mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
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Adds `block-gaming <days>`: uninstalls Steam, kills/uninstalls known game launchers, and blocks Steam + game-website domains (hosts + iptables) for a fixed number of days with no in-app way to lift it early. Enforcement is tamper-resistant via guard-lib's package-block (bind-mounted lock file) and re-asserted every enforce tick. Also migrates store_blocker.py's hosts-file locking from raw chattr/mount calls to guard-lib's file-guard, using the new `sync` subcommand (not `pacman-relock`) so our own legitimate edits aren't reverted as drift. Fixes found during live verification: - iptables never blocked real IPs because DNS was resolved after /etc/hosts already redirected every blocked domain to 0.0.0.0 locally - reordered so iptables resolves first. - Game-website blocks only covered bare apex domains; sites that 301-redirect to www (e.g. newgrounds.com) sailed right through - added automatic www. variant generation. - Launchers (e.g. prismlauncher) were only killed, never uninstalled - added best-effort pacman-package removal keyed off /proc/<pid>/exe. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AFNiYQQgSLAkiBXswyimPq
12 lines
311 B
Bash
Executable File
12 lines
311 B
Bash
Executable File
#!/usr/bin/env bash
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# Launcher for the Steam Backlog Enforcer.
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# Usage: ./run.sh [command] (defaults to "done" if no command given)
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set -euo pipefail
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cd "$(dirname "$0")"
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if [[ $# -eq 0 ]]; then
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exec python -m steam_backlog_enforcer.main "done"
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else
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exec python -m steam_backlog_enforcer.main "$@"
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fi
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