"""Done-flow helpers and cmd_done command for Steam Backlog Enforcer.""" from __future__ import annotations import logging import sys from steam_backlog_enforcer._enforce_loop import get_all_owned_app_ids from steam_backlog_enforcer.config import Config, State, load_snapshot from steam_backlog_enforcer.enforcer import ( enforce_allowed_game, send_notification, ) from steam_backlog_enforcer.game_install import ( _echo, install_game, is_game_installed, uninstall_other_games, ) from steam_backlog_enforcer.hltb import ( fetch_hltb_confidence_cached, fetch_hltb_times_cached, load_hltb_cache, load_hltb_polls_cache, save_hltb_cache, ) from steam_backlog_enforcer.library_hider import hide_other_games from steam_backlog_enforcer.scanning import pick_next_game from steam_backlog_enforcer.steam_api import GameInfo, SteamAPIClient _REASSIGN_REFRESH_LIMIT = 50 _SKIP_DAYS = 7 logger = logging.getLogger(__name__) def _prompt_keep_or_skip(game: GameInfo) -> bool: """Ask the user whether to keep the freshly-picked ``game``. Returns ``True`` to accept the pick, ``False`` to skip it (which the caller will translate into a 7-day skip entry on ``State``). When stdin is not a TTY (e.g. background daemon, piped invocation), the pick is accepted silently to preserve the legacy non-interactive behaviour. """ if not sys.stdin.isatty(): return True hours_str = "" if game.completionist_hours > 0: hours_str = f" (~{game.completionist_hours:.1f}h leisure+dlc)" _echo(f"\n Next pick: {game.name} (AppID={game.app_id}){hours_str}") while True: try: answer = ( input(f" Keep this game? [Y/n] (n = skip for {_SKIP_DAYS} days): ") .strip() .lower() ) except EOFError: return True if answer in {"", "y", "yes"}: return True if answer in {"n", "no"}: return False _echo(" Please answer 'y' or 'n'.") def _backfill_polls_for_finished( state: State, extra_app_id: int | None = None, ) -> dict[int, int]: """Lazily fetch poll counts for already-finished games missing them. If ``extra_app_id`` is provided and its poll count is missing, it is refreshed alongside finished games (used to populate polls for the currently-assigned game on first run after the schema upgrade). """ polls_cache = load_hltb_polls_cache() snapshot_data = load_snapshot() or [] name_by_id = {d["app_id"]: d["name"] for d in snapshot_data} candidate_ids = list(state.finished_app_ids) if extra_app_id is not None and polls_cache.get(extra_app_id, 0) == 0: candidate_ids.append(extra_app_id) missing = [ (aid, name_by_id[aid]) for aid in candidate_ids if aid in name_by_id and polls_cache.get(aid, 0) == 0 ] if not missing: return polls_cache _echo(f" Backfilling HLTB poll counts for {len(missing)} game(s)...") cache = load_hltb_cache() preserved_hours = {aid: cache[aid] for aid, _ in missing if aid in cache} for aid, _name in missing: cache.pop(aid, None) save_hltb_cache(cache, polls_cache) fetch_hltb_confidence_cached(missing) refreshed_hours = load_hltb_cache() refreshed_polls = load_hltb_polls_cache() for aid, prior_hours in preserved_hours.items(): if prior_hours > 0 and refreshed_hours.get(aid, -1) <= 0: refreshed_hours[aid] = prior_hours save_hltb_cache(refreshed_hours, refreshed_polls) return refreshed_polls def _report_assigned_confidence( app_id: int, state: State, ) -> None: """Print HLTB poll-count confidence for the currently-assigned game.""" polls_cache = _backfill_polls_for_finished(state, extra_app_id=app_id) chosen_polls = polls_cache.get(app_id, 0) finished_polls = [ (polls_cache[aid], aid) for aid in state.finished_app_ids if polls_cache.get(aid, 0) > 0 and aid != app_id ] snapshot_data = load_snapshot() or [] name_by_id = {d["app_id"]: d["name"] for d in snapshot_data} warning = "" if finished_polls: min_polls = min(p for p, _ in finished_polls) if 0 < chosen_polls < min_polls: warning = " ⚠ NEW LOW — estimate may be unreliable" elif chosen_polls == 0: warning = " ⚠ no polls recorded — estimate may be unreliable" elif chosen_polls == 0: warning = " ⚠ no polls recorded — estimate may be unreliable" _echo(f" HLTB confidence: {chosen_polls} polled completionist times{warning}") if finished_polls: min_polls, min_aid = min(finished_polls) min_name = name_by_id.get(min_aid, f"AppID={min_aid}") _echo(f" Historical min among finished: {min_polls} ({min_name})") def _apply_cached_hours_to_games( games: list[GameInfo], hltb_cache: dict[int, float], ) -> None: """Overlay cached HLTB hours onto games (including cached misses).""" for game in games: if game.app_id in hltb_cache: game.completionist_hours = hltb_cache[game.app_id] def _refresh_uncached_shortlist_hours( games: list[GameInfo], hltb_cache: dict[int, float], skip: set[int], *, upper_bound_hours: float | None = None, ) -> None: """Refresh likely-short uncached games to avoid stale snapshot decisions.""" shorter_uncached = [ (g.app_id, g.name) for g in sorted( ( game for game in games if not game.is_complete and game.app_id not in skip and game.completionist_hours > 0 and game.app_id not in hltb_cache and ( upper_bound_hours is None or game.completionist_hours < upper_bound_hours ) ), key=lambda game: game.completionist_hours, )[:_REASSIGN_REFRESH_LIMIT] ] if shorter_uncached: refreshed = fetch_hltb_times_cached(shorter_uncached) hltb_cache.update(refreshed) def _finalize_completion( config: Config, state: State, game_name: str, app_id: int, ) -> None: """Mark game complete, pick next, hide non-assigned games, notify.""" _echo(f"\n COMPLETED: {game_name}!") state.finished_app_ids.append(app_id) snapshot_data = load_snapshot() _echo("\nPicking next game...") if not snapshot_data: _echo(" No snapshot found. Run 'scan' first.") state.current_app_id = None state.current_game_name = "" state.save() return games = [GameInfo.from_snapshot(d) for d in snapshot_data] hltb_cache = load_hltb_cache() skip = set(state.finished_app_ids) | state.active_skipped_ids() _refresh_uncached_shortlist_hours(games, hltb_cache, skip) _apply_cached_hours_to_games(games, hltb_cache) pick_next_game(games, state, config, on_select=_prompt_keep_or_skip) if state.current_app_id is None: _echo(" No more games to assign!") return owned_ids = get_all_owned_app_ids(config) if owned_ids: hidden = hide_other_games(owned_ids, state.current_app_id) if hidden > 0: _echo(f"\n Library: hid {hidden} games") if not is_game_installed(state.current_app_id): logger.info( "Assigned game still missing after library reconciliation; " "re-triggering install" ) _echo( "\n Assigned game still missing after library reconciliation; " "re-triggering install..." ) _echo(f"\n Auto-installing {state.current_game_name}...") install_game( state.current_app_id, state.current_game_name, config.steam_id, use_steam_protocol=True, ) send_notification( "Game Complete!", f"Finished {game_name}! Now playing: {state.current_game_name}", ) _echo(f"\nAll done! Go play {state.current_game_name}!") def _enforce_on_done(config: Config, state: State) -> None: """Run a single enforcement pass during the 'done' command. Kills unauthorized game processes, uninstalls unauthorized games, and ensures the assigned game is installed. """ if state.current_app_id is None: return if config.kill_unauthorized_games: violations = enforce_allowed_game( state.current_app_id, kill_unauthorized=True, ) for pid, app_id in violations: _echo(f" Killed unauthorized game: AppID={app_id} (PID={pid})") if config.uninstall_other_games: count = uninstall_other_games(state.current_app_id) if count: _echo(f" Uninstalled {count} unauthorized game(s)") if not is_game_installed(state.current_app_id): _echo(f" Re-installing {state.current_game_name}...") install_game( state.current_app_id, state.current_game_name, config.steam_id, use_steam_protocol=True, ) # Reconcile library: hide non-assigned games and unhide the assigned one. # Without this, an interrupted earlier completion can leave the new # assigned game hidden and stale games visible. owned_ids = get_all_owned_app_ids(config) if owned_ids: hidden = hide_other_games(owned_ids, state.current_app_id) if hidden > 0: _echo(f" Library: hid {hidden} games") def cmd_done(config: Config, state: State) -> None: """Check completion, pick next game, uninstall & hide. All-in-one command for after finishing a game: 1. Verify 100% achievements on Steam. 2. Pick the next game (shortest HLTB leisure+dlc time). 3. Uninstall all non-assigned games. 4. Hide all non-assigned games in the Steam library. 5. Install the newly assigned game. """ if state.current_app_id is None: _echo("No game currently assigned. Run 'scan' first.") return client = SteamAPIClient(config.steam_api_key, config.steam_id) game_name = state.current_game_name app_id = state.current_app_id _echo(f"Checking {game_name} (AppID={app_id})...") game = client.refresh_single_game(app_id, game_name) if game is None: _echo(" Could not fetch achievement data from Steam.") return _echo( f" Progress: {game.unlocked_achievements}/{game.total_achievements}" f" ({game.completion_pct:.1f}%)" ) hltb_cache = load_hltb_cache() hours = hltb_cache.get(app_id, -1.0) if hours < 0: hltb_cache = fetch_hltb_times_cached([(app_id, game_name)]) hours = hltb_cache.get(app_id, -1.0) if hours > 0: _echo(f" HLTB leisure+dlc estimate: {hours:.1f} hours") _report_assigned_confidence(app_id, state) if not game.is_complete: remaining = game.total_achievements - game.unlocked_achievements _echo(f"\n NOT COMPLETE: {remaining} achievements remaining. Keep going!") _enforce_on_done(config, state) return _finalize_completion(config, state, game_name, app_id)