mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
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- _pick_best_hltb_entry: check game_alias in exact-match fallback so renamed games (e.g. 'Needy Streamer Overload' -> 'NEEDY GIRL OVERDOSE') are not beaten by spinoffs with matching prefixes - _try_reassign_shorter_game: call hide_other_games after pick_next_game so library visibility is updated on reassignment, not only on completion - Added tests for alias matching and all hiding branches (100% coverage)
253 lines
8.2 KiB
Python
253 lines
8.2 KiB
Python
"""Tests for _cmd_done module."""
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from __future__ import annotations
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from typing import Any
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from unittest.mock import patch
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from python_pkg.steam_backlog_enforcer._cmd_done import _try_reassign_shorter_game
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from python_pkg.steam_backlog_enforcer.config import Config, State
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from python_pkg.steam_backlog_enforcer.steam_api import GameInfo
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CMD_DONE_PKG = "python_pkg.steam_backlog_enforcer._cmd_done"
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def _snap(
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app_id: int = 1,
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name: str = "G",
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total: int = 10,
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unlocked: int = 0,
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hours: float = -1,
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) -> dict[str, Any]:
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return {
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"app_id": app_id,
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"name": name,
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"total_achievements": total,
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"unlocked_achievements": unlocked,
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"playtime_minutes": 60,
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"completionist_hours": hours,
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}
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class TestTryReassignShorterGame:
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"""Tests for _try_reassign_shorter_game."""
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def test_no_snapshot(self) -> None:
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with patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=None):
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assert not _try_reassign_shorter_game({}, 1, 10.0, State(), Config())
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def test_no_shorter_candidate(self) -> None:
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snap = [_snap(1, "G", 10, 5, 10.0), _snap(2, "H", 10, 5, -1)]
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with (
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patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
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patch(f"{CMD_DONE_PKG}._echo"),
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):
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result = _try_reassign_shorter_game(
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{1: 10.0},
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1,
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10.0,
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State(),
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Config(),
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)
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assert not result
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def test_reassigns(self) -> None:
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snap = [
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_snap(1, "Long", 10, 5, 100.0),
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_snap(2, "Short", 10, 5, 5.0),
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]
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state = State(current_app_id=2, current_game_name="Short")
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short_game = GameInfo(
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app_id=2,
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name="Short",
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total_achievements=10,
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unlocked_achievements=5,
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playtime_minutes=60,
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completionist_hours=5.0,
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)
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with (
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patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(
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f"{CMD_DONE_PKG}._pick_playable_candidate",
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return_value=short_game,
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),
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patch(f"{CMD_DONE_PKG}.pick_next_game"),
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patch(
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f"{CMD_DONE_PKG}.get_all_owned_app_ids",
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return_value=[1, 2, 3],
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),
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patch(f"{CMD_DONE_PKG}.hide_other_games", return_value=5) as mock_hide,
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):
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result = _try_reassign_shorter_game(
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{1: 100.0, 2: 5.0},
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1,
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100.0,
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state,
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Config(),
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)
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assert result
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mock_hide.assert_called_once_with([1, 2, 3], 2)
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def test_reassigns_no_hide_when_no_owned_ids(self) -> None:
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snap = [
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_snap(1, "Long", 10, 5, 100.0),
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_snap(2, "Short", 10, 5, 5.0),
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]
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state = State(current_app_id=2, current_game_name="Short")
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short_game = GameInfo(
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app_id=2,
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name="Short",
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total_achievements=10,
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unlocked_achievements=5,
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playtime_minutes=60,
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completionist_hours=5.0,
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)
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with (
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patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
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patch(f"{CMD_DONE_PKG}._echo") as mock_echo,
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patch(
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f"{CMD_DONE_PKG}._pick_playable_candidate",
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return_value=short_game,
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),
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patch(f"{CMD_DONE_PKG}.pick_next_game"),
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patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2]),
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patch(f"{CMD_DONE_PKG}.hide_other_games", return_value=0),
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):
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result = _try_reassign_shorter_game(
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{1: 100.0, 2: 5.0},
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1,
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100.0,
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state,
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Config(),
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)
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assert result
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# hidden == 0, so "hid N games" should NOT be echoed
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for call in mock_echo.call_args_list:
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assert "hid" not in str(call)
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def test_reassigns_skip_hide_when_no_app_assigned(self) -> None:
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snap = [
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_snap(1, "Long", 10, 5, 100.0),
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_snap(2, "Short", 10, 5, 5.0),
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]
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state = State(current_app_id=None, current_game_name="")
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short_game = GameInfo(
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app_id=2,
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name="Short",
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total_achievements=10,
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unlocked_achievements=5,
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playtime_minutes=60,
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completionist_hours=5.0,
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)
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with (
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patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(
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f"{CMD_DONE_PKG}._pick_playable_candidate",
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return_value=short_game,
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),
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patch(f"{CMD_DONE_PKG}.pick_next_game"),
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patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids") as mock_owned,
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patch(f"{CMD_DONE_PKG}.hide_other_games") as mock_hide,
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):
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result = _try_reassign_shorter_game(
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{1: 100.0, 2: 5.0},
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1,
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100.0,
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state,
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Config(),
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)
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assert result
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mock_owned.assert_not_called()
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mock_hide.assert_not_called()
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def test_playable_none(self) -> None:
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snap = [
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_snap(1, "Long", 10, 5, 100.0),
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_snap(2, "Short", 10, 5, 5.0),
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]
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with (
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patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
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patch(f"{CMD_DONE_PKG}._pick_playable_candidate", return_value=None),
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patch(f"{CMD_DONE_PKG}._echo"),
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):
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result = _try_reassign_shorter_game(
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{1: 100.0, 2: 5.0},
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1,
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100.0,
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State(),
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Config(),
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)
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assert not result
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def test_playable_longer(self) -> None:
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"""Playable candidate is longer than current — no reassign."""
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snap = [
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_snap(1, "Short", 10, 5, 10.0),
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_snap(2, "Long", 10, 5, 200.0),
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]
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long_game = GameInfo(
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app_id=2,
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name="Long",
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total_achievements=10,
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unlocked_achievements=5,
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playtime_minutes=60,
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completionist_hours=200.0,
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)
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with (
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patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
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patch(f"{CMD_DONE_PKG}._pick_playable_candidate", return_value=long_game),
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patch(f"{CMD_DONE_PKG}._echo"),
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):
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result = _try_reassign_shorter_game(
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{1: 10.0, 2: 200.0},
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1,
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10.0,
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State(),
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Config(),
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)
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assert not result
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def test_refreshes_stale_shorter_snapshot_entry(self) -> None:
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"""Uncached shorter snapshot candidates are refreshed before reassigning."""
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snap = [
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_snap(1, "Current", 10, 5, 20.1),
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_snap(2, "Lacuna", 10, 0, 0.9),
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]
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state = State(current_app_id=1, current_game_name="Current")
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refreshed_short = GameInfo(
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app_id=2,
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name="Lacuna",
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total_achievements=10,
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unlocked_achievements=0,
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playtime_minutes=60,
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completionist_hours=18.8,
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)
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with (
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patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
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patch(
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f"{CMD_DONE_PKG}.fetch_hltb_times_cached",
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return_value={2: 18.8},
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) as mock_fetch_hltb,
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patch(
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f"{CMD_DONE_PKG}._pick_playable_candidate",
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return_value=refreshed_short,
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) as mock_pick_playable,
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patch(f"{CMD_DONE_PKG}.pick_next_game"),
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patch(f"{CMD_DONE_PKG}._echo"),
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patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[]),
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patch(f"{CMD_DONE_PKG}.hide_other_games"),
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):
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result = _try_reassign_shorter_game(
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{1: 20.1},
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1,
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20.1,
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state,
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Config(),
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)
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assert result
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mock_fetch_hltb.assert_called_once_with([(2, "Lacuna")])
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mock_pick_playable.assert_called_once()
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