ""))
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status = state_data.get("status")
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_update_clocks_from_state(state_data, state)
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_extract_player_info(event, state, meta, api)
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# Extract date
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with contextlib.suppress(Exception):
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created_ms = event.get("createdAt") or event.get("createdAtDate")
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if created_ms is not None:
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meta.date_iso = datetime.datetime.fromtimestamp(
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int(str(created_ms)) / 1000,
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tz=datetime.timezone.utc,
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).strftime("%Y.%m.%d")
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meta.site_url = f"https://lichess.org/{meta.game_id}"
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return moves, str(status) if status else None
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def _extract_game_state_data(
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event: dict[str, object], state: GameState
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) -> tuple[str, str | None]:
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"""Extract data from a gameState event.
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Returns:
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Tuple of (moves_string, status).
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"""
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moves = str(event.get("moves", ""))
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status = event.get("status")
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# Update clocks based on color
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if state.color == "white":
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state.my_ms = event.get("wtime", state.my_ms)
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state.opp_ms = event.get("btime", state.opp_ms)
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state.inc_ms = event.get("winc", state.inc_ms)
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elif state.color == "black":
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state.my_ms = event.get("btime", state.my_ms)
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state.opp_ms = event.get("wtime", state.opp_ms)
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state.inc_ms = event.get("binc", state.inc_ms)
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return moves, str(status) if status else None
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def _calculate_time_budget(
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state: GameState, board: chess.Board, max_time_sec: float
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) -> float:
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"""Calculate time budget for the next move."""
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est_moves_left = max(10, min(60, 30 - board.fullmove_number // 2))
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time_left_sec = (state.my_ms or 0) / 1000.0
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inc_sec = (state.inc_ms or 0) / 1000.0
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budget = 0.6 * (time_left_sec / max(1, est_moves_left)) + 0.5 * inc_sec
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# Double the budget for more thoughtful moves
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budget *= 2.0
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return max(0.05, min(max_time_sec, budget))
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def _log_move_to_file(
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log_path: Path | None, ply: int, move: chess.Move, reason: str
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) -> None:
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"""Log a move to the game log file."""
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if log_path:
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with log_path.open("a") as lf:
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lf.write(f"ply {ply}: {move.uci()}\n{reason}\n\n")
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def _attempt_move(
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ctx: BotContext,
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state: GameState,
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meta: GameMeta,
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board: chess.Board,
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) -> bool:
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"""Attempt to make a move. Returns True if game should continue."""
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budget = _calculate_time_budget(state, board, ctx.engine.max_time_sec)
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move, reason = ctx.engine.choose_move_with_explanation(
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board, time_budget_sec=budget
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)
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if move is None:
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_logger.info("Game %s: no legal moves (game likely over)", meta.game_id)
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return False
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time_left_sec = (state.my_ms or 0) / 1000.0
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inc_sec = (state.inc_ms or 0) / 1000.0
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try:
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if move not in board.legal_moves:
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_logger.info(
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"Game %s: selected move no longer legal; skipping send", meta.game_id
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)
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else:
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_logger.info(
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"Game %s: playing %s (budget=%.2fs, my_time_left=%.1fs, inc=%.2fs)",
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meta.game_id,
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move.uci(),
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budget,
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time_left_sec,
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inc_sec,
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)
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_log_move_to_file(state.log_path, state.last_handled_len + 1, move, reason)
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ctx.api.make_move(meta.game_id, move)
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except requests.RequestException as e:
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_logger.warning("Game %s: move %s failed: %s", meta.game_id, move.uci(), e)
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return True
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def _is_my_turn(board: chess.Board, color: str | None) -> bool:
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"""Check if it's our turn to move."""
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is_white_turn = board.turn
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return (is_white_turn and color == "white") or (
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(not is_white_turn) and color == "black"
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)
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def _handle_move_if_needed(
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ctx: BotContext,
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state: GameState,
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meta: GameMeta,
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et: str,
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new_len: int,
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) -> bool:
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"""Handle making a move if it's our turn. Returns False if game ends."""
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my_turn = _is_my_turn(state.board, state.color)
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turn_str = "white" if state.board.turn else "black"
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_logger.info("Game %s: turn=%s, my_turn=%s", meta.game_id, turn_str, my_turn)
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# Move policy
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allow_move = (et == "gameState") or (et == "gameFull" and not new_len)
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if my_turn and allow_move and not _attempt_move(ctx, state, meta, state.board):
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return False
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# Mark position as handled
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if et == "gameState" or (my_turn and allow_move):
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state.last_handled_len = new_len
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return True
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def _handle_challenge(
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challenge: dict[str, object], api: LichessAPI, *, decline_correspondence: bool
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) -> None:
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"""Handle an incoming challenge."""
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ch_id = challenge.get("id", "")
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variant_data = challenge.get("variant", {})
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variant = (
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variant_data.get("key", "standard")
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if isinstance(variant_data, dict)
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else "standard"
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)
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speed = challenge.get("speed")
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perf_ok = speed in {"bullet", "blitz", "rapid", "classical"}
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not_corr = speed != "correspondence" or not decline_correspondence
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if variant == "standard" and perf_ok and not_corr:
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_logger.info("Accepting challenge %s (%s)", ch_id, speed)
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api.accept_challenge(str(ch_id))
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else:
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_logger.info(
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"Declining challenge %s (variant=%s, speed=%s)", ch_id, variant, speed
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)
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api.decline_challenge(str(ch_id))
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def _write_pgn_to_log(log_path: Path, board: chess.Board, meta: GameMeta) -> None:
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"""Write PGN to the game log file."""
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game = chess.pgn.Game.from_board(board)
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with contextlib.suppress(Exception):
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game.headers["BotVersion"] = f"v{meta.bot_version}"
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if meta.site_url:
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game.headers["Site"] = meta.site_url
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if meta.date_iso:
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game.headers["Date"] = meta.date_iso
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if meta.white_name:
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game.headers["White"] = meta.white_name
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if meta.black_name:
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game.headers["Black"] = meta.black_name
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with log_path.open("a") as lf:
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lf.write("\nPGN:\n")
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exporter = chess.pgn.StringExporter(
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headers=True, variations=False, comments=False
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)
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lf.write(game.accept(exporter))
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lf.write("\n")
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def _insert_analysis_into_log(
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log_path: Path, analysis_text: str, meta: GameMeta
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) -> None:
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"""Insert analysis text into the log file before PGN section."""
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try:
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with log_path.open(encoding="utf-8", errors="replace") as f:
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content = f.read()
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# Find insertion point (before PGN)
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insert_idx = 0
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p = content.find("\nPGN:\n")
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if p != -1:
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insert_idx = p + 1
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elif content.startswith("PGN:\n"):
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insert_idx = 0
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else:
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insert_idx = len(content)
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# Build meta block
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meta_lines = []
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if meta.date_iso:
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meta_lines.append(f"Date: {meta.date_iso}")
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if meta.white_name or meta.black_name:
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meta_lines.append(
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f"Players: {meta.white_name or '?'} vs {meta.black_name or '?'}"
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)
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meta_block = "\n".join(meta_lines) + "\n" if meta_lines else ""
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analysis_block = f"{meta_block}ANALYSIS:\n{analysis_text.rstrip()}\n\n"
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new_content = content[:insert_idx] + analysis_block + content[insert_idx:]
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with log_path.open("w", encoding="utf-8") as f:
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f.write(new_content)
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except OSError as e:
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_logger.debug("Game %s: could not write analysis to log: %s", meta.game_id, e)
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