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https://github.com/kuhyx/steam-backlog-enforcer.git
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Adds a React/TypeScript frontend (web/) with a Python stdlib HTTP server backend. The UI mirrors the CLI `stats` command in the browser, with real-time sliders for ProtonDB rating, HLTB confidence thresholds, daily play time, per-game time cap, playtime mode, no-HLTB-data fallback, and a target-date planner. A parity badge confirms the client-side totals reproduce the CLI defaults exactly (786 / 67031.1h / 143017.2h / 238447.9h). Python side: - `_web_dataset.py`: offline projection of HLTB/ProtonDB/snapshot caches into a compact, secret-free JSON payload; 100% branch coverage - `_web_server.py`: zero-dependency stdlib HTTP server serving the built Vite bundle and the /api/dataset endpoint; 100% branch coverage - `main.py`: new `serve` command wiring Frontend (Vitest + RTL, 100% branch coverage enforced): - TypeScript port of ProtonDB compound rating rule with full parity - Pure client-side filtering via estimate.ts (no server round-trips) - SVG completion timeline chart, sortable/searchable game table - Steam dark theme; responsive layout Pre-commit: adds `vitest-coverage` hook at pre-push stage requiring 100% branch coverage on the React codebase. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
110 lines
4.2 KiB
Python
110 lines
4.2 KiB
Python
"""Minimal read-only localhost HTTP server for the interactive web UI.
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Serves the projected dataset at ``GET /api/dataset`` and the built React
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bundle (``web/dist``) as static files. Binds to localhost only and never
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exposes secrets: the payload comes from :func:`build_web_dataset`, which reads
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the data caches but never ``config.json``.
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In development the Vite dev server proxies ``/api`` here; in production the
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``serve`` command serves the built bundle and the API from one process.
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"""
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from __future__ import annotations
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from http import HTTPStatus
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from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
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import json
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import logging
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import mimetypes
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from pathlib import Path
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from urllib.parse import urlsplit
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from steam_backlog_enforcer._web_dataset import build_web_dataset, dataset_to_payload
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from steam_backlog_enforcer.config import State
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from steam_backlog_enforcer.game_install import _echo
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logger = logging.getLogger(__name__)
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# Built frontend lives at <repo>/web/dist (sibling of the package directory).
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WEB_DIST = (Path(__file__).resolve().parent.parent / "web" / "dist").resolve()
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DEFAULT_HOST = "127.0.0.1"
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DEFAULT_PORT = 8000
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_API_DATASET = "/api/dataset"
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# Content types that are text but not under the ``text/`` prefix.
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_EXTRA_TEXT_TYPES = frozenset(
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{"application/javascript", "application/json", "image/svg+xml"}
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)
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_NOT_BUILT_MSG = b"Frontend not built. Run: cd web && npm install && npm run build"
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class _Handler(BaseHTTPRequestHandler):
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"""Serve the dataset JSON and the static frontend bundle (read-only)."""
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def log_message(self, fmt: str, *args: object) -> None:
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"""Route the default request log to ``logging`` at debug level."""
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logger.debug("%s - %s", self.address_string(), fmt % args)
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def do_GET(self) -> None:
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"""Dispatch a GET to the dataset API or to a static file."""
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path = urlsplit(self.path).path
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if path == _API_DATASET:
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self._serve_dataset()
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else:
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self._serve_static(path)
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def _serve_dataset(self) -> None:
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"""Build and send the projected dataset as JSON."""
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try:
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payload = dataset_to_payload(build_web_dataset(State.load()))
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body = json.dumps(payload).encode("utf-8")
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except (OSError, ValueError, KeyError):
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logger.exception("Failed to build web dataset")
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self._send(HTTPStatus.INTERNAL_SERVER_ERROR, b"dataset error", "text/plain")
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return
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self._send(HTTPStatus.OK, body, "application/json")
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def _serve_static(self, path: str) -> None:
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"""Serve a file from ``WEB_DIST`` with SPA fallback and traversal guard."""
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rel = path.lstrip("/") or "index.html"
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candidate = (WEB_DIST / rel).resolve()
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# Reject path traversal, then fall back to index.html for SPA routes.
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if not candidate.is_relative_to(WEB_DIST) or not candidate.is_file():
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candidate = WEB_DIST / "index.html"
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if not candidate.is_file():
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self._send(HTTPStatus.NOT_FOUND, _NOT_BUILT_MSG, "text/plain")
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return
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ctype, _ = mimetypes.guess_type(candidate.name)
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self._send(HTTPStatus.OK, candidate.read_bytes(), ctype or "text/plain")
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def _send(self, status: HTTPStatus, body: bytes, ctype: str) -> None:
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"""Write a complete response with the given status, body, and type."""
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if ctype.startswith("text/") or ctype in _EXTRA_TEXT_TYPES:
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ctype = f"{ctype}; charset=utf-8"
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self.send_response(status)
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self.send_header("Content-Type", ctype)
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self.send_header("Content-Length", str(len(body)))
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self.end_headers()
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self.wfile.write(body)
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def create_server(
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host: str = DEFAULT_HOST, port: int = DEFAULT_PORT
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) -> ThreadingHTTPServer:
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"""Create (but do not start) the threading HTTP server."""
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return ThreadingHTTPServer((host, port), _Handler)
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def serve(host: str = DEFAULT_HOST, port: int = DEFAULT_PORT) -> None:
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"""Run the web server until interrupted with Ctrl-C."""
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server = create_server(host, port)
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_echo(f"Steam Backlog Enforcer web UI: http://{host}:{port}")
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_echo("Press Ctrl-C to stop.")
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try:
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server.serve_forever()
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except KeyboardInterrupt:
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_echo("\nShutting down.")
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finally:
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server.server_close()
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