mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-07-04 13:23:18 +02:00
User can now pick any owned game by Steam app_id via `pick-manual <id>`. The script resolves the game name, asks for YES confirmation, then locks all other commands for 14 days or until the game is 100% complete. Post-assignment steps (uninstall others, install, hide library) mirror the automatic pick flow. Lock is checked before every command including add-exception. Also fixes pre-existing test failures in hltb, stats, and web_dataset modules and adds 100% coverage for all changed code. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
647 lines
22 KiB
Python
647 lines
22 KiB
Python
"""Main CLI for Steam Backlog Enforcer."""
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from __future__ import annotations
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from datetime import datetime, timedelta, timezone
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import logging
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import sys
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import time
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._cmd_done import cmd_done
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from steam_backlog_enforcer._enforce_loop import (
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do_enforce,
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get_all_owned_app_ids,
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)
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from steam_backlog_enforcer._hltb_types import load_hltb_cache
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from steam_backlog_enforcer._stats import cmd_stats
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from steam_backlog_enforcer._web_server import serve
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from steam_backlog_enforcer._whitelist import (
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WHITELIST_COOLDOWN_SECONDS,
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add_pending_exception,
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list_pending_exceptions,
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validate_reason,
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)
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from steam_backlog_enforcer.config import (
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Config,
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State,
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interactive_setup,
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load_snapshot,
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)
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from steam_backlog_enforcer.game_install import (
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_echo,
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get_installed_games,
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install_game,
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is_game_installed,
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is_protected_app,
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uninstall_other_games,
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)
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from steam_backlog_enforcer.library_hider import (
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hide_other_games,
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restart_steam,
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unhide_all_games,
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)
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from steam_backlog_enforcer.scanning import (
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do_check,
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do_scan,
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pick_next_game,
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)
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from steam_backlog_enforcer.steam_api import GameInfo, SteamAPIClient, SteamAPIError
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from steam_backlog_enforcer.store_blocker import (
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block_store,
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is_store_blocked,
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unblock_store,
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)
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if TYPE_CHECKING:
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from collections.abc import Callable
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s [%(levelname)s] %(message)s",
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datefmt="%Y-%m-%d %H:%M:%S",
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)
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logger = logging.getLogger(__name__)
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_LIST_DISPLAY_LIMIT = 50
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_MIN_CLI_ARGS = 2
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# Days before the manual-pick lock automatically expires.
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_MANUAL_LOCK_DAYS = 14
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# Commands that remain usable while the manual pick lock is active.
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# Principle: only what is needed to release the lock (done/check) or
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# that cannot change the game assignment (status, enforce, setup, serve).
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_MANUAL_LOCK_EXEMPT_COMMANDS = frozenset(
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{"done", "check", "status", "enforce", "setup", "serve"}
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)
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# ──────────────────────────────────────────────────────────────
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# Manual pick lock helpers
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# ──────────────────────────────────────────────────────────────
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def _is_manual_pick_locked(state: State) -> bool:
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"""Return True if the manual-pick lock is currently in force."""
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if state.manual_pick_app_id is None:
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return False
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# Lock released once the game appears in finished_app_ids.
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if state.manual_pick_app_id in state.finished_app_ids:
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return False
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# Lock released after 14 days from the pick timestamp.
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if state.manual_pick_started_at:
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try:
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started = datetime.fromisoformat(state.manual_pick_started_at)
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deadline = started + timedelta(days=_MANUAL_LOCK_DAYS)
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if datetime.now(timezone.utc) >= deadline:
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return False
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except ValueError:
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pass
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return True
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def _show_manual_pick_lock_message(state: State) -> None:
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"""Print the aggressive lock-active message to stdout."""
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_echo("\n" + "=" * 60)
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_echo(" *** MANUAL PICK LOCK ACTIVE ***")
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_echo("=" * 60)
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_echo(
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f"\nYou manually picked: {state.manual_pick_game_name}"
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f" (AppID={state.manual_pick_app_id})"
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)
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if state.manual_pick_started_at:
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try:
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started = datetime.fromisoformat(state.manual_pick_started_at)
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deadline = started + timedelta(days=_MANUAL_LOCK_DAYS)
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days_left = (deadline - datetime.now(timezone.utc)).days
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_echo(f"Locked since: {started.strftime('%Y-%m-%d')}")
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_echo(
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f"Deadline: {deadline.strftime('%Y-%m-%d')}"
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f" ({max(0, days_left)} day(s) remaining)"
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)
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except ValueError:
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pass
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_echo(
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"\nYou CANNOT use any other feature until you finish this game"
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"\n(100% achievements) or the 2-week deadline passes."
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"\n\nTo release the lock: finish the game, then run 'done' or 'check'."
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f"\n\nAllowed commands: {', '.join(sorted(_MANUAL_LOCK_EXEMPT_COMMANDS))}"
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)
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_echo("=" * 60 + "\n")
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def _enforce_manual_pick_lock(command: str, state: State) -> None:
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"""Exit with a lock message if command is blocked by the manual pick."""
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if not _is_manual_pick_locked(state):
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return
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if command in _MANUAL_LOCK_EXEMPT_COMMANDS:
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return
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_show_manual_pick_lock_message(state)
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sys.exit(1)
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# ──────────────────────────────────────────────────────────────
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# CLI commands
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# ──────────────────────────────────────────────────────────────
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def cmd_status(_config: Config, state: State) -> None:
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"""Show current status."""
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_echo("=== Steam Backlog Enforcer ===\n")
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if state.current_app_id:
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_echo(
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f"Assigned game: {state.current_game_name} (AppID={state.current_app_id})"
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)
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else:
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_echo("No game currently assigned.")
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_echo(f"Finished games: {len(state.finished_app_ids)}")
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_echo(f"Store blocked: {is_store_blocked()}")
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# Show installed games.
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installed = get_installed_games()
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real_games = [(aid, n) for aid, n in installed if not is_protected_app(aid)]
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_echo(f"Installed games: {len(real_games)}")
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if state.current_app_id:
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is_assigned_installed = any(aid == state.current_app_id for aid, _ in installed)
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_echo(f"Assigned game installed: {is_assigned_installed}")
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if _is_manual_pick_locked(state):
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_echo("\n[MANUAL PICK LOCK is active — most commands are blocked]")
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def cmd_list(_config: Config, state: State) -> None:
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"""List games from the last snapshot."""
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snapshot = load_snapshot()
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if snapshot is None:
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_echo("No snapshot found. Run 'scan' first.")
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return
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games = [GameInfo.from_snapshot(d) for d in snapshot]
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incomplete = [g for g in games if not g.is_complete]
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complete = [g for g in games if g.is_complete]
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# Sort incomplete by completionist hours.
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def sort_key(g: GameInfo) -> tuple[int, float]:
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if g.completionist_hours > 0:
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return (0, g.completionist_hours)
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return (1, 0.0)
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incomplete.sort(key=sort_key)
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_echo(f"\n{'─' * 70}")
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_echo(f" INCOMPLETE ({len(incomplete)} games)")
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_echo(f"{'─' * 70}")
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for i, g in enumerate(incomplete[:_LIST_DISPLAY_LIMIT], 1):
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marker = " <<< ASSIGNED" if g.app_id == state.current_app_id else ""
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hrs = f" [{g.completionist_hours:.0f}h]" if g.completionist_hours > 0 else ""
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pct = f"{g.completion_pct:.0f}%"
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_echo(f" {i:3d}. {g.name[:40]:<40s} {pct:>5s}{hrs}{marker}")
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if len(incomplete) > _LIST_DISPLAY_LIMIT:
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_echo(f" ... and {len(incomplete) - _LIST_DISPLAY_LIMIT} more")
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_echo(f"\n COMPLETE: {len(complete)} games")
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def cmd_unblock(_config: Config, _state: State) -> None:
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"""Remove store blocking."""
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if unblock_store():
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_echo("Steam store unblocked.")
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else:
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_echo("Failed to unblock. Run with sudo.")
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def cmd_buy_dlc(config: Config, state: State) -> None:
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"""Temporarily unblock the store so the user can buy DLC."""
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if state.current_app_id is None:
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_echo("No game currently assigned.")
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return
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_echo(f"Current game: {state.current_game_name} (AppID={state.current_app_id})")
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_echo("Unblocking Steam store for DLC purchase...")
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if not unblock_store():
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_echo("Failed to unblock store. Run with sudo.")
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return
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_echo("\nStore UNBLOCKED — buy your DLC now.")
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_echo("Press Enter when you're done to re-block the store...")
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input()
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if config.block_store:
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if block_store():
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_echo("Store re-blocked. Restarting Steam to clear DNS cache...")
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restart_steam()
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_echo("Done.")
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else:
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_echo("Warning: failed to re-block store.")
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def cmd_reset(config: Config, state: State) -> None:
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"""Reset all state (unblock, unhide, clear assignment)."""
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unblock_store()
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# Unhide all games in the library.
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try:
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owned = get_all_owned_app_ids(config)
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if owned:
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count = unhide_all_games(owned)
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if count:
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_echo(f"Unhidden {count} games.")
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except (OSError, RuntimeError, ValueError) as exc:
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_echo(f"Warning: could not unhide games: {exc}")
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state.current_app_id = None
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state.current_game_name = ""
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state.finished_app_ids = []
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state.manual_pick_app_id = None
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state.manual_pick_game_name = ""
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state.manual_pick_started_at = ""
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state.save()
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_echo("State reset. Store unblocked.")
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def cmd_installed(_config: Config, state: State) -> None:
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"""Show installed games."""
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installed = get_installed_games()
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_echo(f"\nInstalled games ({len(installed)}):\n")
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for app_id, name in installed:
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protected = " [PROTECTED]" if is_protected_app(app_id) else ""
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assigned = " <<< ASSIGNED" if app_id == state.current_app_id else ""
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_echo(f" {app_id:>8d} {name}{protected}{assigned}")
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def cmd_uninstall(_config: Config, state: State) -> None:
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"""Uninstall all games except the assigned one."""
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if state.current_app_id is None:
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_echo("No game assigned. Run 'scan' first.")
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return
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installed = get_installed_games()
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to_remove = [
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(aid, n)
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for aid, n in installed
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if aid != state.current_app_id and not is_protected_app(aid)
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]
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if not to_remove:
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_echo("No games to uninstall (only assigned game and runtimes installed).")
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return
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_echo(f"\nWill uninstall {len(to_remove)} games, keeping:")
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_echo(f" - {state.current_game_name} (AppID={state.current_app_id})")
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_echo(" - Steam runtimes and Proton versions\n")
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_echo("Games to remove:")
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for aid, name in to_remove:
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_echo(f" - {name} (AppID={aid})")
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_echo()
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confirm = input("Type YES to confirm: ").strip()
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if confirm != "YES":
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_echo("Aborted.")
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return
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count = uninstall_other_games(state.current_app_id)
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_echo(f"\nUninstalled {count} games.")
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def cmd_setup(_config: Config, _state: State) -> None:
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"""Run interactive setup."""
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interactive_setup()
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_MIN_ADD_EXCEPTION_ARGS = 3
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_ADD_EXCEPTION_USAGE = (
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'Usage: add-exception <app_id> --reason "<justification>"\n'
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" app_id : numeric Steam application ID\n"
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" --reason : genuine justification (>= 5 words)\n\n"
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"Example:\n"
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" add-exception 440 --reason "
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'"TF2 is needed for a community event this weekend"\n\n'
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f"Exceptions become active after a {WHITELIST_COOLDOWN_SECONDS // 3600}h "
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"cooldown."
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)
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def cmd_add_exception(args: list[str]) -> None:
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"""Request a time-locked whitelist exception.
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Usage: add-exception <app_id> --reason "<text>"
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The exception becomes active after a 24-hour cooldown. The reason must be
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a genuine justification of at least 5 words with sufficient entropy.
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Args:
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args: CLI argument list after the command name.
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"""
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if len(args) < _MIN_ADD_EXCEPTION_ARGS or "--reason" not in args:
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_echo(_ADD_EXCEPTION_USAGE)
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sys.exit(1)
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try:
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app_id = int(args[0])
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except ValueError:
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_echo(f"Error: app_id must be a number, got '{args[0]}'.")
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sys.exit(1)
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reason_idx = args.index("--reason")
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reason_parts = args[reason_idx + 1 :]
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if not reason_parts:
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_echo("Error: --reason requires a value.")
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sys.exit(1)
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reason = " ".join(reason_parts)
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# Show validation feedback before attempting to add.
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err = validate_reason(reason)
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if err is not None:
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_echo(f"Invalid reason: {err}")
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sys.exit(1)
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try:
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msg = add_pending_exception(app_id, reason)
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except ValueError as exc:
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_echo(f"Error: {exc}")
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sys.exit(1)
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_echo(msg)
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# Show current pending list.
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pending = list_pending_exceptions()
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if pending:
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_echo(f"\nPending exceptions ({len(pending)}):")
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now = time.time()
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for entry in pending:
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aid = int(entry["app_id"])
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elapsed = now - float(entry["requested_at"])
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remaining = max(0.0, WHITELIST_COOLDOWN_SECONDS - elapsed)
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hrs = int(remaining // 3600)
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mins = int((remaining % 3600) // 60)
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status = "ready" if remaining == 0.0 else f"approves in {hrs}h {mins}m"
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_echo(f" AppID={aid} [{status}]")
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def cmd_install(config: Config, state: State) -> None:
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"""Manually trigger install of the assigned game."""
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if state.current_app_id is None:
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_echo("No game currently assigned. Run 'scan' first.")
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return
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if is_game_installed(state.current_app_id):
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_echo(f"{state.current_game_name} is already installed.")
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return
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_echo(f"Installing {state.current_game_name} (AppID={state.current_app_id})...")
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if install_game(
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state.current_app_id,
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state.current_game_name,
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config.steam_id,
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use_steam_protocol=True,
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):
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_echo("Done!")
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else:
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_echo("Failed to create install manifest.")
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def cmd_hide(config: Config, state: State) -> None:
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"""Hide all non-assigned games in the Steam library."""
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if state.current_app_id is None:
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_echo("No game assigned. Run 'scan' first.")
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return
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owned_ids = get_all_owned_app_ids(config)
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if not owned_ids:
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_echo("No owned game list available. Run 'scan' first.")
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return
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_echo(f"Hiding all games except {state.current_game_name}...")
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hidden = hide_other_games(owned_ids, state.current_app_id)
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_echo(f"Hidden {hidden} games.")
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if hidden > 0:
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_echo("Done! Only the assigned game should be visible in your library.")
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def cmd_unhide(config: Config, _state: State) -> None:
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"""Unhide all games in the Steam library."""
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owned_ids = get_all_owned_app_ids(config)
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if not owned_ids:
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_echo("No owned game list available. Run 'scan' first.")
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return
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_echo("Unhiding all games...")
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count = unhide_all_games(owned_ids)
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_echo(f"Unhidden {count} games.")
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if count > 0:
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_echo("Done!")
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def cmd_pick(config: Config, state: State) -> None:
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"""Manually pick a new game from the shortest-first candidate list."""
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snapshot_data = load_snapshot()
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if not snapshot_data:
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_echo("No snapshot found. Run 'scan' first.")
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return
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games = [GameInfo.from_snapshot(d) for d in snapshot_data]
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hltb_cache = load_hltb_cache()
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for game in games:
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if game.app_id in hltb_cache:
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game.completionist_hours = hltb_cache[game.app_id]
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pick_next_game(games, state, config)
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if state.current_app_id is not None:
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owned_ids = get_all_owned_app_ids(config)
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if owned_ids:
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hidden = hide_other_games(owned_ids, state.current_app_id)
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if hidden > 0:
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_echo(f"\n Library: hid {hidden} games")
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def cmd_serve(_config: Config, _state: State) -> None:
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"""Start the interactive web UI server (read-only, localhost only)."""
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serve()
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def _resolve_game_name(config: Config, app_id: int) -> str | None:
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"""Look up a game name by app_id, checking snapshot then Steam API.
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Returns the game name, or None if not found.
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"""
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# Fast path: snapshot already on disk.
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snapshot = load_snapshot()
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if snapshot:
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for entry in snapshot:
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if entry.get("app_id") == app_id:
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return str(entry["name"])
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# Slower path: owned games API.
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try:
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client = SteamAPIClient(config.steam_api_key, config.steam_id)
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owned = client.get_owned_games()
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for g in owned:
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if g.get("appid") == app_id:
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return str(g.get("name", f"Unknown ({app_id})"))
|
|
except (SteamAPIError, OSError, RuntimeError, ValueError):
|
|
return None
|
|
|
|
return None
|
|
|
|
|
|
def cmd_pick_manual(config: Config, state: State, args: list[str]) -> None:
|
|
"""Manually pick a game by Steam app_id, locking the enforcer for 2 weeks.
|
|
|
|
Args:
|
|
config: Enforcer configuration.
|
|
state: Current enforcer state.
|
|
args: Remaining CLI args (first element should be the app_id).
|
|
"""
|
|
raw_id = args[0] if args else input("Enter Steam app_id: ").strip()
|
|
|
|
try:
|
|
app_id = int(raw_id)
|
|
except ValueError:
|
|
_echo(f"Error: app_id must be a number, got '{raw_id}'.")
|
|
return
|
|
|
|
_echo(f"Looking up AppID={app_id}...")
|
|
game_name = _resolve_game_name(config, app_id)
|
|
if game_name is None:
|
|
_echo(
|
|
f"Error: AppID={app_id} not found in your Steam library or snapshot.\n"
|
|
"Run 'scan' first, or verify the app_id is correct."
|
|
)
|
|
return
|
|
|
|
_echo(f"\nGame found: {game_name} (AppID={app_id})")
|
|
_echo(
|
|
f"\nWARNING: Picking this game will:"
|
|
f"\n - Override your current assignment"
|
|
f"\n - Lock ALL other commands for {_MANUAL_LOCK_DAYS} DAYS or until"
|
|
f"\n you reach 100% achievements"
|
|
f"\n - Only 'done', 'check', 'status', 'enforce', 'setup', 'serve'"
|
|
f"\n will remain usable during this period"
|
|
)
|
|
_echo()
|
|
confirm = input(
|
|
f"Type YES to confirm you will play {game_name} until completion: "
|
|
).strip()
|
|
if confirm != "YES":
|
|
_echo("Aborted.")
|
|
return
|
|
|
|
state.manual_pick_app_id = app_id
|
|
state.manual_pick_game_name = game_name
|
|
state.manual_pick_started_at = datetime.now(timezone.utc).isoformat()
|
|
state.current_app_id = app_id
|
|
state.current_game_name = game_name
|
|
if not state.enforcement_started_at:
|
|
state.enforcement_started_at = datetime.now(timezone.utc).isoformat()
|
|
state.save()
|
|
|
|
_echo(f"\nManual pick confirmed: {game_name} (AppID={app_id})")
|
|
_echo(f"Lock active from now until 100% achievements or {_MANUAL_LOCK_DAYS} days.")
|
|
_echo("Run 'done' or 'check' once you have 100% to release the lock.\n")
|
|
|
|
# Post-assignment: mirror what _assign_chosen_game + cmd_pick do.
|
|
if config.uninstall_other_games:
|
|
_echo(" Uninstalling non-assigned games...")
|
|
count = uninstall_other_games(app_id)
|
|
if count:
|
|
_echo(f" Uninstalled {count} non-assigned game(s)")
|
|
|
|
if not is_game_installed(app_id):
|
|
_echo(f" Installing {game_name}...")
|
|
install_game(app_id, game_name, config.steam_id, use_steam_protocol=True)
|
|
else:
|
|
_echo(f" {game_name} is already installed.")
|
|
|
|
owned_ids = get_all_owned_app_ids(config)
|
|
if owned_ids:
|
|
hidden = hide_other_games(owned_ids, app_id)
|
|
if hidden > 0:
|
|
_echo(f" Library: hid {hidden} games")
|
|
|
|
|
|
COMMANDS: dict[str, tuple[str, Callable[[Config, State], object]]] = {
|
|
"scan": ("Scan library & assign a game", do_scan),
|
|
"check": ("Check assigned game completion", do_check),
|
|
"status": ("Show current status", cmd_status),
|
|
"list": ("List games from snapshot", cmd_list),
|
|
"enforce": ("Run enforcer: block, uninstall, kill, hide", do_enforce),
|
|
"install": ("Install the assigned game", cmd_install),
|
|
"hide": ("Hide all non-assigned games in library", cmd_hide),
|
|
"unhide": ("Unhide all games in library", cmd_unhide),
|
|
"unblock": ("Remove store blocking", cmd_unblock),
|
|
"buy-dlc": ("Temporarily unblock store to buy DLC", cmd_buy_dlc),
|
|
"reset": ("Reset all state", cmd_reset),
|
|
"installed": ("List installed games", cmd_installed),
|
|
"uninstall": ("Uninstall all non-assigned games", cmd_uninstall),
|
|
"setup": ("Run first-time setup", cmd_setup),
|
|
"done": ("Finish game, open HLTB, pick next", cmd_done),
|
|
"pick": ("Manually pick your next game from candidates", cmd_pick),
|
|
"stats": ("Show backlog completion-time estimates", cmd_stats),
|
|
"serve": ("Start the interactive web UI (browser) server", cmd_serve),
|
|
}
|
|
|
|
# Extra commands with non-standard arg handling (shown in help but not in COMMANDS).
|
|
_EXTRA_COMMAND_DESCRIPTIONS: dict[str, str] = {
|
|
"add-exception": "Request 24h-locked whitelist exception (use --reason)",
|
|
"pick-manual": f"Pick a game by app_id, lock enforcer for {_MANUAL_LOCK_DAYS} days",
|
|
}
|
|
|
|
_ALL_COMMANDS: dict[str, str] = {
|
|
name: desc for name, (desc, _) in COMMANDS.items()
|
|
} | _EXTRA_COMMAND_DESCRIPTIONS
|
|
|
|
|
|
def main() -> None:
|
|
"""CLI entry point."""
|
|
if len(sys.argv) < _MIN_CLI_ARGS or sys.argv[1] not in _ALL_COMMANDS:
|
|
_echo("Steam Backlog Enforcer\n")
|
|
_echo("Usage: python -m steam_backlog_enforcer.main <command>\n")
|
|
_echo("Commands:")
|
|
for name, desc in _ALL_COMMANDS.items():
|
|
_echo(f" {name:<14s} {desc}")
|
|
sys.exit(1)
|
|
|
|
command = sys.argv[1]
|
|
|
|
config = Config.load()
|
|
|
|
if command not in {"setup", "add-exception"} and not config.steam_api_key:
|
|
_echo("Not configured. Run 'setup' first.")
|
|
sys.exit(1)
|
|
|
|
state = State.load()
|
|
|
|
# Enforce the manual-pick lock before dispatching any command.
|
|
# This also covers add-exception (previously dispatched before state load).
|
|
_enforce_manual_pick_lock(command, state)
|
|
|
|
# add-exception and pick-manual have non-standard argument structures.
|
|
if command == "add-exception":
|
|
cmd_add_exception(sys.argv[2:])
|
|
return
|
|
|
|
if command == "pick-manual":
|
|
cmd_pick_manual(config, state, sys.argv[2:])
|
|
return
|
|
|
|
_, func = COMMANDS[command]
|
|
func(config, state)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|