testsAndMisc-archive/python_pkg/lichess_bot/tests/test_main_game_state.py

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"""Tests for lichess_bot main module: game state helpers."""
from __future__ import annotations
from typing import TYPE_CHECKING, Any
from unittest.mock import MagicMock, patch
import chess
import requests
from python_pkg.lichess_bot._game_logic import (
_attempt_move,
_calculate_time_budget,
_extract_player_info,
_is_my_turn,
_log_move_to_file,
_update_clocks_from_state,
)
from python_pkg.lichess_bot.main import (
BotContext,
GameMeta,
GameState,
_apply_move_to_board,
_extract_game_full_data,
_extract_game_state_data,
_handle_move_if_needed,
_init_game_log,
_rebuild_board_from_moves,
)
if TYPE_CHECKING:
from pathlib import Path
# Type alias to make mypy happy with test event dicts
Event = dict[str, Any]
class TestApplyMoveToBoard:
"""Tests for _apply_move_to_board."""
def test_apply_valid_move(self) -> None:
"""Test applying a valid move."""
board = chess.Board()
_apply_move_to_board(board, "e2e4", "game1")
assert board.fen() != chess.STARTING_FEN
def test_apply_invalid_move(self) -> None:
"""Test applying an invalid move logs debug."""
board = chess.Board()
with patch("python_pkg.lichess_bot.main._logger") as mock_logger:
_apply_move_to_board(board, "invalid", "game1")
mock_logger.debug.assert_called_once()
class TestInitGameLog:
"""Tests for _init_game_log."""
def test_init_game_log_success(self, tmp_path: Path) -> None:
"""Test successful log initialization."""
with patch("python_pkg.lichess_bot.main.Path.cwd", return_value=tmp_path):
result = _init_game_log("game123", 42)
assert result is not None
assert result.exists()
content = result.read_text()
assert "game game123 started" in content
assert "bot_version v42" in content
def test_init_game_log_oserror(self) -> None:
"""Test log initialization with OSError."""
with patch("python_pkg.lichess_bot.main.Path.cwd") as mock_cwd:
mock_path = MagicMock()
mock_path.__truediv__ = MagicMock(return_value=mock_path)
mock_path.open.side_effect = OSError("Permission denied")
mock_cwd.return_value = mock_path
result = _init_game_log("game123", 42)
assert result is None
class TestUpdateClocksFromState:
"""Tests for _update_clocks_from_state."""
def test_update_clocks_white(self) -> None:
"""Test clock update when playing as white."""
state = GameState(color="white")
state_data: Event = {"wtime": 60000, "btime": 55000, "winc": 1000}
_update_clocks_from_state(state_data, state)
assert state.my_ms == 60000
assert state.opp_ms == 55000
assert state.inc_ms == 1000
def test_update_clocks_black(self) -> None:
"""Test clock update when playing as black."""
state = GameState(color="black")
state_data: Event = {"wtime": 60000, "btime": 55000, "binc": 2000}
_update_clocks_from_state(state_data, state)
assert state.my_ms == 55000
assert state.opp_ms == 60000
assert state.inc_ms == 2000
def test_update_clocks_float_values(self) -> None:
"""Test clock update with float values."""
state = GameState(color="white")
state_data: Event = {"wtime": 60000.5, "btime": 55000.5}
_update_clocks_from_state(state_data, state)
assert state.my_ms == 60000
assert state.opp_ms == 55000
def test_update_clocks_none_values(self) -> None:
"""Test clock update with None values."""
state = GameState(color="white")
state_data: Event = {"wtime": None, "btime": None}
_update_clocks_from_state(state_data, state)
assert state.my_ms is None
assert state.opp_ms is None
class TestExtractPlayerInfo:
"""Tests for _extract_player_info."""
def test_extract_player_info_white(self) -> None:
"""Test extracting player info when bot is white."""
api = MagicMock()
api.get_my_user_id.return_value = "mybot"
state = GameState()
meta = GameMeta(game_id="game1", bot_version=1)
event: Event = {
"white": {"id": "mybot", "name": "MyBot"},
"black": {"id": "opp", "name": "Opponent"},
}
_extract_player_info(event, state, meta, api)
assert state.color == "white"
assert meta.white_name == "MyBot"
assert meta.black_name == "Opponent"
def test_extract_player_info_black(self) -> None:
"""Test extracting player info when bot is black."""
api = MagicMock()
api.get_my_user_id.return_value = "mybot"
state = GameState()
meta = GameMeta(game_id="game1", bot_version=1)
event: Event = {
"white": {"id": "opp", "name": "Opponent"},
"black": {"id": "mybot", "name": "MyBot"},
}
_extract_player_info(event, state, meta, api)
assert state.color == "black"
def test_extract_player_info_invalid_data(self) -> None:
"""Test extracting player info with invalid data."""
api = MagicMock()
state = GameState()
meta = GameMeta(game_id="game1", bot_version=1)
event: Event = {"white": "invalid", "black": "invalid"}
_extract_player_info(event, state, meta, api)
assert state.color is None
def test_extract_player_info_missing_name(self) -> None:
"""Test extracting player info with missing name uses id."""
api = MagicMock()
api.get_my_user_id.return_value = "mybot"
state = GameState()
meta = GameMeta(game_id="game1", bot_version=1)
event: Event = {
"white": {"id": "mybot"},
"black": {"id": "opponent"},
}
_extract_player_info(event, state, meta, api)
assert meta.white_name == "mybot"
assert meta.black_name == "opponent"
class TestExtractGameFullData:
"""Tests for _extract_game_full_data."""
def test_extract_game_full_data(self) -> None:
"""Test extracting gameFull data."""
api = MagicMock()
api.get_my_user_id.return_value = "mybot"
state = GameState()
meta = GameMeta(game_id="game1", bot_version=1)
event: Event = {
"state": {"moves": "e2e4 e7e5", "status": "started", "wtime": 60000},
"white": {"id": "mybot"},
"black": {"id": "opp"},
"createdAt": 1609459200000, # 2021-01-01
}
moves, status = _extract_game_full_data(event, state, meta, api)
assert moves == "e2e4 e7e5"
assert status == "started"
assert meta.site_url == "https://lichess.org/game1"
assert meta.date_iso == "2021.01.01"
def test_extract_game_full_data_invalid_state(self) -> None:
"""Test extracting gameFull data with invalid state."""
api = MagicMock()
state = GameState()
meta = GameMeta(game_id="game1", bot_version=1)
event: Event = {"state": "invalid"}
moves, status = _extract_game_full_data(event, state, meta, api)
assert moves == ""
assert status is None
class TestExtractGameStateData:
"""Tests for _extract_game_state_data."""
def test_extract_game_state_as_white(self) -> None:
"""Test extracting gameState data as white."""
state = GameState(color="white", my_ms=60000)
event: Event = {
"moves": "e2e4",
"status": "started",
"wtime": 59000,
"btime": 60000,
}
moves, status = _extract_game_state_data(event, state)
assert moves == "e2e4"
assert status == "started"
assert state.my_ms == 59000
assert state.opp_ms == 60000
def test_extract_game_state_as_black(self) -> None:
"""Test extracting gameState data as black."""
state = GameState(color="black")
event: Event = {
"moves": "e2e4 e7e5",
"wtime": 60000,
"btime": 59000,
"binc": 1000,
}
moves, __status = _extract_game_state_data(event, state)
assert moves == "e2e4 e7e5"
assert state.my_ms == 59000
assert state.opp_ms == 60000
assert state.inc_ms == 1000
class TestCalculateTimeBudget:
"""Tests for _calculate_time_budget."""
def test_calculate_time_budget_normal(self) -> None:
"""Test time budget calculation."""
state = GameState(my_ms=60000, inc_ms=1000)
board = chess.Board()
budget = _calculate_time_budget(state, board, 10.0)
assert 0.05 <= budget <= 10.0
def test_calculate_time_budget_low_time(self) -> None:
"""Test time budget with low time."""
state = GameState(my_ms=1000, inc_ms=0)
board = chess.Board()
budget = _calculate_time_budget(state, board, 10.0)
assert budget >= 0.05
class TestLogMoveToFile:
"""Tests for _log_move_to_file."""
def test_log_move_to_file(self, tmp_path: Path) -> None:
"""Test logging a move to file."""
log_path = tmp_path / "game.log"
log_path.write_text("header\n")
move = chess.Move.from_uci("e2e4")
_log_move_to_file(log_path, 1, move, "best move")
content = log_path.read_text()
assert "ply 1: e2e4" in content
assert "best move" in content
def test_log_move_to_file_none_path(self) -> None:
"""Test logging with None path does nothing."""
move = chess.Move.from_uci("e2e4")
_log_move_to_file(None, 1, move, "reason") # Should not raise
class TestAttemptMove:
"""Tests for _attempt_move."""
def test_attempt_move_success(self) -> None:
"""Test successful move attempt."""
api = MagicMock()
engine = MagicMock()
engine.max_time_sec = 5.0
engine.choose_move_with_explanation.return_value = (
chess.Move.from_uci("e2e4"),
"opening",
)
ctx = BotContext(api=api, engine=engine, bot_version=1)
state = GameState(my_ms=60000)
meta = GameMeta(game_id="game1", bot_version=1)
board = chess.Board()
result = _attempt_move(ctx, state, meta, board)
assert result is True
api.make_move.assert_called_once()
def test_attempt_move_no_moves(self) -> None:
"""Test move attempt with no legal moves."""
api = MagicMock()
engine = MagicMock()
engine.max_time_sec = 5.0
engine.choose_move_with_explanation.return_value = (None, "no moves")
ctx = BotContext(api=api, engine=engine, bot_version=1)
state = GameState()
meta = GameMeta(game_id="game1", bot_version=1)
board = chess.Board()
result = _attempt_move(ctx, state, meta, board)
assert result is False
def test_attempt_move_illegal(self) -> None:
"""Test move attempt with illegal move."""
api = MagicMock()
engine = MagicMock()
engine.max_time_sec = 5.0
# Return a move that's not legal (e.g., random square move)
engine.choose_move_with_explanation.return_value = (
chess.Move.from_uci("a1a8"),
"bad",
)
ctx = BotContext(api=api, engine=engine, bot_version=1)
state = GameState(my_ms=60000)
meta = GameMeta(game_id="game1", bot_version=1)
board = chess.Board()
result = _attempt_move(ctx, state, meta, board)
assert result is True
api.make_move.assert_not_called()
def test_attempt_move_request_error(self) -> None:
"""Test move attempt with request error."""
api = MagicMock()
api.make_move.side_effect = requests.RequestException("Network error")
engine = MagicMock()
engine.max_time_sec = 5.0
engine.choose_move_with_explanation.return_value = (
chess.Move.from_uci("e2e4"),
"opening",
)
ctx = BotContext(api=api, engine=engine, bot_version=1)
state = GameState(my_ms=60000)
meta = GameMeta(game_id="game1", bot_version=1)
board = chess.Board()
result = _attempt_move(ctx, state, meta, board)
assert result is True # Still returns True
class TestIsMyTurn:
"""Tests for _is_my_turn."""
def test_is_my_turn_white_to_move(self) -> None:
"""Test checking turn when white to move."""
board = chess.Board() # White to move
assert _is_my_turn(board, "white") is True
assert _is_my_turn(board, "black") is False
def test_is_my_turn_black_to_move(self) -> None:
"""Test checking turn when black to move."""
board = chess.Board()
board.push_uci("e2e4") # Black to move
assert _is_my_turn(board, "white") is False
assert _is_my_turn(board, "black") is True
class TestRebuildBoardFromMoves:
"""Tests for _rebuild_board_from_moves."""
def test_rebuild_board_from_moves(self) -> None:
"""Test rebuilding board from moves list."""
moves_list = ["e2e4", "e7e5", "g1f3"]
board = _rebuild_board_from_moves(moves_list, "game1")
assert len(board.move_stack) == 3
class TestHandleMoveIfNeeded:
"""Tests for _handle_move_if_needed."""
def test_handle_move_game_state_my_turn(self) -> None:
"""Test handling move on gameState when my turn."""
api = MagicMock()
engine = MagicMock()
engine.max_time_sec = 5.0
engine.choose_move_with_explanation.return_value = (
chess.Move.from_uci("e2e4"),
"opening",
)
ctx = BotContext(api=api, engine=engine, bot_version=1)
state = GameState(color="white", my_ms=60000, board=chess.Board())
meta = GameMeta(game_id="game1", bot_version=1)
result = _handle_move_if_needed(ctx, state, meta, "gameState", 0)
assert result is True
def test_handle_move_game_full_with_moves(self) -> None:
"""Test handling move on gameFull with existing moves (opponent's turn)."""
api = MagicMock()
engine = MagicMock()
ctx = BotContext(api=api, engine=engine, bot_version=1)
state = GameState(color="white", my_ms=60000, board=chess.Board())
meta = GameMeta(game_id="game1", bot_version=1)
# gameFull with moves - don't move
result = _handle_move_if_needed(ctx, state, meta, "gameFull", 1)
assert result is True
engine.choose_move_with_explanation.assert_not_called()