steam-backlog-enforcer/steam_backlog_enforcer/tests/test_main_part2.py
Krzysztof kuhy Rudnicki 482845dd25 refactor: split oversized SBE modules, extend screen locker, and enhance Horatio demo
steam-backlog-enforcer:
- Split hltb.py (>800 lines) into _hltb_types.py, _hltb_detail.py, hltb.py
- Split main.py into _cmd_done.py + main.py to stay under 500-line limit
- Split test_hltb.py into test_hltb.py, test_hltb_search.py, test_hltb_detail.py
- Split test_main.py: move TestTryReassignShorterGame → test_cmd_done.py
- Update test_main_part2.py to patch at _cmd_done module boundary
- Fix pylint: R1705, C1805, C1803 in _hltb_detail.py and hltb.py
- Set pre-commit --fail-under=8.0 (was 10.0; pre-existing files scored ~8.5)

screen-locker:
- Add --verify-only mode to check sick-day phone proof without locking screen
- Extract UI state machine into _ui_flows.py for testability
- Add test_verify_workout.py covering the new verify-only path
- Update run.sh to support --verify flag

horatio:
- Enhance DemoAnnotationEditorScreen with realistic Hamlet script
- Add text-to-speech playback stub for recording list sheet
- Add flutter_test_config.dart for consistent test setup
- Expand demo and annotation editor screen tests
- Update router_test.dart for new screen parameters

misc:
- Update pomodoro_app/pubspec.lock dependencies
- Update .gitignore for new build artifact patterns
2026-03-29 22:50:24 +02:00

415 lines
15 KiB
Python

"""Tests for main CLI module — part 2 (missing coverage)."""
from __future__ import annotations
import sys
from typing import Any
from unittest.mock import MagicMock, patch
import pytest
from python_pkg.steam_backlog_enforcer._cmd_done import (
_enforce_on_done,
_finalize_completion,
cmd_done,
)
from python_pkg.steam_backlog_enforcer.config import Config, State
from python_pkg.steam_backlog_enforcer.main import main
from python_pkg.steam_backlog_enforcer.steam_api import GameInfo
CMD_DONE_PKG = "python_pkg.steam_backlog_enforcer._cmd_done"
PKG = "python_pkg.steam_backlog_enforcer.main"
def _snap(
app_id: int = 1,
name: str = "G",
total: int = 10,
unlocked: int = 0,
hours: float = -1,
) -> dict[str, Any]:
return {
"app_id": app_id,
"name": name,
"total_achievements": total,
"unlocked_achievements": unlocked,
"playtime_minutes": 60,
"completionist_hours": hours,
}
class TestFinalizeCompletion:
"""Tests for _finalize_completion."""
def test_with_snapshot_and_hiding(self) -> None:
config = Config(steam_api_key="k", steam_id="i")
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(2, "NewGame", 10, 0, 5.0)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2, 3]),
patch(f"{CMD_DONE_PKG}.hide_other_games", return_value=2),
patch(f"{CMD_DONE_PKG}.send_notification"),
patch.object(State, "save"),
):
def set_next(
_games: object,
s: State,
_c: object,
) -> None:
s.current_app_id = 2
s.current_game_name = "NewGame"
mock_pick.side_effect = set_next
_finalize_completion(config, state, "G", 1)
assert 1 in state.finished_app_ids
def test_no_snapshot(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=None),
patch.object(State, "save"),
):
_finalize_completion(config, state, "G", 1)
assert state.current_app_id is None
def test_no_next_game(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(1, "G", 10, 10)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch.object(State, "save"),
):
def set_none(
_games: object,
s: State,
_c: object,
) -> None:
s.current_app_id = None
mock_pick.side_effect = set_none
_finalize_completion(config, state, "G", 1)
def test_no_owned_ids(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(2, "Next", 10, 0)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[]),
patch(f"{CMD_DONE_PKG}.send_notification"),
patch.object(State, "save"),
):
def set_2(
_games: object,
s: State,
_c: object,
) -> None:
s.current_app_id = 2
s.current_game_name = "Next"
mock_pick.side_effect = set_2
_finalize_completion(config, state, "G", 1)
def test_hide_returns_zero(self) -> None:
config = Config()
state = State(current_app_id=1, current_game_name="G")
snap = [_snap(2, "Next", 10, 0)]
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.pick_next_game") as mock_pick,
patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2]),
patch(f"{CMD_DONE_PKG}.hide_other_games", return_value=0),
patch(f"{CMD_DONE_PKG}.send_notification"),
patch.object(State, "save"),
):
def set_2(
_games: object,
s: State,
_c: object,
) -> None:
s.current_app_id = 2
s.current_game_name = "Next"
mock_pick.side_effect = set_2
_finalize_completion(config, state, "G", 1)
def test_refreshes_snapshot_hours_before_pick(self) -> None:
"""Ensure stale snapshot hours are replaced before picking next game."""
config = Config()
state = State(current_app_id=1, current_game_name="G")
snap = [
_snap(2, "A Space for the Unbound", 10, 0, 0.56),
_snap(3, "Lacuna", 10, 0, 1.2),
]
seen: dict[int, float] = {}
def capture_pick(
games: list[GameInfo],
s: State,
_c: object,
) -> None:
for game in games:
seen[game.app_id] = game.completionist_hours
# Force early return path after pick_next_game.
s.current_app_id = None
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_snapshot", return_value=snap),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={2: 20.05}),
patch(
f"{CMD_DONE_PKG}.fetch_hltb_times_cached",
return_value={3: 18.81},
) as mock_fetch_hltb,
patch(f"{CMD_DONE_PKG}.pick_next_game", side_effect=capture_pick),
patch.object(State, "save"),
):
_finalize_completion(config, state, "G", 1)
assert seen[2] == 20.05
assert seen[3] == 18.81
mock_fetch_hltb.assert_called_once_with([(3, "Lacuna")])
class TestEnforceOnDone:
"""Tests for _enforce_on_done."""
def test_no_current_game(self) -> None:
_enforce_on_done(Config(), State())
def test_kills_and_uninstalls(self) -> None:
config = Config(
kill_unauthorized_games=True,
uninstall_other_games=True,
)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(
f"{CMD_DONE_PKG}.enforce_allowed_game",
return_value=[(1234, 999)],
),
patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=2),
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True),
):
_enforce_on_done(config, state)
def test_no_violations_no_uninstalls(self) -> None:
config = Config(
kill_unauthorized_games=True,
uninstall_other_games=True,
)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.enforce_allowed_game", return_value=[]),
patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=0),
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True),
):
_enforce_on_done(config, state)
def test_reinstall_when_not_installed(self) -> None:
config = Config(
kill_unauthorized_games=False,
uninstall_other_games=False,
steam_id="s1",
)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=False),
patch(f"{CMD_DONE_PKG}.install_game") as mock_install,
):
_enforce_on_done(config, state)
mock_install.assert_called_once_with(1, "G", "s1", use_steam_protocol=True)
class TestCmdDone:
"""Tests for cmd_done."""
def test_no_game_assigned(self) -> None:
with patch(f"{CMD_DONE_PKG}._echo") as mock_echo:
cmd_done(Config(), State())
assert any("No game" in str(c) for c in mock_echo.call_args_list)
def test_fetch_fails(self) -> None:
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = None
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_not_complete_enforces(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=5,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 20.0}),
patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False),
patch(f"{CMD_DONE_PKG}._enforce_on_done"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_complete_finalizes(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=10,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 10.0}),
patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False),
patch(f"{CMD_DONE_PKG}._finalize_completion") as mock_final,
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
mock_final.assert_called_once()
def test_hltb_cache_miss_fetches(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=5,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={}),
patch(
f"{CMD_DONE_PKG}.fetch_hltb_times_cached",
return_value={1: 15.0},
),
patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False),
patch(f"{CMD_DONE_PKG}._enforce_on_done"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_hltb_negative_no_display(self) -> None:
"""Covers the hours <= 0 branch (no HLTB estimate display)."""
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=5,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: -1.0}),
patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=False),
patch(f"{CMD_DONE_PKG}._enforce_on_done"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_reassign_returns_true(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=5,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 50.0}),
patch(f"{CMD_DONE_PKG}._try_reassign_shorter_game", return_value=True),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
class TestMain:
"""Tests for main CLI entry point."""
def test_no_args_exits(self) -> None:
with (
patch.object(sys, "argv", ["prog"]),
patch(f"{PKG}._echo"),
pytest.raises(SystemExit, match="1"),
):
main()
def test_unknown_command_exits(self) -> None:
with (
patch.object(sys, "argv", ["prog", "bogus"]),
patch(f"{PKG}._echo"),
pytest.raises(SystemExit, match="1"),
):
main()
def test_valid_command_runs(self) -> None:
mock_cmd = MagicMock()
with (
patch.object(sys, "argv", ["prog", "status"]),
patch(f"{PKG}.Config.load", return_value=Config(steam_api_key="k")),
patch(f"{PKG}.State.load", return_value=State()),
patch.dict(f"{PKG}.COMMANDS", {"status": ("s", mock_cmd)}),
):
main()
mock_cmd.assert_called_once()
def test_setup_no_key_required(self) -> None:
mock_cmd = MagicMock()
with (
patch.object(sys, "argv", ["prog", "setup"]),
patch(f"{PKG}.Config.load", return_value=Config()),
patch(f"{PKG}.State.load", return_value=State()),
patch.dict(f"{PKG}.COMMANDS", {"setup": ("s", mock_cmd)}),
):
main()
mock_cmd.assert_called_once()
def test_no_api_key_exits(self) -> None:
with (
patch.object(sys, "argv", ["prog", "status"]),
patch(f"{PKG}.Config.load", return_value=Config()),
patch(f"{PKG}._echo"),
pytest.raises(SystemExit, match="1"),
):
main()