- Remove skip_app_ids from user-editable Config; callers updated
- Split PROTECTED_APP_IDS: only Steam infra/Proton IDs remain; game
IDs moved to a new time-locked exception system
- Add _whitelist.py: 24-hour cooldown on new exceptions, entropy-
checked justification (>= 5 words), append-only audit log,
chattr +i immutability on enforcement-critical config files
- Add is_protected_app() in game_install.py; used everywhere
instead of direct PROTECTED_APP_IDS membership checks
- Add 'add-exception' CLI command (cmd_add_exception in main.py)
- Call promote_pending_exceptions() and lock_enforcement_files()
in each _enforce_loop_iteration
- 590 tests, 100% branch coverage on all steam_backlog_enforcer modules
- Add .worktrees to .gitignore
- Add comprehensive tests for all packages (3572 tests, 100% branch coverage)
- Split oversized test files to stay under 500-line limit
- Add per-file ruff ignores for test-appropriate suppressions
- Fix _cache_decks.py to properly convert JSON lists to tuples
- Add session-scoped conftest fixture for logging handler cleanup (Python 3.14)
- Update ruff pre-commit hook to v0.15.2
- Add codespell ignore words for test data
- Add generated output files to .gitignore